際際滷shows by User: ParisaAminsobhani / http://www.slideshare.net/images/logo.gif 際際滷shows by User: ParisaAminsobhani / Sat, 12 Mar 2016 09:44:00 GMT 際際滷Share feed for 際際滷shows by User: ParisaAminsobhani Determining the Role of Culture on Promotion of Creativity in Design /slideshow/determining-the-role-of-culture-on-promotion-of-creativity-in-design/59457513 determiningtheroleofcultureonpromo-160312094400
This paper is based on this assumption that creativity is not just a process based on trial & error, but based on the context within which such a process occurs. Such a context had been nominated by terms such as emotion and related terms. We think that culture has a better potential to describe the context, moreover it can have an interactive dialogue with the creative process. The case study chosen for such a proposal is a water canal in Tajrish Square. While such a location had been designed functionally, regarding the current situation, we tried to examine and develop how cultural context could help us be more creative. The method for generating visual creative data out of the study was based on re-arrangement /change process of the gained information and symbols in the form of images of the perceived, which has been an inspiringly self-developed method. We think that through the chosen assumption and related method,creativity could empower the imagination domain and help us generate better ideas. In other words, the purpose of current survey is to recognize the role of culture on the prosperity and fruitfulness of creativity by designers to obtain creative forms. The further findings of our research proposes that renovating the hidden cultural concepts through designed artifacts applied in the chosen landscape would not only have more pleasant effect for the viewers, but could help the urban-policy makers reaching the target behavior, in this case a more sustainable and enriched social interaction. Familiarity with cultural concepts and selection of myth -as the cultural motif- and identification of similarities and the cases of semanticideological dissimilarities in different cultural myths have been assessed using library sources. However, the ideological and cultural similarities 2 in a geographical region would not necessarily accompany with identification of form. Keywords: Culture, Creativity, Design, Form, Myth.]]>

This paper is based on this assumption that creativity is not just a process based on trial & error, but based on the context within which such a process occurs. Such a context had been nominated by terms such as emotion and related terms. We think that culture has a better potential to describe the context, moreover it can have an interactive dialogue with the creative process. The case study chosen for such a proposal is a water canal in Tajrish Square. While such a location had been designed functionally, regarding the current situation, we tried to examine and develop how cultural context could help us be more creative. The method for generating visual creative data out of the study was based on re-arrangement /change process of the gained information and symbols in the form of images of the perceived, which has been an inspiringly self-developed method. We think that through the chosen assumption and related method,creativity could empower the imagination domain and help us generate better ideas. In other words, the purpose of current survey is to recognize the role of culture on the prosperity and fruitfulness of creativity by designers to obtain creative forms. The further findings of our research proposes that renovating the hidden cultural concepts through designed artifacts applied in the chosen landscape would not only have more pleasant effect for the viewers, but could help the urban-policy makers reaching the target behavior, in this case a more sustainable and enriched social interaction. Familiarity with cultural concepts and selection of myth -as the cultural motif- and identification of similarities and the cases of semanticideological dissimilarities in different cultural myths have been assessed using library sources. However, the ideological and cultural similarities 2 in a geographical region would not necessarily accompany with identification of form. Keywords: Culture, Creativity, Design, Form, Myth.]]>
Sat, 12 Mar 2016 09:44:00 GMT /slideshow/determining-the-role-of-culture-on-promotion-of-creativity-in-design/59457513 ParisaAminsobhani@slideshare.net(ParisaAminsobhani) Determining the Role of Culture on Promotion of Creativity in Design ParisaAminsobhani This paper is based on this assumption that creativity is not just a process based on trial & error, but based on the context within which such a process occurs. Such a context had been nominated by terms such as emotion and related terms. We think that culture has a better potential to describe the context, moreover it can have an interactive dialogue with the creative process. The case study chosen for such a proposal is a water canal in Tajrish Square. While such a location had been designed functionally, regarding the current situation, we tried to examine and develop how cultural context could help us be more creative. The method for generating visual creative data out of the study was based on re-arrangement /change process of the gained information and symbols in the form of images of the perceived, which has been an inspiringly self-developed method. We think that through the chosen assumption and related method,creativity could empower the imagination domain and help us generate better ideas. In other words, the purpose of current survey is to recognize the role of culture on the prosperity and fruitfulness of creativity by designers to obtain creative forms. The further findings of our research proposes that renovating the hidden cultural concepts through designed artifacts applied in the chosen landscape would not only have more pleasant effect for the viewers, but could help the urban-policy makers reaching the target behavior, in this case a more sustainable and enriched social interaction. Familiarity with cultural concepts and selection of myth -as the cultural motif- and identification of similarities and the cases of semanticideological dissimilarities in different cultural myths have been assessed using library sources. However, the ideological and cultural similarities 2 in a geographical region would not necessarily accompany with identification of form. Keywords: Culture, Creativity, Design, Form, Myth. