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Organization / Workplace
San Francisco Bay Area United States
Occupation
Audio Patent Engineer at Dolby Laboratories
Industry
Education
About
I've worked on many different audio DSP and machine learning projects like developing recommender systems, 3D audio, and designing user interfaces for editing audio recordings. I have worked on spatial audio projects for a number of years: rendering 3D audio (VR audio) recorded using microphone arrays, 3D audio playback for headphones and loudspeakers, sound localization with microphone arrays, and speech enhancement using microphone arrays and beamforming techniques. I also worked on analysing hearing spatial responses with hearing aids on, performing auditorium calibration such as collecting HRTFs (Head Related Transfer Function), and blind sound source separation. For my master's...
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Presentations(7)Ìý

See all
recommender_systems
recommender_systemsrecommender_systems
recommender_systems
Ìý
Techfest jan17
Techfest jan17Techfest jan17
Techfest jan17
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Beamforming and microphone arrays
Beamforming and microphone arraysBeamforming and microphone arrays
Beamforming and microphone arrays
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Documents(3)Ìý

Sound Source Localization with microphone arrays
Sound Source Localization with microphone arraysSound Source Localization with microphone arrays
Sound Source Localization with microphone arrays
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3D Audio playback for single channel audio using visual cues
3D Audio playback for single channel audio using visual cues3D Audio playback for single channel audio using visual cues
3D Audio playback for single channel audio using visual cues
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A computer vision approach to speech enhancement
A computer vision approach to speech enhancementA computer vision approach to speech enhancement
A computer vision approach to speech enhancement
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