ºÝºÝߣshows by User: bleeckerj / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: bleeckerj / Tue, 07 Apr 2009 15:00:28 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: bleeckerj Props to Prototypes: Design Fiction Part 2 Design Connexity 2009 /slideshow/props-to-prototypes-design-fiction-part-2-design-connexity-2009/1260853 designfictiondesignconnexity2009-090407150033-phpapp01
Early sketch of ideas to follow up Design Fiction. Pragmatics of doing design fiction.]]>

Early sketch of ideas to follow up Design Fiction. Pragmatics of doing design fiction.]]>
Tue, 07 Apr 2009 15:00:28 GMT /slideshow/props-to-prototypes-design-fiction-part-2-design-connexity-2009/1260853 bleeckerj@slideshare.net(bleeckerj) Props to Prototypes: Design Fiction Part 2 Design Connexity 2009 bleeckerj Early sketch of ideas to follow up Design Fiction. Pragmatics of doing design fiction. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/designfictiondesignconnexity2009-090407150033-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Early sketch of ideas to follow up Design Fiction. Pragmatics of doing design fiction.
Props to Prototypes: Design Fiction Part 2 Design Connexity 2009 from Julian Bleecker
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Ace2006 Talk The Military Industrial Light And Magic Complex ºÝºÝߣs /slideshow/ace2006-talk-the-military-industrial-light-and-magic-complex-slides/1165836 ace2006talkthemilitaryindustriallightandmagiccomplexslides-090318201350-phpapp01
A keynote talk on the relationships amongst technology, the military, entertainment and commercial industries.]]>

A keynote talk on the relationships amongst technology, the military, entertainment and commercial industries.]]>
Wed, 18 Mar 2009 20:12:42 GMT /slideshow/ace2006-talk-the-military-industrial-light-and-magic-complex-slides/1165836 bleeckerj@slideshare.net(bleeckerj) Ace2006 Talk The Military Industrial Light And Magic Complex ºÝºÝߣs bleeckerj A keynote talk on the relationships amongst technology, the military, entertainment and commercial industries. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ace2006talkthemilitaryindustriallightandmagiccomplexslides-090318201350-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A keynote talk on the relationships amongst technology, the military, entertainment and commercial industries.
Ace2006 Talk The Military Industrial Light And Magic Complex ºÝºÝߣs from Julian Bleecker
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Sketching In Hardware 2007 /slideshow/sketching-in-hardware-2007/1165818 sketching07-key-090318200859-phpapp02
A presentation at Sketching In Hardware 2007 on approaches to prototyping ideas and the ways ideas can be linked to their materialization, no matter how peculiar they may be.]]>

A presentation at Sketching In Hardware 2007 on approaches to prototyping ideas and the ways ideas can be linked to their materialization, no matter how peculiar they may be.]]>
Wed, 18 Mar 2009 20:08:52 GMT /slideshow/sketching-in-hardware-2007/1165818 bleeckerj@slideshare.net(bleeckerj) Sketching In Hardware 2007 bleeckerj A presentation at Sketching In Hardware 2007 on approaches to prototyping ideas and the ways ideas can be linked to their materialization, no matter how peculiar they may be. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/sketching07-key-090318200859-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A presentation at Sketching In Hardware 2007 on approaches to prototyping ideas and the ways ideas can be linked to their materialization, no matter how peculiar they may be.
Sketching In Hardware 2007 from Julian Bleecker
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Design Fiction: A short slideshow on design, science, fact and fiction /slideshow/design-fiction-a-short-slideshow-on-design-science-fact-and-fiction/1146624 1146624
http://cli.gs/DesignFictionEssay An exploration of the entanglements amongst science fiction and science fact, in order to show how they are not distinct, but infinitely knotted together. Why do this? In order to wonder — what are effective ways of designing the future? Design fiction is making things that tell stories. It's like science-fiction in that the stories bring into focus certain matters-of-concern, such as how life is lived, questioning how technology is used and its implications, its ability to speculate about the course of events; all of the unique abilities of science fiction to incite imagination-filling conversations about possible habitable, life-affirming future worlds. A larger discussion of this slidshow overview is available here: http://cli.gs/DesignFictionEssay]]>

