A am currently a project researcher studying on geometry processing for digital engineering at the University of Tokyo.
I was a graphics software engineer working on large-scale data visualization, real-time rendering, visual of simulation, animation and off-line rendering in different company which are concerned with or about GG/CAD since 1994.
I am interesting in studying algorithm for solving problems in 3D world. I like computer, graphics and mathematical, and doing works by integrating all of them.
Specialties: Geometry Processing, Mesh Segmentation, B-rep structure.
Large-Scale Data Visualization, Real-time Rendering, Animation.
Off-line Rendering