- 3d artist experienced and specialized in high/low polygon 3d modeling & texturing in films, commercials, and games. Also touched on different areas of work in a production line, including rotoscoping, matte painting, match moving, animation, and lighting.
- Game artist focuses on game art and design.
- Knowledge in sculpting with clay. Prototyping product and building miniature model with raw materials.
- Software: Maya, 3ds max, Boujou, Zbrush, Photoshop, Illustrator, After Effects, Premiere, Flash, Fireworks, Dreamweaver.
Specialties: 3d Modeling & Texturing, 3d Animation, Video Editing, Rotoscoping, Camera Tracking, Matte Painting, and Flash Animation.