ºÝºÝߣshows by User: PierreMajoriqueLger / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: PierreMajoriqueLger / Fri, 07 May 2021 10:57:25 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: PierreMajoriqueLger Comment mobiliser les neurosciences et l¡¯intelligence num¨¦rique pour am¨¦liorer l¡¯exp¨¦rience de vos utilisateurs https://fr.slideshare.net/slideshow/comment-mobiliser-les-neurosciences-et-lintelligence-numrique-pour-amliorer-lexprience-de-vos-utilisateurs/248001547 conference-ivado-mai2021-final-210507105726
Webinaire du 6 mai par Prof Pierre-Majorique L¨¦ger Le Tech3Lab et la Chaire UX de HEC Montr¨¦al se sp¨¦cialisent dans l'am¨¦lioration de l¡¯exp¨¦rience utilisateur (UX) v¨¦cue lors de l¡¯apprentissage ou de l¡¯utilisation de technologies de l¡¯information, et ce en mobilisant gr?ce aux plus r¨¦centes avanc¨¦es en intelligence num¨¦rique les donn¨¦es biophysiologiques massives g¨¦n¨¦r¨¦es lors de l¡¯interaction et permettant de qualifier l¡¯¨¦motion et la cognition de l¡¯utilisateur. Cette conf¨¦rence pr¨¦sente un r¨¦sum¨¦ des avanc¨¦es scientifiques et industrielles r¨¦alis¨¦es par les chercheurs du Tech3lab. Des exemples concrets de collaborations avec les partenaires industrielles les Chaire UX seront pr¨¦sent¨¦s afin d¡¯illustrer clairement les b¨¦n¨¦fices de cette m¨¦thodologie unique et novatrice d¨¦velopp¨¦e par les chercheurs de IVADO. ]]>

Webinaire du 6 mai par Prof Pierre-Majorique L¨¦ger Le Tech3Lab et la Chaire UX de HEC Montr¨¦al se sp¨¦cialisent dans l'am¨¦lioration de l¡¯exp¨¦rience utilisateur (UX) v¨¦cue lors de l¡¯apprentissage ou de l¡¯utilisation de technologies de l¡¯information, et ce en mobilisant gr?ce aux plus r¨¦centes avanc¨¦es en intelligence num¨¦rique les donn¨¦es biophysiologiques massives g¨¦n¨¦r¨¦es lors de l¡¯interaction et permettant de qualifier l¡¯¨¦motion et la cognition de l¡¯utilisateur. Cette conf¨¦rence pr¨¦sente un r¨¦sum¨¦ des avanc¨¦es scientifiques et industrielles r¨¦alis¨¦es par les chercheurs du Tech3lab. Des exemples concrets de collaborations avec les partenaires industrielles les Chaire UX seront pr¨¦sent¨¦s afin d¡¯illustrer clairement les b¨¦n¨¦fices de cette m¨¦thodologie unique et novatrice d¨¦velopp¨¦e par les chercheurs de IVADO. ]]>
Fri, 07 May 2021 10:57:25 GMT https://fr.slideshare.net/slideshow/comment-mobiliser-les-neurosciences-et-lintelligence-numrique-pour-amliorer-lexprience-de-vos-utilisateurs/248001547 PierreMajoriqueLger@slideshare.net(PierreMajoriqueLger) Comment mobiliser les neurosciences et l¡¯intelligence num¨¦rique pour am¨¦liorer l¡¯exp¨¦rience de vos utilisateurs PierreMajoriqueLger Webinaire du 6 mai par Prof Pierre-Majorique L¨¦ger Le Tech3Lab et la Chaire UX de HEC Montr¨¦al se sp¨¦cialisent dans l'am¨¦lioration de l¡¯exp¨¦rience utilisateur (UX) v¨¦cue lors de l¡¯apprentissage ou de l¡¯utilisation de technologies de l¡¯information, et ce en mobilisant gr?ce aux plus r¨¦centes avanc¨¦es en intelligence num¨¦rique les donn¨¦es biophysiologiques massives g¨¦n¨¦r¨¦es lors de l¡¯interaction et permettant de qualifier l¡¯¨¦motion et la cognition de l¡¯utilisateur. Cette conf¨¦rence pr¨¦sente un r¨¦sum¨¦ des avanc¨¦es scientifiques et industrielles r¨¦alis¨¦es par les chercheurs du Tech3lab. Des exemples concrets de collaborations avec les partenaires industrielles les Chaire UX seront pr¨¦sent¨¦s afin d¡¯illustrer clairement les b¨¦n¨¦fices de cette m¨¦thodologie unique et novatrice d¨¦velopp¨¦e par les chercheurs de IVADO. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/conference-ivado-mai2021-final-210507105726-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Webinaire du 6 mai par Prof Pierre-Majorique L¨¦ger Le Tech3Lab et la Chaire UX de HEC Montr¨¦al se sp¨¦cialisent dans l&#39;am¨¦lioration de l¡¯exp¨¦rience utilisateur (UX) v¨¦cue lors de l¡¯apprentissage ou de l¡¯utilisation de technologies de l¡¯information, et ce en mobilisant gr?ce aux plus r¨¦centes avanc¨¦es en intelligence num¨¦rique les donn¨¦es biophysiologiques massives g¨¦n¨¦r¨¦es lors de l¡¯interaction et permettant de qualifier l¡¯¨¦motion et la cognition de l¡¯utilisateur. Cette conf¨¦rence pr¨¦sente un r¨¦sum¨¦ des avanc¨¦es scientifiques et industrielles r¨¦alis¨¦es par les chercheurs du Tech3lab. Des exemples concrets de collaborations avec les partenaires industrielles les Chaire UX seront pr¨¦sent¨¦s afin d¡¯illustrer clairement les b¨¦n¨¦fices de cette m¨¦thodologie unique et novatrice d¨¦velopp¨¦e par les chercheurs de IVADO.
from Pierre-Majorique L¥Æ¥¥ger
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L¡¯utilisation du te?le?phone intelligent au travail: mariage de la science et du droit https://fr.slideshare.net/PierreMajoriqueLger/lutilisation-du-telephone-intelligent-au-travail-mariage-de-la-science-et-du-droit colloque-23-avril-2021-final2-210423171002
Conf¨¦rence pr¨¦sent¨¦ dans le cadre du colloque "Les d¨¦veloppements r¨¦cents en droit du travail 2021".]]>

Conf¨¦rence pr¨¦sent¨¦ dans le cadre du colloque "Les d¨¦veloppements r¨¦cents en droit du travail 2021".]]>
Fri, 23 Apr 2021 17:10:02 GMT https://fr.slideshare.net/PierreMajoriqueLger/lutilisation-du-telephone-intelligent-au-travail-mariage-de-la-science-et-du-droit PierreMajoriqueLger@slideshare.net(PierreMajoriqueLger) L¡¯utilisation du te?le?phone intelligent au travail: mariage de la science et du droit PierreMajoriqueLger Conf¨¦rence pr¨¦sent¨¦ dans le cadre du colloque "Les d¨¦veloppements r¨¦cents en droit du travail 2021". <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/colloque-23-avril-2021-final2-210423171002-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Conf¨¦rence pr¨¦sent¨¦ dans le cadre du colloque &quot;Les d¨¦veloppements r¨¦cents en droit du travail 2021&quot;.
from Pierre-Majorique L¥Æ¥¥ger
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Necessity is the mother of invention: Enabling remote measurement of user psychophysiological reactions in HCI research. /slideshow/necessity-is-the-mother-of-invention-enabling-remote-measurement-of-user-psychophysiological-reactions-in-hci-research/245194053 conference-mars-queens-finalpublic-210327132702
Like all other usability labs, HEC Montr¨¦al Tech3Lab had to put the in presence research activities with human subjects on hold early in the pandemic. As a result, the entire Tech3Lab scientific and professional team has embarked on a colossal effort to move data collection activities online. As necessity is the mother of innovations, the Techlab team has developed a new technological ecosystem called COBALT, enabling the precise and rich measurement of user psychophysiological reactions at a distance while interacting with an IT artifact. In this conference, Dr. Pierre-Majorique L¨¦ger comes back on the challenges his team overcome during the pandemic. He presents the wide range of long-lasting scientific opportunities that this new methodological ecosystem offers to the IS and HCI communities. Bio: Professor Pierre-Majorique L¨¦ger is a researcher, inventor and entrepreneur. He is a Full professor of IT at HEC Montreal and the senior chairholder of the NSERC Industrial Research Chair in User Experience (UX). His research seeks to improve the user experience (UX) while learning or using technology. He does this by analyzing massive amounts of bio-physiological data that are generated during human-IT interactions (HCI), which allows him to qualify emotion and cognitive responses in users. His current industrial research partners include Deloitte Digital, Sobeys, Desjardins, D-Box, Videotron, CN, NBC, CAE, CBC and BlueYonder. He is the co-director of the Tech3Lab, a research laboratory and devoted to the investigation of human factors in information technologies. He is also the principal inventor of ERPsim.]]>

