際際滷shows by User: andyrachman5 / http://www.slideshare.net/images/logo.gif 際際滷shows by User: andyrachman5 / Thu, 07 Jan 2021 08:33:31 GMT 際際滷Share feed for 際際滷shows by User: andyrachman5 Sistem Bilangan dan Kode /slideshow/sistem-bilangan-dan-kode-241026403/241026403 sti2016-02-210107083331
Informatika, ]]>

Informatika, ]]>
Thu, 07 Jan 2021 08:33:31 GMT /slideshow/sistem-bilangan-dan-kode-241026403/241026403 andyrachman5@slideshare.net(andyrachman5) Sistem Bilangan dan Kode andyrachman5 Informatika, <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/sti2016-02-210107083331-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Informatika,
Sistem Bilangan dan Kode from andy rachman
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UCD APPROACH ANDY /slideshow/ucd-approach-andy/127278664 ucdapproachbyandy-190104123913
Belajar Memahami Pendekatan Berbasis Pengguna (UCD APPROACH)]]>

Belajar Memahami Pendekatan Berbasis Pengguna (UCD APPROACH)]]>
Fri, 04 Jan 2019 12:39:13 GMT /slideshow/ucd-approach-andy/127278664 andyrachman5@slideshare.net(andyrachman5) UCD APPROACH ANDY andyrachman5 Belajar Memahami Pendekatan Berbasis Pengguna (UCD APPROACH) <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ucdapproachbyandy-190104123913-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Belajar Memahami Pendekatan Berbasis Pengguna (UCD APPROACH)
UCD APPROACH ANDY from andy rachman
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Penjadualan cpu andy /slideshow/penjadualan-cpu-andy/125560405 penjadualancpu-andy-181211004538
Materi CPU Scheduling ]]>

Materi CPU Scheduling ]]>
Tue, 11 Dec 2018 00:45:38 GMT /slideshow/penjadualan-cpu-andy/125560405 andyrachman5@slideshare.net(andyrachman5) Penjadualan cpu andy andyrachman5 Materi CPU Scheduling <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/penjadualancpu-andy-181211004538-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Materi CPU Scheduling
Penjadualan cpu andy from andy rachman
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So 2013 andy-02 update 3 /andyrachman5/so-2013-andy02-update-3 so2013-andy-02update3-181111042851
Sistem Operasi 2]]>

Sistem Operasi 2]]>
Sun, 11 Nov 2018 04:28:51 GMT /andyrachman5/so-2013-andy02-update-3 andyrachman5@slideshare.net(andyrachman5) So 2013 andy-02 update 3 andyrachman5 Sistem Operasi 2 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/so2013-andy-02update3-181111042851-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Sistem Operasi 2
So 2013 andy-02 update 3 from andy rachman
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So 2013 andy-01 /slideshow/so-2013-andy01/122700551 so2013-andy-01-181111032747
sistem operasi]]>

sistem operasi]]>
Sun, 11 Nov 2018 03:27:47 GMT /slideshow/so-2013-andy01/122700551 andyrachman5@slideshare.net(andyrachman5) So 2013 andy-01 andyrachman5 sistem operasi <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/so2013-andy-01-181111032747-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> sistem operasi
So 2013 andy-01 from andy rachman
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Sti 2016 04 /slideshow/sti-2016-04/122698931 sti2016-04-181111015856
Operating Systems and Virtualization]]>

Operating Systems and Virtualization]]>
Sun, 11 Nov 2018 01:58:55 GMT /slideshow/sti-2016-04/122698931 andyrachman5@slideshare.net(andyrachman5) Sti 2016 04 andyrachman5 Operating Systems and Virtualization <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/sti2016-04-181111015856-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Operating Systems and Virtualization
Sti 2016 04 from andy rachman
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Sti 2016 03 ICT /slideshow/sti-2016-03-ict/122698915 sti2016-03-181111015735
Teknologi Informasi dan Komunikasi]]>

