際際滷shows by User: andreapicchi / http://www.slideshare.net/images/logo.gif 際際滷shows by User: andreapicchi / Fri, 08 Nov 2019 15:07:27 GMT 際際滷Share feed for 際際滷shows by User: andreapicchi The New Retail Paradigm: How the Psychological Foundation of Consumer Behavior Evolved and Redefined the Business Requirements /slideshow/the-new-retail-paradigm-how-the-psychological-foundation-of-consumer-behavior-evolved-and-redefined-the-business-requirements/191717245 andrea-picchithe-new-retail-paradigm-191108150727
The eCommerce paradigm has undergone a profound change during the last decade. The development of technology expanded our ecosystems, and the creation of new models of interaction reframed our priorities and expectations as a customer. In this new landscape, inhabited by a new breed of mindsets, companies need a novel strategy to generate tangible value and therefore develop sustainable business models. In this session, we will understand how the evolution of the business paradigm of retail impacted the development of your strategy. We will then understand how the new psychological foundation of consumer behavior affected the perception of your brand experience. We will, in the end, understand how to shape your company to remain profitable, navigating the new eCommerce business.]]>

The eCommerce paradigm has undergone a profound change during the last decade. The development of technology expanded our ecosystems, and the creation of new models of interaction reframed our priorities and expectations as a customer. In this new landscape, inhabited by a new breed of mindsets, companies need a novel strategy to generate tangible value and therefore develop sustainable business models. In this session, we will understand how the evolution of the business paradigm of retail impacted the development of your strategy. We will then understand how the new psychological foundation of consumer behavior affected the perception of your brand experience. We will, in the end, understand how to shape your company to remain profitable, navigating the new eCommerce business.]]>
Fri, 08 Nov 2019 15:07:27 GMT /slideshow/the-new-retail-paradigm-how-the-psychological-foundation-of-consumer-behavior-evolved-and-redefined-the-business-requirements/191717245 andreapicchi@slideshare.net(andreapicchi) The New Retail Paradigm: How the Psychological Foundation of Consumer Behavior Evolved and Redefined the Business Requirements andreapicchi The eCommerce paradigm has undergone a profound change during the last decade. The development of technology expanded our ecosystems, and the creation of new models of interaction reframed our priorities and expectations as a customer. In this new landscape, inhabited by a new breed of mindsets, companies need a novel strategy to generate tangible value and therefore develop sustainable business models. In this session, we will understand how the evolution of the business paradigm of retail impacted the development of your strategy. We will then understand how the new psychological foundation of consumer behavior affected the perception of your brand experience. We will, in the end, understand how to shape your company to remain profitable, navigating the new eCommerce business. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/andrea-picchithe-new-retail-paradigm-191108150727-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The eCommerce paradigm has undergone a profound change during the last decade. The development of technology expanded our ecosystems, and the creation of new models of interaction reframed our priorities and expectations as a customer. In this new landscape, inhabited by a new breed of mindsets, companies need a novel strategy to generate tangible value and therefore develop sustainable business models. In this session, we will understand how the evolution of the business paradigm of retail impacted the development of your strategy. We will then understand how the new psychological foundation of consumer behavior affected the perception of your brand experience. We will, in the end, understand how to shape your company to remain profitable, navigating the new eCommerce business.
The New Retail Paradigm: How the Psychological Foundation of Consumer Behavior Evolved and Redefined the Business Requirements from Andrea Picchi
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The 3 Dimensions of Design: A Model to scale the Human-Centered Problem-Solving Practice across the Organization V0.5 /slideshow/the-3-dimensions-of-design-a-model-to-scale-the-humancentered-problemsolving-practice-across-the-organization-v05/136078062 the-3-dimensions-of-designs-model0-190313115027
Abstract. Design is a human-centered, problem-solving, practice that happens inside three dimensions. These dimensions are defined by the thinking and doing activities, and the environment where these two events take place. After an introduction (section 1 and 2) to the landscape that developed the main idea behind this essay, the paper illustrates (section 3 and 4) the connection between design and being human-centered, and presents a framework that supports the creation of a human-centered organization. Subsequently (section 5.1), the paper articulates the abilities demanded by the thinking and the doing activities and shows how to scale them across the workforce. Following (section 5.2) the paper introduces the characteristics that an environment must possess to engender and promote the thinking and doing activities proposing a real implementation that can be allocated to a multidisciplinary team. The paper also compares (section 6) the proposed framework against three popular approaches used to bring a design function inside an organization analyzing their nature and limitations. In the final part (section 7), the paper articulates some conclusions pointing the direction for further elaborations.]]>