Like all other usability labs, HEC Montr¨¦al Tech3Lab had to put the in presence research activities with human subjects on hold early in the pandemic. As a result, the entire Tech3Lab scientific and professional team has embarked on a colossal effort to move data collection activities online. As necessity is the mother of innovations, the Techlab team has developed a new technological ecosystem called COBALT, enabling the precise and rich measurement of user psychophysiological reactions at a distance while interacting with an IT artifact. In this conference, Dr. Pierre-Majorique L¨¦ger comes back on the challenges his team overcome during the pandemic. He presents the wide range of long-lasting scientific opportunities that this new methodological ecosystem offers to the IS and HCI communities. Bio: Professor Pierre-Majorique L¨¦ger is a researcher, inventor and entrepreneur. He is a Full professor of IT at HEC Montreal and the senior chairholder of the NSERC Industrial Research Chair in User Experience (UX). His research seeks to improve the user experience (UX) while learning or using technology. He does this by analyzing massive amounts of bio-physiological data that are generated during human-IT interactions (HCI), which allows him to qualify emotion and cognitive responses in users. His current industrial research partners include Deloitte Digital, Sobeys, Desjardins, D-Box, Videotron, CN, NBC, CAE, CBC and BlueYonder. He is the co-director of the Tech3Lab, a research laboratory and devoted to the investigation of human factors in information technologies. He is also the principal inventor of ERPsim.]]>
Sat, 27 Mar 2021 13:27:02 GMT /slideshow/necessity-is-the-mother-of-invention-enabling-remote-measurement-of-user-psychophysiological-reactions-in-hci-research/245194053 PierreMajoriqueLger@slideshare.net(PierreMajoriqueLger) Necessity is the mother of invention: Enabling remote measurement of user psychophysiological reactions in HCI research. PierreMajoriqueLger Like all other usability labs, HEC Montr¨¦al Tech3Lab had to put the in presence research activities with human subjects on hold early in the pandemic. As a result, the entire Tech3Lab scientific and professional team has embarked on a colossal effort to move data collection activities online. As necessity is the mother of innovations, the Techlab team has developed a new technological ecosystem called COBALT, enabling the precise and rich measurement of user psychophysiological reactions at a distance while interacting with an IT artifact. In this conference, Dr. Pierre-Majorique L¨¦ger comes back on the challenges his team overcome during the pandemic. He presents the wide range of long-lasting scientific opportunities that this new methodological ecosystem offers to the IS and HCI communities. Bio: Professor Pierre-Majorique L¨¦ger is a researcher, inventor and entrepreneur. He is a Full professor of IT at HEC Montreal and the senior chairholder of the NSERC Industrial Research Chair in User Experience (UX). His research seeks to improve the user experience (UX) while learning or using technology. He does this by analyzing massive amounts of bio-physiological data that are generated during human-IT interactions (HCI), which allows him to qualify emotion and cognitive responses in users. His current industrial research partners include Deloitte Digital, Sobeys, Desjardins, D-Box, Videotron, CN, NBC, CAE, CBC and BlueYonder. He is the co-director of the Tech3Lab, a research laboratory and devoted to the investigation of human factors in information technologies. He is also the principal inventor of ERPsim. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/conference-mars-queens-finalpublic-210327132702-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Like all other usability labs, HEC Montr¨¦al Tech3Lab had to put the in presence research activities with human subjects on hold early in the pandemic. As a result, the entire Tech3Lab scientific and professional team has embarked on a colossal effort to move data collection activities online. As necessity is the mother of innovations, the Techlab team has developed a new technological ecosystem called COBALT, enabling the precise and rich measurement of user psychophysiological reactions at a distance while interacting with an IT artifact. In this conference, Dr. Pierre-Majorique L¨¦ger comes back on the challenges his team overcome during the pandemic. He presents the wide range of long-lasting scientific opportunities that this new methodological ecosystem offers to the IS and HCI communities. Bio: Professor Pierre-Majorique L¨¦ger is a researcher, inventor and entrepreneur. He is a Full professor of IT at HEC Montreal and the senior chairholder of the NSERC Industrial Research Chair in User Experience (UX). His research seeks to improve the user experience (UX) while learning or using technology. He does this by analyzing massive amounts of bio-physiological data that are generated during human-IT interactions (HCI), which allows him to qualify emotion and cognitive responses in users. His current industrial research partners include Deloitte Digital, Sobeys, Desjardins, D-Box, Videotron, CN, NBC, CAE, CBC and BlueYonder. He is the co-director of the Tech3Lab, a research laboratory and devoted to the investigation of human factors in information technologies. He is also the principal inventor of ERPsim.
Necessity is the mother of invention: Enabling remote measurement of user psychophysiological reactions in HCI research. from Pierre-Majorique LÞ{ger
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LA N?CESSIT? EST LA M?RE DE L'INVENTION : Vers des tests utilisateurs ¨¤ distance plus riche que jamais https://fr.slideshare.net/slideshow/la-ncessit-est-la-mre-de-linvention-vers-des-tests-utilisateurs-distance-plus-riche-que-jamais/239339000 conference-agile-2020-finalpublic-201119170044
Comme toutes les autres organisations, le Tech3Lab a d? mettre en pause ses activit¨¦s en laboratoire. Par cons¨¦quent, toute l¡¯¨¦quipe scientifique et professionnelle du laboratoire a amorc¨¦ un effort colossal pour transf¨¦rer les activit¨¦s de tests utilisateurs en ligne. Tous les professionnels ont fait preuve d¡¯une grande ing¨¦niosit¨¦ et de beaucoup de cr¨¦ativit¨¦ pour d¨¦velopper de nouvelles proc¨¦dures de mani¨¨re ¨¤ tester ¨¤ distance les interfaces de nos partenaires. Comme la n¨¦cessit¨¦ est la m¨¨re des innovations, l¡¯¨¦quipe est arriv¨¦e ¨¤ d¨¦velopper une nouvelle technologie de mesure des ¨¦motions ¨¤ distance qui fera l¡¯objet bient?t d¡¯une d¨¦claration d¡¯invention. Dans le but de faire un retour sur l¡¯exp¨¦rience du Tech3Lab ainsi que dans le but de partager les m¨¦thodologies de tests utilisateurs ¨¤ distance d¨¦velopp¨¦es et raffin¨¦es durant cette p¨¦riode, nous proposons d¡¯offrir une conf¨¦rence qui exposera les principaux d¨¦fis de ce type de test utilisateur. https://www.agiletourmontreal.com/session72?tab=day-2020-11-19 Conf¨¦rence dans le cadre de Agile Tour Montr¨¦al 2020. ]]>

