Expertise
• C/C++, Java and C#
• Direct3D 9/11 and OpenGL
• HLSL, GLSL, CG
• Unity 3D
• Software performance optimization
Experience
• Multi Threading
• Winsock (TCP/UDP)
• Math
• Win32 API through C/C++
• FMOD and OpenAL audio
• Knowledge in 3D Studio MAX, Photoshop, Blender and Maxscript
• Academic experience with assembly
• Basic Unreal Engine 4 experience ( mainly plugin/tool development )
• Developed a personal project of a 3D game in C++/Opengl that competed on the SBGames contest organized by USP in 2005
• Developed a personal engine called NovusEngine with rendering, audio and networking that was used in my game