ºÝºÝߣshows by User: SergeVersille / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: SergeVersille / Wed, 17 Jan 2018 09:25:06 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: SergeVersille Code Decode, Understanding the digital world through creation /SergeVersille/code-decode-understanding-the-digital-world-through-creation-86274809 codedecodeshortpresentation-180117092506
Code-Decode enables kids to discover coding and digital citizenship. Using the Code-Decode applications, kids become empowered to create their own videogames, pixel art, and interactive stories. ]]>

Code-Decode enables kids to discover coding and digital citizenship. Using the Code-Decode applications, kids become empowered to create their own videogames, pixel art, and interactive stories. ]]>
Wed, 17 Jan 2018 09:25:06 GMT /SergeVersille/code-decode-understanding-the-digital-world-through-creation-86274809 SergeVersille@slideshare.net(SergeVersille) Code Decode, Understanding the digital world through creation SergeVersille Code-Decode enables kids to discover coding and digital citizenship. Using the Code-Decode applications, kids become empowered to create their own videogames, pixel art, and interactive stories. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/codedecodeshortpresentation-180117092506-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Code-Decode enables kids to discover coding and digital citizenship. Using the Code-Decode applications, kids become empowered to create their own videogames, pixel art, and interactive stories.
Code Decode, Understanding the digital world through creation from Serge Versille
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Algebra challenge pilotefr_122014 https://fr.slideshare.net/slideshow/algebra-challenge-pilotefr122014/47869388 algebrachallengepilotefr122014-150507150921-lva1-app6891
Présentation des résultats du pilote de l'Algebra Challenge mené en décembre 2014 en France, et du projet d'Algebra Challenge à l'échelle du pays.]]>

Présentation des résultats du pilote de l'Algebra Challenge mené en décembre 2014 en France, et du projet d'Algebra Challenge à l'échelle du pays.]]>
Thu, 07 May 2015 15:09:20 GMT https://fr.slideshare.net/slideshow/algebra-challenge-pilotefr122014/47869388 SergeVersille@slideshare.net(SergeVersille) Algebra challenge pilotefr_122014 SergeVersille Présentation des résultats du pilote de l'Algebra Challenge mené en décembre 2014 en France, et du projet d'Algebra Challenge à l'échelle du pays. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/algebrachallengepilotefr122014-150507150921-lva1-app6891-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Présentation des résultats du pilote de l&#39;Algebra Challenge mené en décembre 2014 en France, et du projet d&#39;Algebra Challenge à l&#39;échelle du pays.
from Serge Versille
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Designing Criminal Case for Retention and Virality /slideshow/designingcriminalcaseforretentionandviralityextended/25631622 prettysimpledesigning-criminal-case-for-retention-and-viralityextended-130827041711-phpapp01
Full presentation by Pretty Simple's co-founders Corentin Raux and Bastien Cazenave, on designing the virality and retention for the hit social game of investigation Criminal Case. Launched in November 2012, Criminal Case went from 0 to 9 million players in just 6 months, and reached #2 most played game on Facebook by May 2013. Only 2% of all players came from ads, which means a staggering 98% of players discovered and played Criminal Case organically. The popularity of Criminal Case rests in large part on the quality of the game itself, but though this presentation discusses our overall design choices briefly, how to design a good game is (way) beyond its scope. This presentation focuses on the key pillars of the success of Criminal Case: optimizing the first time user experience, designing virality and retention, and understanding their relationship. This presentation is supported by actual examples and numbers from Criminal Case.]]>

Full presentation by Pretty Simple's co-founders Corentin Raux and Bastien Cazenave, on designing the virality and retention for the hit social game of investigation Criminal Case. Launched in November 2012, Criminal Case went from 0 to 9 million players in just 6 months, and reached #2 most played game on Facebook by May 2013. Only 2% of all players came from ads, which means a staggering 98% of players discovered and played Criminal Case organically. The popularity of Criminal Case rests in large part on the quality of the game itself, but though this presentation discusses our overall design choices briefly, how to design a good game is (way) beyond its scope. This presentation focuses on the key pillars of the success of Criminal Case: optimizing the first time user experience, designing virality and retention, and understanding their relationship. This presentation is supported by actual examples and numbers from Criminal Case.]]>
Tue, 27 Aug 2013 04:17:11 GMT /slideshow/designingcriminalcaseforretentionandviralityextended/25631622 SergeVersille@slideshare.net(SergeVersille) Designing Criminal Case for Retention and Virality SergeVersille Full presentation by Pretty Simple's co-founders Corentin Raux and Bastien Cazenave, on designing the virality and retention for the hit social game of investigation Criminal Case. Launched in November 2012, Criminal Case went from 0 to 9 million players in just 6 months, and reached #2 most played game on Facebook by May 2013. Only 2% of all players came from ads, which means a staggering 98% of players discovered and played Criminal Case organically. The popularity of Criminal Case rests in large part on the quality of the game itself, but though this presentation discusses our overall design choices briefly, how to design a good game is (way) beyond its scope. This presentation focuses on the key pillars of the success of Criminal Case: optimizing the first time user experience, designing virality and retention, and understanding their relationship. This presentation is supported by actual examples and numbers from Criminal Case. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/prettysimpledesigning-criminal-case-for-retention-and-viralityextended-130827041711-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Full presentation by Pretty Simple&#39;s co-founders Corentin Raux and Bastien Cazenave, on designing the virality and retention for the hit social game of investigation Criminal Case. Launched in November 2012, Criminal Case went from 0 to 9 million players in just 6 months, and reached #2 most played game on Facebook by May 2013. Only 2% of all players came from ads, which means a staggering 98% of players discovered and played Criminal Case organically. The popularity of Criminal Case rests in large part on the quality of the game itself, but though this presentation discusses our overall design choices briefly, how to design a good game is (way) beyond its scope. This presentation focuses on the key pillars of the success of Criminal Case: optimizing the first time user experience, designing virality and retention, and understanding their relationship. This presentation is supported by actual examples and numbers from Criminal Case.
Designing Criminal Case for Retention and Virality from Serge Versille
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