際際滷shows by User: 360conferences / http://www.slideshare.net/images/logo.gif 際際滷shows by User: 360conferences / Fri, 16 Oct 2009 16:37:12 GMT 際際滷Share feed for 際際滷shows by User: 360conferences Cranking Floating Point Performance Up To 11 /slideshow/cranking-floating-point-performance-up-to-11/2248584 performancellopis-091016163718-phpapp02
The iPhone has a surprisingly powerful engine under that shiny hood when it comes to floating-point computations. This is something that surprises a lot of programmers because by default, things can slow down a lot whenever any floating point numbers are involved. This session will explain the secrets to unlocking maximum performance for floating point calculations, from the mysteries of Thumb mode, to harnessing the full power of the forgotten vector floating point unit. Stay away from this session if he thought of reading or even (gasp!) writing assembly code scares you.]]>

The iPhone has a surprisingly powerful engine under that shiny hood when it comes to floating-point computations. This is something that surprises a lot of programmers because by default, things can slow down a lot whenever any floating point numbers are involved. This session will explain the secrets to unlocking maximum performance for floating point calculations, from the mysteries of Thumb mode, to harnessing the full power of the forgotten vector floating point unit. Stay away from this session if he thought of reading or even (gasp!) writing assembly code scares you.]]>
Fri, 16 Oct 2009 16:37:12 GMT /slideshow/cranking-floating-point-performance-up-to-11/2248584 360conferences@slideshare.net(360conferences) Cranking Floating Point Performance Up To 11 360conferences The iPhone has a surprisingly powerful engine under that shiny hood when it comes to floating-point computations. This is something that surprises a lot of programmers because by default, things can slow down a lot whenever any floating point numbers are involved. This session will explain the secrets to unlocking maximum performance for floating point calculations, from the mysteries of Thumb mode, to harnessing the full power of the forgotten vector floating point unit. Stay away from this session if he thought of reading or even (gasp!) writing assembly code scares you. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/performancellopis-091016163718-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The iPhone has a surprisingly powerful engine under that shiny hood when it comes to floating-point computations. This is something that surprises a lot of programmers because by default, things can slow down a lot whenever any floating point numbers are involved. This session will explain the secrets to unlocking maximum performance for floating point calculations, from the mysteries of Thumb mode, to harnessing the full power of the forgotten vector floating point unit. Stay away from this session if he thought of reading or even (gasp!) writing assembly code scares you.
Cranking Floating Point Performance Up To 11 from John Wilker
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Introtoduction to cocos2d /slideshow/introtoduction-to-cocos2d/2248583 introtococos2d-091016163725-phpapp01
-cocos2d is one of the most popular open source projects for the iphone - over 100 games shipped, with a number of them in the top 10 - This introductory course will get you up to speed on: *basic architecture of the engine *using Sprites and their more efficient counterpart, AtlasSprites *user interaction (dealing with touch and multitouch events) *particle system *screen transitions *actions]]>

-cocos2d is one of the most popular open source projects for the iphone - over 100 games shipped, with a number of them in the top 10 - This introductory course will get you up to speed on: *basic architecture of the engine *using Sprites and their more efficient counterpart, AtlasSprites *user interaction (dealing with touch and multitouch events) *particle system *screen transitions *actions]]>
Fri, 16 Oct 2009 16:37:12 GMT /slideshow/introtoduction-to-cocos2d/2248583 360conferences@slideshare.net(360conferences) Introtoduction to cocos2d 360conferences -cocos2d is one of the most popular open source projects for the iphone - over 100 games shipped, with a number of them in the top 10 - This introductory course will get you up to speed on: *basic architecture of the engine *using Sprites and their more efficient counterpart, AtlasSprites *user interaction (dealing with touch and multitouch events) *particle system *screen transitions *actions <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/introtococos2d-091016163725-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> -cocos2d is one of the most popular open source projects for the iphone - over 100 games shipped, with a number of them in the top 10 - This introductory course will get you up to speed on: *basic architecture of the engine *using Sprites and their more efficient counterpart, AtlasSprites *user interaction (dealing with touch and multitouch events) *particle system *screen transitions *actions
Introtoduction to cocos2d from John Wilker
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Getting Started with OpenGL ES /slideshow/getting-started-with-opengl-es/2248582 openglpreso-091016163723-phpapp01
OpenGL ES 1.1 is the 3D graphics API used by the iPhone and while it is extremely powerful it can often be very intimidating to the beginner. One of the main issues is that while there is a great deal of documentation and tutorials for OpenGL like the Red Book and other sources online there seem to be very few available resources for Open GL ES. This session will introduce the concepts of developing with OpenGL ES 1.1 and demonstrate them via sample code.]]>