Abstract. Design is a human-centered, problem-solving, practice that happens inside three dimensions. These dimensions are defined by the thinking and doing activities, and the environment where these two events take place. After an introduction (section 1 and 2) to the landscape that developed the main idea behind this essay, the paper illustrates (section 3 and 4) the connection between design and being human-centered, and presents a framework that supports the creation of a human-centered organization. Subsequently (section 5.1), the paper articulates the abilities demanded by the thinking and the doing activities and shows how to scale them across the workforce. Following (section 5.2) the paper introduces the characteristics that an environment must possess to engender and promote the thinking and doing activities proposing a real implementation that can be allocated to a multidisciplinary team. The paper also compares (section 6) the proposed framework against three popular approaches used to bring a design function inside an organization analyzing their nature and limitations. In the final part (section 7), the paper articulates some conclusions pointing the direction for further elaborations.]]>
Wed, 13 Mar 2019 11:50:27 GMT /slideshow/the-3-dimensions-of-design-a-model-to-scale-the-humancentered-problemsolving-practice-across-the-organization-v05/136078062 andreapicchi@slideshare.net(andreapicchi) The 3 Dimensions of Design: A Model to scale the Human-Centered Problem-Solving Practice across the Organization V0.5 andreapicchi Abstract. Design is a human-centered, problem-solving, practice that happens inside three dimensions. These dimensions are defined by the thinking and doing activities, and the environment where these two events take place. After an introduction (section 1 and 2) to the landscape that developed the main idea behind this essay, the paper illustrates (section 3 and 4) the connection between design and being human-centered, and presents a framework that supports the creation of a human-centered organization. Subsequently (section 5.1), the paper articulates the abilities demanded by the thinking and the doing activities and shows how to scale them across the workforce. Following (section 5.2) the paper introduces the characteristics that an environment must possess to engender and promote the thinking and doing activities proposing a real implementation that can be allocated to a multidisciplinary team. The paper also compares (section 6) the proposed framework against three popular approaches used to bring a design function inside an organization analyzing their nature and limitations. In the final part (section 7), the paper articulates some conclusions pointing the direction for further elaborations. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/the-3-dimensions-of-designs-model0-190313115027-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Abstract. Design is a human-centered, problem-solving, practice that happens inside three dimensions. These dimensions are defined by the thinking and doing activities, and the environment where these two events take place. After an introduction (section 1 and 2) to the landscape that developed the main idea behind this essay, the paper illustrates (section 3 and 4) the connection between design and being human-centered, and presents a framework that supports the creation of a human-centered organization. Subsequently (section 5.1), the paper articulates the abilities demanded by the thinking and the doing activities and shows how to scale them across the workforce. Following (section 5.2) the paper introduces the characteristics that an environment must possess to engender and promote the thinking and doing activities proposing a real implementation that can be allocated to a multidisciplinary team. The paper also compares (section 6) the proposed framework against three popular approaches used to bring a design function inside an organization analyzing their nature and limitations. In the final part (section 7), the paper articulates some conclusions pointing the direction for further elaborations.
The 3 Dimensions of Design: A Model to scale the Human-Centered Problem-Solving Practice across the Organization V0.5 from Andrea Picchi
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The Evolution of Design Thinking: Shifting from a Product and Service to a Relationship Business Model /andreapicchi/the-evolution-of-design-thinking-shifting-from-a-product-and-service-to-a-relationship-business-model andrea-picchithe-evolution-of-design-thinking-shifting-from-a-product-and-service-to-a-relationship--181026162633
The evolution of technology in the past 10 years created a new ecosystem that enriched our ability to connect with the most important people in our life. This event reframed the perception of our daily human-device interaction that is becoming every day more personal and intimate and reprioritized our priorities and expectations as a customer. In this new landscape, a new approach is required to create and deliver relevant customer's value, and design thinking possesses the "ability" necessary to succeed. In this session, we will initially explore how the customer's mindset and expectations are changed and what are the implications of this new paradigm on the design and development process. We will then illustrate how design thinking can help to maximize the value generation and how to use the design mindset to deliver relevant experiences to the customers. In the last part, we will address some common mistakes and we provide some examples and guidelines to systematize design thinking inside an organization with the goal of establishing a design-driven business.]]>

The evolution of technology in the past 10 years created a new ecosystem that enriched our ability to connect with the most important people in our life. This event reframed the perception of our daily human-device interaction that is becoming every day more personal and intimate and reprioritized our priorities and expectations as a customer. In this new landscape, a new approach is required to create and deliver relevant customer's value, and design thinking possesses the "ability" necessary to succeed. In this session, we will initially explore how the customer's mindset and expectations are changed and what are the implications of this new paradigm on the design and development process. We will then illustrate how design thinking can help to maximize the value generation and how to use the design mindset to deliver relevant experiences to the customers. In the last part, we will address some common mistakes and we provide some examples and guidelines to systematize design thinking inside an organization with the goal of establishing a design-driven business.]]>
Fri, 26 Oct 2018 16:26:33 GMT /andreapicchi/the-evolution-of-design-thinking-shifting-from-a-product-and-service-to-a-relationship-business-model andreapicchi@slideshare.net(andreapicchi) The Evolution of Design Thinking: Shifting from a Product and Service to a Relationship Business Model andreapicchi The evolution of technology in the past 10 years created a new ecosystem that enriched our ability to connect with the most important people in our life. This event reframed the perception of our daily human-device interaction that is becoming every day more personal and intimate and reprioritized our priorities and expectations as a customer. In this new landscape, a new approach is required to create and deliver relevant customer's value, and design thinking possesses the "ability" necessary to succeed. In this session, we will initially explore how the customer's mindset and expectations are changed and what are the implications of this new paradigm on the design and development process. We will then illustrate how design thinking can help to maximize the value generation and how to use the design mindset to deliver relevant experiences to the customers. In the last part, we will address some common mistakes and we provide some examples and guidelines to systematize design thinking inside an organization with the goal of establishing a design-driven business. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/andrea-picchithe-evolution-of-design-thinking-shifting-from-a-product-and-service-to-a-relationship--181026162633-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The evolution of technology in the past 10 years created a new ecosystem that enriched our ability to connect with the most important people in our life. This event reframed the perception of our daily human-device interaction that is becoming every day more personal and intimate and reprioritized our priorities and expectations as a customer. In this new landscape, a new approach is required to create and deliver relevant customer&#39;s value, and design thinking possesses the &quot;ability&quot; necessary to succeed. In this session, we will initially explore how the customer&#39;s mindset and expectations are changed and what are the implications of this new paradigm on the design and development process. We will then illustrate how design thinking can help to maximize the value generation and how to use the design mindset to deliver relevant experiences to the customers. In the last part, we will address some common mistakes and we provide some examples and guidelines to systematize design thinking inside an organization with the goal of establishing a design-driven business.
The Evolution of Design Thinking: Shifting from a Product and Service to a Relationship Business Model from Andrea Picchi
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Continuous Innovation: Going beyond Agile, Lean, and Design Thinking toward a new human-centered paradigm of working /slideshow/continuous-innovation-going-beyond-agile-lean-and-design-thinking-toward-a-new-humancentered-paradigm-of-working/120352556 andrea-picchicontinuos-innovation-181022221005
The modern digital landscape transformed the way companies do business and the fundamental definition of sustainable business. The software is now the connective tissue of every product and service, and people increased affinity with technology redefined their experience standards and expectations. This scenario has a bi-dimensional effect on organizations of all kinds. Internally, this shift is quickly becoming a crucial operational challenge for businesses that require a complete rethinking of the way they organize and manage their work. Externally, human-centricity has become a mandatory requirement to achieve success. Defining a business model around the continuous fulfillment of human needs is the only way to establish a sustainable business. In this session, combining my experiences at Apple, Google, Samsung, Nokia, and Sony, we will introduce operational principles and present practical examples that can be implemented to establish a human-centered impact-oriented problem-solving practice, horizontally across any organization. How to form an efficient team, how to architect a supportive workspace, how to define a productive process, but also how to manage team finance and how to connect multiple streams of work, are few examples of what will discuss in this session. The human-centered, impact-oriented, culture behind this paradigm has the ability to improve employees performance, increase customer satisfaction, and ultimately, increment business profitability and longevity.]]>

