ºÝºÝߣshows by User: JuegoStudioPvtLtd / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: JuegoStudioPvtLtd / Thu, 25 Jan 2018 10:11:32 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: JuegoStudioPvtLtd Virtual Reality in education /JuegoStudioPvtLtd/virtual-reality-in-education-86682939 vrineducation-180125101132
VR can be used to simulate scenarios right within the confines of the home or classroom and provide students with experiences that are otherwise too difficult to replicate. Virtual Reality in education can be used to complement and enhance the traditional methods of learning from textbooks and lab experiments and fully engage all of the learner’s faculties. VR also offers the scope to conduct scientific experiments which have physical or other constraints and cannot be replicated in real life. Examples include subject matter related to gravity, water displacement, anatomical and biological experiments etc. ]]>

VR can be used to simulate scenarios right within the confines of the home or classroom and provide students with experiences that are otherwise too difficult to replicate. Virtual Reality in education can be used to complement and enhance the traditional methods of learning from textbooks and lab experiments and fully engage all of the learner’s faculties. VR also offers the scope to conduct scientific experiments which have physical or other constraints and cannot be replicated in real life. Examples include subject matter related to gravity, water displacement, anatomical and biological experiments etc. ]]>
Thu, 25 Jan 2018 10:11:32 GMT /JuegoStudioPvtLtd/virtual-reality-in-education-86682939 JuegoStudioPvtLtd@slideshare.net(JuegoStudioPvtLtd) Virtual Reality in education JuegoStudioPvtLtd VR can be used to simulate scenarios right within the confines of the home or classroom and provide students with experiences that are otherwise too difficult to replicate. Virtual Reality in education can be used to complement and enhance the traditional methods of learning from textbooks and lab experiments and fully engage all of the learner’s faculties. VR also offers the scope to conduct scientific experiments which have physical or other constraints and cannot be replicated in real life. Examples include subject matter related to gravity, water displacement, anatomical and biological experiments etc. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/vrineducation-180125101132-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> VR can be used to simulate scenarios right within the confines of the home or classroom and provide students with experiences that are otherwise too difficult to replicate. Virtual Reality in education can be used to complement and enhance the traditional methods of learning from textbooks and lab experiments and fully engage all of the learner’s faculties. VR also offers the scope to conduct scientific experiments which have physical or other constraints and cannot be replicated in real life. Examples include subject matter related to gravity, water displacement, anatomical and biological experiments etc.
Virtual Reality in education from Juego Studio
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https://cdn.slidesharecdn.com/profile-photo-JuegoStudioPvtLtd-48x48.jpg?cb=1573049144 Started in 2011, Juego Studios is a Game Design & Development company with a team of 100+ passionate gamers, technology experts and innovative artists who have consistently delivered more than 200 + projects. We have worked for companies ranging from startups to some big giants like Disney, WB, Coca-Cola, PUMA, Johnson & Johnson, Emirates NBD and many more, across 20+ countries. Our forte is to design and develop visually thrilling games and applications using gaming technologies across various platforms. We specialize in: • Art & Design • Game Development • Digital Gamification • Game Porting • Visualization / Simulations • Virtual Reality Games and Applications • Augmented Reality Game... www.juegostudio.com