際際滷shows by User: EugeneSheely / http://www.slideshare.net/images/logo.gif 際際滷shows by User: EugeneSheely / Thu, 29 May 2014 19:55:33 GMT 際際滷Share feed for 際際滷shows by User: EugeneSheely Systems Based Gamification: Strategy /slideshow/systems-based-gamification-strategy/35285376 systemsbasedgamificationstrategy-140529195533-phpapp02
Last part of my gamification book. ]]>

Last part of my gamification book. ]]>
Thu, 29 May 2014 19:55:33 GMT /slideshow/systems-based-gamification-strategy/35285376 EugeneSheely@slideshare.net(EugeneSheely) Systems Based Gamification: Strategy EugeneSheely Last part of my gamification book. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/systemsbasedgamificationstrategy-140529195533-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Last part of my gamification book.
Systems Based Gamification: Strategy from Eugene Sheely
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Systems Based Gamification Volumen II: Complex Systems /slideshow/systems-based-gamification-complex-systems/34987248 systemsbasedgamificationcomplexsystems-140522015157-phpapp01
Second volumen in the series. I combine the ideas of Dave Snowden, Ann Pendleton-Jullian and Michael Hugos and argue that Complexity Science needs to be adapted into gamification. Our work enviroment are Complex Adaptive Systems. Game design principles will re-wire out brains to better manage these systems, while installing game-like feedbacks increase corporate agility. ]]>

Second volumen in the series. I combine the ideas of Dave Snowden, Ann Pendleton-Jullian and Michael Hugos and argue that Complexity Science needs to be adapted into gamification. Our work enviroment are Complex Adaptive Systems. Game design principles will re-wire out brains to better manage these systems, while installing game-like feedbacks increase corporate agility. ]]>
Thu, 22 May 2014 01:51:57 GMT /slideshow/systems-based-gamification-complex-systems/34987248 EugeneSheely@slideshare.net(EugeneSheely) Systems Based Gamification Volumen II: Complex Systems EugeneSheely Second volumen in the series. I combine the ideas of Dave Snowden, Ann Pendleton-Jullian and Michael Hugos and argue that Complexity Science needs to be adapted into gamification. Our work enviroment are Complex Adaptive Systems. Game design principles will re-wire out brains to better manage these systems, while installing game-like feedbacks increase corporate agility. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/systemsbasedgamificationcomplexsystems-140522015157-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Second volumen in the series. I combine the ideas of Dave Snowden, Ann Pendleton-Jullian and Michael Hugos and argue that Complexity Science needs to be adapted into gamification. Our work enviroment are Complex Adaptive Systems. Game design principles will re-wire out brains to better manage these systems, while installing game-like feedbacks increase corporate agility.
Systems Based Gamification Volumen II: Complex Systems from Eugene Sheely
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Systems Based Gamification Volimen I: Play /slideshow/systems-based-gamification-volimen-i-gamebased-learning/34984674 finishedbook-gamifiededucation-140522000438-phpapp02
In this essay I describe the basic philosophy of my consultancy and design practices in education: Play is not about fun, it's evolutionary purpose is to increase the tacit understanding of the complexities in the real world. It supercharges the understanding of relationships between different components in our world. The child amidst his baubles is learning the action of light, motion, gravity, muscular force; and in the game of human life, love, fear, justice, appetite and man... interact. Ralph Waldo Emerson It's a dry and probably boring work but I lay down some the scientific principles for game-based learning I've developed as a designer. I introduce why a lot of the currently popular gamification attempts for education are psydoscientific and give out principles backed up by scientific research on how to develop cognitive skills with games and their pedagogy. A lot of the popular engagement techniques in gamification for education are based on techniques developed by casual game companies like Zynga. This is fundamentally a flawed approach filled with psudoscientific claims by the "gamification gurus." This work bases it's design principles on scientific research on games with origins outside the virtual-world like chess and the process grandmasters have to go through to achieve world-class performance. It's disregards the popular techniques that claim they'll fix education by discovering how Farmville got people to water virtual crops.]]>

