際際滷shows by User: amittmahajan / http://www.slideshare.net/images/logo.gif 際際滷shows by User: amittmahajan / Sat, 25 Apr 2015 19:20:09 GMT 際際滷Share feed for 際際滷shows by User: amittmahajan Creating Memorable Experiences in FarmVille /slideshow/creating-memorable-experiences-in-farmville/47414947 magicalexperiences-farmville-150425192009-conversion-gate02
MeetLatAm 2015 - Santiago presentation about design decisions that lead to more memorable user experiences using FarmVille as an example.]]>

MeetLatAm 2015 - Santiago presentation about design decisions that lead to more memorable user experiences using FarmVille as an example.]]>
Sat, 25 Apr 2015 19:20:09 GMT /slideshow/creating-memorable-experiences-in-farmville/47414947 amittmahajan@slideshare.net(amittmahajan) Creating Memorable Experiences in FarmVille amittmahajan MeetLatAm 2015 - Santiago presentation about design decisions that lead to more memorable user experiences using FarmVille as an example. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/magicalexperiences-farmville-150425192009-conversion-gate02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> MeetLatAm 2015 - Santiago presentation about design decisions that lead to more memorable user experiences using FarmVille as an example.
Creating Memorable Experiences in FarmVille from Amitt Mahajan
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GDC 2013 - Ditching the Server: Making Client-side Only Social Games /slideshow/gdc-2013-ditching-the-server-final/21976782 gdc2013-ditchingtheserverfinal-130527000334-phpapp01
Amitt Mahajan discusses techniques and strategies for developing client/server architecture that is game-code agnostic.]]>

Amitt Mahajan discusses techniques and strategies for developing client/server architecture that is game-code agnostic.]]>
Mon, 27 May 2013 00:03:33 GMT /slideshow/gdc-2013-ditching-the-server-final/21976782 amittmahajan@slideshare.net(amittmahajan) GDC 2013 - Ditching the Server: Making Client-side Only Social Games amittmahajan Amitt Mahajan discusses techniques and strategies for developing client/server architecture that is game-code agnostic. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gdc2013-ditchingtheserverfinal-130527000334-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Amitt Mahajan discusses techniques and strategies for developing client/server architecture that is game-code agnostic.
GDC 2013 - Ditching the Server: Making Client-side Only Social Games from Amitt Mahajan
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Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010) /slideshow/social-gold-the-design-of-farmville-and-other-social-games-web2expo-2010/7405761 web2expo-designingsocialgoldv3-110327113404-phpapp02
Amitt Mahajan discusses common game design techniques used within Zynga's popular social games to create experiences that encourage user acquisition, retention, and investment.]]>

Amitt Mahajan discusses common game design techniques used within Zynga's popular social games to create experiences that encourage user acquisition, retention, and investment.]]>
Sun, 27 Mar 2011 11:34:01 GMT /slideshow/social-gold-the-design-of-farmville-and-other-social-games-web2expo-2010/7405761 amittmahajan@slideshare.net(amittmahajan) Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010) amittmahajan Amitt Mahajan discusses common game design techniques used within Zynga's popular social games to create experiences that encourage user acquisition, retention, and investment. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/web2expo-designingsocialgoldv3-110327113404-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Amitt Mahajan discusses common game design techniques used within Zynga&#39;s popular social games to create experiences that encourage user acquisition, retention, and investment.
Social Gold: The Design of FarmVille and Other Social Games (Web2Expo 2010) from Amitt Mahajan
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Rapidly Building FarmVille: How we built and scaled a #1 Facebook game in 5 weeks (GDC 2010) /slideshow/rapidly-building-farmville-how-we-built-and-scaled-a-1-facebook-game-in-5-weeks/7405653 gdc2010rapidlybuildingfarmvillefinalnoanimation-110327111812-phpapp01
Amitt Mahajan discusses the techniques used in the development of the hit social game FarmVille. This presentation covers the processes used by the FarmVille development team to quickly release the game and then scale it to support millions of daily players. (Originally presented at GDC 2010)]]>