OpenGL ES 1.1 is the 3D graphics API used by the iPhone and while it is extremely powerful it can often be very intimidating to the beginner. One of the main issues is that while there is a great deal of documentation and tutorials for OpenGL like the Red Book and other sources online there seem to be very few available resources for Open GL ES. This session will introduce the concepts of developing with OpenGL ES 1.1 and demonstrate them via sample code.]]>
Fri, 16 Oct 2009 16:37:12 GMT /slideshow/getting-started-with-opengl-es/2248582 360conferences@slideshare.net(360conferences) Getting Started with OpenGL ES 360conferences OpenGL ES 1.1 is the 3D graphics API used by the iPhone and while it is extremely powerful it can often be very intimidating to the beginner. One of the main issues is that while there is a great deal of documentation and tutorials for OpenGL like the Red Book and other sources online there seem to be very few available resources for Open GL ES. This session will introduce the concepts of developing with OpenGL ES 1.1 and demonstrate them via sample code. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/openglpreso-091016163723-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> OpenGL ES 1.1 is the 3D graphics API used by the iPhone and while it is extremely powerful it can often be very intimidating to the beginner. One of the main issues is that while there is a great deal of documentation and tutorials for OpenGL like the Red Book and other sources online there seem to be very few available resources for Open GL ES. This session will introduce the concepts of developing with OpenGL ES 1.1 and demonstrate them via sample code.
Getting Started with OpenGL ES from John Wilker
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User Input in a multi-touch, accelerometer, location aware world. /slideshow/user-input-in-a-multitouch-accelerometer-location-aware-world/2248581 brianrobbinsuserinput-091016163720-phpapp01
The iPhone is the first device since Nintendo's WiiMote that is actually changing the way players play our games. This session will discuss what it truly means to have an accelerometer driven, multi-touch capable, location aware device for players to play with. Gone are the days of multi-submenu driven selection and they have been replaced with gesture-based context aware touches that emphasize a natural way to interact with games. While the focus of this session will be player input as it relates to games, the underlying concepts and approaches should be applicable to all manner of iPhone applications.]]>

The iPhone is the first device since Nintendo's WiiMote that is actually changing the way players play our games. This session will discuss what it truly means to have an accelerometer driven, multi-touch capable, location aware device for players to play with. Gone are the days of multi-submenu driven selection and they have been replaced with gesture-based context aware touches that emphasize a natural way to interact with games. While the focus of this session will be player input as it relates to games, the underlying concepts and approaches should be applicable to all manner of iPhone applications.]]>
Fri, 16 Oct 2009 16:37:12 GMT /slideshow/user-input-in-a-multitouch-accelerometer-location-aware-world/2248581 360conferences@slideshare.net(360conferences) User Input in a multi-touch, accelerometer, location aware world. 360conferences The iPhone is the first device since Nintendo's WiiMote that is actually changing the way players play our games. This session will discuss what it truly means to have an accelerometer driven, multi-touch capable, location aware device for players to play with. Gone are the days of multi-submenu driven selection and they have been replaced with gesture-based context aware touches that emphasize a natural way to interact with games. While the focus of this session will be player input as it relates to games, the underlying concepts and approaches should be applicable to all manner of iPhone applications. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/brianrobbinsuserinput-091016163720-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The iPhone is the first device since Nintendo&#39;s WiiMote that is actually changing the way players play our games. This session will discuss what it truly means to have an accelerometer driven, multi-touch capable, location aware device for players to play with. Gone are the days of multi-submenu driven selection and they have been replaced with gesture-based context aware touches that emphasize a natural way to interact with games. While the focus of this session will be player input as it relates to games, the underlying concepts and approaches should be applicable to all manner of iPhone applications.
User Input in a multi-touch, accelerometer, location aware world. from John Wilker
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Physics Solutions for Innovative Game Design /360conferences/physics-solutions-for-innovative-game-design idev360physicssolutionsforinnovativegamedesign-091016163730-phpapp01
Give your iPhone games a dynamic real-world feel by integrating a physics engine. This session will give an overview of the current physics engines available for iPhone development, discussing the pros and cons of each. We will also discuss how to decide if a physics engine is right for your project or you are better off with custom code. We'll dive into some real world examples with Ragdoll Blaster which uses the Open Dynamics Engine and talk about optimization, debugging and other tips and tricks.]]>