Teknologi Informasi dan Komunikasi]]>
Sun, 11 Nov 2018 01:57:34 GMT /slideshow/sti-2016-03-ict/122698915 andyrachman5@slideshare.net(andyrachman5) Sti 2016 03 ICT andyrachman5 Teknologi Informasi dan Komunikasi <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/sti2016-03-181111015735-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Teknologi Informasi dan Komunikasi
Sti 2016 03 ICT from andy rachman
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Sti 2016 02 Bilangan dan Kode /slideshow/sti-2016-02-bilangan-dan-kode/122698893 sti2016-02-181111015619
SIstem Bilangan dan Kode]]>

SIstem Bilangan dan Kode]]>
Sun, 11 Nov 2018 01:56:19 GMT /slideshow/sti-2016-02-bilangan-dan-kode/122698893 andyrachman5@slideshare.net(andyrachman5) Sti 2016 02 Bilangan dan Kode andyrachman5 SIstem Bilangan dan Kode <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/sti2016-02-181111015619-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> SIstem Bilangan dan Kode
Sti 2016 02 Bilangan dan Kode from andy rachman
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Sti 2016 01 update 2018 /slideshow/sti-2016-01-update-2018/122697688 sti2016-01update2018-181111005453
Sosio Teknologi Informasi - Bagian 1]]>

Sosio Teknologi Informasi - Bagian 1]]>
Sun, 11 Nov 2018 00:54:53 GMT /slideshow/sti-2016-01-update-2018/122697688 andyrachman5@slideshare.net(andyrachman5) Sti 2016 01 update 2018 andyrachman5 Sosio Teknologi Informasi - Bagian 1 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/sti2016-01update2018-181111005453-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Sosio Teknologi Informasi - Bagian 1
Sti 2016 01 update 2018 from andy rachman
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Interaksi manusia dan komputer 03 /slideshow/interaksi-manusia-dan-komputer-03/122697581 interaksimanusiadankomputer-03-181111004409
Human Factor]]>

Human Factor]]>
Sun, 11 Nov 2018 00:44:09 GMT /slideshow/interaksi-manusia-dan-komputer-03/122697581 andyrachman5@slideshare.net(andyrachman5) Interaksi manusia dan komputer 03 andyrachman5 Human Factor <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/interaksimanusiadankomputer-03-181111004409-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Human Factor
Interaksi manusia dan komputer 03 from andy rachman
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Interaksi manusia dan komputer - 01 /slideshow/interaksi-manusia-dan-komputer-01/122697503 interaksimanusiadankomputer-181111003836
An Introduction]]>

An Introduction]]>
Sun, 11 Nov 2018 00:38:36 GMT /slideshow/interaksi-manusia-dan-komputer-01/122697503 andyrachman5@slideshare.net(andyrachman5) Interaksi manusia dan komputer - 01 andyrachman5 An Introduction <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/interaksimanusiadankomputer-181111003836-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> An Introduction
Interaksi manusia dan komputer - 01 from andy rachman
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Desain Materi Sistem Operasi /slideshow/desain-materi-sistem-operasi/114993675 desainmateriso2017-180917140736
Desain Materi Sistem Operasi Pada Perkuliahan Jurusan Teknik Informatika ITATS]]>

Desain Materi Sistem Operasi Pada Perkuliahan Jurusan Teknik Informatika ITATS]]>
Mon, 17 Sep 2018 14:07:36 GMT /slideshow/desain-materi-sistem-operasi/114993675 andyrachman5@slideshare.net(andyrachman5) Desain Materi Sistem Operasi andyrachman5 Desain Materi Sistem Operasi Pada Perkuliahan Jurusan Teknik Informatika ITATS <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/desainmateriso2017-180917140736-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Desain Materi Sistem Operasi Pada Perkuliahan Jurusan Teknik Informatika ITATS
Desain Materi Sistem Operasi from andy rachman
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Sistem Operasi Pendahuluan - 01 /andyrachman5/sistem-operasi-pendahuluan-01 so2013-andy-00-180917140107
Materi Awal, Pembukaan, Buku Paket, Buku Tambahan, Buku Wajib: 1. Andrew S. Tanenbaum."Modern Operating Systems"]]>

