ºÝºÝߣshows by User: LearnWTB / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: LearnWTB / Fri, 06 Jan 2017 16:51:08 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: LearnWTB Riccardo Vittoria /slideshow/riccardo-vittoria/70750954 riccardovittoria-170106165108
A look at the architecture of AI company 60 seconds to fly and insights into how to build an AI company from scratch]]>

A look at the architecture of AI company 60 seconds to fly and insights into how to build an AI company from scratch]]>
Fri, 06 Jan 2017 16:51:08 GMT /slideshow/riccardo-vittoria/70750954 LearnWTB@slideshare.net(LearnWTB) Riccardo Vittoria LearnWTB A look at the architecture of AI company 60 seconds to fly and insights into how to build an AI company from scratch <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/riccardovittoria-170106165108-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A look at the architecture of AI company 60 seconds to fly and insights into how to build an AI company from scratch
Riccardo Vittoria from WithTheBest
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Recreating history in virtual reality /slideshow/recreating-history-in-virtual-reality/69969454 recreatinghistoryinvirtualreality-161208223212
Lachlan Sleight]]>

Lachlan Sleight]]>
Thu, 08 Dec 2016 22:32:11 GMT /slideshow/recreating-history-in-virtual-reality/69969454 LearnWTB@slideshare.net(LearnWTB) Recreating history in virtual reality LearnWTB Lachlan Sleight <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/recreatinghistoryinvirtualreality-161208223212-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Lachlan Sleight
Recreating history in virtual reality from WithTheBest
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Engaging and sharing your VR experience /slideshow/engaging-and-sharing-your-vr-experience-69968934/69968934 patcat-vrwiththebest2016-161204234428-161208220705
Pat Cat ]]>

Pat Cat ]]>
Thu, 08 Dec 2016 22:07:05 GMT /slideshow/engaging-and-sharing-your-vr-experience-69968934/69968934 LearnWTB@slideshare.net(LearnWTB) Engaging and sharing your VR experience LearnWTB Pat Cat <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/patcat-vrwiththebest2016-161204234428-161208220705-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Pat Cat
Engaging and sharing your VR experience from WithTheBest
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How to survive the early days of VR as an Indie Studio /slideshow/how-to-survive-the-early-days-of-vr-as-an-indie-studio/69968850 orlandofonseca-161208220315
Orlando Fonseca]]>

Orlando Fonseca]]>
Thu, 08 Dec 2016 22:03:15 GMT /slideshow/how-to-survive-the-early-days-of-vr-as-an-indie-studio/69968850 LearnWTB@slideshare.net(LearnWTB) How to survive the early days of VR as an Indie Studio LearnWTB Orlando Fonseca <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/orlandofonseca-161208220315-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Orlando Fonseca
How to survive the early days of VR as an Indie Studio from WithTheBest
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Mixed reality 101 /slideshow/mixed-reality-101/69968758 paulreynolds-mixedreality1011-161208215848
Paul Reynolds]]>

Paul Reynolds]]>
Thu, 08 Dec 2016 21:58:48 GMT /slideshow/mixed-reality-101/69968758 LearnWTB@slideshare.net(LearnWTB) Mixed reality 101 LearnWTB Paul Reynolds <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/paulreynolds-mixedreality1011-161208215848-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Paul Reynolds
Mixed reality 101 from WithTheBest
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Unlocking Human Potential with Immersive Technology /slideshow/unlocking-human-potential-with-immersive-technology/69968683 taylorfreeman-161208215538
Taylor Freeman ]]>

Taylor Freeman ]]>
Thu, 08 Dec 2016 21:55:38 GMT /slideshow/unlocking-human-potential-with-immersive-technology/69968683 LearnWTB@slideshare.net(LearnWTB) Unlocking Human Potential with Immersive Technology LearnWTB Taylor Freeman <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/taylorfreeman-161208215538-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Taylor Freeman
Unlocking Human Potential with Immersive Technology from WithTheBest
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Building your own video devices /LearnWTB/building-your-own-video-devices olgakhylkouskayaeyepresentation-161208203754
Olga Khylkouskaya]]>

Olga Khylkouskaya]]>
Thu, 08 Dec 2016 20:37:54 GMT /LearnWTB/building-your-own-video-devices LearnWTB@slideshare.net(LearnWTB) Building your own video devices LearnWTB Olga Khylkouskaya <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/olgakhylkouskayaeyepresentation-161208203754-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Olga Khylkouskaya
Building your own video devices from WithTheBest
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Maximizing performance of 3 d user generated assets in unity /slideshow/maximizing-performance-of-3-d-user-generated-assets-in-unity/69966494 maximizingperformanceof3duser-generatedassetsinunity-161208202516
Maximizing performance of 3 d user generated assets in unity]]>

