The document proposes introducing programming education to students in Okinawa using a robot named Guido-Bot. It would provide short workshops and regular classes teaching visual programming through story-based challenges. The goal is to make computer science education accessible and engaging for students. Classes would use affordable, open-source technologies. Revenue from fees would make the program financially sustainable over time.
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Programming with Guido-Bot
1. Problem statement
Who: Educators, parents and volunteers in Okinawa
What: Want the opportunity to teach IT/CS skills to
their students or children
Why: General education, economy, quality of life,
overcoming the digital divide
Okinawa is behind in terms of general STEM education
and in terms of Computer Science education in
particular.
Even though parents might recognize a need for
such an education, schools do not provide it.
Our problem statement is:
2. Meet Guido-Bot
Guido-Bot is a robot that speaks Scratch, a simple and
visual programming language designed for children.
Guido-Bot will introduce children to programming, an
important but abstract skill, and make it very tangible
for everyone by solving games in the real world.
Guido-Bot is fun, affordable, customizable and
maintains children's motivation and curiosity towards
computer science.
3. Our product:
Programming with Guido-Bot
1. Short workshops
about 2 hours
Hosted in OIST for visiting groups
Mobile version (going to schools, libraries...)
By the end, Guido-bot has been moved by the
children themselves
2. Regular classes
about 3 hours once a week
8 week modules with different themes and goals
Build different kinds of robots, explore different
sensors and capabilities
4. Its fun!!
Guido-Bot has a very interesting background story,
he also has a large family, you can create their
stories too
Every challenge is wrapped in a story
We have design kits to make Guido-Bot pretty or
cool
Make youtube videos to share your creations and
designs
5. Its affordable
All the technologies used are very
inexpensive (<100$) or even free and are as
open as possible, so that you can replicate
and improve the initial designs at home.
6. Project phases
Phase 1: Incubation - workshops at OIST to build, test,
and re鍖ne our curriculum and business model
Phase 2: Initial set-up - weekly classes at OIST and
workshops in various locations
Phase 3: School - move to our own facilities closer to
the demographic center of Okinawa. Offer classes and
workshops at our school, OIST, and around the island
As early as possible we would like to cooperate with
local schools, clubs, and museums.
7. Business Model
Initially, we aim to recover initial expenses for
materials.
Later, we become a sustainable business with
employees with the following revenue streams:
Fees:
per group workshop 400$
per module (about 8 sessions) 200$
per single session 30$
per private session 50$
Other:
selling robot parts or kits
merchandize (toys, comic books...)
phone app
8. Workshops:
10 sets of Raspberry Pis and robots
Projector and screen
Design kits
Hired tutors
Total (estimate including contingency): 5,000$
Classes:
10 sets of Raspberry Pis and robots
Projector and screen
Parts, electronic kits
Total (estimate without rent): 8,000$
Rent and utilities: 12,000$ per year
Business Model
9. Our potential partners
Satoru Iizuka,
Team Okinawa
Yohei Yasukawa,
YasuLab Software
Okinawa Digital
Educators Network
Wonder Museum
MIT Media Lab
E-SIR
OIST
University of the Ryukyus
Kazuhiro Abe
Local Tech and
Engineering companies
10. Scaling up
More schools Guido-Bot
Comic book More robots
Invade Japan
Take over the
World
Adult
education
Pick up
laundry