際際滷shows by User: SteveRogalsky / http://www.slideshare.net/images/logo.gif 際際滷shows by User: SteveRogalsky / Sat, 09 Apr 2016 20:11:15 GMT 際際滷Share feed for 際際滷shows by User: SteveRogalsky Story Maps: Episode IV - A New Slice /slideshow/story-maps-episode-iv-a-new-slice/60701487 episodeiv-160409201115
Its the beginning of a new project and youre ready to start building some software. But which stories should you start with and why? Well start the session by teaching you some strategies for identifying your first horizontal application slice. Well also cover how an MVP may or may not be relevant to your project (My client doesnt need a thermal detonator, they need a completed Death Star). In the remainder of the session youll get a chance to practice identifying your first slice based on a sample user story map.]]>

Its the beginning of a new project and youre ready to start building some software. But which stories should you start with and why? Well start the session by teaching you some strategies for identifying your first horizontal application slice. Well also cover how an MVP may or may not be relevant to your project (My client doesnt need a thermal detonator, they need a completed Death Star). In the remainder of the session youll get a chance to practice identifying your first slice based on a sample user story map.]]>
Sat, 09 Apr 2016 20:11:15 GMT /slideshow/story-maps-episode-iv-a-new-slice/60701487 SteveRogalsky@slideshare.net(SteveRogalsky) Story Maps: Episode IV - A New Slice SteveRogalsky Its the beginning of a new project and youre ready to start building some software. But which stories should you start with and why? Well start the session by teaching you some strategies for identifying your first horizontal application slice. Well also cover how an MVP may or may not be relevant to your project (My client doesnt need a thermal detonator, they need a completed Death Star). In the remainder of the session youll get a chance to practice identifying your first slice based on a sample user story map. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/episodeiv-160409201115-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Its the beginning of a new project and youre ready to start building some software. But which stories should you start with and why? Well start the session by teaching you some strategies for identifying your first horizontal application slice. Well also cover how an MVP may or may not be relevant to your project (My client doesnt need a thermal detonator, they need a completed Death Star). In the remainder of the session youll get a chance to practice identifying your first slice based on a sample user story map.
Story Maps: Episode IV - A New Slice from Steve Rogalsky
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Retrospectives: from Whatever to Wow /slideshow/retrospectives-from-whatever-to-wow/54577485 retrospectiveswhatevertowow-151030184411-lva1-app6892
An executive once declared that "I don't see the point of project retrospectives, nothing ever changes." Honestly, she is right too much of the time. While retrospectives are a deceptively simple concept, they are often a waste of your team's time. On the other hand, they are also frequently lauded by experts as the "one weird tip" that can positively transform your team even if you ignore all the other agile practices. In this session, I'll walk through effective and engaging retrospective techniques that will help your team improve on a consistent basis.]]>

An executive once declared that "I don't see the point of project retrospectives, nothing ever changes." Honestly, she is right too much of the time. While retrospectives are a deceptively simple concept, they are often a waste of your team's time. On the other hand, they are also frequently lauded by experts as the "one weird tip" that can positively transform your team even if you ignore all the other agile practices. In this session, I'll walk through effective and engaging retrospective techniques that will help your team improve on a consistent basis.]]>
Fri, 30 Oct 2015 18:44:10 GMT /slideshow/retrospectives-from-whatever-to-wow/54577485 SteveRogalsky@slideshare.net(SteveRogalsky) Retrospectives: from Whatever to Wow SteveRogalsky An executive once declared that "I don't see the point of project retrospectives, nothing ever changes." Honestly, she is right too much of the time. While retrospectives are a deceptively simple concept, they are often a waste of your team's time. On the other hand, they are also frequently lauded by experts as the "one weird tip" that can positively transform your team even if you ignore all the other agile practices. In this session, I'll walk through effective and engaging retrospective techniques that will help your team improve on a consistent basis. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/retrospectiveswhatevertowow-151030184411-lva1-app6892-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> An executive once declared that &quot;I don&#39;t see the point of project retrospectives, nothing ever changes.&quot; Honestly, she is right too much of the time. While retrospectives are a deceptively simple concept, they are often a waste of your team&#39;s time. On the other hand, they are also frequently lauded by experts as the &quot;one weird tip&quot; that can positively transform your team even if you ignore all the other agile practices. In this session, I&#39;ll walk through effective and engaging retrospective techniques that will help your team improve on a consistent basis.
Retrospectives: from Whatever to Wow from Steve Rogalsky
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Agile in Winnipeg:.a retrospective /slideshow/agile-in-winnipega-retrospective/53135564 agileinwinnipeg-150924020416-lva1-app6892
Since our first event in March of 2010 we have held over 40 sessions and brought people together to explore and develop how agile can help businesses in Winnipeg. After spreading all of that agile love and beauty, it begs the question: "Is it working?" So, to kick off the 2015/2016 Agile Winnipeg season, we'll conduct our first retrospective on agile in Winnipeg. We'll celebrate the areas of agile that are working well in Winnipeg, and also explore which areas we still struggle with. In this session, Steve will lead us all through a group retrospective. You'll experience how a retrospective can be run with a larger group, and also receive some tips for making your own retrospectives more effective. At the end of the session, we'll have created a prioritized list of actions for improving agile in Winnipeg.]]>