Materi Awal, Pembukaan, Buku Paket, Buku Tambahan, Buku Wajib: 1. Andrew S. Tanenbaum."Modern Operating Systems"]]>
Mon, 17 Sep 2018 14:01:06 GMT /andyrachman5/sistem-operasi-pendahuluan-01 andyrachman5@slideshare.net(andyrachman5) Sistem Operasi Pendahuluan - 01 andyrachman5 Materi Awal, Pembukaan, Buku Paket, Buku Tambahan, Buku Wajib: 1. Andrew S. Tanenbaum."Modern Operating Systems" <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/so2013-andy-00-180917140107-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Materi Awal, Pembukaan, Buku Paket, Buku Tambahan, Buku Wajib: 1. Andrew S. Tanenbaum.&quot;Modern Operating Systems&quot;
Sistem Operasi Pendahuluan - 01 from andy rachman
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Zotero reference manager /slideshow/zotero-reference-manager/107710852 zoteroreferencemanager-180727125718
Reference Manager, Zotero]]>

Reference Manager, Zotero]]>
Fri, 27 Jul 2018 12:57:18 GMT /slideshow/zotero-reference-manager/107710852 andyrachman5@slideshare.net(andyrachman5) Zotero reference manager andyrachman5 Reference Manager, Zotero <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/zoteroreferencemanager-180727125718-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Reference Manager, Zotero
Zotero reference manager from andy rachman
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Kisi kisi pertanyaan sertifikasi it support /slideshow/kisi-kisi-pertanyaan-sertifikasi-it-support/106005103 kisikisipertanyaansertifikasiitsupport-180715105246
IT SUPPORT]]>

IT SUPPORT]]>
Sun, 15 Jul 2018 10:52:46 GMT /slideshow/kisi-kisi-pertanyaan-sertifikasi-it-support/106005103 andyrachman5@slideshare.net(andyrachman5) Kisi kisi pertanyaan sertifikasi it support andyrachman5 IT SUPPORT <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/kisikisipertanyaansertifikasiitsupport-180715105246-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> IT SUPPORT
Kisi kisi pertanyaan sertifikasi it support from andy rachman
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Rekayasa perangkat lunak 03 /slideshow/rekayasa-perangkat-lunak-03/96263560 rekayasaperangkatlunak-03-180507130136
ini merupakan materi pertemua RPL, bagian ke-3. Disini kita akan mempelajari Project Management Concept. Dimana membahas tentang Critical Practices, The W5HH Principles, The Project, The Process]]>

ini merupakan materi pertemua RPL, bagian ke-3. Disini kita akan mempelajari Project Management Concept. Dimana membahas tentang Critical Practices, The W5HH Principles, The Project, The Process]]>
Mon, 07 May 2018 13:01:36 GMT /slideshow/rekayasa-perangkat-lunak-03/96263560 andyrachman5@slideshare.net(andyrachman5) Rekayasa perangkat lunak 03 andyrachman5 ini merupakan materi pertemua RPL, bagian ke-3. Disini kita akan mempelajari Project Management Concept. Dimana membahas tentang Critical Practices, The W5HH Principles, The Project, The Process <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/rekayasaperangkatlunak-03-180507130136-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> ini merupakan materi pertemua RPL, bagian ke-3. Disini kita akan mempelajari Project Management Concept. Dimana membahas tentang Critical Practices, The W5HH Principles, The Project, The Process
Rekayasa perangkat lunak 03 from andy rachman
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Fun action in game development /slideshow/fun-action-in-game-development/96254351 funactioningamedevelopment-180507105144
Materi diambil dari "Basic of Game Design", Ada 12 Faktor, yang harus difikirkan saat mengembangkan aplikasi game, antara lain: 1. Exploring Unknown Areas 2. Resolving Combat Situations 3. Finding Treasures 4. Building Things 5. Destroy Things 6. Interacting With Characters In The Game World 7. Living Through A Story 8. Solving Puzzles 9. Manipulating Resources 10. Piloting AirCraft 11. Driving Fast - Moving Fast 12. Playing A Sport ]]>