Comme toutes les autres organisations, le Tech3Lab a d? mettre en pause ses activit¨¦s en laboratoire. Par cons¨¦quent, toute l¡¯¨¦quipe scientifique et professionnelle du laboratoire a amorc¨¦ un effort colossal pour transf¨¦rer les activit¨¦s de tests utilisateurs en ligne. Tous les professionnels ont fait preuve d¡¯une grande ing¨¦niosit¨¦ et de beaucoup de cr¨¦ativit¨¦ pour d¨¦velopper de nouvelles proc¨¦dures de mani¨¨re ¨¤ tester ¨¤ distance les interfaces de nos partenaires. Comme la n¨¦cessit¨¦ est la m¨¨re des innovations, l¡¯¨¦quipe est arriv¨¦e ¨¤ d¨¦velopper une nouvelle technologie de mesure des ¨¦motions ¨¤ distance qui fera l¡¯objet bient?t d¡¯une d¨¦claration d¡¯invention. Dans le but de faire un retour sur l¡¯exp¨¦rience du Tech3Lab ainsi que dans le but de partager les m¨¦thodologies de tests utilisateurs ¨¤ distance d¨¦velopp¨¦es et raffin¨¦es durant cette p¨¦riode, nous proposons d¡¯offrir une conf¨¦rence qui exposera les principaux d¨¦fis de ce type de test utilisateur. https://www.agiletourmontreal.com/session72?tab=day-2020-11-19 Conf¨¦rence dans le cadre de Agile Tour Montr¨¦al 2020. ]]>
Thu, 19 Nov 2020 17:00:44 GMT https://fr.slideshare.net/slideshow/la-ncessit-est-la-mre-de-linvention-vers-des-tests-utilisateurs-distance-plus-riche-que-jamais/239339000 PierreMajoriqueLger@slideshare.net(PierreMajoriqueLger) LA N?CESSIT? EST LA M?RE DE L'INVENTION : Vers des tests utilisateurs ¨¤ distance plus riche que jamais PierreMajoriqueLger Comme toutes les autres organisations, le Tech3Lab a d? mettre en pause ses activit¨¦s en laboratoire. Par cons¨¦quent, toute l¡¯¨¦quipe scientifique et professionnelle du laboratoire a amorc¨¦ un effort colossal pour transf¨¦rer les activit¨¦s de tests utilisateurs en ligne. Tous les professionnels ont fait preuve d¡¯une grande ing¨¦niosit¨¦ et de beaucoup de cr¨¦ativit¨¦ pour d¨¦velopper de nouvelles proc¨¦dures de mani¨¨re ¨¤ tester ¨¤ distance les interfaces de nos partenaires. Comme la n¨¦cessit¨¦ est la m¨¨re des innovations, l¡¯¨¦quipe est arriv¨¦e ¨¤ d¨¦velopper une nouvelle technologie de mesure des ¨¦motions ¨¤ distance qui fera l¡¯objet bient?t d¡¯une d¨¦claration d¡¯invention. Dans le but de faire un retour sur l¡¯exp¨¦rience du Tech3Lab ainsi que dans le but de partager les m¨¦thodologies de tests utilisateurs ¨¤ distance d¨¦velopp¨¦es et raffin¨¦es durant cette p¨¦riode, nous proposons d¡¯offrir une conf¨¦rence qui exposera les principaux d¨¦fis de ce type de test utilisateur. https://www.agiletourmontreal.com/session72?tab=day-2020-11-19 Conf¨¦rence dans le cadre de Agile Tour Montr¨¦al 2020. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/conference-agile-2020-finalpublic-201119170044-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Comme toutes les autres organisations, le Tech3Lab a d? mettre en pause ses activit¨¦s en laboratoire. Par cons¨¦quent, toute l¡¯¨¦quipe scientifique et professionnelle du laboratoire a amorc¨¦ un effort colossal pour transf¨¦rer les activit¨¦s de tests utilisateurs en ligne. Tous les professionnels ont fait preuve d¡¯une grande ing¨¦niosit¨¦ et de beaucoup de cr¨¦ativit¨¦ pour d¨¦velopper de nouvelles proc¨¦dures de mani¨¨re ¨¤ tester ¨¤ distance les interfaces de nos partenaires. Comme la n¨¦cessit¨¦ est la m¨¨re des innovations, l¡¯¨¦quipe est arriv¨¦e ¨¤ d¨¦velopper une nouvelle technologie de mesure des ¨¦motions ¨¤ distance qui fera l¡¯objet bient?t d¡¯une d¨¦claration d¡¯invention. Dans le but de faire un retour sur l¡¯exp¨¦rience du Tech3Lab ainsi que dans le but de partager les m¨¦thodologies de tests utilisateurs ¨¤ distance d¨¦velopp¨¦es et raffin¨¦es durant cette p¨¦riode, nous proposons d¡¯offrir une conf¨¦rence qui exposera les principaux d¨¦fis de ce type de test utilisateur. https://www.agiletourmontreal.com/session72?tab=day-2020-11-19 Conf¨¦rence dans le cadre de Agile Tour Montr¨¦al 2020.
from Pierre-Majorique L¨¦ger
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Opera meets Neuroscience /slideshow/opera-meets-neuroscience/234782313 jared-opera-final2final-200531150627
A conference presented virtually by L¨¦ger, S¨¦n¨¦cal and Boasen on May 31st, 2020 at "Music and the Brain: A Story of Immersion" organized by St Edmund Hall Centre for the Creative Brain.]]>

A conference presented virtually by L¨¦ger, S¨¦n¨¦cal and Boasen on May 31st, 2020 at "Music and the Brain: A Story of Immersion" organized by St Edmund Hall Centre for the Creative Brain.]]>
Sun, 31 May 2020 15:06:27 GMT /slideshow/opera-meets-neuroscience/234782313 PierreMajoriqueLger@slideshare.net(PierreMajoriqueLger) Opera meets Neuroscience PierreMajoriqueLger A conference presented virtually by L¨¦ger, S¨¦n¨¦cal and Boasen on May 31st, 2020 at "Music and the Brain: A Story of Immersion" organized by St Edmund Hall Centre for the Creative Brain. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/jared-opera-final2final-200531150627-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A conference presented virtually by L¨¦ger, S¨¦n¨¦cal and Boasen on May 31st, 2020 at &quot;Music and the Brain: A Story of Immersion&quot; organized by St Edmund Hall Centre for the Creative Brain.
Opera meets Neuroscience from Pierre-Majorique LÞ{ger
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L¡¯utilisation du t¨¦l¨¦phone intelligent au travail; la science et le droit se marient https://fr.slideshare.net/slideshow/lutilisation-du-tlphone-intelligent-au-travail-la-science-et-le-droit-se-marient/234754858 conference-29-mai-2020-final-200530115246
S¨¦minaire du Pr Pierre-Majorique L¨¦ger dans le cadre de la CONF?RENCE ANNUELLE EN DROIT DU TRAVAIL, 10E ?DITION. 29 mai 2020.]]>

S¨¦minaire du Pr Pierre-Majorique L¨¦ger dans le cadre de la CONF?RENCE ANNUELLE EN DROIT DU TRAVAIL, 10E ?DITION. 29 mai 2020.]]>
Sat, 30 May 2020 11:52:46 GMT https://fr.slideshare.net/slideshow/lutilisation-du-tlphone-intelligent-au-travail-la-science-et-le-droit-se-marient/234754858 PierreMajoriqueLger@slideshare.net(PierreMajoriqueLger) L¡¯utilisation du t¨¦l¨¦phone intelligent au travail; la science et le droit se marient PierreMajoriqueLger S¨¦minaire du Pr Pierre-Majorique L¨¦ger dans le cadre de la CONF?RENCE ANNUELLE EN DROIT DU TRAVAIL, 10E ?DITION. 29 mai 2020. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/conference-29-mai-2020-final-200530115246-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> S¨¦minaire du Pr Pierre-Majorique L¨¦ger dans le cadre de la CONF?RENCE ANNUELLE EN DROIT DU TRAVAIL, 10E ?DITION. 29 mai 2020.
from Pierre-Majorique L¥Æ¥¥ger
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BRAIN-TO-SOCIETY DECISION AND BEHAVIOR SEMINAR : Measuring what users really experience /slideshow/braintosociety-decision-and-behavior-seminar-measuring-what-users-really-experience/229390121 conference-mcgill-27fev-2020-final2-200228112611
BRAIN-TO-SOCIETY DECISION AND BEHAVIOR SEMINAR Measuring what users really experience USING NEUROSCIENCE TO INFORM INFORMATION SYSTEM RESEARCH Conference at McGill University, February 28th 2020. ]]>

