際際滷shows by User: PedramMazloom / http://www.slideshare.net/images/logo.gif 際際滷shows by User: PedramMazloom / Thu, 31 Jul 2014 02:11:33 GMT 際際滷Share feed for 際際滷shows by User: PedramMazloom Swarm ai /slideshow/swarm-ai/37525417 swarmai-140731021133-phpapp01
Swarm AI description]]>

Swarm AI description]]>
Thu, 31 Jul 2014 02:11:33 GMT /slideshow/swarm-ai/37525417 PedramMazloom@slideshare.net(PedramMazloom) Swarm ai PedramMazloom Swarm AI description <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/swarmai-140731021133-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Swarm AI description
Swarm ai from Pedram Mazloom
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PowerVR performance recommendations /slideshow/power-vrperformance-recommendations1028external/37525415 powervr-140731021132-phpapp01
PowerVR performance recommendations.]]>

PowerVR performance recommendations.]]>
Thu, 31 Jul 2014 02:11:32 GMT /slideshow/power-vrperformance-recommendations1028external/37525415 PedramMazloom@slideshare.net(PedramMazloom) PowerVR performance recommendations PedramMazloom PowerVR performance recommendations. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/powervr-140731021132-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> PowerVR performance recommendations.
PowerVR performance recommendations from Pedram Mazloom
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Physics artifacts /slideshow/physics-artifacts-gdcwidescreen/37525414 physicsartifactsgdcwidescreen-140731021131-phpapp02
Game physics artifacts described in GDC 11]]>

Game physics artifacts described in GDC 11]]>
Thu, 31 Jul 2014 02:11:30 GMT /slideshow/physics-artifacts-gdcwidescreen/37525414 PedramMazloom@slideshare.net(PedramMazloom) Physics artifacts PedramMazloom Game physics artifacts described in GDC 11 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/physicsartifactsgdcwidescreen-140731021131-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Game physics artifacts described in GDC 11
Physics artifacts from Pedram Mazloom
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Open gl tips /slideshow/open-gl-tips-37525410/37525410 opengltips-140731021129-phpapp02
Some OpenGL tips]]>

Some OpenGL tips]]>
Thu, 31 Jul 2014 02:11:29 GMT /slideshow/open-gl-tips-37525410/37525410 PedramMazloom@slideshare.net(PedramMazloom) Open gl tips PedramMazloom Some OpenGL tips <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/opengltips-140731021129-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Some OpenGL tips
Open gl tips from Pedram Mazloom
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Nvidia cuda programming_guide_1.0 /PedramMazloom/nvidia-cuda-programmingguide10 nvidiacudaprogrammingguide1-140731021128-phpapp02
Cuda programming guide]]>

Cuda programming guide]]>
Thu, 31 Jul 2014 02:11:28 GMT /PedramMazloom/nvidia-cuda-programmingguide10 PedramMazloom@slideshare.net(PedramMazloom) Nvidia cuda programming_guide_1.0 PedramMazloom Cuda programming guide <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/nvidiacudaprogrammingguide1-140731021128-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Cuda programming guide
Nvidia cuda programming_guide_1.0 from Pedram Mazloom
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Higher dimension raster 5d /slideshow/higher-dimension-raster-5d/37525408 higherdimensionraster-5d-140731021126-phpapp02
Rendering in five dimensions, x,y,z plus time and lens.]]>

Rendering in five dimensions, x,y,z plus time and lens.]]>
Thu, 31 Jul 2014 02:11:26 GMT /slideshow/higher-dimension-raster-5d/37525408 PedramMazloom@slideshare.net(PedramMazloom) Higher dimension raster 5d PedramMazloom Rendering in five dimensions, x,y,z plus time and lens. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/higherdimensionraster-5d-140731021126-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Rendering in five dimensions, x,y,z plus time and lens.
Higher dimension raster 5d from Pedram Mazloom
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Gdc11 lighting used in BF3 /slideshow/gdc11-lighting-youupinbattlefield3/37525405 gdc11lightingyouupinbattlefield3-140731021122-phpapp01
Describing the lighting model used in BF3]]>

Describing the lighting model used in BF3]]>
Thu, 31 Jul 2014 02:11:22 GMT /slideshow/gdc11-lighting-youupinbattlefield3/37525405 PedramMazloom@slideshare.net(PedramMazloom) Gdc11 lighting used in BF3 PedramMazloom Describing the lighting model used in BF3 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gdc11lightingyouupinbattlefield3-140731021122-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Describing the lighting model used in BF3
Gdc11 lighting used in BF3 from Pedram Mazloom
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Example uses of gpu compute models /slideshow/example-uses-of-gpu-compute-models/37525403 exampleusesofgpucomputemodels-140731021116-phpapp01
Some examples uses of GPU compute shaders]]>

Some examples uses of GPU compute shaders]]>
Thu, 31 Jul 2014 02:11:16 GMT /slideshow/example-uses-of-gpu-compute-models/37525403 PedramMazloom@slideshare.net(PedramMazloom) Example uses of gpu compute models PedramMazloom Some examples uses of GPU compute shaders <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/exampleusesofgpucomputemodels-140731021116-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Some examples uses of GPU compute shaders
Example uses of gpu compute models from Pedram Mazloom
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Deferred rendering using compute shader /slideshow/deferred-rendering-using-compute-shader/37525402 deferredrenderingusingcomputeshader-140731021116-phpapp02
Achieve deffered rendering using compute shaders]]>

Achieve deffered rendering using compute shaders]]>
Thu, 31 Jul 2014 02:11:15 GMT /slideshow/deferred-rendering-using-compute-shader/37525402 PedramMazloom@slideshare.net(PedramMazloom) Deferred rendering using compute shader PedramMazloom Achieve deffered rendering using compute shaders <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/deferredrenderingusingcomputeshader-140731021116-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Achieve deffered rendering using compute shaders
Deferred rendering using compute shader from Pedram Mazloom
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GPU performance analysis /slideshow/s0514-gtc2012gpuperformanceanalysis/37525401 s0514-gtc2012-gpu-performance-analysis-140731021114-phpapp02
GPU performance analysis]]>

GPU performance analysis]]>
Thu, 31 Jul 2014 02:11:14 GMT /slideshow/s0514-gtc2012gpuperformanceanalysis/37525401 PedramMazloom@slideshare.net(PedramMazloom) GPU performance analysis PedramMazloom GPU performance analysis <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/s0514-gtc2012-gpu-performance-analysis-140731021114-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> GPU performance analysis
GPU performance analysis from Pedram Mazloom
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https://cdn.slidesharecdn.com/profile-photo-PedramMazloom-48x48.jpg?cb=1618914514 Senior programmer at Bad Yolk Games https://cdn.slidesharecdn.com/ss_thumbnails/swarmai-140731021133-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/swarm-ai/37525417 Swarm ai https://cdn.slidesharecdn.com/ss_thumbnails/powervr-140731021132-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/power-vrperformance-recommendations1028external/37525415 PowerVR performance re... https://cdn.slidesharecdn.com/ss_thumbnails/physicsartifactsgdcwidescreen-140731021131-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/physics-artifacts-gdcwidescreen/37525414 Physics artifacts