The modern digital landscape transformed the way companies do business and the fundamental definition of sustainable business. The software is now the connective tissue of every product and service, and people increased affinity with technology redefined their experience standards and expectations. This scenario has a bi-dimensional effect on organizations of all kinds. Internally, this shift is quickly becoming a crucial operational challenge for businesses that require a complete rethinking of the way they organize and manage their work. Externally, human-centricity has become a mandatory requirement to achieve success. Defining a business model around the continuous fulfillment of human needs is the only way to establish a sustainable business. In this session, combining my experiences at Apple, Google, Samsung, Nokia, and Sony, we will introduce operational principles and present practical examples that can be implemented to establish a human-centered impact-oriented problem-solving practice, horizontally across any organization. How to form an efficient team, how to architect a supportive workspace, how to define a productive process, but also how to manage team finance and how to connect multiple streams of work, are few examples of what will discuss in this session. The human-centered, impact-oriented, culture behind this paradigm has the ability to improve employees performance, increase customer satisfaction, and ultimately, increment business profitability and longevity.]]>
Mon, 22 Oct 2018 22:10:05 GMT /slideshow/continuous-innovation-going-beyond-agile-lean-and-design-thinking-toward-a-new-humancentered-paradigm-of-working/120352556 andreapicchi@slideshare.net(andreapicchi) Continuous Innovation: Going beyond Agile, Lean, and Design Thinking toward a new human-centered paradigm of working andreapicchi The modern digital landscape transformed the way companies do business and the fundamental definition of sustainable business. The software is now the connective tissue of every product and service, and people increased affinity with technology redefined their experience standards and expectations. This scenario has a bi-dimensional effect on organizations of all kinds. Internally, this shift is quickly becoming a crucial operational challenge for businesses that require a complete rethinking of the way they organize and manage their work. Externally, human-centricity has become a mandatory requirement to achieve success. Defining a business model around the continuous fulfillment of human needs is the only way to establish a sustainable business. In this session, combining my experiences at Apple, Google, Samsung, Nokia, and Sony, we will introduce operational principles and present practical examples that can be implemented to establish a human-centered impact-oriented problem-solving practice, horizontally across any organization. How to form an efficient team, how to architect a supportive workspace, how to define a productive process, but also how to manage team finance and how to connect multiple streams of work, are few examples of what will discuss in this session. The human-centered, impact-oriented, culture behind this paradigm has the ability to improve employees performance, increase customer satisfaction, and ultimately, increment business profitability and longevity. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/andrea-picchicontinuos-innovation-181022221005-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The modern digital landscape transformed the way companies do business and the fundamental definition of sustainable business. The software is now the connective tissue of every product and service, and people increased affinity with technology redefined their experience standards and expectations. This scenario has a bi-dimensional effect on organizations of all kinds. Internally, this shift is quickly becoming a crucial operational challenge for businesses that require a complete rethinking of the way they organize and manage their work. Externally, human-centricity has become a mandatory requirement to achieve success. Defining a business model around the continuous fulfillment of human needs is the only way to establish a sustainable business. In this session, combining my experiences at Apple, Google, Samsung, Nokia, and Sony, we will introduce operational principles and present practical examples that can be implemented to establish a human-centered impact-oriented problem-solving practice, horizontally across any organization. How to form an efficient team, how to architect a supportive workspace, how to define a productive process, but also how to manage team finance and how to connect multiple streams of work, are few examples of what will discuss in this session. The human-centered, impact-oriented, culture behind this paradigm has the ability to improve employees performance, increase customer satisfaction, and ultimately, increment business profitability and longevity.
Continuous Innovation: Going beyond Agile, Lean, and Design Thinking toward a new human-centered paradigm of working from Andrea Picchi
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The 3 Dimensions of Design: Scaling a Human-Centered Practice across the Organization /slideshow/the-3-dimensions-of-design-scaling-a-humancentered-practice-across-the-organization/81300130 andrea-picchiux-live-171028004657
Its undeniable that the role of design grew in many companies around the globe, but very few were able to succeed in the journey of embedding design into the day-to-day operations. While every company represents a unique challenge, there is a common factor behind this widely experienced struggle. The fundamental misunderstanding regarding what design is, and what it requires to establish, nurture, and grow its practice is the primary factor behind this struggle. In this lecture, we will break down the concept of design and the act of designing and we will map the results on a framework that can facilitate the journey of embracing design at scale as a core competency across the organization.]]>

Its undeniable that the role of design grew in many companies around the globe, but very few were able to succeed in the journey of embedding design into the day-to-day operations. While every company represents a unique challenge, there is a common factor behind this widely experienced struggle. The fundamental misunderstanding regarding what design is, and what it requires to establish, nurture, and grow its practice is the primary factor behind this struggle. In this lecture, we will break down the concept of design and the act of designing and we will map the results on a framework that can facilitate the journey of embracing design at scale as a core competency across the organization.]]>
Sat, 28 Oct 2017 00:46:57 GMT /slideshow/the-3-dimensions-of-design-scaling-a-humancentered-practice-across-the-organization/81300130 andreapicchi@slideshare.net(andreapicchi) The 3 Dimensions of Design: Scaling a Human-Centered Practice across the Organization andreapicchi Its undeniable that the role of design grew in many companies around the globe, but very few were able to succeed in the journey of embedding design into the day-to-day operations. While every company represents a unique challenge, there is a common factor behind this widely experienced struggle. The fundamental misunderstanding regarding what design is, and what it requires to establish, nurture, and grow its practice is the primary factor behind this struggle. In this lecture, we will break down the concept of design and the act of designing and we will map the results on a framework that can facilitate the journey of embracing design at scale as a core competency across the organization. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/andrea-picchiux-live-171028004657-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Its undeniable that the role of design grew in many companies around the globe, but very few were able to succeed in the journey of embedding design into the day-to-day operations. While every company represents a unique challenge, there is a common factor behind this widely experienced struggle. The fundamental misunderstanding regarding what design is, and what it requires to establish, nurture, and grow its practice is the primary factor behind this struggle. In this lecture, we will break down the concept of design and the act of designing and we will map the results on a framework that can facilitate the journey of embracing design at scale as a core competency across the organization.
The 3 Dimensions of Design: Scaling a Human-Centered Practice across the Organization from Andrea Picchi
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Beyond Design Thinking the 3 Dimension of a Design-Driven Company. /slideshow/beyond-design-thinking-the-3-dimension-of-a-designdriven-company/77218514 beyond-design-thinking-the-3-dimensions-of-a-design-driven-company-170623223620
Today, is undeniable, that the business world thinks that design is a valuable asset; companies are trying to bring in-house this discipline, and business schools have turned their attention to it in an attempt to refresh its own discipline. Despite the positive momentum, why is design still struggling inside the vast majority of organizations? Why is design vastly misunderstood among business people and sometimes among designers too? More importantly, why is design, with the exclusion of few companies, still far from being organically part of any organizations DNA? A complex set of factors are involved in this dynamic, but the key ones are deriving from the unclear notion of culture, the misinterpretation of the practice and benefits of design, and the misunderstanding of its core essence and objective. Woefully, this scenario is undermining the growth of many designers and ultimately the adoption of design as a powerful business tool. In this lecture, we will analyze and decompose design as a discipline and a mindset, and we will illustrate how to adopt it, nurture it, and scale it across an entire organization.]]>

