際際滷shows by User: USGM / http://www.slideshare.net/images/logo.gif 際際滷shows by User: USGM / Thu, 09 Feb 2017 15:17:37 GMT 際際滷Share feed for 際際滷shows by User: USGM AHEAD Project /slideshow/ahead-project/71965113 aheadpresentation-170209151737
Web based PBL training to improve headmasters skills and promote in "innovative school"]]>

Web based PBL training to improve headmasters skills and promote in "innovative school"]]>
Thu, 09 Feb 2017 15:17:37 GMT /slideshow/ahead-project/71965113 USGM@slideshare.net(USGM) AHEAD Project USGM Web based PBL training to improve headmasters skills and promote in "innovative school" <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/aheadpresentation-170209151737-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Web based PBL training to improve headmasters skills and promote in &quot;innovative school&quot;
AHEAD Project from Michela Tramonti
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TuBeMates project /slideshow/tubemates-project/71964847 finalconferencetramonti-170209151208
Boost Erasmus Mundus, european higher education and Employability through video sharing community]]>

Boost Erasmus Mundus, european higher education and Employability through video sharing community]]>
Thu, 09 Feb 2017 15:12:08 GMT /slideshow/tubemates-project/71964847 USGM@slideshare.net(USGM) TuBeMates project USGM Boost Erasmus Mundus, european higher education and Employability through video sharing community <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/finalconferencetramonti-170209151208-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Boost Erasmus Mundus, european higher education and Employability through video sharing community
TuBeMates project from Michela Tramonti
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ACADEMICA project /slideshow/academica-project/71964657 academicaecourse-170209150802
Accessibility and harmonization of Higher Education in Central Asia through curriculum modernization and development]]>

Accessibility and harmonization of Higher Education in Central Asia through curriculum modernization and development]]>
Thu, 09 Feb 2017 15:08:02 GMT /slideshow/academica-project/71964657 USGM@slideshare.net(USGM) ACADEMICA project USGM Accessibility and harmonization of Higher Education in Central Asia through curriculum modernization and development <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/academicaecourse-170209150802-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Accessibility and harmonization of Higher Education in Central Asia through curriculum modernization and development
ACADEMICA project from Michela Tramonti
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EMPLOY project /slideshow/employ-project/71964467 employpresentation-170209150504
Digital skills for employability and social inclusion]]>

Digital skills for employability and social inclusion]]>
Thu, 09 Feb 2017 15:05:04 GMT /slideshow/employ-project/71964467 USGM@slideshare.net(USGM) EMPLOY project USGM Digital skills for employability and social inclusion <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/employpresentation-170209150504-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Digital skills for employability and social inclusion
EMPLOY project from Michela Tramonti
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READ IT project /slideshow/read-it-project/71964031 presentazionereadit-170209145635
Training teaching to make reading fun through digital storytelling]]>

Training teaching to make reading fun through digital storytelling]]>
Thu, 09 Feb 2017 14:56:35 GMT /slideshow/read-it-project/71964031 USGM@slideshare.net(USGM) READ IT project USGM Training teaching to make reading fun through digital storytelling <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/presentazionereadit-170209145635-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Training teaching to make reading fun through digital storytelling
READ IT project from Michela Tramonti
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Talete project /slideshow/talete-project/42309056 taleteproject-141203091048-conversion-gate02
TALETE project aims at investigating different ways of the mathematics representations, in the topics, already, defined in the PISA, IEA TIMSS and National surveys concerning the maths skills of 15 years-old students. The worldwide surveys report that EU students often lack mathematical competence and key basic competences in science and technology. The learning of the mathematics literacy enables students to contribute effectively in actual society, improving their employment prospects. In this context, the project intends to develop with the teachers more attractive and fun pedagogical tools (serious game) for the maths literacy delivered in two virtual environments: e-learning platform and 3D world.]]>

