際際滷shows by User: AmarChitimalli / http://www.slideshare.net/images/logo.gif 際際滷shows by User: AmarChitimalli / Tue, 02 Feb 2016 21:23:50 GMT 際際滷Share feed for 際際滷shows by User: AmarChitimalli Building the pipeline for FUN - Game Development /slideshow/building-the-pipeline-for-fun-game-development/57802848 pgc-london2016buildingfunpipelineamarchitimalli-160202212350
Don't just build a game that you think is going to be FUN. Before start building a game that is supposed to be fun. Make sure you have a pipeline for FUN. Here in my presentation I gave at PGC-London-2016, I talk about the Four keys elements of your FUN pipeline, that helps you build games that you and your players think will be FUN. Four Key elements: - Your FUN pipeline has three elements : Team/Tools, Game , Players - Your FUN pipeline starts and ends with your [Customer/Mkt] - Your FUN pipeline has two sides [Pyramid & Funnel] - Your FUN pipeline is built Iteratively [Build, Share, Measure, Refine] Make sure you are not just building a game, you might end up with a game that only you think might be FUN!]]>

Don't just build a game that you think is going to be FUN. Before start building a game that is supposed to be fun. Make sure you have a pipeline for FUN. Here in my presentation I gave at PGC-London-2016, I talk about the Four keys elements of your FUN pipeline, that helps you build games that you and your players think will be FUN. Four Key elements: - Your FUN pipeline has three elements : Team/Tools, Game , Players - Your FUN pipeline starts and ends with your [Customer/Mkt] - Your FUN pipeline has two sides [Pyramid & Funnel] - Your FUN pipeline is built Iteratively [Build, Share, Measure, Refine] Make sure you are not just building a game, you might end up with a game that only you think might be FUN!]]>
Tue, 02 Feb 2016 21:23:50 GMT /slideshow/building-the-pipeline-for-fun-game-development/57802848 AmarChitimalli@slideshare.net(AmarChitimalli) Building the pipeline for FUN - Game Development AmarChitimalli Don't just build a game that you think is going to be FUN. Before start building a game that is supposed to be fun. Make sure you have a pipeline for FUN. Here in my presentation I gave at PGC-London-2016, I talk about the Four keys elements of your FUN pipeline, that helps you build games that you and your players think will be FUN. Four Key elements: - Your FUN pipeline has three elements : Team/Tools, Game , Players - Your FUN pipeline starts and ends with your [Customer/Mkt] - Your FUN pipeline has two sides [Pyramid & Funnel] - Your FUN pipeline is built Iteratively [Build, Share, Measure, Refine] Make sure you are not just building a game, you might end up with a game that only you think might be FUN! <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/pgc-london2016buildingfunpipelineamarchitimalli-160202212350-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Don&#39;t just build a game that you think is going to be FUN. Before start building a game that is supposed to be fun. Make sure you have a pipeline for FUN. Here in my presentation I gave at PGC-London-2016, I talk about the Four keys elements of your FUN pipeline, that helps you build games that you and your players think will be FUN. Four Key elements: - Your FUN pipeline has three elements : Team/Tools, Game , Players - Your FUN pipeline starts and ends with your [Customer/Mkt] - Your FUN pipeline has two sides [Pyramid &amp; Funnel] - Your FUN pipeline is built Iteratively [Build, Share, Measure, Refine] Make sure you are not just building a game, you might end up with a game that only you think might be FUN!
Building the pipeline for FUN - Game Development from FaunaFace, Inc
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https://cdn.slidesharecdn.com/profile-photo-AmarChitimalli-48x48.jpg?cb=1642610131 Experienced in game development & design for more than 14 years. Has been building casual, social and mobile games that are cross-platform for companies like BigFish Games, Zynga, and Microsoft. Helped led and build award winning mobile titles like Scramble With Friends, Running With Friends and FarmVille-Mobile. Advices various companies on gamification and helps them architect cross platform solutions. faunaface.com