際際滷shows by User: bjoernknafla / http://www.slideshare.net/images/logo.gif 際際滷shows by User: bjoernknafla / Fri, 18 Sep 2009 05:13:10 GMT 際際滷Share feed for 際際滷shows by User: bjoernknafla Parallelizing a Real-Time Steering Simulation for Computer Games with OpenMP by Bjoern Knafla and Claudia Leopold (now Fohry) /slideshow/parallelizing-a-realtime-steering-simulation-for-computer-games-with-openmp-by-bjoern-knafla-and-claudia-leopold-now-fohry/2016902 2016902
際際滷s from my presentation of a paper with the same title at ParCo 2007 - http://www.fz-juelich.de/nic-series/volume38/knafla.pdf . Future computer games need parallel programming to meet their ever growing hunger for per- formance. We report on our experiences in parallelizing the game-like C++ application Open- SteerDemo with OpenMP. To enable deterministic data-parallel processing of real-time agent steering behaviour, we had to change the high-level design, and refactor interfaces for explicit shared resource access. Our experience is summarized in a set of guidelines to help parallelizing legacy game code.]]>

際際滷s from my presentation of a paper with the same title at ParCo 2007 - http://www.fz-juelich.de/nic-series/volume38/knafla.pdf . Future computer games need parallel programming to meet their ever growing hunger for per- formance. We report on our experiences in parallelizing the game-like C++ application Open- SteerDemo with OpenMP. To enable deterministic data-parallel processing of real-time agent steering behaviour, we had to change the high-level design, and refactor interfaces for explicit shared resource access. Our experience is summarized in a set of guidelines to help parallelizing legacy game code.]]>
Fri, 18 Sep 2009 05:13:10 GMT /slideshow/parallelizing-a-realtime-steering-simulation-for-computer-games-with-openmp-by-bjoern-knafla-and-claudia-leopold-now-fohry/2016902 bjoernknafla@slideshare.net(bjoernknafla) Parallelizing a Real-Time Steering Simulation for Computer Games with OpenMP by Bjoern Knafla and Claudia Leopold (now Fohry) bjoernknafla 際際滷s from my presentation of a paper with the same title at ParCo 2007 - http://www.fz-juelich.de/nic-series/volume38/knafla.pdf . Future computer games need parallel programming to meet their ever growing hunger for per- formance. We report on our experiences in parallelizing the game-like C++ application Open- SteerDemo with OpenMP. To enable deterministic data-parallel processing of real-time agent steering behaviour, we had to change the high-level design, and refactor interfaces for explicit shared resource access. Our experience is summarized in a set of guidelines to help parallelizing legacy game code. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/2016902-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> 際際滷s from my presentation of a paper with the same title at ParCo 2007 - http://www.fz-juelich.de/nic-series/volume38/knafla.pdf . Future computer games need parallel programming to meet their ever growing hunger for per- formance. We report on our experiences in parallelizing the game-like C++ application Open- SteerDemo with OpenMP. To enable deterministic data-parallel processing of real-time agent steering behaviour, we had to change the high-level design, and refactor interfaces for explicit shared resource access. Our experience is summarized in a set of guidelines to help parallelizing legacy game code.
Parallelizing a Real-Time Steering Simulation for Computer Games with OpenMP by Bjoern Knafla and Claudia Leopold (now Fohry) from Bjoern Knafla
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https://cdn.slidesharecdn.com/profile-photo-bjoernknafla-48x48.jpg?cb=1522855773 My name is Bj旦rn Knafla. I am parallelizing computer and video games with a strong focus on artificial intelligence (AI). This is also the topic of my ongoing PhD research. www.bjoernknafla.com