Since our first event in March of 2010 we have held over 40 sessions and brought people together to explore and develop how agile can help businesses in Winnipeg. After spreading all of that agile love and beauty, it begs the question: "Is it working?" So, to kick off the 2015/2016 Agile Winnipeg season, we'll conduct our first retrospective on agile in Winnipeg. We'll celebrate the areas of agile that are working well in Winnipeg, and also explore which areas we still struggle with. In this session, Steve will lead us all through a group retrospective. You'll experience how a retrospective can be run with a larger group, and also receive some tips for making your own retrospectives more effective. At the end of the session, we'll have created a prioritized list of actions for improving agile in Winnipeg.]]>
Thu, 24 Sep 2015 02:04:16 GMT /slideshow/agile-in-winnipega-retrospective/53135564 SteveRogalsky@slideshare.net(SteveRogalsky) Agile in Winnipeg:.a retrospective SteveRogalsky Since our first event in March of 2010 we have held over 40 sessions and brought people together to explore and develop how agile can help businesses in Winnipeg. After spreading all of that agile love and beauty, it begs the question: "Is it working?" So, to kick off the 2015/2016 Agile Winnipeg season, we'll conduct our first retrospective on agile in Winnipeg. We'll celebrate the areas of agile that are working well in Winnipeg, and also explore which areas we still struggle with. In this session, Steve will lead us all through a group retrospective. You'll experience how a retrospective can be run with a larger group, and also receive some tips for making your own retrospectives more effective. At the end of the session, we'll have created a prioritized list of actions for improving agile in Winnipeg. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/agileinwinnipeg-150924020416-lva1-app6892-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Since our first event in March of 2010 we have held over 40 sessions and brought people together to explore and develop how agile can help businesses in Winnipeg. After spreading all of that agile love and beauty, it begs the question: &quot;Is it working?&quot; So, to kick off the 2015/2016 Agile Winnipeg season, we&#39;ll conduct our first retrospective on agile in Winnipeg. We&#39;ll celebrate the areas of agile that are working well in Winnipeg, and also explore which areas we still struggle with. In this session, Steve will lead us all through a group retrospective. You&#39;ll experience how a retrospective can be run with a larger group, and also receive some tips for making your own retrospectives more effective. At the end of the session, we&#39;ll have created a prioritized list of actions for improving agile in Winnipeg.
Agile in Winnipeg:.a retrospective from Steve Rogalsky
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Your Design is only Mostly Dead /slideshow/your-design-is-only-mostly-dead/33156648 yourdesignisonlymostlydead-140405012345-phpapp02
As an enthusiastic problem solver and solution designer you were thrilled to be asked to {design the UI | architect the system | design the kanban board | solve the bottleneck | plan the office mini-golf course | storm the castle}. You researched the problem, weighed the options, considered the alternatives, and put your best effort into the final deliverable. Your presentation to the team was flawless - not one PowerPoint slide with more than 5 words on it! But, while everyone knew that your solution was awesome, it was ultimately trashed, warped, abused, tortured, discarded, and ignored. What happened? You fell victim to one of the classic blunders - the most famous of which is "never get involved in a land war in Asia" - but only slightly less well-known is this: "Your design sucks because it isn't mine." At this point you must be wondering - "If we only had a wheelbarrow (i.e. Design Studio), that would be something." Join me for a workshop on using the Design Studio Approach to achieve effective collaborative design. Have fun storming the studio! ]]>