BRAIN-TO-SOCIETY DECISION AND BEHAVIOR SEMINAR Measuring what users really experience USING NEUROSCIENCE TO INFORM INFORMATION SYSTEM RESEARCH Conference at McGill University, February 28th 2020. ]]>
Fri, 28 Feb 2020 11:26:11 GMT /slideshow/braintosociety-decision-and-behavior-seminar-measuring-what-users-really-experience/229390121 PierreMajoriqueLger@slideshare.net(PierreMajoriqueLger) BRAIN-TO-SOCIETY DECISION AND BEHAVIOR SEMINAR : Measuring what users really experience PierreMajoriqueLger BRAIN-TO-SOCIETY DECISION AND BEHAVIOR SEMINAR Measuring what users really experience USING NEUROSCIENCE TO INFORM INFORMATION SYSTEM RESEARCH Conference at McGill University, February 28th 2020. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/conference-mcgill-27fev-2020-final2-200228112611-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> BRAIN-TO-SOCIETY DECISION AND BEHAVIOR SEMINAR Measuring what users really experience USING NEUROSCIENCE TO INFORM INFORMATION SYSTEM RESEARCH Conference at McGill University, February 28th 2020.
BRAIN-TO-SOCIETY DECISION AND BEHAVIOR SEMINAR : Measuring what users really experience from Pierre-Majorique LÞ{ger
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The Influence of Task Types on User Experience after a Web Interface Update /slideshow/the-influence-of-task-types-on-user-experience-after-a-web-interface-update/205939731 2icis-2019-presentation-finalv21withoutresults-191215103225
Using cognitive script and cognitive lock-in theories, this paper presents the results of a user experience experiment that tested the user¡¯s emotional and cognitive states when presented with a major redesign of a service provider¡¯s website. A within-subjects design involved 57 participants, who engaged in both informational and transactional tasks during four consecutive visits to a financial institution¡¯s website, generating a total of 772 observations. Psychophysiological data were collected as measures of cognitive load, emotional valence, and emotional arousal during users¡¯ website visits. Results suggest that repeat visits to an updated website lead to decreased cognitive load and increased arousal. They also offered support for the moderating role of task type on the relationship between task repetition and the users¡¯ emotional and cognitive responses. Specifically, transactional tasks were associated with a greater cognitive cost and lower valence than informational tasks during the initial visits to an updated site.]]>

Using cognitive script and cognitive lock-in theories, this paper presents the results of a user experience experiment that tested the user¡¯s emotional and cognitive states when presented with a major redesign of a service provider¡¯s website. A within-subjects design involved 57 participants, who engaged in both informational and transactional tasks during four consecutive visits to a financial institution¡¯s website, generating a total of 772 observations. Psychophysiological data were collected as measures of cognitive load, emotional valence, and emotional arousal during users¡¯ website visits. Results suggest that repeat visits to an updated website lead to decreased cognitive load and increased arousal. They also offered support for the moderating role of task type on the relationship between task repetition and the users¡¯ emotional and cognitive responses. Specifically, transactional tasks were associated with a greater cognitive cost and lower valence than informational tasks during the initial visits to an updated site.]]>
Sun, 15 Dec 2019 10:32:25 GMT /slideshow/the-influence-of-task-types-on-user-experience-after-a-web-interface-update/205939731 PierreMajoriqueLger@slideshare.net(PierreMajoriqueLger) The Influence of Task Types on User Experience after a Web Interface Update PierreMajoriqueLger Using cognitive script and cognitive lock-in theories, this paper presents the results of a user experience experiment that tested the user¡¯s emotional and cognitive states when presented with a major redesign of a service provider¡¯s website. A within-subjects design involved 57 participants, who engaged in both informational and transactional tasks during four consecutive visits to a financial institution¡¯s website, generating a total of 772 observations. Psychophysiological data were collected as measures of cognitive load, emotional valence, and emotional arousal during users¡¯ website visits. Results suggest that repeat visits to an updated website lead to decreased cognitive load and increased arousal. They also offered support for the moderating role of task type on the relationship between task repetition and the users¡¯ emotional and cognitive responses. Specifically, transactional tasks were associated with a greater cognitive cost and lower valence than informational tasks during the initial visits to an updated site. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/2icis-2019-presentation-finalv21withoutresults-191215103225-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Using cognitive script and cognitive lock-in theories, this paper presents the results of a user experience experiment that tested the user¡¯s emotional and cognitive states when presented with a major redesign of a service provider¡¯s website. A within-subjects design involved 57 participants, who engaged in both informational and transactional tasks during four consecutive visits to a financial institution¡¯s website, generating a total of 772 observations. Psychophysiological data were collected as measures of cognitive load, emotional valence, and emotional arousal during users¡¯ website visits. Results suggest that repeat visits to an updated website lead to decreased cognitive load and increased arousal. They also offered support for the moderating role of task type on the relationship between task repetition and the users¡¯ emotional and cognitive responses. Specifically, transactional tasks were associated with a greater cognitive cost and lower valence than informational tasks during the initial visits to an updated site.
The Influence of Task Types on User Experience after a Web Interface Update from Pierre-Majorique LÞ{ger
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Eye-tracking for IS Research: A Literature Review /slideshow/eyetracking-for-is-research-a-literature-review/205906160 01icis-2019-finalcompressed-191215044221
Presentation at SIG-HCI Conference Decembre 15th, In Munich. http://sighci.org/ In this literature review, we describe the Information Systems (IS) research using eye-tracking. Based on a sample of 60 papers published since 2008 in journals and conference proceedings, we examine i) what is the trend in eye-tracking IS research, ii) what types of experimental design have been used, iii) what types of metrics have been collected and iv) what constructs and topics have been investigated. We found that IS research using eye-tracking is broad in its research themes but concentrated in its methods of analysis. All the research is quantitative and mostly use fixation counts on computer desktop. A limited number of articles take advantage of pupil dilation measure or mobile eye-tracking. We call for broadening the methods of collection and analysis in eye-tracking IS research.]]>

Presentation at SIG-HCI Conference Decembre 15th, In Munich. http://sighci.org/ In this literature review, we describe the Information Systems (IS) research using eye-tracking. Based on a sample of 60 papers published since 2008 in journals and conference proceedings, we examine i) what is the trend in eye-tracking IS research, ii) what types of experimental design have been used, iii) what types of metrics have been collected and iv) what constructs and topics have been investigated. We found that IS research using eye-tracking is broad in its research themes but concentrated in its methods of analysis. All the research is quantitative and mostly use fixation counts on computer desktop. A limited number of articles take advantage of pupil dilation measure or mobile eye-tracking. We call for broadening the methods of collection and analysis in eye-tracking IS research.]]>
Sun, 15 Dec 2019 04:42:21 GMT /slideshow/eyetracking-for-is-research-a-literature-review/205906160 PierreMajoriqueLger@slideshare.net(PierreMajoriqueLger) Eye-tracking for IS Research: A Literature Review PierreMajoriqueLger Presentation at SIG-HCI Conference Decembre 15th, In Munich. http://sighci.org/ In this literature review, we describe the Information Systems (IS) research using eye-tracking. Based on a sample of 60 papers published since 2008 in journals and conference proceedings, we examine i) what is the trend in eye-tracking IS research, ii) what types of experimental design have been used, iii) what types of metrics have been collected and iv) what constructs and topics have been investigated. We found that IS research using eye-tracking is broad in its research themes but concentrated in its methods of analysis. All the research is quantitative and mostly use fixation counts on computer desktop. A limited number of articles take advantage of pupil dilation measure or mobile eye-tracking. We call for broadening the methods of collection and analysis in eye-tracking IS research. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/01icis-2019-finalcompressed-191215044221-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presentation at SIG-HCI Conference Decembre 15th, In Munich. http://sighci.org/ In this literature review, we describe the Information Systems (IS) research using eye-tracking. Based on a sample of 60 papers published since 2008 in journals and conference proceedings, we examine i) what is the trend in eye-tracking IS research, ii) what types of experimental design have been used, iii) what types of metrics have been collected and iv) what constructs and topics have been investigated. We found that IS research using eye-tracking is broad in its research themes but concentrated in its methods of analysis. All the research is quantitative and mostly use fixation counts on computer desktop. A limited number of articles take advantage of pupil dilation measure or mobile eye-tracking. We call for broadening the methods of collection and analysis in eye-tracking IS research.
Eye-tracking for IS Research: A Literature Review from Pierre-Majorique LÞ{ger
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Optimisez la formation en ligne des utilisateurs : une nouvelle approche bas¨¦e sur les neurosciences https://fr.slideshare.net/slideshow/optimisez-la-formation-en-ligne-des-utilisateurs-une-nouvelle-approche-base-sur-les-neurosciences/200903192 conferenceslesaffairesversionpubliquesmall-191203150013
Conf¨¦rence pr¨¦sent¨¦e le 3 d¨¦cembre 2019 ¨¤ la journ¨¦e "Gestion de la Formation" organis¨¦ par Les Affaires. Pr¨¦sent¨¦e en collaboration avec David De Grandpr¨¦, Directeur Deloitte Digital, Montr¨¦al.]]>

