際際滷shows by User: Nubeh / http://www.slideshare.net/images/logo.gif 際際滷shows by User: Nubeh / Mon, 16 Jul 2012 08:13:27 GMT 際際滷Share feed for 際際滷shows by User: Nubeh Develop Conference 2012 talk /slideshow/develop-conference-2012-talk/13655125 developconference-120716081330-phpapp02
Designing location based quests in an online persistent world brings new challenges and opportunities for game designers. I expose some of the insights about my development in LUA of quests and AI for the location-based game Gbanga:Famiglia.]]>

Designing location based quests in an online persistent world brings new challenges and opportunities for game designers. I expose some of the insights about my development in LUA of quests and AI for the location-based game Gbanga:Famiglia.]]>
Mon, 16 Jul 2012 08:13:27 GMT /slideshow/develop-conference-2012-talk/13655125 Nubeh@slideshare.net(Nubeh) Develop Conference 2012 talk Nubeh Designing location based quests in an online persistent world brings new challenges and opportunities for game designers. I expose some of the insights about my development in LUA of quests and AI for the location-based game Gbanga:Famiglia. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/developconference-120716081330-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Designing location based quests in an online persistent world brings new challenges and opportunities for game designers. I expose some of the insights about my development in LUA of quests and AI for the location-based game Gbanga:Famiglia.
Develop Conference 2012 talk from Robin Di Capua
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