際際滷shows by User: LukasLang / http://www.slideshare.net/images/logo.gif 際際滷shows by User: LukasLang / Thu, 16 May 2019 07:50:56 GMT 際際滷Share feed for 際際滷shows by User: LukasLang Physically Based Lighting in Unreal Engine 4 /slideshow/physically-based-lighting-in-unreal-engine-4/145995036 2019asrlighting-190516075056
Talk held at Unreal Meetup Munich on 15th May 2019. I talked about some of the theoretical background of physically based lighting, demonstrated a workflow + containing value tables needed to be able to easily use the workflow. ]]>

Talk held at Unreal Meetup Munich on 15th May 2019. I talked about some of the theoretical background of physically based lighting, demonstrated a workflow + containing value tables needed to be able to easily use the workflow. ]]>
Thu, 16 May 2019 07:50:56 GMT /slideshow/physically-based-lighting-in-unreal-engine-4/145995036 LukasLang@slideshare.net(LukasLang) Physically Based Lighting in Unreal Engine 4 LukasLang Talk held at Unreal Meetup Munich on 15th May 2019. I talked about some of the theoretical background of physically based lighting, demonstrated a workflow + containing value tables needed to be able to easily use the workflow. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/2019asrlighting-190516075056-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Talk held at Unreal Meetup Munich on 15th May 2019. I talked about some of the theoretical background of physically based lighting, demonstrated a workflow + containing value tables needed to be able to easily use the workflow.
Physically Based Lighting in Unreal Engine 4 from Lukas Lang
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