http://cli.gs/DesignFictionEssay An exploration of the entanglements amongst science fiction and science fact, in order to show how they are not distinct, but infinitely knotted together. Why do this? In order to wonder — what are effective ways of designing the future? Design fiction is making things that tell stories. It's like science-fiction in that the stories bring into focus certain matters-of-concern, such as how life is lived, questioning how technology is used and its implications, its ability to speculate about the course of events; all of the unique abilities of science fiction to incite imagination-filling conversations about possible habitable, life-affirming future worlds. A larger discussion of this slidshow overview is available here: http://cli.gs/DesignFictionEssay]]>
Sat, 14 Mar 2009 22:00:58 GMT /slideshow/design-fiction-a-short-slideshow-on-design-science-fact-and-fiction/1146624 bleeckerj@slideshare.net(bleeckerj) Design Fiction: A short slideshow on design, science, fact and fiction bleeckerj http://cli.gs/DesignFictionEssay An exploration of the entanglements amongst science fiction and science fact, in order to show how they are not distinct, but infinitely knotted together. Why do this? In order to wonder — what are effective ways of designing the future? Design fiction is making things that tell stories. It's like science-fiction in that the stories bring into focus certain matters-of-concern, such as how life is lived, questioning how technology is used and its implications, its ability to speculate about the course of events; all of the unique abilities of science fiction to incite imagination-filling conversations about possible habitable, life-affirming future worlds. A larger discussion of this slidshow overview is available here: http://cli.gs/DesignFictionEssay <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/1146624-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> http://cli.gs/DesignFictionEssay An exploration of the entanglements amongst science fiction and science fact, in order to show how they are not distinct, but infinitely knotted together. Why do this? In order to wonder — what are effective ways of designing the future? Design fiction is making things that tell stories. It&#39;s like science-fiction in that the stories bring into focus certain matters-of-concern, such as how life is lived, questioning how technology is used and its implications, its ability to speculate about the course of events; all of the unique abilities of science fiction to incite imagination-filling conversations about possible habitable, life-affirming future worlds. A larger discussion of this slidshow overview is available here: http://cli.gs/DesignFictionEssay
Design Fiction: A short slideshow on design, science, fact and fiction from Julian Bleecker
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Near Future Laboratory Drift Deck 2008 /slideshow/near-future-laboratory-drift-deck-2008-presentation/754358 nearfuturelaboratorydriftdeck20080824-1226699316440751-9
The Drift Deck (Analog Edition) is an algorithmic puzzle game used to navigate city streets. A deck of cards is used as instructions that guide you as you drift about the city. Each card contains an object or situation, followed by a simple action. For example, a situation might be — you see a fire hydrant, or you come across a pigeon lady. The action is meant to be performed when the object is seen, or when you come across the described situation. For example — take a photograph, or make the next right turn. The cards also contain writerly extras, quotes and inspired words meant to supplement your wandering about the city. Processed in collaboration with Dawn Lozzi who did all of the graphic design and production. More details here: http://www.nearfuturelaboratory.com/projects/drift-deck/]]>

The Drift Deck (Analog Edition) is an algorithmic puzzle game used to navigate city streets. A deck of cards is used as instructions that guide you as you drift about the city. Each card contains an object or situation, followed by a simple action. For example, a situation might be — you see a fire hydrant, or you come across a pigeon lady. The action is meant to be performed when the object is seen, or when you come across the described situation. For example — take a photograph, or make the next right turn. The cards also contain writerly extras, quotes and inspired words meant to supplement your wandering about the city. Processed in collaboration with Dawn Lozzi who did all of the graphic design and production. More details here: http://www.nearfuturelaboratory.com/projects/drift-deck/]]>
Fri, 14 Nov 2008 13:57:51 GMT /slideshow/near-future-laboratory-drift-deck-2008-presentation/754358 bleeckerj@slideshare.net(bleeckerj) Near Future Laboratory Drift Deck 2008 bleeckerj The Drift Deck (Analog Edition) is an algorithmic puzzle game used to navigate city streets. A deck of cards is used as instructions that guide you as you drift about the city. Each card contains an object or situation, followed by a simple action. For example, a situation might be — you see a fire hydrant, or you come across a pigeon lady. The action is meant to be performed when the object is seen, or when you come across the described situation. For example — take a photograph, or make the next right turn. The cards also contain writerly extras, quotes and inspired words meant to supplement your wandering about the city. Processed in collaboration with Dawn Lozzi who did all of the graphic design and production. More details here: http://www.nearfuturelaboratory.com/projects/drift-deck/ <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/nearfuturelaboratorydriftdeck20080824-1226699316440751-9-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The Drift Deck (Analog Edition) is an algorithmic puzzle game used to navigate city streets. A deck of cards is used as instructions that guide you as you drift about the city. Each card contains an object or situation, followed by a simple action. For example, a situation might be — you see a fire hydrant, or you come across a pigeon lady. The action is meant to be performed when the object is seen, or when you come across the described situation. For example — take a photograph, or make the next right turn. The cards also contain writerly extras, quotes and inspired words meant to supplement your wandering about the city. Processed in collaboration with Dawn Lozzi who did all of the graphic design and production. More details here: http://www.nearfuturelaboratory.com/projects/drift-deck/
Near Future Laboratory Drift Deck 2008 from Julian Bleecker
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Design Fiction @ Shift 2008 /slideshow/design-fiction-shift-2008-presentation/666445 designfictionshift2008bleecker-1224290735984526-8
Iterating further on the Design Fiction idea, evolved a bit from Design Engaged.]]>