Give your iPhone games a dynamic real-world feel by integrating a physics engine. This session will give an overview of the current physics engines available for iPhone development, discussing the pros and cons of each. We will also discuss how to decide if a physics engine is right for your project or you are better off with custom code. We'll dive into some real world examples with Ragdoll Blaster which uses the Open Dynamics Engine and talk about optimization, debugging and other tips and tricks.]]>
Fri, 16 Oct 2009 16:37:12 GMT /360conferences/physics-solutions-for-innovative-game-design 360conferences@slideshare.net(360conferences) Physics Solutions for Innovative Game Design 360conferences Give your iPhone games a dynamic real-world feel by integrating a physics engine. This session will give an overview of the current physics engines available for iPhone development, discussing the pros and cons of each. We will also discuss how to decide if a physics engine is right for your project or you are better off with custom code. We'll dive into some real world examples with Ragdoll Blaster which uses the Open Dynamics Engine and talk about optimization, debugging and other tips and tricks. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/idev360physicssolutionsforinnovativegamedesign-091016163730-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Give your iPhone games a dynamic real-world feel by integrating a physics engine. This session will give an overview of the current physics engines available for iPhone development, discussing the pros and cons of each. We will also discuss how to decide if a physics engine is right for your project or you are better off with custom code. We&#39;ll dive into some real world examples with Ragdoll Blaster which uses the Open Dynamics Engine and talk about optimization, debugging and other tips and tricks.
Physics Solutions for Innovative Game Design from John Wilker
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Getting Oriented with MapKit: Everything you need to get started with the new mapping framework. /slideshow/getting-oriented-with-mapkit-everything-you-need-to-get-started-with-the-new-mapping-framework/2248511 mapkittalk-091016161810-phpapp02
New in 3.0 Map Kit works with the Google Mobile Maps Service and features panning and zooming, custom annotations, current location and geocoding. This new framework opens up many new possibilities programs not previously possible. Come learn everything you need to know to get started as well as some tips and tricks to speed your programming along.]]>

New in 3.0 Map Kit works with the Google Mobile Maps Service and features panning and zooming, custom annotations, current location and geocoding. This new framework opens up many new possibilities programs not previously possible. Come learn everything you need to know to get started as well as some tips and tricks to speed your programming along.]]>
Fri, 16 Oct 2009 16:18:01 GMT /slideshow/getting-oriented-with-mapkit-everything-you-need-to-get-started-with-the-new-mapping-framework/2248511 360conferences@slideshare.net(360conferences) Getting Oriented with MapKit: Everything you need to get started with the new mapping framework. 360conferences New in 3.0 Map Kit works with the Google Mobile Maps Service and features panning and zooming, custom annotations, current location and geocoding. This new framework opens up many new possibilities programs not previously possible. Come learn everything you need to know to get started as well as some tips and tricks to speed your programming along. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/mapkittalk-091016161810-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> New in 3.0 Map Kit works with the Google Mobile Maps Service and features panning and zooming, custom annotations, current location and geocoding. This new framework opens up many new possibilities programs not previously possible. Come learn everything you need to know to get started as well as some tips and tricks to speed your programming along.
Getting Oriented with MapKit: Everything you need to get started with the new mapping framework. from John Wilker
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Getting Started with iPhone Game Development /slideshow/getting-started-with-iphone-game-development-2248510/2248510 preso-091016162837-phpapp01
Learn the basic concepts and code architecture behind casual mobile games. We'll walk you through a demo game that uses OpenGL ES and you can keep the source! Amanda and David work for the two top iPhone game studios (Zynga and ngmoco:) - learn from the best!]]>

