ºÝºÝߣshows by User: anucreative / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: anucreative / Wed, 12 Jan 2011 03:52:51 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: anucreative Designing for Multiple Mobile Platforms /anucreative/designing-for-multiple-touchscreen-platforms uxbrighton-designingfortouchscreenplatforms-110112035254-phpapp01
Here we talk about designing across, and for, multiple touchscreen platforms (Nokia, iPhone, iPad and Windows Phone 7) using Ribot’s recent suite of Tesco apps as a case study. How do different form factors, operating systems, and interaction paradigms inform the design of real I-want-to-use-it-every-day apps? How do you take the constraints (and opportunities) of differing mobile devices and design interfaces that, for the user, feel like they belong on the device and as part of their life? (Download the presentation for full transcript)]]>

Here we talk about designing across, and for, multiple touchscreen platforms (Nokia, iPhone, iPad and Windows Phone 7) using Ribot’s recent suite of Tesco apps as a case study. How do different form factors, operating systems, and interaction paradigms inform the design of real I-want-to-use-it-every-day apps? How do you take the constraints (and opportunities) of differing mobile devices and design interfaces that, for the user, feel like they belong on the device and as part of their life? (Download the presentation for full transcript)]]>
Wed, 12 Jan 2011 03:52:51 GMT /anucreative/designing-for-multiple-touchscreen-platforms anucreative@slideshare.net(anucreative) Designing for Multiple Mobile Platforms anucreative Here we talk about designing across, and for, multiple touchscreen platforms (Nokia, iPhone, iPad and Windows Phone 7) using Ribot’s recent suite of Tesco apps as a case study. How do different form factors, operating systems, and interaction paradigms inform the design of real I-want-to-use-it-every-day apps? How do you take the constraints (and opportunities) of differing mobile devices and design interfaces that, for the user, feel like they belong on the device and as part of their life? (Download the presentation for full transcript) <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/uxbrighton-designingfortouchscreenplatforms-110112035254-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Here we talk about designing across, and for, multiple touchscreen platforms (Nokia, iPhone, iPad and Windows Phone 7) using Ribot’s recent suite of Tesco apps as a case study. How do different form factors, operating systems, and interaction paradigms inform the design of real I-want-to-use-it-every-day apps? How do you take the constraints (and opportunities) of differing mobile devices and design interfaces that, for the user, feel like they belong on the device and as part of their life? (Download the presentation for full transcript)
Designing for Multiple Mobile Platforms from Robert Douglas
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https://cdn.slidesharecdn.com/profile-photo-anucreative-48x48.jpg?cb=1525868392 I’m a multi-discisciplined designer/developer with 20 years experience in web and mobile. This experience covers practically all phases of the product/service lifecycle from pitches to prototypes, design to development, research to release. In all this, the things I value and that guide my work are: • Customer-first design and product development • Quick turnaround and constant feedback • Getting something into customers' hands as soon as possible • Open communication and honesty A strong work ethic and breadth of skills mean I’ve contributed significantly at a range of companies and agencies working with, or for, startups, SMEs and large brands (e.g. Intel, Tesco, Vodafone). My comp... anucreative.com