In this essay I describe the basic philosophy of my consultancy and design practices in education: Play is not about fun, it's evolutionary purpose is to increase the tacit understanding of the complexities in the real world. It supercharges the understanding of relationships between different components in our world. The child amidst his baubles is learning the action of light, motion, gravity, muscular force; and in the game of human life, love, fear, justice, appetite and man... interact. Ralph Waldo Emerson It's a dry and probably boring work but I lay down some the scientific principles for game-based learning I've developed as a designer. I introduce why a lot of the currently popular gamification attempts for education are psydoscientific and give out principles backed up by scientific research on how to develop cognitive skills with games and their pedagogy. A lot of the popular engagement techniques in gamification for education are based on techniques developed by casual game companies like Zynga. This is fundamentally a flawed approach filled with psudoscientific claims by the "gamification gurus." This work bases it's design principles on scientific research on games with origins outside the virtual-world like chess and the process grandmasters have to go through to achieve world-class performance. It's disregards the popular techniques that claim they'll fix education by discovering how Farmville got people to water virtual crops.]]>
Thu, 22 May 2014 00:04:38 GMT /slideshow/systems-based-gamification-volimen-i-gamebased-learning/34984674 EugeneSheely@slideshare.net(EugeneSheely) Systems Based Gamification Volimen I: Play EugeneSheely In this essay I describe the basic philosophy of my consultancy and design practices in education: Play is not about fun, it's evolutionary purpose is to increase the tacit understanding of the complexities in the real world. It supercharges the understanding of relationships between different components in our world. The child amidst his baubles is learning the action of light, motion, gravity, muscular force; and in the game of human life, love, fear, justice, appetite and man... interact. Ralph Waldo Emerson It's a dry and probably boring work but I lay down some the scientific principles for game-based learning I've developed as a designer. I introduce why a lot of the currently popular gamification attempts for education are psydoscientific and give out principles backed up by scientific research on how to develop cognitive skills with games and their pedagogy. A lot of the popular engagement techniques in gamification for education are based on techniques developed by casual game companies like Zynga. This is fundamentally a flawed approach filled with psudoscientific claims by the "gamification gurus." This work bases it's design principles on scientific research on games with origins outside the virtual-world like chess and the process grandmasters have to go through to achieve world-class performance. It's disregards the popular techniques that claim they'll fix education by discovering how Farmville got people to water virtual crops. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/finishedbook-gamifiededucation-140522000438-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> In this essay I describe the basic philosophy of my consultancy and design practices in education: Play is not about fun, it&#39;s evolutionary purpose is to increase the tacit understanding of the complexities in the real world. It supercharges the understanding of relationships between different components in our world. The child amidst his baubles is learning the action of light, motion, gravity, muscular force; and in the game of human life, love, fear, justice, appetite and man... interact. Ralph Waldo Emerson It&#39;s a dry and probably boring work but I lay down some the scientific principles for game-based learning I&#39;ve developed as a designer. I introduce why a lot of the currently popular gamification attempts for education are psydoscientific and give out principles backed up by scientific research on how to develop cognitive skills with games and their pedagogy. A lot of the popular engagement techniques in gamification for education are based on techniques developed by casual game companies like Zynga. This is fundamentally a flawed approach filled with psudoscientific claims by the &quot;gamification gurus.&quot; This work bases it&#39;s design principles on scientific research on games with origins outside the virtual-world like chess and the process grandmasters have to go through to achieve world-class performance. It&#39;s disregards the popular techniques that claim they&#39;ll fix education by discovering how Farmville got people to water virtual crops.
Systems Based Gamification Volimen I: Play from Eugene Sheely
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https://cdn.slidesharecdn.com/profile-photo-EugeneSheely-48x48.jpg?cb=1544553862 I don't like to make my information public. Message me for any details. http://eugenevictorsheely.blogspot.com https://cdn.slidesharecdn.com/ss_thumbnails/systemsbasedgamificationstrategy-140529195533-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/systems-based-gamification-strategy/35285376 Systems Based Gamifica... https://cdn.slidesharecdn.com/ss_thumbnails/systemsbasedgamificationcomplexsystems-140522015157-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/systems-based-gamification-complex-systems/34987248 Systems Based Gamifica... https://cdn.slidesharecdn.com/ss_thumbnails/finishedbook-gamifiededucation-140522000438-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/systems-based-gamification-volimen-i-gamebased-learning/34984674 Systems Based Gamifica...