Maximizing performance of 3 d user generated assets in unity]]>
Thu, 08 Dec 2016 20:25:16 GMT /slideshow/maximizing-performance-of-3-d-user-generated-assets-in-unity/69966494 LearnWTB@slideshare.net(LearnWTB) Maximizing performance of 3 d user generated assets in unity LearnWTB Maximizing performance of 3 d user generated assets in unity <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/maximizingperformanceof3duser-generatedassetsinunity-161208202516-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Maximizing performance of 3 d user generated assets in unity
Maximizing performance of 3 d user generated assets in unity from WithTheBest
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Wizdish rovr /slideshow/wizdish-rovr/69966381 julianwilliams-wizdishrovrpresentation-161208202028
Julian Williams]]>

Julian Williams]]>
Thu, 08 Dec 2016 20:20:28 GMT /slideshow/wizdish-rovr/69966381 LearnWTB@slideshare.net(LearnWTB) Wizdish rovr LearnWTB Julian Williams <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/julianwilliams-wizdishrovrpresentation-161208202028-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Julian Williams
Wizdish rovr from WithTheBest
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Haptics & amp; null space vr /slideshow/haptics-amp-null-space-vr/69966195 jonathanpalmerhapticsnullspacevr-161208201323
Jonathan Palmer - Haptics &amp; null space vr]]>

Jonathan Palmer - Haptics &amp; null space vr]]>
Thu, 08 Dec 2016 20:13:23 GMT /slideshow/haptics-amp-null-space-vr/69966195 LearnWTB@slideshare.net(LearnWTB) Haptics & amp; null space vr LearnWTB Jonathan Palmer - Haptics &amp; null space vr <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/jonathanpalmerhapticsnullspacevr-161208201323-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Jonathan Palmer - Haptics &amp;amp; null space vr
Haptics & amp; null space vr from WithTheBest
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How we use vr to break the laws of physics /slideshow/how-we-use-vr-to-break-the-laws-of-physics-69965312/69965312 howweusevrtobreakthelawsofphysics-compressed-161208193907
How we use vr to break the laws of physics]]>

How we use vr to break the laws of physics]]>
Thu, 08 Dec 2016 19:39:07 GMT /slideshow/how-we-use-vr-to-break-the-laws-of-physics-69965312/69965312 LearnWTB@slideshare.net(LearnWTB) How we use vr to break the laws of physics LearnWTB How we use vr to break the laws of physics <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/howweusevrtobreakthelawsofphysics-compressed-161208193907-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> How we use vr to break the laws of physics
How we use vr to break the laws of physics from WithTheBest
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The Virtual Self /slideshow/the-virtual-self/69809012 thevirtualself-brainscienceandvrbrighttalk-161204165413
by Luciana Carvalho Se]]>

by Luciana Carvalho Se]]>
Sun, 04 Dec 2016 16:54:13 GMT /slideshow/the-virtual-self/69809012 LearnWTB@slideshare.net(LearnWTB) The Virtual Self LearnWTB by Luciana Carvalho Se <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/thevirtualself-brainscienceandvrbrighttalk-161204165413-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> by Luciana Carvalho Se
The Virtual Self from WithTheBest
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You dont have to be mad to do VR and AR ... but it helps /slideshow/you-dont-have-to-be-mad-to-do-vr-and-ar-but-it-helps/69806953 youdonthavetobemadvr-161204145456
by Oscar Clark - Evangelist at Unity Technologies]]>

by Oscar Clark - Evangelist at Unity Technologies]]>
Sun, 04 Dec 2016 14:54:56 GMT /slideshow/you-dont-have-to-be-mad-to-do-vr-and-ar-but-it-helps/69806953 LearnWTB@slideshare.net(LearnWTB) You dont have to be mad to do VR and AR ... but it helps LearnWTB by Oscar Clark - Evangelist at Unity Technologies <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/youdonthavetobemadvr-161204145456-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> by Oscar Clark - Evangelist at Unity Technologies
You dont have to be mad to do VR and AR ... but it helps from WithTheBest
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Omnivirt overview /slideshow/omnivirt-overview/69795424 1fxhhngmraoavygf4kcy-signature-64ad641b73491f74f13693de1ecd93c3b8a0a23d41445c582354f123fba4c63c-poli-161203211639
A look at the Omnivirt VR distribution platform]]>

