ºÝºÝߣshows by User: agentfin / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: agentfin / Sat, 11 Jan 2020 05:51:41 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: agentfin Something to Talk About /slideshow/something-to-talk-about-218770615/218770615 githubtalk-150623184122-lva1-app6892-200111055141
Lightning talk at GitHub's Public Speaking Workshop For Women, covering how to find a topic to present at a conference, how to narrow down your area of expertise, and why you should just go do it. ]]>

Lightning talk at GitHub's Public Speaking Workshop For Women, covering how to find a topic to present at a conference, how to narrow down your area of expertise, and why you should just go do it. ]]>
Sat, 11 Jan 2020 05:51:41 GMT /slideshow/something-to-talk-about-218770615/218770615 agentfin@slideshare.net(agentfin) Something to Talk About agentfin Lightning talk at GitHub's Public Speaking Workshop For Women, covering how to find a topic to present at a conference, how to narrow down your area of expertise, and why you should just go do it. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/githubtalk-150623184122-lva1-app6892-200111055141-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Lightning talk at GitHub&#39;s Public Speaking Workshop For Women, covering how to find a topic to present at a conference, how to narrow down your area of expertise, and why you should just go do it.
Something to Talk About from Alexis Finch
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AlexisFinch_Resume_1701 /slideshow/alexisfinchresume1701/71158318 3af163b2-01b0-4510-9464-57fea9dd89c0-170118195445
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Wed, 18 Jan 2017 19:54:45 GMT /slideshow/alexisfinchresume1701/71158318 agentfin@slideshare.net(agentfin) AlexisFinch_Resume_1701 agentfin <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/3af163b2-01b0-4510-9464-57fea9dd89c0-170118195445-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
AlexisFinch_Resume_1701 from Alexis Finch
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The Evolutionary Biology of Searching /agentfin/the-evolutionary-biology-of-searching sxswminipresentation-150727055040-lva1-app6891
How do we perceive time when we're looking for something? How do our brains keep us focussed once we've found what we're looking for? It's all chemistry, and it's often inconvenient to the lives we live today, but that's evolution for you! ]]>

How do we perceive time when we're looking for something? How do our brains keep us focussed once we've found what we're looking for? It's all chemistry, and it's often inconvenient to the lives we live today, but that's evolution for you! ]]>
Mon, 27 Jul 2015 05:50:40 GMT /agentfin/the-evolutionary-biology-of-searching agentfin@slideshare.net(agentfin) The Evolutionary Biology of Searching agentfin How do we perceive time when we're looking for something? How do our brains keep us focussed once we've found what we're looking for? It's all chemistry, and it's often inconvenient to the lives we live today, but that's evolution for you! <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/sxswminipresentation-150727055040-lva1-app6891-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> How do we perceive time when we&#39;re looking for something? How do our brains keep us focussed once we&#39;ve found what we&#39;re looking for? It&#39;s all chemistry, and it&#39;s often inconvenient to the lives we live today, but that&#39;s evolution for you!
The Evolutionary Biology of Searching from Alexis Finch
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Something to Talk About /slideshow/something-to-talk-about/49749597 githubtalk-150623184122-lva1-app6892
After interviewing women about their speaking experience – or lack thereof – it turned out the greatest barrier they faced was neither stage fright nor lack of confidence. It was knowing how to pick a topic. I kicked off the day long workshop by presenting a 'talk topic taxonomy,' calling to attention the overarching – and totally approachable – categories nearly every talk falls into.]]>

