際際滷shows by User: ErinHoffman2 / http://www.slideshare.net/images/logo.gif 際際滷shows by User: ErinHoffman2 / Wed, 26 Aug 2015 21:48:44 GMT 際際滷Share feed for 際際滷shows by User: ErinHoffman2 Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape /slideshow/wind-not-sand-mapping-dynamic-emotion-across-a-product-landscape/52111141 uxweek-150826214844-lva1-app6892
Delivered at UX Week 2015 in San Francisco, CA: Existing design work treats emotion as a snapshot -- distinct, moment-based -- when real emotion is a moving target that progresses over time. What is your products core emotion? When beginning, sinking into, and finally leaving your experience, what states are you evoking in your user, and in what order? Why do we call them users, and what starkness of experience fills our foundational assumption space as a result? When we begin to detect what a user is feeling across time in a product experience (hint: even the latest science on this admits its really hard), its like seeing color for the first time: dynamic ranges that flow across your product landscape, palettes that differ between users, discords and harmonies as user action intersects with intent. Emergence! Here well put a magnifying glass on that elusive emotional progression, explore how the atomic mechanical actions of interaction evoke specific corresponding emotions (which linger on the mind-palate), and suggest a new way of looking at the designers toolset when it comes to interactive design. ]]>

Delivered at UX Week 2015 in San Francisco, CA: Existing design work treats emotion as a snapshot -- distinct, moment-based -- when real emotion is a moving target that progresses over time. What is your products core emotion? When beginning, sinking into, and finally leaving your experience, what states are you evoking in your user, and in what order? Why do we call them users, and what starkness of experience fills our foundational assumption space as a result? When we begin to detect what a user is feeling across time in a product experience (hint: even the latest science on this admits its really hard), its like seeing color for the first time: dynamic ranges that flow across your product landscape, palettes that differ between users, discords and harmonies as user action intersects with intent. Emergence! Here well put a magnifying glass on that elusive emotional progression, explore how the atomic mechanical actions of interaction evoke specific corresponding emotions (which linger on the mind-palate), and suggest a new way of looking at the designers toolset when it comes to interactive design. ]]>
Wed, 26 Aug 2015 21:48:44 GMT /slideshow/wind-not-sand-mapping-dynamic-emotion-across-a-product-landscape/52111141 ErinHoffman2@slideshare.net(ErinHoffman2) Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape ErinHoffman2 Delivered at UX Week 2015 in San Francisco, CA: Existing design work treats emotion as a snapshot -- distinct, moment-based -- when real emotion is a moving target that progresses over time. What is your products core emotion? When beginning, sinking into, and finally leaving your experience, what states are you evoking in your user, and in what order? Why do we call them users, and what starkness of experience fills our foundational assumption space as a result? When we begin to detect what a user is feeling across time in a product experience (hint: even the latest science on this admits its really hard), its like seeing color for the first time: dynamic ranges that flow across your product landscape, palettes that differ between users, discords and harmonies as user action intersects with intent. Emergence! Here well put a magnifying glass on that elusive emotional progression, explore how the atomic mechanical actions of interaction evoke specific corresponding emotions (which linger on the mind-palate), and suggest a new way of looking at the designers toolset when it comes to interactive design. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/uxweek-150826214844-lva1-app6892-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Delivered at UX Week 2015 in San Francisco, CA: Existing design work treats emotion as a snapshot -- distinct, moment-based -- when real emotion is a moving target that progresses over time. What is your products core emotion? When beginning, sinking into, and finally leaving your experience, what states are you evoking in your user, and in what order? Why do we call them users, and what starkness of experience fills our foundational assumption space as a result? When we begin to detect what a user is feeling across time in a product experience (hint: even the latest science on this admits its really hard), its like seeing color for the first time: dynamic ranges that flow across your product landscape, palettes that differ between users, discords and harmonies as user action intersects with intent. Emergence! Here well put a magnifying glass on that elusive emotional progression, explore how the atomic mechanical actions of interaction evoke specific corresponding emotions (which linger on the mind-palate), and suggest a new way of looking at the designers toolset when it comes to interactive design.
Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape from Erin Hoffman-John
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https://cdn.slidesharecdn.com/profile-photo-ErinHoffman2-48x48.jpg?cb=1525811229 At Sense of Wonder we make games that make the world better. (My inner philosophy major will concede that most games make the world better, but that's your hot take.) I am a communicator, a design leader, a futurist, a nerd-lover, a parent, and a believer in a future where technology -- in concert with well designed social systems -- enables all human beings to achieve self-actualization. www.makingwonder.com