Materi diambil dari "Basic of Game Design", Ada 12 Faktor, yang harus difikirkan saat mengembangkan aplikasi game, antara lain: 1. Exploring Unknown Areas 2. Resolving Combat Situations 3. Finding Treasures 4. Building Things 5. Destroy Things 6. Interacting With Characters In The Game World 7. Living Through A Story 8. Solving Puzzles 9. Manipulating Resources 10. Piloting AirCraft 11. Driving Fast - Moving Fast 12. Playing A Sport ]]>
Mon, 07 May 2018 10:51:44 GMT /slideshow/fun-action-in-game-development/96254351 andyrachman5@slideshare.net(andyrachman5) Fun action in game development andyrachman5 Materi diambil dari "Basic of Game Design", Ada 12 Faktor, yang harus difikirkan saat mengembangkan aplikasi game, antara lain: 1. Exploring Unknown Areas 2. Resolving Combat Situations 3. Finding Treasures 4. Building Things 5. Destroy Things 6. Interacting With Characters In The Game World 7. Living Through A Story 8. Solving Puzzles 9. Manipulating Resources 10. Piloting AirCraft 11. Driving Fast - Moving Fast 12. Playing A Sport <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/funactioningamedevelopment-180507105144-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Materi diambil dari &quot;Basic of Game Design&quot;, Ada 12 Faktor, yang harus difikirkan saat mengembangkan aplikasi game, antara lain: 1. Exploring Unknown Areas 2. Resolving Combat Situations 3. Finding Treasures 4. Building Things 5. Destroy Things 6. Interacting With Characters In The Game World 7. Living Through A Story 8. Solving Puzzles 9. Manipulating Resources 10. Piloting AirCraft 11. Driving Fast - Moving Fast 12. Playing A Sport
Fun action in game development from andy rachman
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Rekayasa perangkat lunak 02 /slideshow/rekayasa-perangkat-lunak-02/93226101 rekayasaperangkatlunak-02-180408000404
Pada Bagian ini Pokok Bahasan adalah PROCESS Perangkat Lunak. Materi : 1. Software Engineering: A Layered Technology 2. The Software Process 3. Software ProcessModels 4, Product and Process 5. Process Technology Disini Mahasiswa Akan mempelajari :Disini Mahasiswa Akan mempelajari : bagaimana sebuah Produk Perangkat Lunak dibuat dengan menggunakan Model Process Perangkat Lunak. Ketepatan Pemilihan Model Process akan membantu Pengembangan Sebuah Perangkat Lunak.]]>