As an enthusiastic problem solver and solution designer you were thrilled to be asked to {design the UI | architect the system | design the kanban board | solve the bottleneck | plan the office mini-golf course | storm the castle}. You researched the problem, weighed the options, considered the alternatives, and put your best effort into the final deliverable. Your presentation to the team was flawless - not one PowerPoint slide with more than 5 words on it! But, while everyone knew that your solution was awesome, it was ultimately trashed, warped, abused, tortured, discarded, and ignored. What happened? You fell victim to one of the classic blunders - the most famous of which is "never get involved in a land war in Asia" - but only slightly less well-known is this: "Your design sucks because it isn't mine." At this point you must be wondering - "If we only had a wheelbarrow (i.e. Design Studio), that would be something." Join me for a workshop on using the Design Studio Approach to achieve effective collaborative design. Have fun storming the studio! ]]>
Sat, 05 Apr 2014 01:23:44 GMT /slideshow/your-design-is-only-mostly-dead/33156648 SteveRogalsky@slideshare.net(SteveRogalsky) Your Design is only Mostly Dead SteveRogalsky As an enthusiastic problem solver and solution designer you were thrilled to be asked to {design the UI | architect the system | design the kanban board | solve the bottleneck | plan the office mini-golf course | storm the castle}. You researched the problem, weighed the options, considered the alternatives, and put your best effort into the final deliverable. Your presentation to the team was flawless - not one PowerPoint slide with more than 5 words on it! But, while everyone knew that your solution was awesome, it was ultimately trashed, warped, abused, tortured, discarded, and ignored. What happened? You fell victim to one of the classic blunders - the most famous of which is "never get involved in a land war in Asia" - but only slightly less well-known is this: "Your design sucks because it isn't mine." At this point you must be wondering - "If we only had a wheelbarrow (i.e. Design Studio), that would be something." Join me for a workshop on using the Design Studio Approach to achieve effective collaborative design. Have fun storming the studio! <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/yourdesignisonlymostlydead-140405012345-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> As an enthusiastic problem solver and solution designer you were thrilled to be asked to {design the UI | architect the system | design the kanban board | solve the bottleneck | plan the office mini-golf course | storm the castle}. You researched the problem, weighed the options, considered the alternatives, and put your best effort into the final deliverable. Your presentation to the team was flawless - not one PowerPoint slide with more than 5 words on it! But, while everyone knew that your solution was awesome, it was ultimately trashed, warped, abused, tortured, discarded, and ignored. What happened? You fell victim to one of the classic blunders - the most famous of which is &quot;never get involved in a land war in Asia&quot; - but only slightly less well-known is this: &quot;Your design sucks because it isn&#39;t mine.&quot; At this point you must be wondering - &quot;If we only had a wheelbarrow (i.e. Design Studio), that would be something.&quot; Join me for a workshop on using the Design Studio Approach to achieve effective collaborative design. Have fun storming the studio!
Your Design is only Mostly Dead from Steve Rogalsky
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Trends in Agile Software /slideshow/agile-trends/27386375 agiletrends-131020155134-phpapp01
The agile manifesto says directly that "We are uncovering better ways of developing software by doing it and helping others do it." If this continual improvement is true, what new topics are currently being discussed and talked about at agile conferences? What are teams across the world struggling and experimenting with? What topics are the most heated? In this session, I'll give an overview of some of the new and hot agile topics.]]>

The agile manifesto says directly that "We are uncovering better ways of developing software by doing it and helping others do it." If this continual improvement is true, what new topics are currently being discussed and talked about at agile conferences? What are teams across the world struggling and experimenting with? What topics are the most heated? In this session, I'll give an overview of some of the new and hot agile topics.]]>
Sun, 20 Oct 2013 15:51:34 GMT /slideshow/agile-trends/27386375 SteveRogalsky@slideshare.net(SteveRogalsky) Trends in Agile Software SteveRogalsky The agile manifesto says directly that "We are uncovering better ways of developing software by doing it and helping others do it." If this continual improvement is true, what new topics are currently being discussed and talked about at agile conferences? What are teams across the world struggling and experimenting with? What topics are the most heated? In this session, I'll give an overview of some of the new and hot agile topics. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/agiletrends-131020155134-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The agile manifesto says directly that &quot;We are uncovering better ways of developing software by doing it and helping others do it.&quot; If this continual improvement is true, what new topics are currently being discussed and talked about at agile conferences? What are teams across the world struggling and experimenting with? What topics are the most heated? In this session, I&#39;ll give an overview of some of the new and hot agile topics.
Trends in Agile Software from Steve Rogalsky
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User Story Mapping in Practice /slideshow/user-story-mapping-in-practice/24882842 userstorymappinginpractice-130802183649-phpapp02
Creating a backlog of user stories is pretty straight forward but it doesn't help you when it comes to decisions like what to build first, how to prioritize and groom the backlog, how to scope and plan the project, and how to visualize progress. The traditional backlog is simply too flat and often too long to help you see the bigger picture and make good decisions. User Story Mapping helps simplify all of these common project issues. By adding a third dimension to your backlog, your team will make better decisions about priorities, scope, and planning while improving your ability to visualize progress. In this practical session Ill cover the basics of user story mapping before walking you through case studies of how our teams are using this approach and the results we are achieving. I'll show you the before, during, and after pictures from several projects so that you can understand how our maps progress during the projects and how we use them to influence iterative development, promote good decision making, and visualize priorities, plans, scope and progress. ]]>