Learn the basic concepts and code architecture behind casual mobile games. We'll walk you through a demo game that uses OpenGL ES and you can keep the source! Amanda and David work for the two top iPhone game studios (Zynga and ngmoco:) - learn from the best!]]>
Fri, 16 Oct 2009 16:18:01 GMT /slideshow/getting-started-with-iphone-game-development-2248510/2248510 360conferences@slideshare.net(360conferences) Getting Started with iPhone Game Development 360conferences Learn the basic concepts and code architecture behind casual mobile games. We'll walk you through a demo game that uses OpenGL ES and you can keep the source! Amanda and David work for the two top iPhone game studios (Zynga and ngmoco:) - learn from the best! <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/preso-091016162837-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Learn the basic concepts and code architecture behind casual mobile games. We&#39;ll walk you through a demo game that uses OpenGL ES and you can keep the source! Amanda and David work for the two top iPhone game studios (Zynga and ngmoco:) - learn from the best!
Getting Started with iPhone Game Development from John Wilker
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Internationalizing Your Apps /360conferences/internationalizing-your-apps internationalizingyourapps-091016162421-phpapp01
Want more sales outside of the USA, but don't know where to start? I will show you the ins and outs of each step that must be taken and give guidelines on what you can do to be sure your apps feel local to everyone around the world, including text, images and the interface itself. You will get step by step instructions on how to internationalize any application. Also learn about the language limitations in App Stores around the world and a nice way to find the right translators for your apps.]]>

Want more sales outside of the USA, but don't know where to start? I will show you the ins and outs of each step that must be taken and give guidelines on what you can do to be sure your apps feel local to everyone around the world, including text, images and the interface itself. You will get step by step instructions on how to internationalize any application. Also learn about the language limitations in App Stores around the world and a nice way to find the right translators for your apps.]]>
Fri, 16 Oct 2009 16:18:01 GMT /360conferences/internationalizing-your-apps 360conferences@slideshare.net(360conferences) Internationalizing Your Apps 360conferences Want more sales outside of the USA, but don't know where to start? I will show you the ins and outs of each step that must be taken and give guidelines on what you can do to be sure your apps feel local to everyone around the world, including text, images and the interface itself. You will get step by step instructions on how to internationalize any application. Also learn about the language limitations in App Stores around the world and a nice way to find the right translators for your apps. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/internationalizingyourapps-091016162421-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Want more sales outside of the USA, but don&#39;t know where to start? I will show you the ins and outs of each step that must be taken and give guidelines on what you can do to be sure your apps feel local to everyone around the world, including text, images and the interface itself. You will get step by step instructions on how to internationalize any application. Also learn about the language limitations in App Stores around the world and a nice way to find the right translators for your apps.
Internationalizing Your Apps from John Wilker
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Optimizing Data Caching for iPhone Application Responsiveness /slideshow/optimizing-data-caching-for-iphone-application-responsiveness/2248507 360deck-091016162442-phpapp01
Users of native iPhone applications, even those pulling data from "the cloud" expect a snappy experience. The "Death By A Thousand Papercuts" of a slow UI is possibly the quickest way to disappoint. Follow along as we apply some embedded systems caching tricks to optimize the user experience within example applications to while balancing the trade-offs as a result of caching data.]]>

