際際滷shows by User: Writerguy / http://www.slideshare.net/images/logo.gif 際際滷shows by User: Writerguy / Thu, 18 Jun 2009 20:57:05 GMT 際際滷Share feed for 際際滷shows by User: Writerguy Transforming Museums: Learning from Games and Play /slideshow/transforming-museums-learning-from-games-and-play/1606354 wwo-5photos5verbs-tm2-090618205709-phpapp02
Ken Eklund, writerguy, gave this talk on what museums can learn from game design and alternate reality games. The talk highlights the groundbreaking ARG "World Without Oil" as a model for generating massively collaborative and participatory engagement with serious real-world issues. Games such as WWO are redefining what we think of as a "game" and expanding the role of "play" in how we shape our future. Alternate reality games establish a fun, democratic way to "play a future before we live it" and thus open up a path for museums and other educational and cultural institutions to become leaders in social change.]]>

Ken Eklund, writerguy, gave this talk on what museums can learn from game design and alternate reality games. The talk highlights the groundbreaking ARG "World Without Oil" as a model for generating massively collaborative and participatory engagement with serious real-world issues. Games such as WWO are redefining what we think of as a "game" and expanding the role of "play" in how we shape our future. Alternate reality games establish a fun, democratic way to "play a future before we live it" and thus open up a path for museums and other educational and cultural institutions to become leaders in social change.]]>
Thu, 18 Jun 2009 20:57:05 GMT /slideshow/transforming-museums-learning-from-games-and-play/1606354 Writerguy@slideshare.net(Writerguy) Transforming Museums: Learning from Games and Play Writerguy Ken Eklund, writerguy, gave this talk on what museums can learn from game design and alternate reality games. The talk highlights the groundbreaking ARG "World Without Oil" as a model for generating massively collaborative and participatory engagement with serious real-world issues. Games such as WWO are redefining what we think of as a "game" and expanding the role of "play" in how we shape our future. Alternate reality games establish a fun, democratic way to "play a future before we live it" and thus open up a path for museums and other educational and cultural institutions to become leaders in social change. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/wwo-5photos5verbs-tm2-090618205709-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Ken Eklund, writerguy, gave this talk on what museums can learn from game design and alternate reality games. The talk highlights the groundbreaking ARG &quot;World Without Oil&quot; as a model for generating massively collaborative and participatory engagement with serious real-world issues. Games such as WWO are redefining what we think of as a &quot;game&quot; and expanding the role of &quot;play&quot; in how we shape our future. Alternate reality games establish a fun, democratic way to &quot;play a future before we live it&quot; and thus open up a path for museums and other educational and cultural institutions to become leaders in social change.
Transforming Museums: Learning from Games and Play from Ken Eklund
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https://cdn.slidesharecdn.com/profile-photo-Writerguy-48x48.jpg?cb=1652382798 I design massively collaborative games that take on real-world issues and explore alternate futures www.writerguy.com