Conf¨¦rence pr¨¦sent¨¦e le 3 d¨¦cembre 2019 ¨¤ la journ¨¦e "Gestion de la Formation" organis¨¦ par Les Affaires. Pr¨¦sent¨¦e en collaboration avec David De Grandpr¨¦, Directeur Deloitte Digital, Montr¨¦al.]]>
Tue, 03 Dec 2019 15:00:13 GMT https://fr.slideshare.net/slideshow/optimisez-la-formation-en-ligne-des-utilisateurs-une-nouvelle-approche-base-sur-les-neurosciences/200903192 PierreMajoriqueLger@slideshare.net(PierreMajoriqueLger) Optimisez la formation en ligne des utilisateurs : une nouvelle approche bas¨¦e sur les neurosciences PierreMajoriqueLger Conf¨¦rence pr¨¦sent¨¦e le 3 d¨¦cembre 2019 ¨¤ la journ¨¦e "Gestion de la Formation" organis¨¦ par Les Affaires. Pr¨¦sent¨¦e en collaboration avec David De Grandpr¨¦, Directeur Deloitte Digital, Montr¨¦al. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/conferenceslesaffairesversionpubliquesmall-191203150013-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Conf¨¦rence pr¨¦sent¨¦e le 3 d¨¦cembre 2019 ¨¤ la journ¨¦e &quot;Gestion de la Formation&quot; organis¨¦ par Les Affaires. Pr¨¦sent¨¦e en collaboration avec David De Grandpr¨¦, Directeur Deloitte Digital, Montr¨¦al.
from Pierre-Majorique LÞ{ger
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SFN 2019 Presentation : Method of and system for processing signals sensed from a user (U.S. Patent No. 10,368,741) /slideshow/sfn-2019-presentation-method-of-and-system-for-processing-signals-sensed-from-a-user-us-patent-no-10368741/185281146 chicago-22-oct-03-191022123745
Presentation by Pierre-Majorique L¨¦ger and Sylvain S¨¦n¨¦cal of the latest research latest patent from Tech3Lab. An example of the application of this new technology to the case of Walmart.com is presented. Chicago, Oct 22nd 2019. Reference : Courtemanche, F., Fredette, M., Senecal, S., Leger, P. M., Dufresne, A., Georges, V., & Labonte-lemoyne, E. (2019). U.S. Patent No. 10,368,741. Washington, DC: U.S. Patent and Trademark Office.]]>

Presentation by Pierre-Majorique L¨¦ger and Sylvain S¨¦n¨¦cal of the latest research latest patent from Tech3Lab. An example of the application of this new technology to the case of Walmart.com is presented. Chicago, Oct 22nd 2019. Reference : Courtemanche, F., Fredette, M., Senecal, S., Leger, P. M., Dufresne, A., Georges, V., & Labonte-lemoyne, E. (2019). U.S. Patent No. 10,368,741. Washington, DC: U.S. Patent and Trademark Office.]]>
Tue, 22 Oct 2019 12:37:45 GMT /slideshow/sfn-2019-presentation-method-of-and-system-for-processing-signals-sensed-from-a-user-us-patent-no-10368741/185281146 PierreMajoriqueLger@slideshare.net(PierreMajoriqueLger) SFN 2019 Presentation : Method of and system for processing signals sensed from a user (U.S. Patent No. 10,368,741) PierreMajoriqueLger Presentation by Pierre-Majorique L¨¦ger and Sylvain S¨¦n¨¦cal of the latest research latest patent from Tech3Lab. An example of the application of this new technology to the case of Walmart.com is presented. Chicago, Oct 22nd 2019. Reference : Courtemanche, F., Fredette, M., Senecal, S., Leger, P. M., Dufresne, A., Georges, V., & Labonte-lemoyne, E. (2019). U.S. Patent No. 10,368,741. Washington, DC: U.S. Patent and Trademark Office. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/chicago-22-oct-03-191022123745-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presentation by Pierre-Majorique L¨¦ger and Sylvain S¨¦n¨¦cal of the latest research latest patent from Tech3Lab. An example of the application of this new technology to the case of Walmart.com is presented. Chicago, Oct 22nd 2019. Reference : Courtemanche, F., Fredette, M., Senecal, S., Leger, P. M., Dufresne, A., Georges, V., &amp; Labonte-lemoyne, E. (2019). U.S. Patent No. 10,368,741. Washington, DC: U.S. Patent and Trademark Office.
SFN 2019 Presentation : Method of and system for processing signals sensed from a user (U.S. Patent No. 10,368,741) from Pierre-Majorique LÞ{ger
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User Test: How Many Users Are Needed to Find the Psychophysiological Pain Points in a Journey Map? /slideshow/user-test-how-many-users-are-needed-to-find-the-psychophysiological-pain-points-in-a-journey-map/166935816 clihiet-190827200348
Lamontagne, Charles, Sylvain S¨¦n¨¦cal, Marc Fredette, Shang Lin Chen, Romain Pourchon, Yohan Gaumont, David De Grandpr¨¦, and Pierre-Majorique L¨¦ger. "User Test: How Many Users Are Needed to Find the Psychophysiological Pain Points in a Journey Map?." In International Conference on Human Interaction and Emerging Technologies, pp. 136-142. Springer, Cham, 2019. Abstract : Abstract. The objective of this research is to investigate how many users are needed in usability testing to identify psychophysiological pain points (PPP) experienced by users during a human-computer interaction (HCI). Fifteen subjects were tested in a new user training context and results show that out of 15 participants, 82% of the total PPP were experienced after 9 participants. Calculations using 1000 trials of random orders were then performed to demonstrate the independence of the order. This research provides guidelines about what could be an ideal sample size for user test using psychophysiological measures.]]>

Lamontagne, Charles, Sylvain S¨¦n¨¦cal, Marc Fredette, Shang Lin Chen, Romain Pourchon, Yohan Gaumont, David De Grandpr¨¦, and Pierre-Majorique L¨¦ger. "User Test: How Many Users Are Needed to Find the Psychophysiological Pain Points in a Journey Map?." In International Conference on Human Interaction and Emerging Technologies, pp. 136-142. Springer, Cham, 2019. Abstract : Abstract. The objective of this research is to investigate how many users are needed in usability testing to identify psychophysiological pain points (PPP) experienced by users during a human-computer interaction (HCI). Fifteen subjects were tested in a new user training context and results show that out of 15 participants, 82% of the total PPP were experienced after 9 participants. Calculations using 1000 trials of random orders were then performed to demonstrate the independence of the order. This research provides guidelines about what could be an ideal sample size for user test using psychophysiological measures.]]>
Tue, 27 Aug 2019 20:03:48 GMT /slideshow/user-test-how-many-users-are-needed-to-find-the-psychophysiological-pain-points-in-a-journey-map/166935816 PierreMajoriqueLger@slideshare.net(PierreMajoriqueLger) User Test: How Many Users Are Needed to Find the Psychophysiological Pain Points in a Journey Map? PierreMajoriqueLger Lamontagne, Charles, Sylvain S¨¦n¨¦cal, Marc Fredette, Shang Lin Chen, Romain Pourchon, Yohan Gaumont, David De Grandpr¨¦, and Pierre-Majorique L¨¦ger. "User Test: How Many Users Are Needed to Find the Psychophysiological Pain Points in a Journey Map?." In International Conference on Human Interaction and Emerging Technologies, pp. 136-142. Springer, Cham, 2019. Abstract : Abstract. The objective of this research is to investigate how many users are needed in usability testing to identify psychophysiological pain points (PPP) experienced by users during a human-computer interaction (HCI). Fifteen subjects were tested in a new user training context and results show that out of 15 participants, 82% of the total PPP were experienced after 9 participants. Calculations using 1000 trials of random orders were then performed to demonstrate the independence of the order. This research provides guidelines about what could be an ideal sample size for user test using psychophysiological measures. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/clihiet-190827200348-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Lamontagne, Charles, Sylvain S¨¦n¨¦cal, Marc Fredette, Shang Lin Chen, Romain Pourchon, Yohan Gaumont, David De Grandpr¨¦, and Pierre-Majorique L¨¦ger. &quot;User Test: How Many Users Are Needed to Find the Psychophysiological Pain Points in a Journey Map?.&quot; In International Conference on Human Interaction and Emerging Technologies, pp. 136-142. Springer, Cham, 2019. Abstract : Abstract. The objective of this research is to investigate how many users are needed in usability testing to identify psychophysiological pain points (PPP) experienced by users during a human-computer interaction (HCI). Fifteen subjects were tested in a new user training context and results show that out of 15 participants, 82% of the total PPP were experienced after 9 participants. Calculations using 1000 trials of random orders were then performed to demonstrate the independence of the order. This research provides guidelines about what could be an ideal sample size for user test using psychophysiological measures.
User Test: How Many Users Are Needed to Find the Psychophysiological Pain Points in a Journey Map? from Pierre-Majorique LÞ{ger
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How to conduct scientific research with ERPsim /slideshow/how-to-conduct-scientific-research-with-erpsim/150950821 pml-erpsim-presentation-public-190620183834
Presentation by Prof Pierre-Majorique L¨¦ger, Ph.D. at the ERPsim User Group, Montr¨¦al, June 18th 2019.]]>

