Doug has over 17 years of game development experience working on critically and commercially successful games spanning multiple formats (PlayStation 1, 2, 3, 4 and PSP, Xbox, Windows and Amiga).
His primary area of specialty is Game Design but he has experience in Team Management, Production Management, Graphics and Animation.
Specialties:Game System Design / Mission and Level Design / Game Balancing / Development Process / Project Management / Team Management.
Software Skills: Maya / Blender / Photoshop / In-house Editors / In-house Scripting (including LUA) / Word / Excel / Visio / Perforce / Devtrack.