Users of native iPhone applications, even those pulling data from "the cloud" expect a snappy experience. The "Death By A Thousand Papercuts" of a slow UI is possibly the quickest way to disappoint. Follow along as we apply some embedded systems caching tricks to optimize the user experience within example applications to while balancing the trade-offs as a result of caching data.]]>
Fri, 16 Oct 2009 16:18:00 GMT /slideshow/optimizing-data-caching-for-iphone-application-responsiveness/2248507 360conferences@slideshare.net(360conferences) Optimizing Data Caching for iPhone Application Responsiveness 360conferences Users of native iPhone applications, even those pulling data from "the cloud" expect a snappy experience. The "Death By A Thousand Papercuts" of a slow UI is possibly the quickest way to disappoint. Follow along as we apply some embedded systems caching tricks to optimize the user experience within example applications to while balancing the trade-offs as a result of caching data. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/360deck-091016162442-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Users of native iPhone applications, even those pulling data from &quot;the cloud&quot; expect a snappy experience. The &quot;Death By A Thousand Papercuts&quot; of a slow UI is possibly the quickest way to disappoint. Follow along as we apply some embedded systems caching tricks to optimize the user experience within example applications to while balancing the trade-offs as a result of caching data.
Optimizing Data Caching for iPhone Application Responsiveness from John Wilker
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I Phone On Rails /slideshow/i-phone-on-rails/2248506 iphoneonrails-091016161934-phpapp01
iPhone applications can often benefit by talking to a web service to synchronize data or share information with a community. Ruby on Rails, with its RESTful conventions, is an ideal backend for iPhone applications. In this session you'll learn how to use ObjectiveResource in an iPhone application to interact with a RESTful web service implemented in Rails. This session isn't about how to build web applications that are served up on the iPhone. It's about how to build iPhone applications with a native look and feel that happen to talk to Rails applications under the hood. The upshot is a user experience that transcends the device.]]>

iPhone applications can often benefit by talking to a web service to synchronize data or share information with a community. Ruby on Rails, with its RESTful conventions, is an ideal backend for iPhone applications. In this session you'll learn how to use ObjectiveResource in an iPhone application to interact with a RESTful web service implemented in Rails. This session isn't about how to build web applications that are served up on the iPhone. It's about how to build iPhone applications with a native look and feel that happen to talk to Rails applications under the hood. The upshot is a user experience that transcends the device.]]>
Fri, 16 Oct 2009 16:18:00 GMT /slideshow/i-phone-on-rails/2248506 360conferences@slideshare.net(360conferences) I Phone On Rails 360conferences iPhone applications can often benefit by talking to a web service to synchronize data or share information with a community. Ruby on Rails, with its RESTful conventions, is an ideal backend for iPhone applications. In this session you'll learn how to use ObjectiveResource in an iPhone application to interact with a RESTful web service implemented in Rails. This session isn't about how to build web applications that are served up on the iPhone. It's about how to build iPhone applications with a native look and feel that happen to talk to Rails applications under the hood. The upshot is a user experience that transcends the device. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/iphoneonrails-091016161934-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> iPhone applications can often benefit by talking to a web service to synchronize data or share information with a community. Ruby on Rails, with its RESTful conventions, is an ideal backend for iPhone applications. In this session you&#39;ll learn how to use ObjectiveResource in an iPhone application to interact with a RESTful web service implemented in Rails. This session isn&#39;t about how to build web applications that are served up on the iPhone. It&#39;s about how to build iPhone applications with a native look and feel that happen to talk to Rails applications under the hood. The upshot is a user experience that transcends the device.
I Phone On Rails from John Wilker
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Integrating Push Notifications in your iPhone application with iLime /slideshow/integrating-push-notifications-in-your-iphone-application-with-ilime/2248505 ilimepresentationfor360idev2009-09-25-091016161813-phpapp02
Learn about Apples Push Notification Service, introduced in iPhone OS 3.0, and how you can quickly and easily implement push in your app using the most cost-effective push API on the market. Topics will include getting started with iLime, overview of the iLime API, writing your first iLime application, and integrating your existing server software to use iLime. Code examples will be given for iPhone and server-side integration.]]>

Learn about Apples Push Notification Service, introduced in iPhone OS 3.0, and how you can quickly and easily implement push in your app using the most cost-effective push API on the market. Topics will include getting started with iLime, overview of the iLime API, writing your first iLime application, and integrating your existing server software to use iLime. Code examples will be given for iPhone and server-side integration.]]>
Fri, 16 Oct 2009 16:18:00 GMT /slideshow/integrating-push-notifications-in-your-iphone-application-with-ilime/2248505 360conferences@slideshare.net(360conferences) Integrating Push Notifications in your iPhone application with iLime 360conferences Learn about Apples Push Notification Service, introduced in iPhone OS 3.0, and how you can quickly and easily implement push in your app using the most cost-effective push API on the market. Topics will include getting started with iLime, overview of the iLime API, writing your first iLime application, and integrating your existing server software to use iLime. Code examples will be given for iPhone and server-side integration. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ilimepresentationfor360idev2009-09-25-091016161813-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Learn about Apples Push Notification Service, introduced in iPhone OS 3.0, and how you can quickly and easily implement push in your app using the most cost-effective push API on the market. Topics will include getting started with iLime, overview of the iLime API, writing your first iLime application, and integrating your existing server software to use iLime. Code examples will be given for iPhone and server-side integration.
Integrating Push Notifications in your iPhone application with iLime from John Wilker
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Starting Core Animation /slideshow/starting-core-animation/2248504 startingcoreanimation-091016161818-phpapp02
Learn about Apple's powerful layer based animation framework to enhance user experience. Topics will include types of animation and layers.]]>

