際際滷shows by User: GavinGordon / http://www.slideshare.net/images/logo.gif 際際滷shows by User: GavinGordon / Fri, 26 Aug 2016 13:15:59 GMT 際際滷Share feed for 際際滷shows by User: GavinGordon The Future of Play in a Gamified World: Webinar Presentation with transcript /slideshow/the-future-of-play-in-a-gamified-world-webinar-presentation-with-transcript/65392597 thefutureofplayinagamifiedworld-webinarwithtranscript-160826131559
As the digital experience of play and games becomes increasingly sophisticated and immersive, how does this alter consumers' perception and expectation of media? Leading global consumer trend company Foresight Factory broadcast this webinar on Aug 25, 2016, looking at: 1. How will immersion in digital experiences - in commercial contexts too - change the consumer's relationship with media content? 2. What are the new and future expectations of brands across sectors such as retail? education? Health? And those in the game space? 3. Consumers want easier, more efficient ways to better themselves. Can brands position themselves as life-hacking partners - helping the consumer play their way to a better self? Foresight Factory research points to a huge demand for learning within the context of entertainment; does this follow with a world of gamification?]]>

As the digital experience of play and games becomes increasingly sophisticated and immersive, how does this alter consumers' perception and expectation of media? Leading global consumer trend company Foresight Factory broadcast this webinar on Aug 25, 2016, looking at: 1. How will immersion in digital experiences - in commercial contexts too - change the consumer's relationship with media content? 2. What are the new and future expectations of brands across sectors such as retail? education? Health? And those in the game space? 3. Consumers want easier, more efficient ways to better themselves. Can brands position themselves as life-hacking partners - helping the consumer play their way to a better self? Foresight Factory research points to a huge demand for learning within the context of entertainment; does this follow with a world of gamification?]]>
Fri, 26 Aug 2016 13:15:59 GMT /slideshow/the-future-of-play-in-a-gamified-world-webinar-presentation-with-transcript/65392597 GavinGordon@slideshare.net(GavinGordon) The Future of Play in a Gamified World: Webinar Presentation with transcript GavinGordon As the digital experience of play and games becomes increasingly sophisticated and immersive, how does this alter consumers' perception and expectation of media? Leading global consumer trend company Foresight Factory broadcast this webinar on Aug 25, 2016, looking at: 1. How will immersion in digital experiences - in commercial contexts too - change the consumer's relationship with media content? 2. What are the new and future expectations of brands across sectors such as retail? education? Health? And those in the game space? 3. Consumers want easier, more efficient ways to better themselves. Can brands position themselves as life-hacking partners - helping the consumer play their way to a better self? Foresight Factory research points to a huge demand for learning within the context of entertainment; does this follow with a world of gamification? <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/thefutureofplayinagamifiedworld-webinarwithtranscript-160826131559-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> As the digital experience of play and games becomes increasingly sophisticated and immersive, how does this alter consumers&#39; perception and expectation of media? Leading global consumer trend company Foresight Factory broadcast this webinar on Aug 25, 2016, looking at: 1. How will immersion in digital experiences - in commercial contexts too - change the consumer&#39;s relationship with media content? 2. What are the new and future expectations of brands across sectors such as retail? education? Health? And those in the game space? 3. Consumers want easier, more efficient ways to better themselves. Can brands position themselves as life-hacking partners - helping the consumer play their way to a better self? Foresight Factory research points to a huge demand for learning within the context of entertainment; does this follow with a world of gamification?
The Future of Play in a Gamified World: Webinar Presentation with transcript from Gavin Gordon
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https://cdn.slidesharecdn.com/profile-photo-GavinGordon-48x48.jpg?cb=1566563128 Passionate, articulate, and dedicated to commercial growth. Specific expertise in monetising consumer research, advocacy, solution - oriented insight generation. Able to engage and communicate with senior stakeholders and executives to create commercial advocacy