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/determiningtheroleofcultureonpromo-160312094400-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This paper is based on this assumption that creativity is not just a process based on trial &amp; error, but based on the context within which such a process occurs. Such a context had been nominated by terms such as emotion and related terms. We think that culture has a better potential to describe the context, moreover it can have an interactive dialogue with the creative process. The case study chosen for such a proposal is a water canal in Tajrish Square. While such a location had been designed functionally, regarding the current situation, we tried to examine and develop how cultural context could help us be more creative. The method for generating visual creative data out of the study was based on re-arrangement /change process of the gained information and symbols in the form of images of the perceived, which has been an inspiringly self-developed method. We think that through the chosen assumption and related method,creativity could empower the imagination domain and help us generate better ideas. In other words, the purpose of current survey is to recognize the role of culture on the prosperity and fruitfulness of creativity by designers to obtain creative forms. The further findings of our research proposes that renovating the hidden cultural concepts through designed artifacts applied in the chosen landscape would not only have more pleasant effect for the viewers, but could help the urban-policy makers reaching the target behavior, in this case a more sustainable and enriched social interaction. Familiarity with cultural concepts and selection of myth -as the cultural motif- and identification of similarities and the cases of semanticideological dissimilarities in different cultural myths have been assessed using library sources. However, the ideological and cultural similarities 2 in a geographical region would not necessarily accompany with identification of form. Keywords: Culture, Creativity, Design, Form, Myth.
Determining the Role of Culture on Promotion of Creativity in Design from Parisa Aminsobhani
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The Iranian Parents Criteria for Purchasing Toys for Their Children: A Case Study of Tehran City /slideshow/the-iranian-parents-criteria-for-purchasing-toys-for-their-children-a-case-study-of-tehran-city/59457423 theiranianparentscriteriaforpurchas-160312093755
As of year 2011, the population of children under 4 years in Iran was 6232052, or 8.29% of total population. Today, 95% of toys used by this population are imported from China. while the mean of per capitation is 34$ in the world, the mean of per capitation is 5$ in Iran. In 1998, 30 million toys had entered to Iran, of which, less than 5% had been found incompatible with local standards and had been returned to their manufacturing country. This paper presents the results of an empirical study that aims to determine the purchase & choice criteria of toys in the capital city of Iran, Tehran, and to determine it's possible effects on the types of games the children play with them. The data was collected by questioning 54 toy sellers in 1 and 6 suburbs of Tehran. The results indicate that even though the parents know about the importance of choosing the right toy for their children, they take into account additional factors such as the price and the kids desire for specific toys on the point of purchase. Putting such criteria into account results in the purchase of inappropriate toys for the children that can affect their playing habits and growth in unwanted ways. Keywords:Children, Toy, Play, Purchase Criteria]]>

As of year 2011, the population of children under 4 years in Iran was 6232052, or 8.29% of total population. Today, 95% of toys used by this population are imported from China. while the mean of per capitation is 34$ in the world, the mean of per capitation is 5$ in Iran. In 1998, 30 million toys had entered to Iran, of which, less than 5% had been found incompatible with local standards and had been returned to their manufacturing country. This paper presents the results of an empirical study that aims to determine the purchase & choice criteria of toys in the capital city of Iran, Tehran, and to determine it's possible effects on the types of games the children play with them. The data was collected by questioning 54 toy sellers in 1 and 6 suburbs of Tehran. The results indicate that even though the parents know about the importance of choosing the right toy for their children, they take into account additional factors such as the price and the kids desire for specific toys on the point of purchase. Putting such criteria into account results in the purchase of inappropriate toys for the children that can affect their playing habits and growth in unwanted ways. Keywords:Children, Toy, Play, Purchase Criteria]]>