Learn about Apple's powerful layer based animation framework to enhance user experience. Topics will include types of animation and layers.]]>
Fri, 16 Oct 2009 16:18:00 GMT /slideshow/starting-core-animation/2248504 360conferences@slideshare.net(360conferences) Starting Core Animation 360conferences Learn about Apple's powerful layer based animation framework to enhance user experience. Topics will include types of animation and layers. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/startingcoreanimation-091016161818-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Learn about Apple&#39;s powerful layer based animation framework to enhance user experience. Topics will include types of animation and layers.
Starting Core Animation from John Wilker
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P2P Multiplayer Gaming /slideshow/p2p-multiplayer-gaming/2248503 p2pmgpresentation-091016161802-phpapp02
This will be a session to introduce the Manic Gaming Network. We have designed a multiplayer gaming platform which gives developers an easy way to incorporate Peer 2 Peer gaming into their app. Will cover the following: * todays problems with developing a multiplayer solution, and solutions available out of the box * walkthrough of Manics services available to the community of gamers and developers * quick introduction to an API were releasing for our service * game demo will be shown * review of some sample code to help developers get started]]>

This will be a session to introduce the Manic Gaming Network. We have designed a multiplayer gaming platform which gives developers an easy way to incorporate Peer 2 Peer gaming into their app. Will cover the following: * todays problems with developing a multiplayer solution, and solutions available out of the box * walkthrough of Manics services available to the community of gamers and developers * quick introduction to an API were releasing for our service * game demo will be shown * review of some sample code to help developers get started]]>
Fri, 16 Oct 2009 16:17:59 GMT /slideshow/p2p-multiplayer-gaming/2248503 360conferences@slideshare.net(360conferences) P2P Multiplayer Gaming 360conferences This will be a session to introduce the Manic Gaming Network. We have designed a multiplayer gaming platform which gives developers an easy way to incorporate Peer 2 Peer gaming into their app. Will cover the following: * todays problems with developing a multiplayer solution, and solutions available out of the box * walkthrough of Manics services available to the community of gamers and developers * quick introduction to an API were releasing for our service * game demo will be shown * review of some sample code to help developers get started <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/p2pmgpresentation-091016161802-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This will be a session to introduce the Manic Gaming Network. We have designed a multiplayer gaming platform which gives developers an easy way to incorporate Peer 2 Peer gaming into their app. Will cover the following: * todays problems with developing a multiplayer solution, and solutions available out of the box * walkthrough of Manics services available to the community of gamers and developers * quick introduction to an API were releasing for our service * game demo will be shown * review of some sample code to help developers get started
P2P Multiplayer Gaming from John Wilker
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Using Concurrency To Improve Responsiveness /slideshow/using-concurrency-to-improve-responsiveness/2248502 usingconcurrencytoimproveresponsiveness-091016162447-phpapp01
Adding concurrency to your iPhone application allows your application to become more responsive to user input and usability. This session will explore the use of NSOperation and NSOperationQueue to add concurrency to iPhone applications through discussion and examples.]]>