Today, is undeniable, that the business world thinks that design is a valuable asset; companies are trying to bring in-house this discipline, and business schools have turned their attention to it in an attempt to refresh its own discipline. Despite the positive momentum, why is design still struggling inside the vast majority of organizations? Why is design vastly misunderstood among business people and sometimes among designers too? More importantly, why is design, with the exclusion of few companies, still far from being organically part of any organizations DNA? A complex set of factors are involved in this dynamic, but the key ones are deriving from the unclear notion of culture, the misinterpretation of the practice and benefits of design, and the misunderstanding of its core essence and objective. Woefully, this scenario is undermining the growth of many designers and ultimately the adoption of design as a powerful business tool. In this lecture, we will analyze and decompose design as a discipline and a mindset, and we will illustrate how to adopt it, nurture it, and scale it across an entire organization.]]>
Fri, 23 Jun 2017 22:36:20 GMT /slideshow/beyond-design-thinking-the-3-dimension-of-a-designdriven-company/77218514 andreapicchi@slideshare.net(andreapicchi) Beyond Design Thinking the 3 Dimension of a Design-Driven Company. andreapicchi Today, is undeniable, that the business world thinks that design is a valuable asset; companies are trying to bring in-house this discipline, and business schools have turned their attention to it in an attempt to refresh its own discipline. Despite the positive momentum, why is design still struggling inside the vast majority of organizations? Why is design vastly misunderstood among business people and sometimes among designers too? More importantly, why is design, with the exclusion of few companies, still far from being organically part of any organizations DNA? A complex set of factors are involved in this dynamic, but the key ones are deriving from the unclear notion of culture, the misinterpretation of the practice and benefits of design, and the misunderstanding of its core essence and objective. Woefully, this scenario is undermining the growth of many designers and ultimately the adoption of design as a powerful business tool. In this lecture, we will analyze and decompose design as a discipline and a mindset, and we will illustrate how to adopt it, nurture it, and scale it across an entire organization. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/beyond-design-thinking-the-3-dimensions-of-a-design-driven-company-170623223620-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Today, is undeniable, that the business world thinks that design is a valuable asset; companies are trying to bring in-house this discipline, and business schools have turned their attention to it in an attempt to refresh its own discipline. Despite the positive momentum, why is design still struggling inside the vast majority of organizations? Why is design vastly misunderstood among business people and sometimes among designers too? More importantly, why is design, with the exclusion of few companies, still far from being organically part of any organizations DNA? A complex set of factors are involved in this dynamic, but the key ones are deriving from the unclear notion of culture, the misinterpretation of the practice and benefits of design, and the misunderstanding of its core essence and objective. Woefully, this scenario is undermining the growth of many designers and ultimately the adoption of design as a powerful business tool. In this lecture, we will analyze and decompose design as a discipline and a mindset, and we will illustrate how to adopt it, nurture it, and scale it across an entire organization.
Beyond Design Thinking the 3 Dimension of a Design-Driven Company. from Andrea Picchi
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Embedding Design Thinking at Sony to accomplish Business Strategy /slideshow/embedding-design-thinking-at-sony-to-accomplish-business-strategy/77036217 andrea-picchiembeeding-design-thinking-at-sony-to-achieve-business-strategy-170617205010
The adoption of design thinking has been widely debated inside the design and business community, but very few groups had approached the process with a human-centric approach that is able to consider both cognitive and social psychological requirements. This session addresses the issue of defining an empirical framework and a strategy, supported by psychology findings and corroborated by direct experiences, that is able to catalyze and measure the adoption of design thinking emphasizing the human and organizational implications that a change of this magnitude implies. We will also argue that promoting and supporting organizational change is an adaptive challenge that requires counter-intuitive timings in order to support both designers, and non-designers' minds through an inevitable state of disequilibrium.]]>

The adoption of design thinking has been widely debated inside the design and business community, but very few groups had approached the process with a human-centric approach that is able to consider both cognitive and social psychological requirements. This session addresses the issue of defining an empirical framework and a strategy, supported by psychology findings and corroborated by direct experiences, that is able to catalyze and measure the adoption of design thinking emphasizing the human and organizational implications that a change of this magnitude implies. We will also argue that promoting and supporting organizational change is an adaptive challenge that requires counter-intuitive timings in order to support both designers, and non-designers' minds through an inevitable state of disequilibrium.]]>
Sat, 17 Jun 2017 20:50:10 GMT /slideshow/embedding-design-thinking-at-sony-to-accomplish-business-strategy/77036217 andreapicchi@slideshare.net(andreapicchi) Embedding Design Thinking at Sony to accomplish Business Strategy andreapicchi The adoption of design thinking has been widely debated inside the design and business community, but very few groups had approached the process with a human-centric approach that is able to consider both cognitive and social psychological requirements. This session addresses the issue of defining an empirical framework and a strategy, supported by psychology findings and corroborated by direct experiences, that is able to catalyze and measure the adoption of design thinking emphasizing the human and organizational implications that a change of this magnitude implies. We will also argue that promoting and supporting organizational change is an adaptive challenge that requires counter-intuitive timings in order to support both designers, and non-designers' minds through an inevitable state of disequilibrium. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/andrea-picchiembeeding-design-thinking-at-sony-to-achieve-business-strategy-170617205010-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The adoption of design thinking has been widely debated inside the design and business community, but very few groups had approached the process with a human-centric approach that is able to consider both cognitive and social psychological requirements. This session addresses the issue of defining an empirical framework and a strategy, supported by psychology findings and corroborated by direct experiences, that is able to catalyze and measure the adoption of design thinking emphasizing the human and organizational implications that a change of this magnitude implies. We will also argue that promoting and supporting organizational change is an adaptive challenge that requires counter-intuitive timings in order to support both designers, and non-designers&#39; minds through an inevitable state of disequilibrium.
Embedding Design Thinking at Sony to accomplish Business Strategy from Andrea Picchi
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How a Design-Driven Company can Multiply its Business Value /slideshow/how-a-designdriven-company-can-multiply-its-business-value/75655707 andrea-picchihow-a-design-driven-company-can-multiply-its-business-value-170503224233
Throughout most of history, companies and business strategies have been shaped around quantitative types of values like functional and financial. Together we will analyze the common steps behind the transformation strategy of companies like Apple, Google, Samsung, Nokia, and Sony, and how these companies were able to create and nurture a design-driven group capable of delivering a rich and meaningful experience with the ultimate goal of building a long-lasting relationship with their customers.]]>