Sat, 12 Mar 2016 09:37:55 GMT /slideshow/the-iranian-parents-criteria-for-purchasing-toys-for-their-children-a-case-study-of-tehran-city/59457423 ParisaAminsobhani@slideshare.net(ParisaAminsobhani) The Iranian Parents Criteria for Purchasing Toys for Their Children: A Case Study of Tehran City ParisaAminsobhani As of year 2011, the population of children under 4 years in Iran was 6232052, or 8.29% of total population. Today, 95% of toys used by this population are imported from China. while the mean of per capitation is 34$ in the world, the mean of per capitation is 5$ in Iran. In 1998, 30 million toys had entered to Iran, of which, less than 5% had been found incompatible with local standards and had been returned to their manufacturing country. This paper presents the results of an empirical study that aims to determine the purchase & choice criteria of toys in the capital city of Iran, Tehran, and to determine it's possible effects on the types of games the children play with them. The data was collected by questioning 54 toy sellers in 1 and 6 suburbs of Tehran. The results indicate that even though the parents know about the importance of choosing the right toy for their children, they take into account additional factors such as the price and the kids desire for specific toys on the point of purchase. Putting such criteria into account results in the purchase of inappropriate toys for the children that can affect their playing habits and growth in unwanted ways. Keywords:Children, Toy, Play, Purchase Criteria <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/theiranianparentscriteriaforpurchas-160312093755-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> As of year 2011, the population of children under 4 years in Iran was 6232052, or 8.29% of total population. Today, 95% of toys used by this population are imported from China. while the mean of per capitation is 34$ in the world, the mean of per capitation is 5$ in Iran. In 1998, 30 million toys had entered to Iran, of which, less than 5% had been found incompatible with local standards and had been returned to their manufacturing country. This paper presents the results of an empirical study that aims to determine the purchase &amp; choice criteria of toys in the capital city of Iran, Tehran, and to determine it&#39;s possible effects on the types of games the children play with them. The data was collected by questioning 54 toy sellers in 1 and 6 suburbs of Tehran. The results indicate that even though the parents know about the importance of choosing the right toy for their children, they take into account additional factors such as the price and the kids desire for specific toys on the point of purchase. Putting such criteria into account results in the purchase of inappropriate toys for the children that can affect their playing habits and growth in unwanted ways. Keywords:Children, Toy, Play, Purchase Criteria
The Iranian Parents Criteria for Purchasing Toys for Their Children: A Case Study of Tehran City from Parisa Aminsobhani
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Determining the Position of Culture-Centered Design in Complementation of Urban Space A Case Study: River Valley of Maqsood Beyk Jafar Abad of Tajrish /slideshow/determining-the-position-of-culturecentered-design-in-complementation-of-urban-space-a-case-study-river-valley-of-maqsood-beyk-jafar-abad-of-tajrish/48569156 culture-centereddesign-parisaaminsobhani-150525140948-lva1-app6891
Modern society, according to a single linear view of modernity, is founded upon the concept of progress in a linear trajectory; it has backward on the one side and civilized, developed society on the other. According to this point of view, the societies, whether want it or not, having no choice except moving away from backwardness towards progress and development. The overall rate of societies civility and urbanization is measured on the extent to which they are similar to the first developed cities in the world. However, the criticism made are that the legacy of the communities, mostly formed by culture, is consciously or unconsciously deleted or overlooked through this measurement. In order to compensate for the loss caused by modernity, the roles of designers as the critics and promoters of modern perspective, become significant with regard to the profound attention to culture. It takes a step towards experiencing and culture-making. The present paper has been prepared based on the results from the research on environmental design project of River Valley of Maqsood Beyk Jafar Abad in Tajrish Square; and it aims to provide a procedure to increase the cultural functions in the environment. The study indicates that the aesthetic and symbolic functions are neglected in the regional environmental design; and at lower level, the practical functions are seen as sufficient. Due to the profound attention to culture, the design studies suggest the image analysis method and Kansei Engineering throughout the present research. The case study on River Valley Maqsood Beyk Jafar Abad shows that applying this method has been successful in experiencing the design of products and environment and systematically leads the designers mind to cultural considerations.]]>

