際際滷shows by User: IsabelMicheel / http://www.slideshare.net/images/logo.gif 際際滷shows by User: IsabelMicheel / Mon, 23 Nov 2015 09:30:47 GMT 際際滷Share feed for 際際滷shows by User: IsabelMicheel Visualizing & gamifying water & energy consumption for behavior change /slideshow/visualizing-gamifying-water-energy-consumption-for-behavior-change/55408237 fsea2015micheeletalslides-151123093047-lva1-app6891
Micheel, I., Novak, J., Fraternali, P., Baroffio, G., Castelletti, A., and Rizzoli, A.-E., "Visualizing & gamifying water & energy consumption for behavior change". Paper presentation at Fostering Smart Energy Applications (FSEA) 2015 workshop at Interact2015. Bamberg, 15 Sep 2015. Workshop proceedings available here: http://it4se.informatik.fh-augsburg.de/FSEA15/proceedings.html The paper presented in the slides considers the structural similarities in approaches and lessons learned in the development of applications for behavior change in water and energy saving. We show how the domains of water and energy are related and propose a first set of design guidelines for building such solutions, especially regarding visualization and gamification of water and/or energy consumption. We exemplify how such guidelines can be applied with the designs and prototypes of a gamified application for water saving behavior change from our SmartH2O project. Based on feedback from user and stakeholder workshops and online discussions, we discuss how the initial design guidelines synthesized from the literature have been refined. In a next step, we will validate them by deploying the implemented prototype in real- world trials with several thousand smart-metered households in the UK, Switzerland and Spain. The work presented has come out of the SmartH2O project: EU FP7, No. 619172, 2014-2017. smarth2o- fp7.eu/]]>

Micheel, I., Novak, J., Fraternali, P., Baroffio, G., Castelletti, A., and Rizzoli, A.-E., "Visualizing & gamifying water & energy consumption for behavior change". Paper presentation at Fostering Smart Energy Applications (FSEA) 2015 workshop at Interact2015. Bamberg, 15 Sep 2015. Workshop proceedings available here: http://it4se.informatik.fh-augsburg.de/FSEA15/proceedings.html The paper presented in the slides considers the structural similarities in approaches and lessons learned in the development of applications for behavior change in water and energy saving. We show how the domains of water and energy are related and propose a first set of design guidelines for building such solutions, especially regarding visualization and gamification of water and/or energy consumption. We exemplify how such guidelines can be applied with the designs and prototypes of a gamified application for water saving behavior change from our SmartH2O project. Based on feedback from user and stakeholder workshops and online discussions, we discuss how the initial design guidelines synthesized from the literature have been refined. In a next step, we will validate them by deploying the implemented prototype in real- world trials with several thousand smart-metered households in the UK, Switzerland and Spain. The work presented has come out of the SmartH2O project: EU FP7, No. 619172, 2014-2017. smarth2o- fp7.eu/]]>
Mon, 23 Nov 2015 09:30:47 GMT /slideshow/visualizing-gamifying-water-energy-consumption-for-behavior-change/55408237 IsabelMicheel@slideshare.net(IsabelMicheel) Visualizing & gamifying water & energy consumption for behavior change IsabelMicheel Micheel, I., Novak, J., Fraternali, P., Baroffio, G., Castelletti, A., and Rizzoli, A.-E., "Visualizing & gamifying water & energy consumption for behavior change". Paper presentation at Fostering Smart Energy Applications (FSEA) 2015 workshop at Interact2015. Bamberg, 15 Sep 2015. Workshop proceedings available here: http://it4se.informatik.fh-augsburg.de/FSEA15/proceedings.html The paper presented in the slides considers the structural similarities in approaches and lessons learned in the development of applications for behavior change in water and energy saving. We show how the domains of water and energy are related and propose a first set of design guidelines for building such solutions, especially regarding visualization and gamification of water and/or energy consumption. We exemplify how such guidelines can be applied with the designs and prototypes of a gamified application for water saving behavior change from our SmartH2O project. Based on feedback from user and stakeholder workshops and online discussions, we discuss how the initial design guidelines synthesized from the literature have been refined. In a next step, we will validate them by deploying the implemented prototype in real- world trials with several thousand smart-metered households in the UK, Switzerland and Spain. The work presented has come out of the SmartH2O project: EU FP7, No. 619172, 2014-2017. smarth2o- fp7.eu/ <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/fsea2015micheeletalslides-151123093047-lva1-app6891-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Micheel, I., Novak, J., Fraternali, P., Baroffio, G., Castelletti, A., and Rizzoli, A.-E., &quot;Visualizing &amp; gamifying water &amp; energy consumption for behavior change&quot;. Paper presentation at Fostering Smart Energy Applications (FSEA) 2015 workshop at Interact2015. Bamberg, 15 Sep 2015. Workshop proceedings available here: http://it4se.informatik.fh-augsburg.de/FSEA15/proceedings.html The paper presented in the slides considers the structural similarities in approaches and lessons learned in the development of applications for behavior change in water and energy saving. We show how the domains of water and energy are related and propose a first set of design guidelines for building such solutions, especially regarding visualization and gamification of water and/or energy consumption. We exemplify how such guidelines can be applied with the designs and prototypes of a gamified application for water saving behavior change from our SmartH2O project. Based on feedback from user and stakeholder workshops and online discussions, we discuss how the initial design guidelines synthesized from the literature have been refined. In a next step, we will validate them by deploying the implemented prototype in real- world trials with several thousand smart-metered households in the UK, Switzerland and Spain. The work presented has come out of the SmartH2O project: EU FP7, No. 619172, 2014-2017. smarth2o- fp7.eu/
Visualizing & gamifying water & energy consumption for behavior change from Isabel Micheel
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