Creating a backlog of user stories is pretty straight forward but it doesn't help you when it comes to decisions like what to build first, how to prioritize and groom the backlog, how to scope and plan the project, and how to visualize progress. The traditional backlog is simply too flat and often too long to help you see the bigger picture and make good decisions. User Story Mapping helps simplify all of these common project issues. By adding a third dimension to your backlog, your team will make better decisions about priorities, scope, and planning while improving your ability to visualize progress. In this practical session Ill cover the basics of user story mapping before walking you through case studies of how our teams are using this approach and the results we are achieving. I'll show you the before, during, and after pictures from several projects so that you can understand how our maps progress during the projects and how we use them to influence iterative development, promote good decision making, and visualize priorities, plans, scope and progress. ]]>
Fri, 02 Aug 2013 18:36:49 GMT /slideshow/user-story-mapping-in-practice/24882842 SteveRogalsky@slideshare.net(SteveRogalsky) User Story Mapping in Practice SteveRogalsky Creating a backlog of user stories is pretty straight forward but it doesn't help you when it comes to decisions like what to build first, how to prioritize and groom the backlog, how to scope and plan the project, and how to visualize progress. The traditional backlog is simply too flat and often too long to help you see the bigger picture and make good decisions. User Story Mapping helps simplify all of these common project issues. By adding a third dimension to your backlog, your team will make better decisions about priorities, scope, and planning while improving your ability to visualize progress. In this practical session Ill cover the basics of user story mapping before walking you through case studies of how our teams are using this approach and the results we are achieving. I'll show you the before, during, and after pictures from several projects so that you can understand how our maps progress during the projects and how we use them to influence iterative development, promote good decision making, and visualize priorities, plans, scope and progress. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/userstorymappinginpractice-130802183649-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Creating a backlog of user stories is pretty straight forward but it doesn&#39;t help you when it comes to decisions like what to build first, how to prioritize and groom the backlog, how to scope and plan the project, and how to visualize progress. The traditional backlog is simply too flat and often too long to help you see the bigger picture and make good decisions. User Story Mapping helps simplify all of these common project issues. By adding a third dimension to your backlog, your team will make better decisions about priorities, scope, and planning while improving your ability to visualize progress. In this practical session Ill cover the basics of user story mapping before walking you through case studies of how our teams are using this approach and the results we are achieving. I&#39;ll show you the before, during, and after pictures from several projects so that you can understand how our maps progress during the projects and how we use them to influence iterative development, promote good decision making, and visualize priorities, plans, scope and progress.
User Story Mapping in Practice from Steve Rogalsky
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A Guide to Lean Coffee /slideshow/a-guide-to-lean-coffee/21230564 aguidetoleancoffee-130515230250-phpapp02
A short guide to running a Lean Coffee session.]]>

A short guide to running a Lean Coffee session.]]>
Wed, 15 May 2013 23:02:50 GMT /slideshow/a-guide-to-lean-coffee/21230564 SteveRogalsky@slideshare.net(SteveRogalsky) A Guide to Lean Coffee SteveRogalsky A short guide to running a Lean Coffee session. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/aguidetoleancoffee-130515230250-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A short guide to running a Lean Coffee session.
A Guide to Lean Coffee from Steve Rogalsky
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Silent Brainstorming: A Guide To Using Post-its /slideshow/silent-brainstorming-a-guide-to-using-postits/14517745 silentbrainstorming-aguidetousingpostits-120929131130-phpapp02
A simple how-to guide for using post-its in a silent brainstorming exercise.]]>