After interviewing women about their speaking experience – or lack thereof – it turned out the greatest barrier they faced was neither stage fright nor lack of confidence. It was knowing how to pick a topic. I kicked off the day long workshop by presenting a 'talk topic taxonomy,' calling to attention the overarching – and totally approachable – categories nearly every talk falls into.]]>
Tue, 23 Jun 2015 18:41:22 GMT /slideshow/something-to-talk-about/49749597 agentfin@slideshare.net(agentfin) Something to Talk About agentfin After interviewing women about their speaking experience – or lack thereof – it turned out the greatest barrier they faced was neither stage fright nor lack of confidence. It was knowing how to pick a topic. I kicked off the day long workshop by presenting a 'talk topic taxonomy,' calling to attention the overarching – and totally approachable – categories nearly every talk falls into. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/githubtalk-150623184122-lva1-app6892-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> After interviewing women about their speaking experience – or lack thereof – it turned out the greatest barrier they faced was neither stage fright nor lack of confidence. It was knowing how to pick a topic. I kicked off the day long workshop by presenting a &#39;talk topic taxonomy,&#39; calling to attention the overarching – and totally approachable – categories nearly every talk falls into.
Something to Talk About from Alexis Finch
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It's not brain surgery: Designing the Cognitive Technology Exhibition for the Exploratorium /slideshow/its-not-brain-surgery-designing-the-cognitive-technology-exhibition-for-the-exploratorium/49748944 exploratoriumgiantdesign-150623182457-lva1-app6891
Neuroscience. It's hip. It's cool. It's something only PhDs understand, right? Creating an immersive and educational museum exhibition on Cognitive Technology wasn't just a design challenge. It meant getting people past the idea that their own brain was too complex for them to understand. Working with a team of thirty cognitive technologists, game designers, virtual reality researchers and visual artists, we created a cohesive exhibition that felt both futuristic and approachable. From translating research documents into language an 8th grader could understand, on to creating interactions that make the inner workings of the mind visible, all while managing a multidisciplinary team of experts spanning fields that rarely intersect, this talk will walk you through the process of making an exhibit for one of the nation's top museum's, the Exploratorium of San Francisco.]]>

Neuroscience. It's hip. It's cool. It's something only PhDs understand, right? Creating an immersive and educational museum exhibition on Cognitive Technology wasn't just a design challenge. It meant getting people past the idea that their own brain was too complex for them to understand. Working with a team of thirty cognitive technologists, game designers, virtual reality researchers and visual artists, we created a cohesive exhibition that felt both futuristic and approachable. From translating research documents into language an 8th grader could understand, on to creating interactions that make the inner workings of the mind visible, all while managing a multidisciplinary team of experts spanning fields that rarely intersect, this talk will walk you through the process of making an exhibit for one of the nation's top museum's, the Exploratorium of San Francisco.]]>
Tue, 23 Jun 2015 18:24:57 GMT /slideshow/its-not-brain-surgery-designing-the-cognitive-technology-exhibition-for-the-exploratorium/49748944 agentfin@slideshare.net(agentfin) It's not brain surgery: Designing the Cognitive Technology Exhibition for the Exploratorium agentfin Neuroscience. It's hip. It's cool. It's something only PhDs understand, right? Creating an immersive and educational museum exhibition on Cognitive Technology wasn't just a design challenge. It meant getting people past the idea that their own brain was too complex for them to understand. Working with a team of thirty cognitive technologists, game designers, virtual reality researchers and visual artists, we created a cohesive exhibition that felt both futuristic and approachable. From translating research documents into language an 8th grader could understand, on to creating interactions that make the inner workings of the mind visible, all while managing a multidisciplinary team of experts spanning fields that rarely intersect, this talk will walk you through the process of making an exhibit for one of the nation's top museum's, the Exploratorium of San Francisco. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/exploratoriumgiantdesign-150623182457-lva1-app6891-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Neuroscience. It&#39;s hip. It&#39;s cool. It&#39;s something only PhDs understand, right? Creating an immersive and educational museum exhibition on Cognitive Technology wasn&#39;t just a design challenge. It meant getting people past the idea that their own brain was too complex for them to understand. Working with a team of thirty cognitive technologists, game designers, virtual reality researchers and visual artists, we created a cohesive exhibition that felt both futuristic and approachable. From translating research documents into language an 8th grader could understand, on to creating interactions that make the inner workings of the mind visible, all while managing a multidisciplinary team of experts spanning fields that rarely intersect, this talk will walk you through the process of making an exhibit for one of the nation&#39;s top museum&#39;s, the Exploratorium of San Francisco.
It's not brain surgery: Designing the Cognitive Technology Exhibition for the Exploratorium from Alexis Finch
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Tradecraft UX /slideshow/tradecraft-ux/36475008 tradecraft140610-140630134107-phpapp01
UX is a process of making the invisible - or just ignored - both obvious and actionable. This talk, given at Tradecraft in San Francisco, led students through my personal path to UX practice, and gave them some methodologies to deploy when they begin a practice of their own. ]]>