Amitt Mahajan discusses the techniques used in the development of the hit social game FarmVille. This presentation covers the processes used by the FarmVille development team to quickly release the game and then scale it to support millions of daily players. (Originally presented at GDC 2010)]]>
Sun, 27 Mar 2011 11:18:08 GMT /slideshow/rapidly-building-farmville-how-we-built-and-scaled-a-1-facebook-game-in-5-weeks/7405653 amittmahajan@slideshare.net(amittmahajan) Rapidly Building FarmVille: How we built and scaled a #1 Facebook game in 5 weeks (GDC 2010) amittmahajan Amitt Mahajan discusses the techniques used in the development of the hit social game FarmVille. This presentation covers the processes used by the FarmVille development team to quickly release the game and then scale it to support millions of daily players. (Originally presented at GDC 2010) <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gdc2010rapidlybuildingfarmvillefinalnoanimation-110327111812-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Amitt Mahajan discusses the techniques used in the development of the hit social game FarmVille. This presentation covers the processes used by the FarmVille development team to quickly release the game and then scale it to support millions of daily players. (Originally presented at GDC 2010)
Rapidly Building FarmVille: How we built and scaled a #1 Facebook game in 5 weeks (GDC 2010) from Amitt Mahajan
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Social Speed - Improving Flash Performance for Social Games (GDC 2011) /slideshow/social-speed-improving-flash-performance-for-social-games/7381771 amittmahajan-socialspeed-flashperformanceforsocialgames-110324233708-phpapp01
Amitt Mahajan discusses techniques used by Zynga in FarmVille and CityVille to improve the loading and runtime performance of their games. (Originally presented at GDC 2011)]]>

Amitt Mahajan discusses techniques used by Zynga in FarmVille and CityVille to improve the loading and runtime performance of their games. (Originally presented at GDC 2011)]]>
Thu, 24 Mar 2011 23:37:04 GMT /slideshow/social-speed-improving-flash-performance-for-social-games/7381771 amittmahajan@slideshare.net(amittmahajan) Social Speed - Improving Flash Performance for Social Games (GDC 2011) amittmahajan Amitt Mahajan discusses techniques used by Zynga in FarmVille and CityVille to improve the loading and runtime performance of their games. (Originally presented at GDC 2011) <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/amittmahajan-socialspeed-flashperformanceforsocialgames-110324233708-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Amitt Mahajan discusses techniques used by Zynga in FarmVille and CityVille to improve the loading and runtime performance of their games. (Originally presented at GDC 2011)
Social Speed - Improving Flash Performance for Social Games (GDC 2011) from Amitt Mahajan
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Building Big Social Games /slideshow/building-big-social-games/2741524 socialgamesseattle-2009-12-16-091218003239-phpapp02
Amitt Mahajan's Social Games Seattle presentation on how to design and develop big social games that reach millions of users daily. Examples from the Facebook game FarmVille are used to illustrate ways to capture large audiences and retain them. Presented December 16th, 2009 in Seattle]]>

Amitt Mahajan's Social Games Seattle presentation on how to design and develop big social games that reach millions of users daily. Examples from the Facebook game FarmVille are used to illustrate ways to capture large audiences and retain them. Presented December 16th, 2009 in Seattle]]>
Fri, 18 Dec 2009 00:32:33 GMT /slideshow/building-big-social-games/2741524 amittmahajan@slideshare.net(amittmahajan) Building Big Social Games amittmahajan Amitt Mahajan's Social Games Seattle presentation on how to design and develop big social games that reach millions of users daily. Examples from the Facebook game FarmVille are used to illustrate ways to capture large audiences and retain them. Presented December 16th, 2009 in Seattle <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/socialgamesseattle-2009-12-16-091218003239-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Amitt Mahajan&#39;s Social Games Seattle presentation on how to design and develop big social games that reach millions of users daily. Examples from the Facebook game FarmVille are used to illustrate ways to capture large audiences and retain them. Presented December 16th, 2009 in Seattle
Building Big Social Games from Amitt Mahajan
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https://cdn.slidesharecdn.com/profile-photo-amittmahajan-48x48.jpg?cb=1522879554 CEO/Founder, Toro / Red Hot Labs Director of Engineering, Zynga - Co-creator of FarmVille Cofounder/CTO of MyMiniLife www.amitt.com https://cdn.slidesharecdn.com/ss_thumbnails/magicalexperiences-farmville-150425192009-conversion-gate02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/creating-memorable-experiences-in-farmville/47414947 Creating Memorable Exp... https://cdn.slidesharecdn.com/ss_thumbnails/gdc2013-ditchingtheserverfinal-130527000334-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/gdc-2013-ditching-the-server-final/21976782 GDC 2013 - Ditching th... https://cdn.slidesharecdn.com/ss_thumbnails/web2expo-designingsocialgoldv3-110327113404-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/social-gold-the-design-of-farmville-and-other-social-games-web2expo-2010/7405761 Social Gold: The Desig...