MusicEngine is a single MonoBehaviour script that allows games to synchronize animation and events to music. It provides functions to access the current musical timing, bar, beat and unit. Examples are provided of how to quantize audio, animate along the beat, and transition scenes based on musical timing or sections. The document also discusses differences when using MusicEngine with the Unity standalone audio system versus with ADX2LE.
GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV'Sho Iwamoto
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The document discusses the design of interactive music in Final Fantasy XV. It describes the challenges of creating epic music that is also interactive for wide gameplay. A system called MAGI was developed to enable bidirectional and unidirectional transitions between different musical "modes" and "sections" based on factors like speed, position, and synchronization with the game. Examples from boss battles demonstrate how the music transitions adaptively while maintaining its epic and memorable qualities.
This document promotes and provides information about several music-based games created by VOX and the SapporoGameCreatorsCommunityKawaz-TeamVOX. It describes VOXQUEST and VOXCHRONICLE, two free iOS games that sync gameplay with music using a simple command battle system. It also briefly mentions MusicFantasy, a 2D action game combining music, and MusicMineSweeper, a minesweeper game that generates music as you play. The document concludes by providing background on the Kawaz game creator community in Sapporo that developed the VOX series games.
MusicEngine is a single MonoBehaviour script that allows games to synchronize animation and events to music. It provides functions to access the current musical timing, bar, beat and unit. Examples are provided of how to quantize audio, animate along the beat, and transition scenes based on musical timing or sections. The document also discusses differences when using MusicEngine with the Unity standalone audio system versus with ADX2LE.
GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV'Sho Iwamoto
?
The document discusses the design of interactive music in Final Fantasy XV. It describes the challenges of creating epic music that is also interactive for wide gameplay. A system called MAGI was developed to enable bidirectional and unidirectional transitions between different musical "modes" and "sections" based on factors like speed, position, and synchronization with the game. Examples from boss battles demonstrate how the music transitions adaptively while maintaining its epic and memorable qualities.
This document promotes and provides information about several music-based games created by VOX and the SapporoGameCreatorsCommunityKawaz-TeamVOX. It describes VOXQUEST and VOXCHRONICLE, two free iOS games that sync gameplay with music using a simple command battle system. It also briefly mentions MusicFantasy, a 2D action game combining music, and MusicMineSweeper, a minesweeper game that generates music as you play. The document concludes by providing background on the Kawaz game creator community in Sapporo that developed the VOX series games.