UX is a process of making the invisible - or just ignored - both obvious and actionable. This talk, given at Tradecraft in San Francisco, led students through my personal path to UX practice, and gave them some methodologies to deploy when they begin a practice of their own. ]]>
Mon, 30 Jun 2014 13:41:06 GMT /slideshow/tradecraft-ux/36475008 agentfin@slideshare.net(agentfin) Tradecraft UX agentfin UX is a process of making the invisible - or just ignored - both obvious and actionable. This talk, given at Tradecraft in San Francisco, led students through my personal path to UX practice, and gave them some methodologies to deploy when they begin a practice of their own. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/tradecraft140610-140630134107-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> UX is a process of making the invisible - or just ignored - both obvious and actionable. This talk, given at Tradecraft in San Francisco, led students through my personal path to UX practice, and gave them some methodologies to deploy when they begin a practice of their own.
Tradecraft UX from Alexis Finch
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Using Sass as Your Style Guide /slideshow/sassy-35021388/35021388 sassy-140522180546-phpapp01
Style guides are inherited from the old days of print. Defining typography and inks to ensure the next magazine looked like the last one. They were on paper, for paper. Designers were the ones who owned these documents, and they've inherited them for the web. Sure, sometimes style guides are put up online, as their own website. But they're still not in the code. This means that designs get set, then chucked over the fence to the folks who actually implement them, often leading to painful rewrites when design changes happen [Blue. No, yellow!]. By making Sass act as your style guide, breaking design into variables and mixins, a site becomes easier to maintain, and often options get opened up that someone on the visual side wouldn't have thought possible. ]]>

Style guides are inherited from the old days of print. Defining typography and inks to ensure the next magazine looked like the last one. They were on paper, for paper. Designers were the ones who owned these documents, and they've inherited them for the web. Sure, sometimes style guides are put up online, as their own website. But they're still not in the code. This means that designs get set, then chucked over the fence to the folks who actually implement them, often leading to painful rewrites when design changes happen [Blue. No, yellow!]. By making Sass act as your style guide, breaking design into variables and mixins, a site becomes easier to maintain, and often options get opened up that someone on the visual side wouldn't have thought possible. ]]>
Thu, 22 May 2014 18:05:46 GMT /slideshow/sassy-35021388/35021388 agentfin@slideshare.net(agentfin) Using Sass as Your Style Guide agentfin Style guides are inherited from the old days of print. Defining typography and inks to ensure the next magazine looked like the last one. They were on paper, for paper. Designers were the ones who owned these documents, and they've inherited them for the web. Sure, sometimes style guides are put up online, as their own website. But they're still not in the code. This means that designs get set, then chucked over the fence to the folks who actually implement them, often leading to painful rewrites when design changes happen [Blue. No, yellow!]. By making Sass act as your style guide, breaking design into variables and mixins, a site becomes easier to maintain, and often options get opened up that someone on the visual side wouldn't have thought possible. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/sassy-140522180546-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Style guides are inherited from the old days of print. Defining typography and inks to ensure the next magazine looked like the last one. They were on paper, for paper. Designers were the ones who owned these documents, and they&#39;ve inherited them for the web. Sure, sometimes style guides are put up online, as their own website. But they&#39;re still not in the code. This means that designs get set, then chucked over the fence to the folks who actually implement them, often leading to painful rewrites when design changes happen [Blue. No, yellow!]. By making Sass act as your style guide, breaking design into variables and mixins, a site becomes easier to maintain, and often options get opened up that someone on the visual side wouldn&#39;t have thought possible.
Using Sass as Your Style Guide from Alexis Finch
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Responsive Content: You're watching WHAT on that tiny screen? /slideshow/responsive-content-youre-watching-what-on-that-tiny-screen-29300062/29300062 modevresponsivecontent-131217153208-phpapp01
Responsive design ensures our content shows up on screens of any size. Responsive content is the next step as users expect flow from one screen to the next & incorporate their screens into their lives. What if content was delivered based not on just your interests, but what you're doing? For instance, if you're commuting, what if you got an article to read or a film to watch that you'd actually be able to finish... rather than missing your train stop while still deeply engrossed? Users are willingly sharing their data. It's time we take notice & rather than disrupting their lives, work to fit into them more seamlessly. ]]>

