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In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into source or machine code. It is a description or template for how to solve a problem that can be used in many different situations. Patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply object-orientation or more generally mutable state, are not as applicable in functional programming languages. Design patterns reside in the domain of modules and interconnections. At a higher level there are architectural patterns that are larger in scope, usually describing an overall pattern followed by an entire system.[1] There are many types of design patterns, for instance Algorithm strategy patterns addressing concerns related to high-level strategies describing how to exploit application characteristics on a computing platform. Computational design patterns addressing concerns related to key computation identification. Execution patterns that address concerns related to supporting application execution, including strategies in executing streams of tasks and building blocks to support task synchronization. Implementation strategy patterns addressing concerns related to implementing source code to support program organization, and the common data structures specific to parallel programming. Structural design patterns addressing concerns related to high-level structures of applications being developed. ]]>

In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into source or machine code. It is a description or template for how to solve a problem that can be used in many different situations. Patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply object-orientation or more generally mutable state, are not as applicable in functional programming languages. Design patterns reside in the domain of modules and interconnections. At a higher level there are architectural patterns that are larger in scope, usually describing an overall pattern followed by an entire system.[1] There are many types of design patterns, for instance Algorithm strategy patterns addressing concerns related to high-level strategies describing how to exploit application characteristics on a computing platform. Computational design patterns addressing concerns related to key computation identification. Execution patterns that address concerns related to supporting application execution, including strategies in executing streams of tasks and building blocks to support task synchronization. Implementation strategy patterns addressing concerns related to implementing source code to support program organization, and the common data structures specific to parallel programming. Structural design patterns addressing concerns related to high-level structures of applications being developed. ]]>
Tue, 16 Sep 2014 23:00:55 GMT /slideshow/design-patterns-39175512/39175512 akhileshkg1@slideshare.net(akhileshkg1) Design patterns akhileshkg1 In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into source or machine code. It is a description or template for how to solve a problem that can be used in many different situations. Patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply object-orientation or more generally mutable state, are not as applicable in functional programming languages. Design patterns reside in the domain of modules and interconnections. At a higher level there are architectural patterns that are larger in scope, usually describing an overall pattern followed by an entire system.[1] There are many types of design patterns, for instance Algorithm strategy patterns addressing concerns related to high-level strategies describing how to exploit application characteristics on a computing platform. Computational design patterns addressing concerns related to key computation identification. Execution patterns that address concerns related to supporting application execution, including strategies in executing streams of tasks and building blocks to support task synchronization. Implementation strategy patterns addressing concerns related to implementing source code to support program organization, and the common data structures specific to parallel programming. Structural design patterns addressing concerns related to high-level structures of applications being developed. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/designpatternsakhi1-140916230055-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into source or machine code. It is a description or template for how to solve a problem that can be used in many different situations. Patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply object-orientation or more generally mutable state, are not as applicable in functional programming languages. Design patterns reside in the domain of modules and interconnections. At a higher level there are architectural patterns that are larger in scope, usually describing an overall pattern followed by an entire system.[1] There are many types of design patterns, for instance Algorithm strategy patterns addressing concerns related to high-level strategies describing how to exploit application characteristics on a computing platform. Computational design patterns addressing concerns related to key computation identification. Execution patterns that address concerns related to supporting application execution, including strategies in executing streams of tasks and building blocks to support task synchronization. Implementation strategy patterns addressing concerns related to implementing source code to support program organization, and the common data structures specific to parallel programming. Structural design patterns addressing concerns related to high-level structures of applications being developed.
Design patterns from Akhilesh Gupta
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