Presentation by Prof Pierre-Majorique L¨¦ger, Ph.D. at the ERPsim User Group, Montr¨¦al, June 18th 2019.]]>
Thu, 20 Jun 2019 18:38:34 GMT /slideshow/how-to-conduct-scientific-research-with-erpsim/150950821 PierreMajoriqueLger@slideshare.net(PierreMajoriqueLger) How to conduct scientific research with ERPsim PierreMajoriqueLger Presentation by Prof Pierre-Majorique L¨¦ger, Ph.D. at the ERPsim User Group, Montr¨¦al, June 18th 2019. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/pml-erpsim-presentation-public-190620183834-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presentation by Prof Pierre-Majorique L¨¦ger, Ph.D. at the ERPsim User Group, Montr¨¦al, June 18th 2019.
How to conduct scientific research with ERPsim from Pierre-Majorique LÞ{ger
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Task Switching and Visual Discrimination in Pedestrian Mobile Multitasking: Influence of IT Mobile Task Type /slideshow/task-switching-and-visual-discrimination-in-pedestrian-mobile-multitasking-influence-of-it-mobile-task-type/148980160 presentation-vienna-6juin-2019-final2-190606120707
Presentation at NeuroIS 2019 : With the growing use of smartphones in our daily life, mobile multitasking has become a widespread (and often dangerous) behavior. Research on mobile multitasking thus far only focuses on a limited number of IT tasks that can be performed with a smartphone: talking, listening to music, and texting. Thus, we do not know the extent to which these results generalize to other types of mobile multitasking behaviors such as reading while walking and gaming while walking. Also, we do not know the extent to which motor movement through physical space (i.e., walking vs. only standing) affects this phenomena. The current paper reports on an ongoing research that explores these questions. Our preliminary results suggest that mobile and standing multitasking leads to the inability to perceive incoming stimuli. Gaming appears to be the most dangerous mobile multitasking task for pedestrians. ]]>

Presentation at NeuroIS 2019 : With the growing use of smartphones in our daily life, mobile multitasking has become a widespread (and often dangerous) behavior. Research on mobile multitasking thus far only focuses on a limited number of IT tasks that can be performed with a smartphone: talking, listening to music, and texting. Thus, we do not know the extent to which these results generalize to other types of mobile multitasking behaviors such as reading while walking and gaming while walking. Also, we do not know the extent to which motor movement through physical space (i.e., walking vs. only standing) affects this phenomena. The current paper reports on an ongoing research that explores these questions. Our preliminary results suggest that mobile and standing multitasking leads to the inability to perceive incoming stimuli. Gaming appears to be the most dangerous mobile multitasking task for pedestrians. ]]>
Thu, 06 Jun 2019 12:07:07 GMT /slideshow/task-switching-and-visual-discrimination-in-pedestrian-mobile-multitasking-influence-of-it-mobile-task-type/148980160 PierreMajoriqueLger@slideshare.net(PierreMajoriqueLger) Task Switching and Visual Discrimination in Pedestrian Mobile Multitasking: Influence of IT Mobile Task Type PierreMajoriqueLger Presentation at NeuroIS 2019 : With the growing use of smartphones in our daily life, mobile multitasking has become a widespread (and often dangerous) behavior. Research on mobile multitasking thus far only focuses on a limited number of IT tasks that can be performed with a smartphone: talking, listening to music, and texting. Thus, we do not know the extent to which these results generalize to other types of mobile multitasking behaviors such as reading while walking and gaming while walking. Also, we do not know the extent to which motor movement through physical space (i.e., walking vs. only standing) affects this phenomena. The current paper reports on an ongoing research that explores these questions. Our preliminary results suggest that mobile and standing multitasking leads to the inability to perceive incoming stimuli. Gaming appears to be the most dangerous mobile multitasking task for pedestrians. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/presentation-vienna-6juin-2019-final2-190606120707-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presentation at NeuroIS 2019 : With the growing use of smartphones in our daily life, mobile multitasking has become a widespread (and often dangerous) behavior. Research on mobile multitasking thus far only focuses on a limited number of IT tasks that can be performed with a smartphone: talking, listening to music, and texting. Thus, we do not know the extent to which these results generalize to other types of mobile multitasking behaviors such as reading while walking and gaming while walking. Also, we do not know the extent to which motor movement through physical space (i.e., walking vs. only standing) affects this phenomena. The current paper reports on an ongoing research that explores these questions. Our preliminary results suggest that mobile and standing multitasking leads to the inability to perceive incoming stimuli. Gaming appears to be the most dangerous mobile multitasking task for pedestrians.
Task Switching and Visual Discrimination in Pedestrian Mobile Multitasking: Influence of IT Mobile Task Type from Pierre-Majorique LÞ{ger
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How to plan and execute an ecologically valid NeuroIS study /slideshow/how-to-plan-and-execute-an-ecologically-valid-neurois-study/148821483 presentation-vienna-4juin-03final-190604052140
Conference at the pre-event training course on NeuroIS http://www.neurois.org/pre-event-training-course/]]>

Conference at the pre-event training course on NeuroIS http://www.neurois.org/pre-event-training-course/]]>
Tue, 04 Jun 2019 05:21:40 GMT /slideshow/how-to-plan-and-execute-an-ecologically-valid-neurois-study/148821483 PierreMajoriqueLger@slideshare.net(PierreMajoriqueLger) How to plan and execute an ecologically valid NeuroIS study PierreMajoriqueLger Conference at the pre-event training course on NeuroIS http://www.neurois.org/pre-event-training-course/ <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/presentation-vienna-4juin-03final-190604052140-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Conference at the pre-event training course on NeuroIS http://www.neurois.org/pre-event-training-course/
How to plan and execute an ecologically valid NeuroIS study from Pierre-Majorique LÞ{ger
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What is the real experience of your online customer? A NeuroIS approach at user experience research /slideshow/what-is-the-real-experience-of-your-online-customer-a-neurois-approach-at-user-experience-research/148739054 presentation-linz-3juin-finalfinal-190603051416
Presentation by Dr Pierre-Majorique L¨¦ger, June 3rd, Johannes Kepler University, Linz, Austria. "Pioneering the Digital Future for Omnichannel Retail Managers" in the context of PERFORM ¨C European Training Network ¨C Marie Sk?odowska-Curie. PERFORM is Pioneering the Digital Future for Omnichannel Retail Managers. ]]>