A look at the Omnivirt VR distribution platform]]>
Sat, 03 Dec 2016 21:16:39 GMT /slideshow/omnivirt-overview/69795424 LearnWTB@slideshare.net(LearnWTB) Omnivirt overview LearnWTB A look at the Omnivirt VR distribution platform <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/1fxhhngmraoavygf4kcy-signature-64ad641b73491f74f13693de1ecd93c3b8a0a23d41445c582354f123fba4c63c-poli-161203211639-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A look at the Omnivirt VR distribution platform
Omnivirt overview from WithTheBest
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VR Interactions - Jason Jerald /slideshow/vr-interactions-jason-jerald/69795423 3n6jdkdgtqwb0eqkg1yu-signature-64ad641b73491f74f13693de1ecd93c3b8a0a23d41445c582354f123fba4c63c-poli-161203211639
The most important part of VR interaction is the person doing the interacting. Human-centered interaction design focuses on the human side of communication between user and machine: the interface from the user’s perspective. Focusing on users is more important for VR than for any other medium. When VR is done well, interactions can be brilliant and pleasurable, but when done badly, they can result in frustration, fatigue, and sickness. Many causes of bad VR are centered on a lack of understanding of human perception, intuitive interaction, design principles, and real users. Quality interactions enhance user understanding of what has just occurred, what is happening, what can be done, and how to do it. For optimal VR experiences, goals and needs must be efficiently achieved, and the experiences must be engaging and enjoyable.]]>

The most important part of VR interaction is the person doing the interacting. Human-centered interaction design focuses on the human side of communication between user and machine: the interface from the user’s perspective. Focusing on users is more important for VR than for any other medium. When VR is done well, interactions can be brilliant and pleasurable, but when done badly, they can result in frustration, fatigue, and sickness. Many causes of bad VR are centered on a lack of understanding of human perception, intuitive interaction, design principles, and real users. Quality interactions enhance user understanding of what has just occurred, what is happening, what can be done, and how to do it. For optimal VR experiences, goals and needs must be efficiently achieved, and the experiences must be engaging and enjoyable.]]>
Sat, 03 Dec 2016 21:16:39 GMT /slideshow/vr-interactions-jason-jerald/69795423 LearnWTB@slideshare.net(LearnWTB) VR Interactions - Jason Jerald LearnWTB The most important part of VR interaction is the person doing the interacting. Human-centered interaction design focuses on the human side of communication between user and machine: the interface from the user’s perspective. Focusing on users is more important for VR than for any other medium. When VR is done well, interactions can be brilliant and pleasurable, but when done badly, they can result in frustration, fatigue, and sickness. Many causes of bad VR are centered on a lack of understanding of human perception, intuitive interaction, design principles, and real users. Quality interactions enhance user understanding of what has just occurred, what is happening, what can be done, and how to do it. For optimal VR experiences, goals and needs must be efficiently achieved, and the experiences must be engaging and enjoyable. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/3n6jdkdgtqwb0eqkg1yu-signature-64ad641b73491f74f13693de1ecd93c3b8a0a23d41445c582354f123fba4c63c-poli-161203211639-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The most important part of VR interaction is the person doing the interacting. Human-centered interaction design focuses on the human side of communication between user and machine: the interface from the user’s perspective. Focusing on users is more important for VR than for any other medium. When VR is done well, interactions can be brilliant and pleasurable, but when done badly, they can result in frustration, fatigue, and sickness. Many causes of bad VR are centered on a lack of understanding of human perception, intuitive interaction, design principles, and real users. Quality interactions enhance user understanding of what has just occurred, what is happening, what can be done, and how to do it. For optimal VR experiences, goals and needs must be efficiently achieved, and the experiences must be engaging and enjoyable.
VR Interactions - Jason Jerald from WithTheBest
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Japheth Funding your startup - dating the devil /slideshow/japheth-funding-your-startup-dating-the-devil/69795421 bpir1iezttkxrmacwcvs-signature-64ad641b73491f74f13693de1ecd93c3b8a0a23d41445c582354f123fba4c63c-poli-161203211639
Helping Indie Developers and startups]]>

Helping Indie Developers and startups]]>
Sat, 03 Dec 2016 21:16:39 GMT /slideshow/japheth-funding-your-startup-dating-the-devil/69795421 LearnWTB@slideshare.net(LearnWTB) Japheth Funding your startup - dating the devil LearnWTB Helping Indie Developers and startups <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/bpir1iezttkxrmacwcvs-signature-64ad641b73491f74f13693de1ecd93c3b8a0a23d41445c582354f123fba4c63c-poli-161203211639-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Helping Indie Developers and startups
Japheth Funding your startup - dating the devil from WithTheBest
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Transported vr the virtual reality platform for real estate /slideshow/transported-vr-the-virtual-reality-platform-for-real-estate/69793815 transportedvrthevirtualrealityplatformforrealestate-161203192102
We all know that buying a house is an emotional purchase. Facts and figures don’t sell houses. Imagination does. // A buyer walking through a home and imagining their new life there is the most powerful tool you can wield. // So how do we build virtual reality experiences that create walkthroughs that are a near perfect substitute for an in-person showing]]>