Responsive design ensures our content shows up on screens of any size. Responsive content is the next step as users expect flow from one screen to the next & incorporate their screens into their lives. What if content was delivered based not on just your interests, but what you're doing? For instance, if you're commuting, what if you got an article to read or a film to watch that you'd actually be able to finish... rather than missing your train stop while still deeply engrossed? Users are willingly sharing their data. It's time we take notice & rather than disrupting their lives, work to fit into them more seamlessly. ]]>
Tue, 17 Dec 2013 15:32:08 GMT /slideshow/responsive-content-youre-watching-what-on-that-tiny-screen-29300062/29300062 agentfin@slideshare.net(agentfin) Responsive Content: You're watching WHAT on that tiny screen? agentfin Responsive design ensures our content shows up on screens of any size. Responsive content is the next step as users expect flow from one screen to the next & incorporate their screens into their lives. What if content was delivered based not on just your interests, but what you're doing? For instance, if you're commuting, what if you got an article to read or a film to watch that you'd actually be able to finish... rather than missing your train stop while still deeply engrossed? Users are willingly sharing their data. It's time we take notice & rather than disrupting their lives, work to fit into them more seamlessly. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/modevresponsivecontent-131217153208-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Responsive design ensures our content shows up on screens of any size. Responsive content is the next step as users expect flow from one screen to the next &amp; incorporate their screens into their lives. What if content was delivered based not on just your interests, but what you&#39;re doing? For instance, if you&#39;re commuting, what if you got an article to read or a film to watch that you&#39;d actually be able to finish... rather than missing your train stop while still deeply engrossed? Users are willingly sharing their data. It&#39;s time we take notice &amp; rather than disrupting their lives, work to fit into them more seamlessly.
Responsive Content: You're watching WHAT on that tiny screen? from Alexis Finch
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Dev Bootcamp 131129 /slideshow/dev-bootcamp-131129/28944923 devbootcamp131129-131205193201-phpapp02
Talk given to DBC SF on career path, UX vs UI, metaphor & memory, and how to lie using data.]]>

Talk given to DBC SF on career path, UX vs UI, metaphor & memory, and how to lie using data.]]>
Thu, 05 Dec 2013 19:32:01 GMT /slideshow/dev-bootcamp-131129/28944923 agentfin@slideshare.net(agentfin) Dev Bootcamp 131129 agentfin Talk given to DBC SF on career path, UX vs UI, metaphor & memory, and how to lie using data. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/devbootcamp131129-131205193201-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Talk given to DBC SF on career path, UX vs UI, metaphor &amp; memory, and how to lie using data.
Dev Bootcamp 131129 from Alexis Finch
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Cowstagram /slideshow/cowstagram/23374394 cowstagram-130623190707-phpapp02
A #HackMeat vaproware]]>

A #HackMeat vaproware]]>
Sun, 23 Jun 2013 19:07:07 GMT /slideshow/cowstagram/23374394 agentfin@slideshare.net(agentfin) Cowstagram agentfin A #HackMeat vaproware <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/cowstagram-130623190707-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A #HackMeat vaproware
Cowstagram from Alexis Finch
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Alexis finch ignite /slideshow/alexis-finch-ignite/16426506 alexisfinchignite-130208115518-phpapp02
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Fri, 08 Feb 2013 11:55:18 GMT /slideshow/alexis-finch-ignite/16426506 agentfin@slideshare.net(agentfin) Alexis finch ignite agentfin <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/alexisfinchignite-130208115518-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Alexis finch ignite from Alexis Finch
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UX for Mobile: Do you really want to know what else your users are doing while they're using your app? /slideshow/ux-for-mobile-do-you/12712356 uxtalk-120427022609-phpapp02
UX is bandied about a lot these days, getting confused with design and UI and all sorts of things. Setting the facts straight of what it really means to create a user experience [hint: research]. We've got the 5whys, the 5users, and why we should be able to use all five fingers on our phone, rather than being all thumbs. Cereal infographic by/ @ed_lea http://www.edlea.com/blog/143679/design-metaphor.html/]]>

