Personal Information
Organization / Workplace
Greater Los Angeles Area United States
Occupation
Senior Software Engineer at Santa Monica Studio
Industry
Technology / Software / Internet
Website
http://www.korayhagen.com
About
I am a game tools and engine programmer working on cutting-edge technology for game content pipelines and character animation systems for the PS4. I have expertise in large-scale, AAA game development, including: animation technology, asset pipelines, performance optimization, concurrency, distributed computing, and applied graph theory
Expertise:
· Languages: Python2/3, C99, C++98/11/14, SIMD, x86
· Platform-specific and low-level performance optimization
· Animation engineering
· Data-oriented design
· Parallelism and concurrency
· Applied graph theory (scheduling, dependencies, reachability, etc.)
· Heterogeneous computing
Contributions:
· God of War (PS4)
· Hearthstone (PC)
· League...
Contact Details
Tags
game assets
asset pipelines
content pipelines
game content
game pipeline
game development
cal poly pomona
pbr
physically based rendering
See more
Users being followed by Koray Hagen