Modern society, according to a single linear view of modernity, is founded upon the concept of progress in a linear trajectory; it has backward on the one side and civilized, developed society on the other. According to this point of view, the societies, whether want it or not, having no choice except moving away from backwardness towards progress and development. The overall rate of societies civility and urbanization is measured on the extent to which they are similar to the first developed cities in the world. However, the criticism made are that the legacy of the communities, mostly formed by culture, is consciously or unconsciously deleted or overlooked through this measurement. In order to compensate for the loss caused by modernity, the roles of designers as the critics and promoters of modern perspective, become significant with regard to the profound attention to culture. It takes a step towards experiencing and culture-making. The present paper has been prepared based on the results from the research on environmental design project of River Valley of Maqsood Beyk Jafar Abad in Tajrish Square; and it aims to provide a procedure to increase the cultural functions in the environment. The study indicates that the aesthetic and symbolic functions are neglected in the regional environmental design; and at lower level, the practical functions are seen as sufficient. Due to the profound attention to culture, the design studies suggest the image analysis method and Kansei Engineering throughout the present research. The case study on River Valley Maqsood Beyk Jafar Abad shows that applying this method has been successful in experiencing the design of products and environment and systematically leads the designers mind to cultural considerations.]]>
Mon, 25 May 2015 14:09:48 GMT /slideshow/determining-the-position-of-culturecentered-design-in-complementation-of-urban-space-a-case-study-river-valley-of-maqsood-beyk-jafar-abad-of-tajrish/48569156 ParisaAminsobhani@slideshare.net(ParisaAminsobhani) Determining the Position of Culture-Centered Design in Complementation of Urban Space A Case Study: River Valley of Maqsood Beyk Jafar Abad of Tajrish ParisaAminsobhani Modern society, according to a single linear view of modernity, is founded upon the concept of progress in a linear trajectory; it has backward on the one side and civilized, developed society on the other. According to this point of view, the societies, whether want it or not, having no choice except moving away from backwardness towards progress and development. The overall rate of societies civility and urbanization is measured on the extent to which they are similar to the first developed cities in the world. However, the criticism made are that the legacy of the communities, mostly formed by culture, is consciously or unconsciously deleted or overlooked through this measurement. In order to compensate for the loss caused by modernity, the roles of designers as the critics and promoters of modern perspective, become significant with regard to the profound attention to culture. It takes a step towards experiencing and culture-making. The present paper has been prepared based on the results from the research on environmental design project of River Valley of Maqsood Beyk Jafar Abad in Tajrish Square; and it aims to provide a procedure to increase the cultural functions in the environment. The study indicates that the aesthetic and symbolic functions are neglected in the regional environmental design; and at lower level, the practical functions are seen as sufficient. Due to the profound attention to culture, the design studies suggest the image analysis method and Kansei Engineering throughout the present research. The case study on River Valley Maqsood Beyk Jafar Abad shows that applying this method has been successful in experiencing the design of products and environment and systematically leads the designers mind to cultural considerations. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/culture-centereddesign-parisaaminsobhani-150525140948-lva1-app6891-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Modern society, according to a single linear view of modernity, is founded upon the concept of progress in a linear trajectory; it has backward on the one side and civilized, developed society on the other. According to this point of view, the societies, whether want it or not, having no choice except moving away from backwardness towards progress and development. The overall rate of societies civility and urbanization is measured on the extent to which they are similar to the first developed cities in the world. However, the criticism made are that the legacy of the communities, mostly formed by culture, is consciously or unconsciously deleted or overlooked through this measurement. In order to compensate for the loss caused by modernity, the roles of designers as the critics and promoters of modern perspective, become significant with regard to the profound attention to culture. It takes a step towards experiencing and culture-making. The present paper has been prepared based on the results from the research on environmental design project of River Valley of Maqsood Beyk Jafar Abad in Tajrish Square; and it aims to provide a procedure to increase the cultural functions in the environment. The study indicates that the aesthetic and symbolic functions are neglected in the regional environmental design; and at lower level, the practical functions are seen as sufficient. Due to the profound attention to culture, the design studies suggest the image analysis method and Kansei Engineering throughout the present research. The case study on River Valley Maqsood Beyk Jafar Abad shows that applying this method has been successful in experiencing the design of products and environment and systematically leads the designers mind to cultural considerations.
Determining the Position of Culture-Centered Design in Complementation of Urban Space A Case Study: River Valley of Maqsood Beyk Jafar Abad of Tajrish from Parisa Aminsobhani
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