A simple how-to guide for using post-its in a silent brainstorming exercise.]]>
Sat, 29 Sep 2012 13:11:27 GMT /slideshow/silent-brainstorming-a-guide-to-using-postits/14517745 SteveRogalsky@slideshare.net(SteveRogalsky) Silent Brainstorming: A Guide To Using Post-its SteveRogalsky A simple how-to guide for using post-its in a silent brainstorming exercise. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/silentbrainstorming-aguidetousingpostits-120929131130-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A simple how-to guide for using post-its in a silent brainstorming exercise.
Silent Brainstorming: A Guide To Using Post-its from Steve Rogalsky
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The Silence of Agile /slideshow/the-silence-of-agile/13232484 thesilenceofagile-120607024736-phpapp01
Weve all sat through painful requirements, planning, and brainstorming sessions that provide little useful output, are painfully long, and where the outcome was already decided by the loudest few before the meeting even started. Learn how silence can increase collaboration *and* help your agile project be more productive. Silent brainstorming allows everyone to have a voice the loud people cant dominate the conversation, the quiet people are provided with a way to contribute, and cognitive fixation is reduced. Well discuss the science of brainstorming, walk through many agile practices that use silence, and then practice a few silent brainstorming techniques such as User Story Writing, Retrospectives, and UX Design Studio.]]>

Weve all sat through painful requirements, planning, and brainstorming sessions that provide little useful output, are painfully long, and where the outcome was already decided by the loudest few before the meeting even started. Learn how silence can increase collaboration *and* help your agile project be more productive. Silent brainstorming allows everyone to have a voice the loud people cant dominate the conversation, the quiet people are provided with a way to contribute, and cognitive fixation is reduced. Well discuss the science of brainstorming, walk through many agile practices that use silence, and then practice a few silent brainstorming techniques such as User Story Writing, Retrospectives, and UX Design Studio.]]>
Thu, 07 Jun 2012 02:47:33 GMT /slideshow/the-silence-of-agile/13232484 SteveRogalsky@slideshare.net(SteveRogalsky) The Silence of Agile SteveRogalsky Weve all sat through painful requirements, planning, and brainstorming sessions that provide little useful output, are painfully long, and where the outcome was already decided by the loudest few before the meeting even started. Learn how silence can increase collaboration *and* help your agile project be more productive. Silent brainstorming allows everyone to have a voice the loud people cant dominate the conversation, the quiet people are provided with a way to contribute, and cognitive fixation is reduced. Well discuss the science of brainstorming, walk through many agile practices that use silence, and then practice a few silent brainstorming techniques such as User Story Writing, Retrospectives, and UX Design Studio. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/thesilenceofagile-120607024736-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Weve all sat through painful requirements, planning, and brainstorming sessions that provide little useful output, are painfully long, and where the outcome was already decided by the loudest few before the meeting even started. Learn how silence can increase collaboration *and* help your agile project be more productive. Silent brainstorming allows everyone to have a voice the loud people cant dominate the conversation, the quiet people are provided with a way to contribute, and cognitive fixation is reduced. Well discuss the science of brainstorming, walk through many agile practices that use silence, and then practice a few silent brainstorming techniques such as User Story Writing, Retrospectives, and UX Design Studio.
The Silence of Agile from Steve Rogalsky
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Agile101 Small Batches /slideshow/agile101-small-batches/12274261 agile101smallbatches-publicslides-120403182716-phpapp01
As presented at Mile High Agile 2012 in Denver. Review and discuss the basic agile practices in the context of two games. The first game will illustrate why small batches are important and how they can help you address project risks sooner. The second game will illustrate how small batches can help give you better information about your project sooner and will demonstrate some of the basic agile practices at work like iterations, continuous flow, manage to done, velocity, retrospectives, etc.]]>

As presented at Mile High Agile 2012 in Denver. Review and discuss the basic agile practices in the context of two games. The first game will illustrate why small batches are important and how they can help you address project risks sooner. The second game will illustrate how small batches can help give you better information about your project sooner and will demonstrate some of the basic agile practices at work like iterations, continuous flow, manage to done, velocity, retrospectives, etc.]]>
Tue, 03 Apr 2012 18:27:14 GMT /slideshow/agile101-small-batches/12274261 SteveRogalsky@slideshare.net(SteveRogalsky) Agile101 Small Batches SteveRogalsky As presented at Mile High Agile 2012 in Denver. Review and discuss the basic agile practices in the context of two games. The first game will illustrate why small batches are important and how they can help you address project risks sooner. The second game will illustrate how small batches can help give you better information about your project sooner and will demonstrate some of the basic agile practices at work like iterations, continuous flow, manage to done, velocity, retrospectives, etc. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/agile101smallbatches-publicslides-120403182716-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> As presented at Mile High Agile 2012 in Denver. Review and discuss the basic agile practices in the context of two games. The first game will illustrate why small batches are important and how they can help you address project risks sooner. The second game will illustrate how small batches can help give you better information about your project sooner and will demonstrate some of the basic agile practices at work like iterations, continuous flow, manage to done, velocity, retrospectives, etc.
Agile101 Small Batches from Steve Rogalsky
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User Story Mapping /slideshow/user-story-mapping-12014648/12014648 userstorymapping-120315010038-phpapp02
The latest version of this presentation as presented at PrairieDevCon West in Calgary, 2012.]]>