Presentation by Dr Pierre-Majorique L¨¦ger, June 3rd, Johannes Kepler University, Linz, Austria. "Pioneering the Digital Future for Omnichannel Retail Managers" in the context of PERFORM ¨C European Training Network ¨C Marie Sk?odowska-Curie. PERFORM is Pioneering the Digital Future for Omnichannel Retail Managers. ]]>
Mon, 03 Jun 2019 05:14:16 GMT /slideshow/what-is-the-real-experience-of-your-online-customer-a-neurois-approach-at-user-experience-research/148739054 PierreMajoriqueLger@slideshare.net(PierreMajoriqueLger) What is the real experience of your online customer? A NeuroIS approach at user experience research PierreMajoriqueLger Presentation by Dr Pierre-Majorique L¨¦ger, June 3rd, Johannes Kepler University, Linz, Austria. "Pioneering the Digital Future for Omnichannel Retail Managers" in the context of PERFORM ¨C European Training Network ¨C Marie Sk?odowska-Curie. PERFORM is Pioneering the Digital Future for Omnichannel Retail Managers. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/presentation-linz-3juin-finalfinal-190603051416-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presentation by Dr Pierre-Majorique L¨¦ger, June 3rd, Johannes Kepler University, Linz, Austria. &quot;Pioneering the Digital Future for Omnichannel Retail Managers&quot; in the context of PERFORM ¨C European Training Network ¨C Marie Sk?odowska-Curie. PERFORM is Pioneering the Digital Future for Omnichannel Retail Managers.
What is the real experience of your online customer? A NeuroIS approach at user experience research from Pierre-Majorique LÞ{ger
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Comment r¨¦duire le cybermalaise de la r¨¦alit¨¦ virtuelle ? /slideshow/comment-rduire-le-cybermalaise-de-la-ralit-virtuelle/140159228 raq2019finalsmall-190409110724
Comment r¨¦duire le cybermalaise de la r¨¦alit¨¦ virtuelle ? La r¨¦alit¨¦ virtuelle peut nous faire croire ¨¤ un monde parall¨¨le, mais notre organisme, lui, n¡¯est pas toujours dupe. Il peut r¨¦agir en causant une vari¨¦t¨¦ de sympt?mes, allant du bref inconfort jusqu¡¯¨¤ des naus¨¦es et ¨¦tourdissements prolong¨¦s. Ce mal du virtuel ¨C ou cybermalaise ¨C affecte un grand nombre d¡¯utilisateurs. Cette conf¨¦rence pr¨¦sente une ¨¦tude r¨¦cente, men¨¦e en collaboration avec la firme D-BOX Technologies, sur les effets de l¡¯utilisation d¡¯un mouvement parfaitement align¨¦ sur les stimuli virtuels afin d¡¯augmenter l¡¯immersion et de r¨¦duire le cybermalaise des utilisateurs. Pierre-Majorique L¨¦ger, HEC Professeur Pierre-Majorique L¨¦ger est un chercheur, inventeur et entrepreneur. Ses recherches visent ¨¤ am¨¦liorer l¡¯exp¨¦rience utilisateur (UX) v¨¦cue lors de l¡¯apprentissage ou de l¡¯utilisation d¡¯une technologie d¡¯information (TI), et ce, en mobilisant les donn¨¦es biophysiologiques massives g¨¦n¨¦r¨¦es lors de l¡¯interaction et permettant de qualifier l¡¯¨¦motion et la cognition de l¡¯utilisateur. Il est d¨¦tenteur d¡¯un Ph.D. en g¨¦nie industriel de l¡¯?cole Polytechnique de Montr¨¦al et d¡¯un postdoctorat en technologies de l¡¯information de HEC Montr¨¦al et du NYU Stern School of Business. Il est professeur ¨¤ HEC Montr¨¦al en TI, mais ¨¦galement professeur invit¨¦ ¨¤ la prestigieuse Tuck School of Business du Dartmouth College et au Henry B. Tippie School of Management de l¡¯University of Iowa. R¨¦cemment, il est devenu le titulaire de la Chaire de recherche industrielle CRSNG-Prompt en exp¨¦rience utilisateur financ¨¦e par les gouvernements du Qu¨¦bec et du Canada, mais aussi en partenariat avec des entreprises qu¨¦b¨¦coises pour la recherche en exp¨¦rience utilisateur soit Deloitte Digital, Sobeys, Mouvement Desjardins, D-Box, Videotron and JDA Software. Il est l¡¯auteur d¡¯une cinquantaine d¡¯articles scientifiques arbitr¨¦s, d¡¯une dizaine de d¨¦clarations d¡¯invention et le fondateur de plusieurs start-ups.]]>

Comment r¨¦duire le cybermalaise de la r¨¦alit¨¦ virtuelle ? La r¨¦alit¨¦ virtuelle peut nous faire croire ¨¤ un monde parall¨¨le, mais notre organisme, lui, n¡¯est pas toujours dupe. Il peut r¨¦agir en causant une vari¨¦t¨¦ de sympt?mes, allant du bref inconfort jusqu¡¯¨¤ des naus¨¦es et ¨¦tourdissements prolong¨¦s. Ce mal du virtuel ¨C ou cybermalaise ¨C affecte un grand nombre d¡¯utilisateurs. Cette conf¨¦rence pr¨¦sente une ¨¦tude r¨¦cente, men¨¦e en collaboration avec la firme D-BOX Technologies, sur les effets de l¡¯utilisation d¡¯un mouvement parfaitement align¨¦ sur les stimuli virtuels afin d¡¯augmenter l¡¯immersion et de r¨¦duire le cybermalaise des utilisateurs. Pierre-Majorique L¨¦ger, HEC Professeur Pierre-Majorique L¨¦ger est un chercheur, inventeur et entrepreneur. Ses recherches visent ¨¤ am¨¦liorer l¡¯exp¨¦rience utilisateur (UX) v¨¦cue lors de l¡¯apprentissage ou de l¡¯utilisation d¡¯une technologie d¡¯information (TI), et ce, en mobilisant les donn¨¦es biophysiologiques massives g¨¦n¨¦r¨¦es lors de l¡¯interaction et permettant de qualifier l¡¯¨¦motion et la cognition de l¡¯utilisateur. Il est d¨¦tenteur d¡¯un Ph.D. en g¨¦nie industriel de l¡¯?cole Polytechnique de Montr¨¦al et d¡¯un postdoctorat en technologies de l¡¯information de HEC Montr¨¦al et du NYU Stern School of Business. Il est professeur ¨¤ HEC Montr¨¦al en TI, mais ¨¦galement professeur invit¨¦ ¨¤ la prestigieuse Tuck School of Business du Dartmouth College et au Henry B. Tippie School of Management de l¡¯University of Iowa. R¨¦cemment, il est devenu le titulaire de la Chaire de recherche industrielle CRSNG-Prompt en exp¨¦rience utilisateur financ¨¦e par les gouvernements du Qu¨¦bec et du Canada, mais aussi en partenariat avec des entreprises qu¨¦b¨¦coises pour la recherche en exp¨¦rience utilisateur soit Deloitte Digital, Sobeys, Mouvement Desjardins, D-Box, Videotron and JDA Software. Il est l¡¯auteur d¡¯une cinquantaine d¡¯articles scientifiques arbitr¨¦s, d¡¯une dizaine de d¨¦clarations d¡¯invention et le fondateur de plusieurs start-ups.]]>
Tue, 09 Apr 2019 11:07:23 GMT /slideshow/comment-rduire-le-cybermalaise-de-la-ralit-virtuelle/140159228 PierreMajoriqueLger@slideshare.net(PierreMajoriqueLger) Comment r¨¦duire le cybermalaise de la r¨¦alit¨¦ virtuelle ? PierreMajoriqueLger Comment r¨¦duire le cybermalaise de la r¨¦alit¨¦ virtuelle ? La r¨¦alit¨¦ virtuelle peut nous faire croire ¨¤ un monde parall¨¨le, mais notre organisme, lui, n¡¯est pas toujours dupe. Il peut r¨¦agir en causant une vari¨¦t¨¦ de sympt?mes, allant du bref inconfort jusqu¡¯¨¤ des naus¨¦es et ¨¦tourdissements prolong¨¦s. Ce mal du virtuel ¨C ou cybermalaise ¨C affecte un grand nombre d¡¯utilisateurs. Cette conf¨¦rence pr¨¦sente une ¨¦tude r¨¦cente, men¨¦e en collaboration avec la firme D-BOX Technologies, sur les effets de l¡¯utilisation d¡¯un mouvement parfaitement align¨¦ sur les stimuli virtuels afin d¡¯augmenter l¡¯immersion et de r¨¦duire le cybermalaise des utilisateurs. Pierre-Majorique L¨¦ger, HEC Professeur Pierre-Majorique L¨¦ger est un chercheur, inventeur et entrepreneur. Ses recherches visent ¨¤ am¨¦liorer l¡¯exp¨¦rience utilisateur (UX) v¨¦cue lors de l¡¯apprentissage ou de l¡¯utilisation d¡¯une technologie d¡¯information (TI), et ce, en mobilisant les donn¨¦es biophysiologiques massives g¨¦n¨¦r¨¦es lors de l¡¯interaction et permettant de qualifier l¡¯¨¦motion et la cognition de l¡¯utilisateur. Il est d¨¦tenteur d¡¯un Ph.D. en g¨¦nie industriel de l¡¯?cole Polytechnique de Montr¨¦al et d¡¯un postdoctorat en technologies de l¡¯information de HEC Montr¨¦al et du NYU Stern School of Business. Il est professeur ¨¤ HEC Montr¨¦al en TI, mais ¨¦galement professeur invit¨¦ ¨¤ la prestigieuse Tuck School of Business du Dartmouth College et au Henry B. Tippie School of Management de l¡¯University of Iowa. R¨¦cemment, il est devenu le titulaire de la Chaire de recherche industrielle CRSNG-Prompt en exp¨¦rience utilisateur financ¨¦e par les gouvernements du Qu¨¦bec et du Canada, mais aussi en partenariat avec des entreprises qu¨¦b¨¦coises pour la recherche en exp¨¦rience utilisateur soit Deloitte Digital, Sobeys, Mouvement Desjardins, D-Box, Videotron and JDA Software. Il est l¡¯auteur d¡¯une cinquantaine d¡¯articles scientifiques arbitr¨¦s, d¡¯une dizaine de d¨¦clarations d¡¯invention et le fondateur de plusieurs start-ups. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/raq2019finalsmall-190409110724-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Comment r¨¦duire le cybermalaise de la r¨¦alit¨¦ virtuelle ? La r¨¦alit¨¦ virtuelle peut nous faire croire ¨¤ un monde parall¨¨le, mais notre organisme, lui, n¡¯est pas toujours dupe. Il peut r¨¦agir en causant une vari¨¦t¨¦ de sympt?mes, allant du bref inconfort jusqu¡¯¨¤ des naus¨¦es et ¨¦tourdissements prolong¨¦s. Ce mal du virtuel ¨C ou cybermalaise ¨C affecte un grand nombre d¡¯utilisateurs. Cette conf¨¦rence pr¨¦sente une ¨¦tude r¨¦cente, men¨¦e en collaboration avec la firme D-BOX Technologies, sur les effets de l¡¯utilisation d¡¯un mouvement parfaitement align¨¦ sur les stimuli virtuels afin d¡¯augmenter l¡¯immersion et de r¨¦duire le cybermalaise des utilisateurs. Pierre-Majorique L¨¦ger, HEC Professeur Pierre-Majorique L¨¦ger est un chercheur, inventeur et entrepreneur. Ses recherches visent ¨¤ am¨¦liorer l¡¯exp¨¦rience utilisateur (UX) v¨¦cue lors de l¡¯apprentissage ou de l¡¯utilisation d¡¯une technologie d¡¯information (TI), et ce, en mobilisant les donn¨¦es biophysiologiques massives g¨¦n¨¦r¨¦es lors de l¡¯interaction et permettant de qualifier l¡¯¨¦motion et la cognition de l¡¯utilisateur. Il est d¨¦tenteur d¡¯un Ph.D. en g¨¦nie industriel de l¡¯?cole Polytechnique de Montr¨¦al et d¡¯un postdoctorat en technologies de l¡¯information de HEC Montr¨¦al et du NYU Stern School of Business. Il est professeur ¨¤ HEC Montr¨¦al en TI, mais ¨¦galement professeur invit¨¦ ¨¤ la prestigieuse Tuck School of Business du Dartmouth College et au Henry B. Tippie School of Management de l¡¯University of Iowa. R¨¦cemment, il est devenu le titulaire de la Chaire de recherche industrielle CRSNG-Prompt en exp¨¦rience utilisateur financ¨¦e par les gouvernements du Qu¨¦bec et du Canada, mais aussi en partenariat avec des entreprises qu¨¦b¨¦coises pour la recherche en exp¨¦rience utilisateur soit Deloitte Digital, Sobeys, Mouvement Desjardins, D-Box, Videotron and JDA Software. Il est l¡¯auteur d¡¯une cinquantaine d¡¯articles scientifiques arbitr¨¦s, d¡¯une dizaine de d¨¦clarations d¡¯invention et le fondateur de plusieurs start-ups.
Comment rÞ{duire le cybermalaise de la rÞ{alitÞ{ virtuelle ? from Pierre-Majorique LÞ{ger
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Connaissez-vous vraiment les ¨¦motions de vos utilisateurs? https://fr.slideshare.net/slideshow/connaissezvous-vraiment-les-motions-de-vos-utilisateurs/137947617 conference-banq-final3-190324161629
Conf¨¦rence de Dr Pierre-Majorique L¨¦ger dans le cadre de la 11e Journ¨¦e professionnelle de BAnQ. L¡¯usage de la biblioth¨¨que : une exp¨¦rience globale. Montr¨¦al, Qu¨¦bec, 22 mars 2018]]>

