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Experiments
AmyWatson
Process:Drawingthebackground
1.Istartedtodrawthe
backgroundandfillinthe
colours.Theimageis
drawnout inpixelsjustlike
an8-bitgame.
2.Next, Idrew the
otherobjects such as
thejar,jewellery box
andchest ofdrawers.
3.Imadesurethat
thebackground
looksdetailedand
standout.
Process:Makingthelayers
1.First,Idrew
out thefull
imageofthered
eyedghost,again
inpixels.
Togiveita
ghostlyeffect,I
drewitoutin
incomplete
opacity.
2.Ithendrewthebig
ghosthead,aswellas
thegiantcircleoflight.
Again,thiswasnot
completeopacity.
3.Finally,Idrewthe
torch andsmallercircle
oflight.Thetorch
however,wasdrawn
withcompleteopacity.
Process:Animatingthepicture
1.Icopiedeach
frameand atthe
same,movedthe
layersaround to
makethemmove.
2.Icontinued to animate.I
sometimes hadtoremovethe
layers from screen togivetheeffect
thattheghostsaredisappearing
due to light.
3.Finally,Ichecked
through theanimation
toseethat itworkswell
andmovesfreely.
Reflection
? What elements of your
experiments will you include in
your final product?
Within my final product, I will incorporate some of the
colours of my experiment, as well as the animation
features.
? Refer to the brief: Ghost Game
I think this ghost game looks good. I knew that ghosts
does not react well to light, as I found out in some of my
games at home. The setting is set in a haunted mansion
with explains the wooden banisters and old pictures and
creepy mask.

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Editor's Notes

  • #3: Discuss the tools and processes used in your experiments