Senior and lead game designer with 100+ computer, mobile, social, hobby, and card-game publication credits. Emphasis on social systems design, emergent systems, setting and narrative design, and supplemental fiction and world-lore crafting.
SCRUM-trained, proficient with iterative design and staged delivery methodologies and a variety of scheduling management software suites. Work environments include rapid prototyping, production, and live support.
Specialties: Gameplay systems, social system design, player relationships, monetization systems, world design, bible-building, conceptualization, fiction, and lore design.