Throughout most of history, companies and business strategies have been shaped around quantitative types of values like functional and financial. Together we will analyze the common steps behind the transformation strategy of companies like Apple, Google, Samsung, Nokia, and Sony, and how these companies were able to create and nurture a design-driven group capable of delivering a rich and meaningful experience with the ultimate goal of building a long-lasting relationship with their customers.]]>
Wed, 03 May 2017 22:42:33 GMT /slideshow/how-a-designdriven-company-can-multiply-its-business-value/75655707 andreapicchi@slideshare.net(andreapicchi) How a Design-Driven Company can Multiply its Business Value andreapicchi Throughout most of history, companies and business strategies have been shaped around quantitative types of values like functional and financial. Together we will analyze the common steps behind the transformation strategy of companies like Apple, Google, Samsung, Nokia, and Sony, and how these companies were able to create and nurture a design-driven group capable of delivering a rich and meaningful experience with the ultimate goal of building a long-lasting relationship with their customers. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/andrea-picchihow-a-design-driven-company-can-multiply-its-business-value-170503224233-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Throughout most of history, companies and business strategies have been shaped around quantitative types of values like functional and financial. Together we will analyze the common steps behind the transformation strategy of companies like Apple, Google, Samsung, Nokia, and Sony, and how these companies were able to create and nurture a design-driven group capable of delivering a rich and meaningful experience with the ultimate goal of building a long-lasting relationship with their customers.
How a Design-Driven Company can Multiply its Business Value from Andrea Picchi
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The Evolution of Business Strategy: How to use Design Thinking to uncover hidden Business's Value. /andreapicchi/the-evolution-of-business-strategy-how-to-use-design-thinking-to-uncover-hidden-businesss-value andrea-picchibusiness-strategy-160622120247
Throughout most of history, business strategy has been shaped using a quantitative approach. Today, in a world permeated by ubiquitous digital services, the most relevant aspect of a business's value is shaped by qualitative attributes. In this scenario design thinking can help companies to uncover the intangible value hidden behind their products and help them to build long lasting customer relationships.]]>

Throughout most of history, business strategy has been shaped using a quantitative approach. Today, in a world permeated by ubiquitous digital services, the most relevant aspect of a business's value is shaped by qualitative attributes. In this scenario design thinking can help companies to uncover the intangible value hidden behind their products and help them to build long lasting customer relationships.]]>
Wed, 22 Jun 2016 12:02:46 GMT /andreapicchi/the-evolution-of-business-strategy-how-to-use-design-thinking-to-uncover-hidden-businesss-value andreapicchi@slideshare.net(andreapicchi) The Evolution of Business Strategy: How to use Design Thinking to uncover hidden Business's Value. andreapicchi Throughout most of history, business strategy has been shaped using a quantitative approach. Today, in a world permeated by ubiquitous digital services, the most relevant aspect of a business's value is shaped by qualitative attributes. In this scenario design thinking can help companies to uncover the intangible value hidden behind their products and help them to build long lasting customer relationships. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/andrea-picchibusiness-strategy-160622120247-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Throughout most of history, business strategy has been shaped using a quantitative approach. Today, in a world permeated by ubiquitous digital services, the most relevant aspect of a business&#39;s value is shaped by qualitative attributes. In this scenario design thinking can help companies to uncover the intangible value hidden behind their products and help them to build long lasting customer relationships.
The Evolution of Business Strategy: How to use Design Thinking to uncover hidden Business's Value. from Andrea Picchi
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Mobile and Wearable Technologies in the Travel Industry /slideshow/mobile-and-wearable-technologies-in-the-travel-industry/48434833 mobile-and-wearable-in-the-travel-industry-150521132045-lva1-app6892
Wearable Tech 2015 London (United Kingdom), May 20 2015 The talk will briefly present the main design challenges faced working on the new Ryanair ecosystem with the goal to transform the company into a mobile-and-wearable-first company.]]>

Wearable Tech 2015 London (United Kingdom), May 20 2015 The talk will briefly present the main design challenges faced working on the new Ryanair ecosystem with the goal to transform the company into a mobile-and-wearable-first company.]]>
Thu, 21 May 2015 13:20:45 GMT /slideshow/mobile-and-wearable-technologies-in-the-travel-industry/48434833 andreapicchi@slideshare.net(andreapicchi) Mobile and Wearable Technologies in the Travel Industry andreapicchi Wearable Tech 2015 London (United Kingdom), May 20 2015 The talk will briefly present the main design challenges faced working on the new Ryanair ecosystem with the goal to transform the company into a mobile-and-wearable-first company. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/mobile-and-wearable-in-the-travel-industry-150521132045-lva1-app6892-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Wearable Tech 2015 London (United Kingdom), May 20 2015 The talk will briefly present the main design challenges faced working on the new Ryanair ecosystem with the goal to transform the company into a mobile-and-wearable-first company.
Mobile and Wearable Technologies in the Travel Industry from Andrea Picchi
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A Cognitive Approach to Ecosystem Design /slideshow/a-cognitive-approach-to-ecosystem-design/47376337 a-cognitive-approach-to-echosystem-design-150424095413-conversion-gate01
UX Poland Warsaw (Poland), April 24 2015 Until recently, design models for online products considered only the computer or mobile phone as a standalone platform. In our increasingly connected world, people own multiple kind devices and are already using them together, switching between them, in order to accomplish a single goal. These devices relate to one another in a variety of ways, and together can form powerful ensembles that can better assist people in achieving their goals. This is a new scenario where designers need to start looking at multiple devices as part of a bigger ecosystem, rather than treating them as single entities. In this session well see how in this ecosystem, devices can relate to one another in a variety of ways, and how in this scenario, the context can play a fundamental role in every user experience session.]]>