TALETE project aims at investigating different ways of the mathematics representations, in the topics, already, defined in the PISA, IEA TIMSS and National surveys concerning the maths skills of 15 years-old students. The worldwide surveys report that EU students often lack mathematical competence and key basic competences in science and technology. The learning of the mathematics literacy enables students to contribute effectively in actual society, improving their employment prospects. In this context, the project intends to develop with the teachers more attractive and fun pedagogical tools (serious game) for the maths literacy delivered in two virtual environments: e-learning platform and 3D world.]]>
Wed, 03 Dec 2014 09:10:48 GMT /slideshow/talete-project/42309056 USGM@slideshare.net(USGM) Talete project USGM TALETE project aims at investigating different ways of the mathematics representations, in the topics, already, defined in the PISA, IEA TIMSS and National surveys concerning the maths skills of 15 years-old students. The worldwide surveys report that EU students often lack mathematical competence and key basic competences in science and technology. The learning of the mathematics literacy enables students to contribute effectively in actual society, improving their employment prospects. In this context, the project intends to develop with the teachers more attractive and fun pedagogical tools (serious game) for the maths literacy delivered in two virtual environments: e-learning platform and 3D world. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/taleteproject-141203091048-conversion-gate02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> TALETE project aims at investigating different ways of the mathematics representations, in the topics, already, defined in the PISA, IEA TIMSS and National surveys concerning the maths skills of 15 years-old students. The worldwide surveys report that EU students often lack mathematical competence and key basic competences in science and technology. The learning of the mathematics literacy enables students to contribute effectively in actual society, improving their employment prospects. In this context, the project intends to develop with the teachers more attractive and fun pedagogical tools (serious game) for the maths literacy delivered in two virtual environments: e-learning platform and 3D world.
Talete project from Michela Tramonti
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SiLang Project Situated Learning and Serious Games towards an Effective Multicultural Communication /slideshow/presentazione-si-langii/36339168 presentazionesilangii-140626093106-phpapp01
Nowadays communicating effectively is very important in a multilingual world to be competitive in the professional environments. Individuals are called to communicate in foreign languages on a regular basis in the context of their professional or academic activities. This is not only happen when individuals travel to another country to meet peers face-to-face, e.g. in meetings or conferences, but also when they are involved in on-line services, such as social and professional networks. Now in this networked world, the virtual mobility for know-how exchange and enrichment of informational resources has become a common-place as much as the physical mobility. Professionals typically resort to a lingua franca, such as English, French, or German, for an efficient communication in the business world. However, most of the current approaches for foreign language learning, including the learning of vehicular languages, focus on developing knowledge of the use of the language in the country of origin without considering the widely varying pronunciations that come out from the native language as well as the so called transfer effects, such as influences on the syntax of the language, the choice of words and expressions, and more. So even if the vehicular languages are used to achieve communication objectives, it is often not easy to understand each other, since pronunciation, syntax, and choice of expressions from the speakers mother tongue are naturally introduced into communication. Currently the language learning methods are shifting from forcing all individuals to speak with one particular accent and one particular way, to emphasising the richness of EU cultures emerging in the diverting uses of vehicular languages. In this framework, situated language learning can be advantageous by enabling the design of learning activities that make an individual more familiar with specific work-related situations in varying cultures. This can be enhanced through "serious-games" where an individual is situated into an actual environment in a foreign country and is driven to communicate on business matters simulating reallife. Serious games are a method often used to learn a language, mostly off-line, e.g. games involving learners in role-playing and in verbal communication exercises. In this context, the siLang project, co-funded by European Commission under Lifelong Learning Programme, intends to produce serious games taking into account cultural aspects and transfer effects from the mother tongues. The aim is to develop language and cultural skills among professionals, students and vocational workers, paying attention to vehicular language used by nonnative speakers in varying cultural and business environments. This methodology, that simulates the real multicultural and multilingual world, promotes integration empowering users to focus on achieving their objectives, whether at work or in other contexts.]]>