The latest version of this presentation as presented at PrairieDevCon West in Calgary, 2012.]]>
Thu, 15 Mar 2012 01:00:36 GMT /slideshow/user-story-mapping-12014648/12014648 SteveRogalsky@slideshare.net(SteveRogalsky) User Story Mapping SteveRogalsky The latest version of this presentation as presented at PrairieDevCon West in Calgary, 2012. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/userstorymapping-120315010038-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The latest version of this presentation as presented at PrairieDevCon West in Calgary, 2012.
User Story Mapping from Steve Rogalsky
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Multitaskers Anonymous /slideshow/multitasking-12010372/12010372 multitasking-120314162519-phpapp01
Most of us find ourselves multitasking at some point and are possibly even proud of our multitasking skills. This presentation includes a game (link on last page) plus some discussion questions and ways to combat multitasking in your organization.]]>

Most of us find ourselves multitasking at some point and are possibly even proud of our multitasking skills. This presentation includes a game (link on last page) plus some discussion questions and ways to combat multitasking in your organization.]]>
Wed, 14 Mar 2012 16:25:19 GMT /slideshow/multitasking-12010372/12010372 SteveRogalsky@slideshare.net(SteveRogalsky) Multitaskers Anonymous SteveRogalsky Most of us find ourselves multitasking at some point and are possibly even proud of our multitasking skills. This presentation includes a game (link on last page) plus some discussion questions and ways to combat multitasking in your organization. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/multitasking-120314162519-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Most of us find ourselves multitasking at some point and are possibly even proud of our multitasking skills. This presentation includes a game (link on last page) plus some discussion questions and ways to combat multitasking in your organization.
Multitaskers Anonymous from Steve Rogalsky
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User Story Mapping /slideshow/user-story-mapping-11507966/11507966 userstorymapping-120209223228-phpapp01
A presentation for the Winnipeg Agile User Group on User Story Mapping.]]>

A presentation for the Winnipeg Agile User Group on User Story Mapping.]]>
Thu, 09 Feb 2012 22:32:26 GMT /slideshow/user-story-mapping-11507966/11507966 SteveRogalsky@slideshare.net(SteveRogalsky) User Story Mapping SteveRogalsky A presentation for the Winnipeg Agile User Group on User Story Mapping. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/userstorymapping-120209223228-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A presentation for the Winnipeg Agile User Group on User Story Mapping.
User Story Mapping from Steve Rogalsky
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User Story Workshop /slideshow/user-story-workshop-10505314/10505314 userstoryworkshop-111207162025-phpapp02
User stories are core to many agile methodologies but are often misunderstood by those new to agile. However, proper user stories are important for planning, scoping, delivering value, and change management. This hands-on event will be spent creating, evaluating, and hopefully improving our own user story skills. Bring post-its and sharpies. The video for this presentation is available here: http://vimeo.com/33850718]]>

User stories are core to many agile methodologies but are often misunderstood by those new to agile. However, proper user stories are important for planning, scoping, delivering value, and change management. This hands-on event will be spent creating, evaluating, and hopefully improving our own user story skills. Bring post-its and sharpies. The video for this presentation is available here: http://vimeo.com/33850718]]>
Wed, 07 Dec 2011 16:20:23 GMT /slideshow/user-story-workshop-10505314/10505314 SteveRogalsky@slideshare.net(SteveRogalsky) User Story Workshop SteveRogalsky User stories are core to many agile methodologies but are often misunderstood by those new to agile. However, proper user stories are important for planning, scoping, delivering value, and change management. This hands-on event will be spent creating, evaluating, and hopefully improving our own user story skills. Bring post-its and sharpies. The video for this presentation is available here: http://vimeo.com/33850718 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/userstoryworkshop-111207162025-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> User stories are core to many agile methodologies but are often misunderstood by those new to agile. However, proper user stories are important for planning, scoping, delivering value, and change management. This hands-on event will be spent creating, evaluating, and hopefully improving our own user story skills. Bring post-its and sharpies. The video for this presentation is available here: http://vimeo.com/33850718
User Story Workshop from Steve Rogalsky
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User Story Mapping /slideshow/user-story-mapping-9950670/9950670 userstorymapping-111030132702-phpapp02
User story mapping is a technique popularized by Jeff Patton that will cause you to revoke your membership in the Flat Backlog Society. A user story map allows you to see the big picture in your backlog; acts as a visual project plan; provides a technique for gathering scope and stories fast; supports better user story slicing, prioritization, and scoping; and helps you to build the right thing first. In this session you will find out what a user story map is and how to create one with your team immediately after the conference. ]]>

