5. 石器時代
1. QML 已經提供了不少元件讓你方便做遊戲
a. Keys
b. Animation
c. Image
d. Audio
e. Particle
f. Timer
2. 其實已經很好了,當年的 DOS 恐龍時代....還
要自己讀字型檔跟圖檔....
6. John Carmack
1. 但不得不提一下,恐龍時代還是出了像 John
Carmack 這種人物,就算我們用 QML 也寫不
贏他..
a. id Software 創辦人之一,在PC恐龍時代做出了跟 任
天堂上的超級瑪莉 一樣順暢的捲軸遊戲。
b. 發明了世界上最神奇的開根號公式,讓3D遊戲效能大
獲提昇
19. BOX2D
● Box2D is an open source C++ engine for
simulating rigid bodies in 2D
● Collision detection, friction, restitution,
forces/impulses
http://www.iforce2d.net/b2dtut/forces
http://clouddeep.pixnet.net/blog/post/30573066-%5Bbox2d%5D-%E5%
88%9D%E5%AD%B8%E5%85%A5%E9%96%80
●
24. Quasi-Engine
● Fixture
○ A fixture binds a shape to a body(entity) and adds material properties
such as density, friction, and restitution.
● Joint
○ This is a constraint used to hold two or more bodies together. Box2D
supports several joint types: revolute, prismatic, distance, and more.
Some joints may have limits and motors.
● applyLinearImpulse()
● applyTorque()