We all know that buying a house is an emotional purchase. Facts and figures don’t sell houses. Imagination does. // A buyer walking through a home and imagining their new life there is the most powerful tool you can wield. // So how do we build virtual reality experiences that create walkthroughs that are a near perfect substitute for an in-person showing]]>
Sat, 03 Dec 2016 19:21:02 GMT /slideshow/transported-vr-the-virtual-reality-platform-for-real-estate/69793815 LearnWTB@slideshare.net(LearnWTB) Transported vr the virtual reality platform for real estate LearnWTB We all know that buying a house is an emotional purchase. Facts and figures don’t sell houses. Imagination does. // A buyer walking through a home and imagining their new life there is the most powerful tool you can wield. // So how do we build virtual reality experiences that create walkthroughs that are a near perfect substitute for an in-person showing <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/transportedvrthevirtualrealityplatformforrealestate-161203192102-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> We all know that buying a house is an emotional purchase. Facts and figures don’t sell houses. Imagination does. // A buyer walking through a home and imagining their new life there is the most powerful tool you can wield. // So how do we build virtual reality experiences that create walkthroughs that are a near perfect substitute for an in-person showing
Transported vr the virtual reality platform for real estate from WithTheBest
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Measuring Behavior in VR - Rob Merki Cognitive VR /slideshow/measuring-behavior-in-vr-rob-merki-cognitive-vr/69793813 robmerkicognitivevrvrarwiththebestonlineconference-161203192101
Cognitive VR analytics platform]]>

Cognitive VR analytics platform]]>
Sat, 03 Dec 2016 19:21:01 GMT /slideshow/measuring-behavior-in-vr-rob-merki-cognitive-vr/69793813 LearnWTB@slideshare.net(LearnWTB) Measuring Behavior in VR - Rob Merki Cognitive VR LearnWTB Cognitive VR analytics platform <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/robmerkicognitivevrvrarwiththebestonlineconference-161203192101-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Cognitive VR analytics platform
Measuring Behavior in VR - Rob Merki Cognitive VR from WithTheBest
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Global demand for Mixed Realty (VR/AR) content is about to explode. /slideshow/global-demand-for-mixed-realty-vrar-content-is-about-to-explode/69793812 furiousmarvrmrwthebestconf-161203192101
Commercial success depends upon the ability of VR producers to understand the complexities of creating and finishing, high-quality, content and finding an audience.]]>

Commercial success depends upon the ability of VR producers to understand the complexities of creating and finishing, high-quality, content and finding an audience.]]>
Sat, 03 Dec 2016 19:21:01 GMT /slideshow/global-demand-for-mixed-realty-vrar-content-is-about-to-explode/69793812 LearnWTB@slideshare.net(LearnWTB) Global demand for Mixed Realty (VR/AR) content is about to explode. LearnWTB Commercial success depends upon the ability of VR producers to understand the complexities of creating and finishing, high-quality, content and finding an audience. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/furiousmarvrmrwthebestconf-161203192101-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Commercial success depends upon the ability of VR producers to understand the complexities of creating and finishing, high-quality, content and finding an audience.
Global demand for Mixed Realty (VR/AR) content is about to explode. from WithTheBest
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VR, a new technology over 40,000 years old /slideshow/vr-a-new-technology-over-40000-years-old/69793811 copyofnfkeynotevrarwtbforrelease-161203192100
Virtual Reality is at once both cutting edge, and a descendant of humanity's most ancient arts. Google's Chief Game Designer will bring some perspective to the origins of VR, why it matters to us in terms of evolution and storytelling, and give an overview of how Google is now supporting VR with tech like Google Cardboard, Android N, Daydream VR, and Spotlight Stories.]]>

Virtual Reality is at once both cutting edge, and a descendant of humanity's most ancient arts. Google's Chief Game Designer will bring some perspective to the origins of VR, why it matters to us in terms of evolution and storytelling, and give an overview of how Google is now supporting VR with tech like Google Cardboard, Android N, Daydream VR, and Spotlight Stories.]]>
Sat, 03 Dec 2016 19:21:00 GMT /slideshow/vr-a-new-technology-over-40000-years-old/69793811 LearnWTB@slideshare.net(LearnWTB) VR, a new technology over 40,000 years old LearnWTB Virtual Reality is at once both cutting edge, and a descendant of humanity's most ancient arts. Google's Chief Game Designer will bring some perspective to the origins of VR, why it matters to us in terms of evolution and storytelling, and give an overview of how Google is now supporting VR with tech like Google Cardboard, Android N, Daydream VR, and Spotlight Stories. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/copyofnfkeynotevrarwtbforrelease-161203192100-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Virtual Reality is at once both cutting edge, and a descendant of humanity&#39;s most ancient arts. Google&#39;s Chief Game Designer will bring some perspective to the origins of VR, why it matters to us in terms of evolution and storytelling, and give an overview of how Google is now supporting VR with tech like Google Cardboard, Android N, Daydream VR, and Spotlight Stories.
VR, a new technology over 40,000 years old from WithTheBest
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