User story mapping is a technique popularized by Jeff Patton that will cause you to revoke your membership in the Flat Backlog Society. A user story map allows you to see the big picture in your backlog; acts as a visual project plan; provides a technique for gathering scope and stories fast; supports better user story slicing, prioritization, and scoping; and helps you to build the right thing first. In this session you will find out what a user story map is and how to create one with your team immediately after the conference. ]]>
Sun, 30 Oct 2011 13:27:00 GMT /slideshow/user-story-mapping-9950670/9950670 SteveRogalsky@slideshare.net(SteveRogalsky) User Story Mapping SteveRogalsky User story mapping is a technique popularized by Jeff Patton that will cause you to revoke your membership in the Flat Backlog Society. A user story map allows you to see the big picture in your backlog; acts as a visual project plan; provides a technique for gathering scope and stories fast; supports better user story slicing, prioritization, and scoping; and helps you to build the right thing first. In this session you will find out what a user story map is and how to create one with your team immediately after the conference. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/userstorymapping-111030132702-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> User story mapping is a technique popularized by Jeff Patton that will cause you to revoke your membership in the Flat Backlog Society. A user story map allows you to see the big picture in your backlog; acts as a visual project plan; provides a technique for gathering scope and stories fast; supports better user story slicing, prioritization, and scoping; and helps you to build the right thing first. In this session you will find out what a user story map is and how to create one with your team immediately after the conference.
User Story Mapping from Steve Rogalsky
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Moving Towards Zero Defects with Specification by Example /slideshow/moving-towards-zero-defects-with-specification-by-example/8296600 specificationbyexample-110613150309-phpapp02
Love tracing bugs in a defect tracking system? Love the bug-fix cycle? If so, then don't come to this presentation. We'll be discussing how Specification by Example (also known as Acceptance Test Driven Development) will help move you towards a zero defect system by building the right thing the first time.]]>

Love tracing bugs in a defect tracking system? Love the bug-fix cycle? If so, then don't come to this presentation. We'll be discussing how Specification by Example (also known as Acceptance Test Driven Development) will help move you towards a zero defect system by building the right thing the first time.]]>
Mon, 13 Jun 2011 15:03:07 GMT /slideshow/moving-towards-zero-defects-with-specification-by-example/8296600 SteveRogalsky@slideshare.net(SteveRogalsky) Moving Towards Zero Defects with Specification by Example SteveRogalsky Love tracing bugs in a defect tracking system? Love the bug-fix cycle? If so, then don't come to this presentation. We'll be discussing how Specification by Example (also known as Acceptance Test Driven Development) will help move you towards a zero defect system by building the right thing the first time. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/specificationbyexample-110613150309-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Love tracing bugs in a defect tracking system? Love the bug-fix cycle? If so, then don&#39;t come to this presentation. We&#39;ll be discussing how Specification by Example (also known as Acceptance Test Driven Development) will help move you towards a zero defect system by building the right thing the first time.
Moving Towards Zero Defects with Specification by Example from Steve Rogalsky
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User Story Mapping /slideshow/user-story-mapping-8289080/8289080 userstorymapping-110613001423-phpapp01
Rounding out your backlog.]]>

Rounding out your backlog.]]>
Mon, 13 Jun 2011 00:14:18 GMT /slideshow/user-story-mapping-8289080/8289080 SteveRogalsky@slideshare.net(SteveRogalsky) User Story Mapping SteveRogalsky Rounding out your backlog. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/userstorymapping-110613001423-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Rounding out your backlog.
User Story Mapping from Steve Rogalsky
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Winnipeg Agile Users Group March 10 2011 /SteveRogalsky/winnipeg-agile-users-group-march-10-2011 agilewinnipeg-march10-2011-110310140232-phpapp01
IT is Too Darn Slow!]]>