UX Poland Warsaw (Poland), April 24 2015 Until recently, design models for online products considered only the computer or mobile phone as a standalone platform. In our increasingly connected world, people own multiple kind devices and are already using them together, switching between them, in order to accomplish a single goal. These devices relate to one another in a variety of ways, and together can form powerful ensembles that can better assist people in achieving their goals. This is a new scenario where designers need to start looking at multiple devices as part of a bigger ecosystem, rather than treating them as single entities. In this session well see how in this ecosystem, devices can relate to one another in a variety of ways, and how in this scenario, the context can play a fundamental role in every user experience session.]]>
Fri, 24 Apr 2015 09:54:13 GMT /slideshow/a-cognitive-approach-to-ecosystem-design/47376337 andreapicchi@slideshare.net(andreapicchi) A Cognitive Approach to Ecosystem Design andreapicchi UX Poland Warsaw (Poland), April 24 2015 Until recently, design models for online products considered only the computer or mobile phone as a standalone platform. In our increasingly connected world, people own multiple kind devices and are already using them together, switching between them, in order to accomplish a single goal. These devices relate to one another in a variety of ways, and together can form powerful ensembles that can better assist people in achieving their goals. This is a new scenario where designers need to start looking at multiple devices as part of a bigger ecosystem, rather than treating them as single entities. In this session well see how in this ecosystem, devices can relate to one another in a variety of ways, and how in this scenario, the context can play a fundamental role in every user experience session. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/a-cognitive-approach-to-echosystem-design-150424095413-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> UX Poland Warsaw (Poland), April 24 2015 Until recently, design models for online products considered only the computer or mobile phone as a standalone platform. In our increasingly connected world, people own multiple kind devices and are already using them together, switching between them, in order to accomplish a single goal. These devices relate to one another in a variety of ways, and together can form powerful ensembles that can better assist people in achieving their goals. This is a new scenario where designers need to start looking at multiple devices as part of a bigger ecosystem, rather than treating them as single entities. In this session well see how in this ecosystem, devices can relate to one another in a variety of ways, and how in this scenario, the context can play a fundamental role in every user experience session.
A Cognitive Approach to Ecosystem Design from Andrea Picchi
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Introduction to Agile Scrum /andreapicchi/introduction-to-agile-scrum-47374909 masterunpiagile-scrumm-150424091702-conversion-gate02
Introduction to Agile Scrum Roles, Activities, and Artefacts. Master in "Mobile App Development" 2014/2015 University of Pisa - Computer Science Department]]>

Introduction to Agile Scrum Roles, Activities, and Artefacts. Master in "Mobile App Development" 2014/2015 University of Pisa - Computer Science Department]]>
Fri, 24 Apr 2015 09:17:02 GMT /andreapicchi/introduction-to-agile-scrum-47374909 andreapicchi@slideshare.net(andreapicchi) Introduction to Agile Scrum andreapicchi Introduction to Agile Scrum Roles, Activities, and Artefacts. Master in "Mobile App Development" 2014/2015 University of Pisa - Computer Science Department <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/masterunpiagile-scrumm-150424091702-conversion-gate02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Introduction to Agile Scrum Roles, Activities, and Artefacts. Master in &quot;Mobile App Development&quot; 2014/2015 University of Pisa - Computer Science Department
Introduction to Agile Scrum from Andrea Picchi
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Designing the User Experience /slideshow/designing-the-user-experience-27768773/27768773 designing-the-ux-131031034435-phpapp02
Starhotels Excelsior (Bologna, Italy) 28 Ottobre 2013 Per progettare l'esperienza d'uso non puoi fermarti all'interfaccia utente statica. Devi considerare l'interazione tra l'interfaccia utente, l'essere umano e il contesto ambientale, nonch辿 la percezione temporale. Valuta come questo impatta sull'intero processo di sviluppo applicativo, analizzando anche un caso d'uso tratto da un progetto reale. I principi illustrati nella sessione sono validi per qualsiasi piattaforma mobile, indipendentemente dai sistemi usati negli esempi.]]>

Starhotels Excelsior (Bologna, Italy) 28 Ottobre 2013 Per progettare l'esperienza d'uso non puoi fermarti all'interfaccia utente statica. Devi considerare l'interazione tra l'interfaccia utente, l'essere umano e il contesto ambientale, nonch辿 la percezione temporale. Valuta come questo impatta sull'intero processo di sviluppo applicativo, analizzando anche un caso d'uso tratto da un progetto reale. I principi illustrati nella sessione sono validi per qualsiasi piattaforma mobile, indipendentemente dai sistemi usati negli esempi.]]>
Thu, 31 Oct 2013 03:44:35 GMT /slideshow/designing-the-user-experience-27768773/27768773 andreapicchi@slideshare.net(andreapicchi) Designing the User Experience andreapicchi Starhotels Excelsior (Bologna, Italy) 28 Ottobre 2013 Per progettare l'esperienza d'uso non puoi fermarti all'interfaccia utente statica. Devi considerare l'interazione tra l'interfaccia utente, l'essere umano e il contesto ambientale, nonch辿 la percezione temporale. Valuta come questo impatta sull'intero processo di sviluppo applicativo, analizzando anche un caso d'uso tratto da un progetto reale. I principi illustrati nella sessione sono validi per qualsiasi piattaforma mobile, indipendentemente dai sistemi usati negli esempi. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/designing-the-ux-131031034435-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Starhotels Excelsior (Bologna, Italy) 28 Ottobre 2013 Per progettare l&#39;esperienza d&#39;uso non puoi fermarti all&#39;interfaccia utente statica. Devi considerare l&#39;interazione tra l&#39;interfaccia utente, l&#39;essere umano e il contesto ambientale, nonch辿 la percezione temporale. Valuta come questo impatta sull&#39;intero processo di sviluppo applicativo, analizzando anche un caso d&#39;uso tratto da un progetto reale. I principi illustrati nella sessione sono validi per qualsiasi piattaforma mobile, indipendentemente dai sistemi usati negli esempi.
Designing the User Experience from Andrea Picchi
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Variabili Cognitive dell'Esperienza Utente /slideshow/variabili-cognitive-dellesperienza-utente/13084761 variabilicognitivedellesperienzautente-120526061132-phpapp02
Savoia Hotel Country House (Bologna, Italy) 26 Maggio 2012 Le Variabili Cognitive del Processo di Esperienza Utente Dopo aver ricapitolato alcuni importanti concetti visti nei due talk precedenti al WhyMCA, verranno introdotte le tre macro-variabili che modellano il processo di User eXperience: il Design, l'Utente ed il Contesto. Alcune di queste macro-variabili sono di fatto delle costanti mentre altre mutano dinamicamente nel tempo modellando l'ecosistema che definisce l'entit utente. I processi che caratterizzano l'ecosistema utente in relazione con il contesto ambientale danno origine al fenomeno conosciuto come Esperienza Utente. Dopo aver analizzato le tre macro-variabile dell'esperienza utente, il talk mostrer come integrarle all'interno di un flusso di progetto centrato sull'utente analizzando singolarmente ogni step dall'analisi al prototipo elettronico.]]>

