際際滷shows by User: BDressler / http://www.slideshare.net/images/logo.gif 際際滷shows by User: BDressler / Tue, 25 Jun 2013 04:53:56 GMT 際際滷Share feed for 際際滷shows by User: BDressler User Research @ Bitspiration2013 /slideshow/bitspiration2013-slideshare/23453417 bitspiration2013slideshare-130625045356-phpapp02
Why startups should be doing user research and how they can go about that. General overview and some tactical suggestions.]]>

Why startups should be doing user research and how they can go about that. General overview and some tactical suggestions.]]>
Tue, 25 Jun 2013 04:53:56 GMT /slideshow/bitspiration2013-slideshare/23453417 BDressler@slideshare.net(BDressler) User Research @ Bitspiration2013 BDressler Why startups should be doing user research and how they can go about that. General overview and some tactical suggestions. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/bitspiration2013slideshare-130625045356-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Why startups should be doing user research and how they can go about that. General overview and some tactical suggestions.
User Research @ Bitspiration2013 from BDressler
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Better Than Fun? - Bitspiration 2012 /slideshow/better-than-fun-bitspiration-2012/13368110 bendresslerbitspiration-120618101433-phpapp01
際際滷s from my talk at Bitspiration 2012. Posing the question if fun is a helpful concept in game testing and what alternatives there are. Giving a case study of an indie action game and showing further implications.]]>

際際滷s from my talk at Bitspiration 2012. Posing the question if fun is a helpful concept in game testing and what alternatives there are. Giving a case study of an indie action game and showing further implications.]]>
Mon, 18 Jun 2012 10:14:29 GMT /slideshow/better-than-fun-bitspiration-2012/13368110 BDressler@slideshare.net(BDressler) Better Than Fun? - Bitspiration 2012 BDressler 際際滷s from my talk at Bitspiration 2012. Posing the question if fun is a helpful concept in game testing and what alternatives there are. Giving a case study of an indie action game and showing further implications. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/bendresslerbitspiration-120618101433-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> 際際滷s from my talk at Bitspiration 2012. Posing the question if fun is a helpful concept in game testing and what alternatives there are. Giving a case study of an indie action game and showing further implications.
Better Than Fun? - Bitspiration 2012 from BDressler
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