Nowadays communicating effectively is very important in a multilingual world to be competitive in the professional environments. Individuals are called to communicate in foreign languages on a regular basis in the context of their professional or academic activities. This is not only happen when individuals travel to another country to meet peers face-to-face, e.g. in meetings or conferences, but also when they are involved in on-line services, such as social and professional networks. Now in this networked world, the virtual mobility for know-how exchange and enrichment of informational resources has become a common-place as much as the physical mobility. Professionals typically resort to a lingua franca, such as English, French, or German, for an efficient communication in the business world. However, most of the current approaches for foreign language learning, including the learning of vehicular languages, focus on developing knowledge of the use of the language in the country of origin without considering the widely varying pronunciations that come out from the native language as well as the so called transfer effects, such as influences on the syntax of the language, the choice of words and expressions, and more. So even if the vehicular languages are used to achieve communication objectives, it is often not easy to understand each other, since pronunciation, syntax, and choice of expressions from the speakers mother tongue are naturally introduced into communication. Currently the language learning methods are shifting from forcing all individuals to speak with one particular accent and one particular way, to emphasising the richness of EU cultures emerging in the diverting uses of vehicular languages. In this framework, situated language learning can be advantageous by enabling the design of learning activities that make an individual more familiar with specific work-related situations in varying cultures. This can be enhanced through "serious-games" where an individual is situated into an actual environment in a foreign country and is driven to communicate on business matters simulating reallife. Serious games are a method often used to learn a language, mostly off-line, e.g. games involving learners in role-playing and in verbal communication exercises. In this context, the siLang project, co-funded by European Commission under Lifelong Learning Programme, intends to produce serious games taking into account cultural aspects and transfer effects from the mother tongues. The aim is to develop language and cultural skills among professionals, students and vocational workers, paying attention to vehicular language used by nonnative speakers in varying cultural and business environments. This methodology, that simulates the real multicultural and multilingual world, promotes integration empowering users to focus on achieving their objectives, whether at work or in other contexts.]]>
Thu, 26 Jun 2014 09:31:06 GMT /slideshow/presentazione-si-langii/36339168 USGM@slideshare.net(USGM) SiLang Project Situated Learning and Serious Games towards an Effective Multicultural Communication USGM Nowadays communicating effectively is very important in a multilingual world to be competitive in the professional environments. Individuals are called to communicate in foreign languages on a regular basis in the context of their professional or academic activities. This is not only happen when individuals travel to another country to meet peers face-to-face, e.g. in meetings or conferences, but also when they are involved in on-line services, such as social and professional networks. Now in this networked world, the virtual mobility for know-how exchange and enrichment of informational resources has become a common-place as much as the physical mobility. Professionals typically resort to a lingua franca, such as English, French, or German, for an efficient communication in the business world. However, most of the current approaches for foreign language learning, including the learning of vehicular languages, focus on developing knowledge of the use of the language in the country of origin without considering the widely varying pronunciations that come out from the native language as well as the so called transfer effects, such as influences on the syntax of the language, the choice of words and expressions, and more. So even if the vehicular languages are used to achieve communication objectives, it is often not easy to understand each other, since pronunciation, syntax, and choice of expressions from the speakers mother tongue are naturally introduced into communication. Currently the language learning methods are shifting from forcing all individuals to speak with one particular accent and one particular way, to emphasising the richness of EU cultures emerging in the diverting uses of vehicular languages. In this framework, situated language learning can be advantageous by enabling the design of learning activities that make an individual more familiar with specific work-related situations in varying cultures. This can be enhanced through "serious-games" where an individual is situated into an actual environment in a foreign country and is driven to communicate on business matters simulating reallife. Serious games are a method often used to learn a language, mostly off-line, e.g. games involving learners in role-playing and in verbal communication exercises. In this context, the siLang project, co-funded by European Commission under Lifelong Learning Programme, intends to produce serious games taking into account cultural aspects and transfer effects from the mother tongues. The aim is to develop language and cultural skills among professionals, students and vocational workers, paying attention to vehicular language used by nonnative speakers in varying cultural and business environments. This methodology, that simulates the real multicultural and multilingual world, promotes integration empowering users to focus on achieving their objectives, whether at work or in other contexts. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/presentazionesilangii-140626093106-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Nowadays communicating effectively is very important in a multilingual world to be competitive in the professional environments. Individuals are called to communicate in foreign languages on a regular basis in the context of their professional or academic activities. This is not only happen when individuals travel to another country to meet peers face-to-face, e.g. in meetings or conferences, but also when they are involved in on-line services, such as social and professional networks. Now in this networked world, the virtual mobility for know-how exchange and enrichment of informational resources has become a common-place as much as the physical mobility. Professionals typically resort to a lingua franca, such as English, French, or German, for an efficient communication in the business world. However, most of the current approaches for foreign language learning, including the learning of vehicular languages, focus on developing knowledge of the use of the language in the country of origin without considering the widely varying pronunciations that come out from the native language as well as the so called transfer effects, such as influences on the syntax of the language, the choice of words and expressions, and more. So even if the vehicular languages are used to achieve communication objectives, it is often not easy to understand each other, since pronunciation, syntax, and choice of expressions from the speakers mother tongue are naturally introduced into communication. Currently the language learning methods are shifting from forcing all individuals to speak with one particular accent and one particular way, to emphasising the richness of EU cultures emerging in the diverting uses of vehicular languages. In this framework, situated language learning can be advantageous by enabling the design of learning activities that make an individual more familiar with specific work-related situations in varying cultures. This can be enhanced through &quot;serious-games&quot; where an individual is situated into an actual environment in a foreign country and is driven to communicate on business matters simulating reallife. Serious games are a method often used to learn a language, mostly off-line, e.g. games involving learners in role-playing and in verbal communication exercises. In this context, the siLang project, co-funded by European Commission under Lifelong Learning Programme, intends to produce serious games taking into account cultural aspects and transfer effects from the mother tongues. The aim is to develop language and cultural skills among professionals, students and vocational workers, paying attention to vehicular language used by nonnative speakers in varying cultural and business environments. This methodology, that simulates the real multicultural and multilingual world, promotes integration empowering users to focus on achieving their objectives, whether at work or in other contexts.
SiLang Project Situated Learning and Serious Games towards an Effective Multicultural Communication from Michela Tramonti
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https://cdn.slidesharecdn.com/profile-photo-USGM-48x48.jpg?cb=1703673498 Graduated in Education Sciences. Expert in the project development and management at International level in the fields of e-learning, innovative technologies applied to learning and teaching, multimedia didactic environments. Evaluation expert for European Commission and for National Agency ERASMUS+ (INDIRE). Collaborated as researcher and as assistant lecturer for Sociology chair at the Universit degli Studi di Perugia. https://cdn.slidesharecdn.com/ss_thumbnails/aheadpresentation-170209151737-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/ahead-project/71965113 AHEAD Project https://cdn.slidesharecdn.com/ss_thumbnails/finalconferencetramonti-170209151208-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/tubemates-project/71964847 TuBeMates project https://cdn.slidesharecdn.com/ss_thumbnails/academicaecourse-170209150802-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/academica-project/71964657 ACADEMICA project