Savoia Hotel Country House (Bologna, Italy) 26 Maggio 2012 Le Variabili Cognitive del Processo di Esperienza Utente Dopo aver ricapitolato alcuni importanti concetti visti nei due talk precedenti al WhyMCA, verranno introdotte le tre macro-variabili che modellano il processo di User eXperience: il Design, l'Utente ed il Contesto. Alcune di queste macro-variabili sono di fatto delle costanti mentre altre mutano dinamicamente nel tempo modellando l'ecosistema che definisce l'entit utente. I processi che caratterizzano l'ecosistema utente in relazione con il contesto ambientale danno origine al fenomeno conosciuto come Esperienza Utente. Dopo aver analizzato le tre macro-variabile dell'esperienza utente, il talk mostrer come integrarle all'interno di un flusso di progetto centrato sull'utente analizzando singolarmente ogni step dall'analisi al prototipo elettronico.]]>
Sat, 26 May 2012 06:11:30 GMT /slideshow/variabili-cognitive-dellesperienza-utente/13084761 andreapicchi@slideshare.net(andreapicchi) Variabili Cognitive dell'Esperienza Utente andreapicchi Savoia Hotel Country House (Bologna, Italy) 26 Maggio 2012 Le Variabili Cognitive del Processo di Esperienza Utente Dopo aver ricapitolato alcuni importanti concetti visti nei due talk precedenti al WhyMCA, verranno introdotte le tre macro-variabili che modellano il processo di User eXperience: il Design, l'Utente ed il Contesto. Alcune di queste macro-variabili sono di fatto delle costanti mentre altre mutano dinamicamente nel tempo modellando l'ecosistema che definisce l'entit utente. I processi che caratterizzano l'ecosistema utente in relazione con il contesto ambientale danno origine al fenomeno conosciuto come Esperienza Utente. Dopo aver analizzato le tre macro-variabile dell'esperienza utente, il talk mostrer come integrarle all'interno di un flusso di progetto centrato sull'utente analizzando singolarmente ogni step dall'analisi al prototipo elettronico. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/variabilicognitivedellesperienzautente-120526061132-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Savoia Hotel Country House (Bologna, Italy) 26 Maggio 2012 Le Variabili Cognitive del Processo di Esperienza Utente Dopo aver ricapitolato alcuni importanti concetti visti nei due talk precedenti al WhyMCA, verranno introdotte le tre macro-variabili che modellano il processo di User eXperience: il Design, l&#39;Utente ed il Contesto. Alcune di queste macro-variabili sono di fatto delle costanti mentre altre mutano dinamicamente nel tempo modellando l&#39;ecosistema che definisce l&#39;entit utente. I processi che caratterizzano l&#39;ecosistema utente in relazione con il contesto ambientale danno origine al fenomeno conosciuto come Esperienza Utente. Dopo aver analizzato le tre macro-variabile dell&#39;esperienza utente, il talk mostrer come integrarle all&#39;interno di un flusso di progetto centrato sull&#39;utente analizzando singolarmente ogni step dall&#39;analisi al prototipo elettronico.
Variabili Cognitive dell'Esperienza Utente from Andrea Picchi
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Ottimizzazione Cognitiva di Contesti Mobile Touch /slideshow/ottimizzazione-cognitiva-di-contesti-mobile-touch/11057045 ottimizzazionecognitivamobiletouch-120115075326-phpapp02
Centro Congressi Lugano (Lugano, Switzerland) 29 Ottobre 2011 Il talk presentera alcuni dei punti fondamentali tipici di un approccio cognitivo allusabilita. Verranno introdotte le tre variabili del fenomeno User eXperience oltre ai bisogni fondamentali di ogni utente. Parallelamente a tali concetti verra sviluppato illustrato il concetto di risorsa cognitiva. Le risorse cognitive vengono usate dallutente per qualsiasi azione/interazione con lambiente esterno e attraverso tale paradigma saranno affrontati alcuni approcci orientati sia al design che allottimizzazione di progetti tipici di applicazioni mobile basate su tecnologia touch screen.]]>

Centro Congressi Lugano (Lugano, Switzerland) 29 Ottobre 2011 Il talk presentera alcuni dei punti fondamentali tipici di un approccio cognitivo allusabilita. Verranno introdotte le tre variabili del fenomeno User eXperience oltre ai bisogni fondamentali di ogni utente. Parallelamente a tali concetti verra sviluppato illustrato il concetto di risorsa cognitiva. Le risorse cognitive vengono usate dallutente per qualsiasi azione/interazione con lambiente esterno e attraverso tale paradigma saranno affrontati alcuni approcci orientati sia al design che allottimizzazione di progetti tipici di applicazioni mobile basate su tecnologia touch screen.]]>
Sun, 15 Jan 2012 07:53:23 GMT /slideshow/ottimizzazione-cognitiva-di-contesti-mobile-touch/11057045 andreapicchi@slideshare.net(andreapicchi) Ottimizzazione Cognitiva di Contesti Mobile Touch andreapicchi Centro Congressi Lugano (Lugano, Switzerland) 29 Ottobre 2011 Il talk presentera alcuni dei punti fondamentali tipici di un approccio cognitivo allusabilita. Verranno introdotte le tre variabili del fenomeno User eXperience oltre ai bisogni fondamentali di ogni utente. Parallelamente a tali concetti verra sviluppato illustrato il concetto di risorsa cognitiva. Le risorse cognitive vengono usate dallutente per qualsiasi azione/interazione con lambiente esterno e attraverso tale paradigma saranno affrontati alcuni approcci orientati sia al design che allottimizzazione di progetti tipici di applicazioni mobile basate su tecnologia touch screen. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ottimizzazionecognitivamobiletouch-120115075326-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Centro Congressi Lugano (Lugano, Switzerland) 29 Ottobre 2011 Il talk presentera alcuni dei punti fondamentali tipici di un approccio cognitivo allusabilita. Verranno introdotte le tre variabili del fenomeno User eXperience oltre ai bisogni fondamentali di ogni utente. Parallelamente a tali concetti verra sviluppato illustrato il concetto di risorsa cognitiva. Le risorse cognitive vengono usate dallutente per qualsiasi azione/interazione con lambiente esterno e attraverso tale paradigma saranno affrontati alcuni approcci orientati sia al design che allottimizzazione di progetti tipici di applicazioni mobile basate su tecnologia touch screen.
Ottimizzazione Cognitiva di Contesti Mobile Touch from Andrea Picchi
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Analisi e Tecniche di Design Cognitivo per Contesti Mobile Touch /slideshow/analisi-e-tecniche-di-design-cognitivo-per-contesti-mobile-touch/10841898 andrea-picchimobile-touch-contexts-120106083434-phpapp01
Digital Accademia (Treviso, Italy) 17 Novembre 2011 Teoria e tecniche di Design Cognitivo per il workshop sui Contesti Mobile Touch tenuto presso la Digital Accademia di Roncade.]]>