IT is Too Darn Slow!]]>
Thu, 10 Mar 2011 14:02:30 GMT /SteveRogalsky/winnipeg-agile-users-group-march-10-2011 SteveRogalsky@slideshare.net(SteveRogalsky) Winnipeg Agile Users Group March 10 2011 SteveRogalsky IT is Too Darn Slow! <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/agilewinnipeg-march10-2011-110310140232-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> IT is Too Darn Slow!
Winnipeg Agile Users Group March 10 2011 from Steve Rogalsky
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Using Value Stream Mapping to make the case for Acceptance Test Driven Development /slideshow/using-value-stream-mapping-to-make-the-case-for-acceptance-test-driven-development/5433538 attdvsm-101013094130-phpapp01
Acceptance Test Driven Development (ATDD) is a movement within agile to improve the quality of and success of our projects by changing how we capture our requirements and by changing how and when we test. Borrowing from the Lean toolbox, well use Value Stream Mapping (VSM) to compare traditional test & fix cycles to ATDD used in an agile context. Participants will be given an introduction to ATDD and VSM and will participate in creating and analyzing two Value Stream Maps. Target audience includes all members of the team including Testers, PMs, Developers and Analysts. Caution: Participants are warned that using VSM to map out your partners wasted efforts in completing household chores will not cause the harmony you imagined it would. For more of the tragic details, attend the session.]]>

Acceptance Test Driven Development (ATDD) is a movement within agile to improve the quality of and success of our projects by changing how we capture our requirements and by changing how and when we test. Borrowing from the Lean toolbox, well use Value Stream Mapping (VSM) to compare traditional test & fix cycles to ATDD used in an agile context. Participants will be given an introduction to ATDD and VSM and will participate in creating and analyzing two Value Stream Maps. Target audience includes all members of the team including Testers, PMs, Developers and Analysts. Caution: Participants are warned that using VSM to map out your partners wasted efforts in completing household chores will not cause the harmony you imagined it would. For more of the tragic details, attend the session.]]>
Wed, 13 Oct 2010 09:41:28 GMT /slideshow/using-value-stream-mapping-to-make-the-case-for-acceptance-test-driven-development/5433538 SteveRogalsky@slideshare.net(SteveRogalsky) Using Value Stream Mapping to make the case for Acceptance Test Driven Development SteveRogalsky Acceptance Test Driven Development (ATDD) is a movement within agile to improve the quality of and success of our projects by changing how we capture our requirements and by changing how and when we test. Borrowing from the Lean toolbox, well use Value Stream Mapping (VSM) to compare traditional test & fix cycles to ATDD used in an agile context. Participants will be given an introduction to ATDD and VSM and will participate in creating and analyzing two Value Stream Maps. Target audience includes all members of the team including Testers, PMs, Developers and Analysts. Caution: Participants are warned that using VSM to map out your partners wasted efforts in completing household chores will not cause the harmony you imagined it would. For more of the tragic details, attend the session. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/attdvsm-101013094130-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Acceptance Test Driven Development (ATDD) is a movement within agile to improve the quality of and success of our projects by changing how we capture our requirements and by changing how and when we test. Borrowing from the Lean toolbox, well use Value Stream Mapping (VSM) to compare traditional test &amp; fix cycles to ATDD used in an agile context. Participants will be given an introduction to ATDD and VSM and will participate in creating and analyzing two Value Stream Maps. Target audience includes all members of the team including Testers, PMs, Developers and Analysts. Caution: Participants are warned that using VSM to map out your partners wasted efforts in completing household chores will not cause the harmony you imagined it would. For more of the tragic details, attend the session.
Using Value Stream Mapping to make the case for Acceptance Test Driven Development from Steve Rogalsky
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https://cdn.slidesharecdn.com/profile-photo-SteveRogalsky-48x48.jpg?cb=1683554834 Seeking environments & systems where people will thrive and great things are inevitable. #Software #Coaching #Leadership #Management #Family #ProdMgmt #Education winnipegagilist.blogspot.com https://cdn.slidesharecdn.com/ss_thumbnails/episodeiv-160409201115-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/story-maps-episode-iv-a-new-slice/60701487 Story Maps: Episode IV... https://cdn.slidesharecdn.com/ss_thumbnails/retrospectiveswhatevertowow-151030184411-lva1-app6892-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/retrospectives-from-whatever-to-wow/54577485 Retrospectives: from W... https://cdn.slidesharecdn.com/ss_thumbnails/agileinwinnipeg-150924020416-lva1-app6892-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/agile-in-winnipega-retrospective/53135564 Agile in Winnipeg:.a r...