Adding concurrency to your iPhone application allows your application to become more responsive to user input and usability. This session will explore the use of NSOperation and NSOperationQueue to add concurrency to iPhone applications through discussion and examples.]]>
Fri, 16 Oct 2009 16:17:59 GMT /slideshow/using-concurrency-to-improve-responsiveness/2248502 360conferences@slideshare.net(360conferences) Using Concurrency To Improve Responsiveness 360conferences Adding concurrency to your iPhone application allows your application to become more responsive to user input and usability. This session will explore the use of NSOperation and NSOperationQueue to add concurrency to iPhone applications through discussion and examples. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/usingconcurrencytoimproveresponsiveness-091016162447-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Adding concurrency to your iPhone application allows your application to become more responsive to user input and usability. This session will explore the use of NSOperation and NSOperationQueue to add concurrency to iPhone applications through discussion and examples.
Using Concurrency To Improve Responsiveness from John Wilker
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Leaving Interface Builder Behind /slideshow/leaving-interface-builder-behind/2248501 leavinginterfacebuilderbehind-091016161805-phpapp02
Want to squeeze every last bit of performance out of your apps? I will show you how to let go of using Interface Builder to create better performing, more optimized, and leaner apps. I'll walk you through why it's better, how to create and move projects off of IB, building your UI in code, and how to gain a better understanding of how your code works from the ground up.]]>

Want to squeeze every last bit of performance out of your apps? I will show you how to let go of using Interface Builder to create better performing, more optimized, and leaner apps. I'll walk you through why it's better, how to create and move projects off of IB, building your UI in code, and how to gain a better understanding of how your code works from the ground up.]]>
Fri, 16 Oct 2009 16:17:59 GMT /slideshow/leaving-interface-builder-behind/2248501 360conferences@slideshare.net(360conferences) Leaving Interface Builder Behind 360conferences Want to squeeze every last bit of performance out of your apps? I will show you how to let go of using Interface Builder to create better performing, more optimized, and leaner apps. I'll walk you through why it's better, how to create and move projects off of IB, building your UI in code, and how to gain a better understanding of how your code works from the ground up. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/leavinginterfacebuilderbehind-091016161805-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Want to squeeze every last bit of performance out of your apps? I will show you how to let go of using Interface Builder to create better performing, more optimized, and leaner apps. I&#39;ll walk you through why it&#39;s better, how to create and move projects off of IB, building your UI in code, and how to gain a better understanding of how your code works from the ground up.
Leaving Interface Builder Behind from John Wilker
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Mobile WebKit Development and jQTouch /slideshow/mobile-webkit-development-and-jqtouch/2248500 jqtouch360idev-091016161950-phpapp01
A cursory look at the Mobile WebKit platform and the benefits of having Javascript at ones disposal. Broad categories covered will include AJAX in the mobile environment, CSS transitions, and iPhone-specific features. Specifically, I will demonstrate how to build a mobile application with a custom, native-looking, interface which uses dynamic data.]]>

A cursory look at the Mobile WebKit platform and the benefits of having Javascript at ones disposal. Broad categories covered will include AJAX in the mobile environment, CSS transitions, and iPhone-specific features. Specifically, I will demonstrate how to build a mobile application with a custom, native-looking, interface which uses dynamic data.]]>
Fri, 16 Oct 2009 16:17:59 GMT /slideshow/mobile-webkit-development-and-jqtouch/2248500 360conferences@slideshare.net(360conferences) Mobile WebKit Development and jQTouch 360conferences A cursory look at the Mobile WebKit platform and the benefits of having Javascript at ones disposal. Broad categories covered will include AJAX in the mobile environment, CSS transitions, and iPhone-specific features. Specifically, I will demonstrate how to build a mobile application with a custom, native-looking, interface which uses dynamic data. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/jqtouch360idev-091016161950-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A cursory look at the Mobile WebKit platform and the benefits of having Javascript at ones disposal. Broad categories covered will include AJAX in the mobile environment, CSS transitions, and iPhone-specific features. Specifically, I will demonstrate how to build a mobile application with a custom, native-looking, interface which uses dynamic data.
Mobile WebKit Development and jQTouch from John Wilker
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Accelerometer and OpenGL /slideshow/accelerometer-and-opengl/1221758 presentation-090330102354-phpapp02
Jon liang stepped in to pinch hit on two sessions that the presenters had to miss. OpenGL and Acceleromter. Hit it out of the park. Non Game App Dev Track. 360|iDev San Jose 09]]>