Digital Accademia (Treviso, Italy) 17 Novembre 2011 Teoria e tecniche di Design Cognitivo per il workshop sui Contesti Mobile Touch tenuto presso la Digital Accademia di Roncade.]]>
Fri, 06 Jan 2012 08:34:33 GMT /slideshow/analisi-e-tecniche-di-design-cognitivo-per-contesti-mobile-touch/10841898 andreapicchi@slideshare.net(andreapicchi) Analisi e Tecniche di Design Cognitivo per Contesti Mobile Touch andreapicchi Digital Accademia (Treviso, Italy) 17 Novembre 2011 Teoria e tecniche di Design Cognitivo per il workshop sui Contesti Mobile Touch tenuto presso la Digital Accademia di Roncade. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/andrea-picchimobile-touch-contexts-120106083434-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Digital Accademia (Treviso, Italy) 17 Novembre 2011 Teoria e tecniche di Design Cognitivo per il workshop sui Contesti Mobile Touch tenuto presso la Digital Accademia di Roncade.
Analisi e Tecniche di Design Cognitivo per Contesti Mobile Touch from Andrea Picchi
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Ottimizzazione e Analisi Cognitiva di Contesti Mobile Touch /slideshow/ottimizzazione-cognitiva-mobile-touch/10841593 ottimizzazionecognitivamobiletouch-120106081851-phpapp01
Analisi di alcune delle Variabili di Interazione che modellano lo scenario di interazione basato su tecnologia Touch-Screen.]]>

Analisi di alcune delle Variabili di Interazione che modellano lo scenario di interazione basato su tecnologia Touch-Screen.]]>
Fri, 06 Jan 2012 08:18:49 GMT /slideshow/ottimizzazione-cognitiva-mobile-touch/10841593 andreapicchi@slideshare.net(andreapicchi) Ottimizzazione e Analisi Cognitiva di Contesti Mobile Touch andreapicchi Analisi di alcune delle Variabili di Interazione che modellano lo scenario di interazione basato su tecnologia Touch-Screen. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ottimizzazionecognitivamobiletouch-120106081851-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Analisi di alcune delle Variabili di Interazione che modellano lo scenario di interazione basato su tecnologia Touch-Screen.
Ottimizzazione e Analisi Cognitiva di Contesti Mobile Touch from Andrea Picchi
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Corso WebApp iOS - Lezione 09: Testing iOS WebApp /slideshow/corso-webapp-ios-lezione-09-testing-ios-webapp/10841355 lezione09-testingioswebapp-120106080408-phpapp02
Develppment Lifecycle WebApp Testing]]>

Develppment Lifecycle WebApp Testing]]>
Fri, 06 Jan 2012 08:04:07 GMT /slideshow/corso-webapp-ios-lezione-09-testing-ios-webapp/10841355 andreapicchi@slideshare.net(andreapicchi) Corso WebApp iOS - Lezione 09: Testing iOS WebApp andreapicchi Develppment Lifecycle WebApp Testing <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/lezione09-testingioswebapp-120106080408-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Develppment Lifecycle WebApp Testing
Corso WebApp iOS - Lezione 09: Testing iOS WebApp from Andrea Picchi
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Corso WebApp iOS - Lezione 08: Optimize iOS WebApp /slideshow/corso-webapp-ios-lezione-08-optimize-ios-webapp/10841286 lezione08-optimizeioswebapp-120106075839-phpapp01
iOS WebApp Anatomy Performance Optimization Usability Optimization Offline WebApp Mobile SEO]]>

iOS WebApp Anatomy Performance Optimization Usability Optimization Offline WebApp Mobile SEO]]>
Fri, 06 Jan 2012 07:58:36 GMT /slideshow/corso-webapp-ios-lezione-08-optimize-ios-webapp/10841286 andreapicchi@slideshare.net(andreapicchi) Corso WebApp iOS - Lezione 08: Optimize iOS WebApp andreapicchi iOS WebApp Anatomy Performance Optimization Usability Optimization Offline WebApp Mobile SEO <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/lezione08-optimizeioswebapp-120106075839-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> iOS WebApp Anatomy Performance Optimization Usability Optimization Offline WebApp Mobile SEO
Corso WebApp iOS - Lezione 08: Optimize iOS WebApp from Andrea Picchi
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Corso WebApp iOS - Lezione 07: iOS WebApp Anatomy /slideshow/corso-webapp-ios-lezione-07-ios-webapp-anatomy/10841207 lezione07-ioswebappanatomy-120106075312-phpapp01
iOS WebApp Anatomy Eumulare lInterfaccia Nativa iOS Interagire con i Servizi Nativi iOS]]>

iOS WebApp Anatomy Eumulare lInterfaccia Nativa iOS Interagire con i Servizi Nativi iOS]]>
Fri, 06 Jan 2012 07:53:12 GMT /slideshow/corso-webapp-ios-lezione-07-ios-webapp-anatomy/10841207 andreapicchi@slideshare.net(andreapicchi) Corso WebApp iOS - Lezione 07: iOS WebApp Anatomy andreapicchi iOS WebApp Anatomy Eumulare lInterfaccia Nativa iOS Interagire con i Servizi Nativi iOS <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/lezione07-ioswebappanatomy-120106075312-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> iOS WebApp Anatomy Eumulare lInterfaccia Nativa iOS Interagire con i Servizi Nativi iOS
Corso WebApp iOS - Lezione 07: iOS WebApp Anatomy from Andrea Picchi
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