際際滷shows by User: bchapman_utah / http://www.slideshare.net/images/logo.gif 際際滷shows by User: bchapman_utah / Sat, 05 Jan 2019 20:04:22 GMT 際際滷Share feed for 際際滷shows by User: bchapman_utah Learning Development Times - Benchmark /slideshow/learning-development-times-benchmark/127354292 learningdevelopmentbenchmarking-chapmanalliance-190105200422
Republication of benchmarking data on how long it takes to create different kinds of learning including: Instructor-Led Training and three different levels of eLearning.]]>

Republication of benchmarking data on how long it takes to create different kinds of learning including: Instructor-Led Training and three different levels of eLearning.]]>
Sat, 05 Jan 2019 20:04:22 GMT /slideshow/learning-development-times-benchmark/127354292 bchapman_utah@slideshare.net(bchapman_utah) Learning Development Times - Benchmark bchapman_utah Republication of benchmarking data on how long it takes to create different kinds of learning including: Instructor-Led Training and three different levels of eLearning. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/learningdevelopmentbenchmarking-chapmanalliance-190105200422-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Republication of benchmarking data on how long it takes to create different kinds of learning including: Instructor-Led Training and three different levels of eLearning.
Learning Development Times - Benchmark from Chapman Alliance
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Developing Large Scale Blended Learning: Research 2013 /slideshow/developing-large-scale-blended-learning-research-2013/20231054 blendedlearningstudy-chapmanalliance-130430011219-phpapp01
This study measures time spent in 30 development tasks when creating large-scale, blended learning projects (courses than can span days, weeks, or even months) using multiple modalities of delivery. Great information for planning similar development projects.]]>

This study measures time spent in 30 development tasks when creating large-scale, blended learning projects (courses than can span days, weeks, or even months) using multiple modalities of delivery. Great information for planning similar development projects.]]>
Tue, 30 Apr 2013 01:12:19 GMT /slideshow/developing-large-scale-blended-learning-research-2013/20231054 bchapman_utah@slideshare.net(bchapman_utah) Developing Large Scale Blended Learning: Research 2013 bchapman_utah This study measures time spent in 30 development tasks when creating large-scale, blended learning projects (courses than can span days, weeks, or even months) using multiple modalities of delivery. Great information for planning similar development projects. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/blendedlearningstudy-chapmanalliance-130430011219-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This study measures time spent in 30 development tasks when creating large-scale, blended learning projects (courses than can span days, weeks, or even months) using multiple modalities of delivery. Great information for planning similar development projects.
Developing Large Scale Blended Learning: Research 2013 from Chapman Alliance
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Continous Learning Improvement Cycle - CLIC /slideshow/continous-learning-improvement-cycle-clic/5200372 clic-100914132533-phpapp01
This model was created by Chapman Alliance as a process methodology for adopting new learning technologies and practices. Many are familiar with ADDIE for the design and development of training; CLIC addresses the learning adoption cycle for annual (or more frequent) updates of learning strategy. It is available as Creative Commons, so you are welcome to adapt for your own use. Enjoy]]>

This model was created by Chapman Alliance as a process methodology for adopting new learning technologies and practices. Many are familiar with ADDIE for the design and development of training; CLIC addresses the learning adoption cycle for annual (or more frequent) updates of learning strategy. It is available as Creative Commons, so you are welcome to adapt for your own use. Enjoy]]>
Tue, 14 Sep 2010 13:25:24 GMT /slideshow/continous-learning-improvement-cycle-clic/5200372 bchapman_utah@slideshare.net(bchapman_utah) Continous Learning Improvement Cycle - CLIC bchapman_utah This model was created by Chapman Alliance as a process methodology for adopting new learning technologies and practices. Many are familiar with ADDIE for the design and development of training; CLIC addresses the learning adoption cycle for annual (or more frequent) updates of learning strategy. It is available as Creative Commons, so you are welcome to adapt for your own use. Enjoy <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/clic-100914132533-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This model was created by Chapman Alliance as a process methodology for adopting new learning technologies and practices. Many are familiar with ADDIE for the design and development of training; CLIC addresses the learning adoption cycle for annual (or more frequent) updates of learning strategy. It is available as Creative Commons, so you are welcome to adapt for your own use. Enjoy
Continous Learning Improvement Cycle - CLIC from Chapman Alliance
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How Long Does it Take to Create Learning? /slideshow/how-long-does-it-take-to-create-learning/5198860 howlong-100914094357-phpapp02
This deck contains research collected from 249 respondents about how long it takes to create different formats of learning including instructor-led training materials, Level 1 eLearning (Basic), Level 2 (Interactive), Level 3 (advanced, simulations and games), and blended learning. The research is available as Creative Common meaning you are welcome to share the contents with anyone, as long as you list the source when referencing. Enjoy!]]>

This deck contains research collected from 249 respondents about how long it takes to create different formats of learning including instructor-led training materials, Level 1 eLearning (Basic), Level 2 (Interactive), Level 3 (advanced, simulations and games), and blended learning. The research is available as Creative Common meaning you are welcome to share the contents with anyone, as long as you list the source when referencing. Enjoy!]]>
Tue, 14 Sep 2010 09:43:52 GMT /slideshow/how-long-does-it-take-to-create-learning/5198860 bchapman_utah@slideshare.net(bchapman_utah) How Long Does it Take to Create Learning? bchapman_utah This deck contains research collected from 249 respondents about how long it takes to create different formats of learning including instructor-led training materials, Level 1 eLearning (Basic), Level 2 (Interactive), Level 3 (advanced, simulations and games), and blended learning. The research is available as Creative Common meaning you are welcome to share the contents with anyone, as long as you list the source when referencing. Enjoy! <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/howlong-100914094357-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This deck contains research collected from 249 respondents about how long it takes to create different formats of learning including instructor-led training materials, Level 1 eLearning (Basic), Level 2 (Interactive), Level 3 (advanced, simulations and games), and blended learning. The research is available as Creative Common meaning you are welcome to share the contents with anyone, as long as you list the source when referencing. Enjoy!
How Long Does it Take to Create Learning? from Chapman Alliance
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https://cdn.slidesharecdn.com/profile-photo-bchapman_utah-48x48.jpg?cb=1546720857 Bryan Chapman is Chief Learning Strategist at Chapman Alliance, LLC; a provider of research-centric consulting solutions that assist organizations in defining, operating and optimizing their strategic learning initiatives. As a veteran in the industry, he has over 20 years experience and has worked with such organizations as American Express, Shell, Kodak, Sprint, Sharp Electronics, Honda, IBM, Microsoft, Avon, UNICEF, American Red Cross, The Food and Drug Administration, U.S. State Department, and many others; to help them optimize learning efficiency through the use of innovative learning techniques and technologies. www.chapmanalliance.com https://cdn.slidesharecdn.com/ss_thumbnails/learningdevelopmentbenchmarking-chapmanalliance-190105200422-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/learning-development-times-benchmark/127354292 Learning Development T... https://cdn.slidesharecdn.com/ss_thumbnails/blendedlearningstudy-chapmanalliance-130430011219-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/developing-large-scale-blended-learning-research-2013/20231054 Developing Large Scale... https://cdn.slidesharecdn.com/ss_thumbnails/clic-100914132533-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/continous-learning-improvement-cycle-clic/5200372 Continous Learning Imp...