Iterating further on the Design Fiction idea, evolved a bit from Design Engaged.]]>
Fri, 17 Oct 2008 17:47:26 GMT /slideshow/design-fiction-shift-2008-presentation/666445 bleeckerj@slideshare.net(bleeckerj) Design Fiction @ Shift 2008 bleeckerj Iterating further on the Design Fiction idea, evolved a bit from Design Engaged. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/designfictionshift2008bleecker-1224290735984526-8-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Iterating further on the Design Fiction idea, evolved a bit from Design Engaged.
Design Fiction @ Shift 2008 from Julian Bleecker
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Design Fiction: Something and the Something in the Age of the Something /bleeckerj/design-fiction-design-engaged-julian-bleecker-presentation-638179 designfictionde2008bleecker-1223261196742042-8
Presentation at Design Engaged 2008 of some early thinking on props, prototypes and fiction as frameworks for engaging design activities. Ideas in process. More at: http://tinyurl.com/45sv3z ]]>

Presentation at Design Engaged 2008 of some early thinking on props, prototypes and fiction as frameworks for engaging design activities. Ideas in process. More at: http://tinyurl.com/45sv3z ]]>
Sun, 05 Oct 2008 20:00:20 GMT /bleeckerj/design-fiction-design-engaged-julian-bleecker-presentation-638179 bleeckerj@slideshare.net(bleeckerj) Design Fiction: Something and the Something in the Age of the Something bleeckerj Presentation at Design Engaged 2008 of some early thinking on props, prototypes and fiction as frameworks for engaging design activities. Ideas in process. More at: http://tinyurl.com/45sv3z <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/designfictionde2008bleecker-1223261196742042-8-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presentation at Design Engaged 2008 of some early thinking on props, prototypes and fiction as frameworks for engaging design activities. Ideas in process. More at: http://tinyurl.com/45sv3z
Design Fiction: Something and the Something in the Age of the Something from Julian Bleecker
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Theory Practice, Art Design Technology /slideshow/theory-practice-art-design-technology/423346 theorypractice-1211521512312447-9
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Thu, 22 May 2008 22:43:19 GMT /slideshow/theory-practice-art-design-technology/423346 bleeckerj@slideshare.net(bleeckerj) Theory Practice, Art Design Technology bleeckerj <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/theorypractice-1211521512312447-9-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Theory Practice, Art Design Technology from Julian Bleecker
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Share Festival Networked Objects Manufacturing 031508.Key /slideshow/share-festival-networked-objects-manufacturing-031508key/312904 share-festival-networked-objects-manufacturing-031508key-1205889047400768-2
Presentation given at Piemonte Share Festival, Torino, Italy — http://www.toshare.it/eng/about]]>

Presentation given at Piemonte Share Festival, Torino, Italy — http://www.toshare.it/eng/about]]>
Tue, 18 Mar 2008 18:10:49 GMT /slideshow/share-festival-networked-objects-manufacturing-031508key/312904 bleeckerj@slideshare.net(bleeckerj) Share Festival Networked Objects Manufacturing 031508.Key bleeckerj Presentation given at Piemonte Share Festival, Torino, Italy — http://www.toshare.it/eng/about <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/share-festival-networked-objects-manufacturing-031508key-1205889047400768-2-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presentation given at Piemonte Share Festival, Torino, Italy — http://www.toshare.it/eng/about
Share Festival Networked Objects Manufacturing 031508.Key from Julian Bleecker
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https://cdn.slidesharecdn.com/profile-photo-bleeckerj-48x48.jpg?cb=1745503865 http://www.nearfuturelaboratory.com https://cdn.slidesharecdn.com/ss_thumbnails/designfictiondesignconnexity2009-090407150033-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/props-to-prototypes-design-fiction-part-2-design-connexity-2009/1260853 Props to Prototypes: D... https://cdn.slidesharecdn.com/ss_thumbnails/ace2006talkthemilitaryindustriallightandmagiccomplexslides-090318201350-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/ace2006-talk-the-military-industrial-light-and-magic-complex-slides/1165836 Ace2006 Talk The Milit... https://cdn.slidesharecdn.com/ss_thumbnails/sketching07-key-090318200859-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/sketching-in-hardware-2007/1165818 Sketching In Hardware ...