Conf¨¦rence de Dr Pierre-Majorique L¨¦ger dans le cadre de la 11e Journ¨¦e professionnelle de BAnQ. L¡¯usage de la biblioth¨¨que : une exp¨¦rience globale. Montr¨¦al, Qu¨¦bec, 22 mars 2018]]>
Sun, 24 Mar 2019 16:16:29 GMT https://fr.slideshare.net/slideshow/connaissezvous-vraiment-les-motions-de-vos-utilisateurs/137947617 PierreMajoriqueLger@slideshare.net(PierreMajoriqueLger) Connaissez-vous vraiment les ¨¦motions de vos utilisateurs? PierreMajoriqueLger Conf¨¦rence de Dr Pierre-Majorique L¨¦ger dans le cadre de la 11e Journ¨¦e professionnelle de BAnQ. L¡¯usage de la biblioth¨¨que : une exp¨¦rience globale. Montr¨¦al, Qu¨¦bec, 22 mars 2018 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/conference-banq-final3-190324161629-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Conf¨¦rence de Dr Pierre-Majorique L¨¦ger dans le cadre de la 11e Journ¨¦e professionnelle de BAnQ. L¡¯usage de la biblioth¨¨que : une exp¨¦rience globale. Montr¨¦al, Qu¨¦bec, 22 mars 2018
from Pierre-Majorique LÞ{ger
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Decoding what users really experience with NeuroIS /slideshow/decoding-what-users-really-experience-with-neurois/125842662 neurois-experiencepml-181213195643
Conference at the NeuroIS Workshop at Int Conf for Informations System, Dec 2018]]>

Conference at the NeuroIS Workshop at Int Conf for Informations System, Dec 2018]]>
Thu, 13 Dec 2018 19:56:43 GMT /slideshow/decoding-what-users-really-experience-with-neurois/125842662 PierreMajoriqueLger@slideshare.net(PierreMajoriqueLger) Decoding what users really experience with NeuroIS PierreMajoriqueLger Conference at the NeuroIS Workshop at Int Conf for Informations System, Dec 2018 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/neurois-experiencepml-181213195643-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Conference at the NeuroIS Workshop at Int Conf for Informations System, Dec 2018
Decoding what users really experience with NeuroIS from Pierre-Majorique LÞ{ger
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Establishing and Operating a NeuroIS Lab /slideshow/establishing-and-operating-a-neurois-lab/125842488 neurois-icis-2018-01-181213195442
Presentation at the NeuroIS Workshop at the Int Conference of Information System]]>

Presentation at the NeuroIS Workshop at the Int Conference of Information System]]>
Thu, 13 Dec 2018 19:54:42 GMT /slideshow/establishing-and-operating-a-neurois-lab/125842488 PierreMajoriqueLger@slideshare.net(PierreMajoriqueLger) Establishing and Operating a NeuroIS Lab PierreMajoriqueLger Presentation at the NeuroIS Workshop at the Int Conference of Information System <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/neurois-icis-2018-01-181213195442-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presentation at the NeuroIS Workshop at the Int Conference of Information System
Establishing and Operating a NeuroIS Lab from Pierre-Majorique LÞ{ger
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https://cdn.slidesharecdn.com/profile-photo-PierreMajoriqueLger-48x48.jpg?cb=1622199606 Professor Pierre-Majorique L¨¦ger is a researcher, inventor and entrepreneur. His research seeks to improve the user experience (UX) while learning or using technology. He does this by analyzing massive amounts of bio-physiological data that are generated during human-IT interactions (HCI), which allow him to qualify emotion and cognitive responses in users. He is a Full professor of IT at HEC Montreal, as well as invited professor at the prestigious Tuck School of Business, Dartmouth College and the Henry B. Tippe School of Management at the University of Iowa. He is the author of over 50 scientific articles, he holds at least 10 invention patents and has also been involved with several s... http://www.hec.ca/en/profs/pierre-majorique.leger.html https://cdn.slidesharecdn.com/ss_thumbnails/conference-ivado-mai2021-final-210507105726-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/comment-mobiliser-les-neurosciences-et-lintelligence-numrique-pour-amliorer-lexprience-de-vos-utilisateurs/248001547 Comment mobiliser les ... https://cdn.slidesharecdn.com/ss_thumbnails/colloque-23-avril-2021-final2-210423171002-thumbnail.jpg?width=320&height=320&fit=bounds PierreMajoriqueLger/lutilisation-du-telephone-intelligent-au-travail-mariage-de-la-science-et-du-droit L¡¯utilisation du te?le... https://cdn.slidesharecdn.com/ss_thumbnails/conference-mars-queens-finalpublic-210327132702-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/necessity-is-the-mother-of-invention-enabling-remote-measurement-of-user-psychophysiological-reactions-in-hci-research/245194053 Necessity is the mothe...