Jon liang stepped in to pinch hit on two sessions that the presenters had to miss. OpenGL and Acceleromter. Hit it out of the park. Non Game App Dev Track. 360|iDev San Jose 09]]>
Mon, 30 Mar 2009 10:23:08 GMT /slideshow/accelerometer-and-opengl/1221758 360conferences@slideshare.net(360conferences) Accelerometer and OpenGL 360conferences Jon liang stepped in to pinch hit on two sessions that the presenters had to miss. OpenGL and Acceleromter. Hit it out of the park. Non Game App Dev Track. 360|iDev San Jose 09 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/presentation-090330102354-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Jon liang stepped in to pinch hit on two sessions that the presenters had to miss. OpenGL and Acceleromter. Hit it out of the park. Non Game App Dev Track. 360|iDev San Jose 09
Accelerometer and OpenGL from John Wilker
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Deep Geek Diving into the iPhone OS and Framework /slideshow/deep-geek-diving-into-the-iphone-os-and-framework/1206336 deepgeekdiving-090302160429-phpapp02-090326211039-phpapp01
Tim Burks - Deep Geek Diving into the iPhone OS and Framework. Non game app dev track. 360|iDev San Jose '09]]>

Tim Burks - Deep Geek Diving into the iPhone OS and Framework. Non game app dev track. 360|iDev San Jose '09]]>
Thu, 26 Mar 2009 21:10:38 GMT /slideshow/deep-geek-diving-into-the-iphone-os-and-framework/1206336 360conferences@slideshare.net(360conferences) Deep Geek Diving into the iPhone OS and Framework 360conferences Tim Burks - Deep Geek Diving into the iPhone OS and Framework. Non game app dev track. 360|iDev San Jose '09 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/deepgeekdiving-090302160429-phpapp02-090326211039-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Tim Burks - Deep Geek Diving into the iPhone OS and Framework. Non game app dev track. 360|iDev San Jose &#39;09
Deep Geek Diving into the iPhone OS and Framework from John Wilker
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NSNotificationCenter vs. AppDelegate /360conferences/nsnotificationcenter-vs-appdelegate i360dev-090326210835-phpapp02
Kenji Hollis - NSNotificationCenter vs. AppDelegate. Non game App Dev Track. 360|iDev San Jose '09]]>

Kenji Hollis - NSNotificationCenter vs. AppDelegate. Non game App Dev Track. 360|iDev San Jose '09]]>
Thu, 26 Mar 2009 21:08:33 GMT /360conferences/nsnotificationcenter-vs-appdelegate 360conferences@slideshare.net(360conferences) NSNotificationCenter vs. AppDelegate 360conferences Kenji Hollis - NSNotificationCenter vs. AppDelegate. Non game App Dev Track. 360|iDev San Jose '09 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/i360dev-090326210835-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Kenji Hollis - NSNotificationCenter vs. AppDelegate. Non game App Dev Track. 360|iDev San Jose &#39;09
NSNotificationCenter vs. AppDelegate from John Wilker
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Using SQLite /slideshow/using-sqlite/1206315 sqlpopresentation-090326210725-phpapp02
Jeff LaMarche - Using SQLite. Non Game App Dev Track. 360|iDev San Jose '09]]>

Jeff LaMarche - Using SQLite. Non Game App Dev Track. 360|iDev San Jose '09]]>
Thu, 26 Mar 2009 21:07:23 GMT /slideshow/using-sqlite/1206315 360conferences@slideshare.net(360conferences) Using SQLite 360conferences Jeff LaMarche - Using SQLite. Non Game App Dev Track. 360|iDev San Jose '09 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/sqlpopresentation-090326210725-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Jeff LaMarche - Using SQLite. Non Game App Dev Track. 360|iDev San Jose &#39;09
Using SQLite from John Wilker
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https://public.slidesharecdn.com/v2/images/profile-picture.png We organize Developer conferences. Low cost, high value, that's our goal. Just ask our attendees if we deliver :) www.360conferences.com https://cdn.slidesharecdn.com/ss_thumbnails/performancellopis-091016163718-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/cranking-floating-point-performance-up-to-11/2248584 Cranking Floating Poin... https://cdn.slidesharecdn.com/ss_thumbnails/introtococos2d-091016163725-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/introtoduction-to-cocos2d/2248583 Introtoduction to coc... https://cdn.slidesharecdn.com/ss_thumbnails/openglpreso-091016163723-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/getting-started-with-opengl-es/2248582 Getting Started with O...