ºÝºÝߣshows by User: JamieDenham / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: JamieDenham / Tue, 10 Apr 2018 13:24:30 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: JamieDenham Innovation UK - VR Technology for Medicine /slideshow/innovation-uk-vr-technology-for-medicine/93446531 innvrv01b-180410132430
In the medical VR session I will be demonstrating key do’s and don’ts in developing a VR pipeline, bringing in some learnings from our early projects. Given the nature of production, planning all the asset requirements is key. We also talk about the benefits of VR in medicine.]]>

In the medical VR session I will be demonstrating key do’s and don’ts in developing a VR pipeline, bringing in some learnings from our early projects. Given the nature of production, planning all the asset requirements is key. We also talk about the benefits of VR in medicine.]]>
Tue, 10 Apr 2018 13:24:30 GMT /slideshow/innovation-uk-vr-technology-for-medicine/93446531 JamieDenham@slideshare.net(JamieDenham) Innovation UK - VR Technology for Medicine JamieDenham In the medical VR session I will be demonstrating key do’s and don’ts in developing a VR pipeline, bringing in some learnings from our early projects. Given the nature of production, planning all the asset requirements is key. We also talk about the benefits of VR in medicine. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/innvrv01b-180410132430-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> In the medical VR session I will be demonstrating key do’s and don’ts in developing a VR pipeline, bringing in some learnings from our early projects. Given the nature of production, planning all the asset requirements is key. We also talk about the benefits of VR in medicine.
Innovation UK - VR Technology for Medicine from Jamie Denham
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5 Do's And Don'ts When Developing A Virtual Reality Pipeline /JamieDenham/5-dos-and-donts-when-developing-a-virtual-reality-pipeline vrpipeline2-170428105341
Sliced Bread's main role in the VR has been the creation of models, animation and lighting using Maya and Unity. In the medical VR session I will be demonstrating key do's and don'ts in developing a VR pipeline, bringing in some learnings from our early projects. Given the nature of production, planning all the asset requirements is key. Unlike linear animation, where everything is built to camera, here you build for the environment. That means many more assets and detail and you’ll need to balance that with performance constraints (polygon count etc.). You won’t want to compromise the experience either, VR projects are not particularly cheap to produce and against the investment, you’ll want to be sure the end-user walks away with lasting memory of their experience.]]>

Sliced Bread's main role in the VR has been the creation of models, animation and lighting using Maya and Unity. In the medical VR session I will be demonstrating key do's and don'ts in developing a VR pipeline, bringing in some learnings from our early projects. Given the nature of production, planning all the asset requirements is key. Unlike linear animation, where everything is built to camera, here you build for the environment. That means many more assets and detail and you’ll need to balance that with performance constraints (polygon count etc.). You won’t want to compromise the experience either, VR projects are not particularly cheap to produce and against the investment, you’ll want to be sure the end-user walks away with lasting memory of their experience.]]>
Fri, 28 Apr 2017 10:53:41 GMT /JamieDenham/5-dos-and-donts-when-developing-a-virtual-reality-pipeline JamieDenham@slideshare.net(JamieDenham) 5 Do's And Don'ts When Developing A Virtual Reality Pipeline JamieDenham Sliced Bread's main role in the VR has been the creation of models, animation and lighting using Maya and Unity. In the medical VR session I will be demonstrating key do's and don'ts in developing a VR pipeline, bringing in some learnings from our early projects. Given the nature of production, planning all the asset requirements is key. Unlike linear animation, where everything is built to camera, here you build for the environment. That means many more assets and detail and you’ll need to balance that with performance constraints (polygon count etc.). You won’t want to compromise the experience either, VR projects are not particularly cheap to produce and against the investment, you’ll want to be sure the end-user walks away with lasting memory of their experience. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/vrpipeline2-170428105341-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Sliced Bread&#39;s main role in the VR has been the creation of models, animation and lighting using Maya and Unity. In the medical VR session I will be demonstrating key do&#39;s and don&#39;ts in developing a VR pipeline, bringing in some learnings from our early projects. Given the nature of production, planning all the asset requirements is key. Unlike linear animation, where everything is built to camera, here you build for the environment. That means many more assets and detail and you’ll need to balance that with performance constraints (polygon count etc.). You won’t want to compromise the experience either, VR projects are not particularly cheap to produce and against the investment, you’ll want to be sure the end-user walks away with lasting memory of their experience.
5 Do's And Don'ts When Developing A Virtual Reality Pipeline from Jamie Denham
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https://public.slidesharecdn.com/v2/images/profile-picture.png https://cdn.slidesharecdn.com/ss_thumbnails/innvrv01b-180410132430-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/innovation-uk-vr-technology-for-medicine/93446531 Innovation UK - VR Tec... https://cdn.slidesharecdn.com/ss_thumbnails/vrpipeline2-170428105341-thumbnail.jpg?width=320&height=320&fit=bounds JamieDenham/5-dos-and-donts-when-developing-a-virtual-reality-pipeline 5 Do&#39;s And Don&#39;ts When...