UX is bandied about a lot these days, getting confused with design and UI and all sorts of things. Setting the facts straight of what it really means to create a user experience [hint: research]. We've got the 5whys, the 5users, and why we should be able to use all five fingers on our phone, rather than being all thumbs. Cereal infographic by/ @ed_lea http://www.edlea.com/blog/143679/design-metaphor.html/]]>
Fri, 27 Apr 2012 02:26:07 GMT /slideshow/ux-for-mobile-do-you/12712356 agentfin@slideshare.net(agentfin) UX for Mobile: Do you really want to know what else your users are doing while they're using your app? agentfin UX is bandied about a lot these days, getting confused with design and UI and all sorts of things. Setting the facts straight of what it really means to create a user experience [hint: research]. We've got the 5whys, the 5users, and why we should be able to use all five fingers on our phone, rather than being all thumbs. Cereal infographic by/ @ed_lea http://www.edlea.com/blog/143679/design-metaphor.html/ <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/uxtalk-120427022609-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> UX is bandied about a lot these days, getting confused with design and UI and all sorts of things. Setting the facts straight of what it really means to create a user experience [hint: research]. We&#39;ve got the 5whys, the 5users, and why we should be able to use all five fingers on our phone, rather than being all thumbs. Cereal infographic by/ @ed_lea http://www.edlea.com/blog/143679/design-metaphor.html/
UX for Mobile: Do you really want to know what else your users are doing while they're using your app? from Alexis Finch
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How to Draw a Dinosaur /slideshow/how-to-draw-a-dinosaur/12712350 igniteslides-120427022522-phpapp01
This talks makes a good deal more sense with the words to go along with it. Basically, we once knew how to draw, but in learning how to do tricky stuff like writing out the alphabet and typing we forgot. Now, we're intimidated away from drawing, since that's for "artists." Sketchnoting though gets your brain thinking the way it wants to. It lets you use images and emotion . . . METAPHOR to explain complex ideas. So... learn to draw a dinosaur as your first step, then see where he takes you!]]>

This talks makes a good deal more sense with the words to go along with it. Basically, we once knew how to draw, but in learning how to do tricky stuff like writing out the alphabet and typing we forgot. Now, we're intimidated away from drawing, since that's for "artists." Sketchnoting though gets your brain thinking the way it wants to. It lets you use images and emotion . . . METAPHOR to explain complex ideas. So... learn to draw a dinosaur as your first step, then see where he takes you!]]>
Fri, 27 Apr 2012 02:25:21 GMT /slideshow/how-to-draw-a-dinosaur/12712350 agentfin@slideshare.net(agentfin) How to Draw a Dinosaur agentfin This talks makes a good deal more sense with the words to go along with it. Basically, we once knew how to draw, but in learning how to do tricky stuff like writing out the alphabet and typing we forgot. Now, we're intimidated away from drawing, since that's for "artists." Sketchnoting though gets your brain thinking the way it wants to. It lets you use images and emotion . . . METAPHOR to explain complex ideas. So... learn to draw a dinosaur as your first step, then see where he takes you! <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/igniteslides-120427022522-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This talks makes a good deal more sense with the words to go along with it. Basically, we once knew how to draw, but in learning how to do tricky stuff like writing out the alphabet and typing we forgot. Now, we&#39;re intimidated away from drawing, since that&#39;s for &quot;artists.&quot; Sketchnoting though gets your brain thinking the way it wants to. It lets you use images and emotion . . . METAPHOR to explain complex ideas. So... learn to draw a dinosaur as your first step, then see where he takes you!
How to Draw a Dinosaur from Alexis Finch
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