Pada Bagian ini Pokok Bahasan adalah PROCESS Perangkat Lunak. Materi : 1. Software Engineering: A Layered Technology 2. The Software Process 3. Software ProcessModels 4, Product and Process 5. Process Technology Disini Mahasiswa Akan mempelajari :Disini Mahasiswa Akan mempelajari : bagaimana sebuah Produk Perangkat Lunak dibuat dengan menggunakan Model Process Perangkat Lunak. Ketepatan Pemilihan Model Process akan membantu Pengembangan Sebuah Perangkat Lunak.]]>
Sun, 08 Apr 2018 00:04:04 GMT /slideshow/rekayasa-perangkat-lunak-02/93226101 andyrachman5@slideshare.net(andyrachman5) Rekayasa perangkat lunak 02 andyrachman5 Pada Bagian ini Pokok Bahasan adalah PROCESS Perangkat Lunak. Materi : 1. Software Engineering: A Layered Technology 2. The Software Process 3. Software ProcessModels 4, Product and Process 5. Process Technology Disini Mahasiswa Akan mempelajari :Disini Mahasiswa Akan mempelajari : bagaimana sebuah Produk Perangkat Lunak dibuat dengan menggunakan Model Process Perangkat Lunak. Ketepatan Pemilihan Model Process akan membantu Pengembangan Sebuah Perangkat Lunak. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/rekayasaperangkatlunak-02-180408000404-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Pada Bagian ini Pokok Bahasan adalah PROCESS Perangkat Lunak. Materi : 1. Software Engineering: A Layered Technology 2. The Software Process 3. Software ProcessModels 4, Product and Process 5. Process Technology Disini Mahasiswa Akan mempelajari :Disini Mahasiswa Akan mempelajari : bagaimana sebuah Produk Perangkat Lunak dibuat dengan menggunakan Model Process Perangkat Lunak. Ketepatan Pemilihan Model Process akan membantu Pengembangan Sebuah Perangkat Lunak.
Rekayasa perangkat lunak 02 from andy rachman
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Rekayasa perangkat lunak 01 /slideshow/rekayasa-perangkat-lunak-01/91034687 rekayasaperangkatlunak-01-180317174859
Pada bagian pertama ini, menjelaskan tentang : gambaran umum perangkat lunak, Perkembangan Perangkat lunak, Karakteristik, Krisis perangkat lunak, Mitos Perangkat lunak, dan Advice-advice pada perangkat lunak]]>

Pada bagian pertama ini, menjelaskan tentang : gambaran umum perangkat lunak, Perkembangan Perangkat lunak, Karakteristik, Krisis perangkat lunak, Mitos Perangkat lunak, dan Advice-advice pada perangkat lunak]]>
Sat, 17 Mar 2018 17:48:59 GMT /slideshow/rekayasa-perangkat-lunak-01/91034687 andyrachman5@slideshare.net(andyrachman5) Rekayasa perangkat lunak 01 andyrachman5 Pada bagian pertama ini, menjelaskan tentang : gambaran umum perangkat lunak, Perkembangan Perangkat lunak, Karakteristik, Krisis perangkat lunak, Mitos Perangkat lunak, dan Advice-advice pada perangkat lunak <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/rekayasaperangkatlunak-01-180317174859-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Pada bagian pertama ini, menjelaskan tentang : gambaran umum perangkat lunak, Perkembangan Perangkat lunak, Karakteristik, Krisis perangkat lunak, Mitos Perangkat lunak, dan Advice-advice pada perangkat lunak
Rekayasa perangkat lunak 01 from andy rachman
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Jaringan syaraf tiruan_prediksi_penyakit /slideshow/jaringan-syaraf-tiruanprediksipenyakit/90292352 jaringansyaraftiruanprediksipenyakit-180311042714
Pada Paper ini menjelaskan tentang Pemberian kepandaian kepada komputer untuk mengenali jenis penyakit demam berdarah dengan menggunakan algoritma Backpropagation]]>

Pada Paper ini menjelaskan tentang Pemberian kepandaian kepada komputer untuk mengenali jenis penyakit demam berdarah dengan menggunakan algoritma Backpropagation]]>
Sun, 11 Mar 2018 04:27:14 GMT /slideshow/jaringan-syaraf-tiruanprediksipenyakit/90292352 andyrachman5@slideshare.net(andyrachman5) Jaringan syaraf tiruan_prediksi_penyakit andyrachman5 Pada Paper ini menjelaskan tentang Pemberian kepandaian kepada komputer untuk mengenali jenis penyakit demam berdarah dengan menggunakan algoritma Backpropagation <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/jaringansyaraftiruanprediksipenyakit-180311042714-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Pada Paper ini menjelaskan tentang Pemberian kepandaian kepada komputer untuk mengenali jenis penyakit demam berdarah dengan menggunakan algoritma Backpropagation
Jaringan syaraf tiruan_prediksi_penyakit from andy rachman
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