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Personal Information
Organization / Workplace
Gent Area, Belgium Belgium
Occupation
Project Lead Digipolis: Digital Literacy @DeKrook
Industry
Education
About
In my research I aim at involving all stakeholders in the various stages of product innovation, ranging from the fuzzy front end of design to the actual user testing of prototypes. I make use of qualitative design research methods such as observation, interviewing, contextual inquiry, ideation techniques, scenario-building, persona development, co-design and prototype evaluation. Most of my research is situated in education and health care. Before joining iMinds - SMIT - VUB in 2008, I worked for several years as a prevention worker at the communications department of Sensoa vzw, the Flemish expert organization on sexual health and HIV. I hold a master degree in Sociology (Ugent, 2003) ...
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Presentations(3)Ìý

'Exploring the social-technological gap in telesurgery: collaboration within distributed OR teams' - CSCW 2014
'Exploring the social-technological gap in telesurgery: collaboration within distributed OR teams' - CSCW 2014'Exploring the social-technological gap in telesurgery: collaboration within distributed OR teams' - CSCW 2014
'Exploring the social-technological gap in telesurgery: collaboration within distributed OR teams' - CSCW 2014
Ìý
Voorbij het personenalarmsysteem. De ontwikkeling van nieuwe ICT-toepassingen voor chronische zorg.
Voorbij het personenalarmsysteem. De ontwikkeling van nieuwe ICT-toepassingen voor chronische zorg.Voorbij het personenalarmsysteem. De ontwikkeling van nieuwe ICT-toepassingen voor chronische zorg.
Voorbij het personenalarmsysteem. De ontwikkeling van nieuwe ICT-toepassingen voor chronische zorg.
Ìý
MELoDiA. A music education game designed for and with children.
MELoDiA. A music education game designed for and with children.MELoDiA. A music education game designed for and with children.
MELoDiA. A music education game designed for and with children.
Ìý