ºÝºÝߣshows by User: bobdeschutter / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: bobdeschutter / Mon, 21 Mar 2016 20:50:04 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: bobdeschutter Beyond Ageism: Designing Meaningful Games for an Older Audience /slideshow/beyond-ageism-designing-meaningful-games-for-an-older-audience/59845847 deschutterbobbeyond-ageism-designing-160321205004
Are you interested in developing games for a huge upcoming audience of retirees? This session discusses the findings from a decade of academic research on the topic and has some surprising findings. Most importantly, it concludes that older gamers are much less interested in game design that is focused on brain training and physical exercise than popular media would have you believe. It introduces a series of design guidelines that are derived from many interviews, surveys, gameplay experiments and design workshops with older adults. Attendees will leave with a clear understanding of the ageism that is currently present in the games for older adults industry, an overview of how older audience actually incorporate digital games in their lives, and a set of helpful guidelines that will help them to overcome some of the challenges in making games that truly meet the needs of currently existing and future older gamers.]]>

Are you interested in developing games for a huge upcoming audience of retirees? This session discusses the findings from a decade of academic research on the topic and has some surprising findings. Most importantly, it concludes that older gamers are much less interested in game design that is focused on brain training and physical exercise than popular media would have you believe. It introduces a series of design guidelines that are derived from many interviews, surveys, gameplay experiments and design workshops with older adults. Attendees will leave with a clear understanding of the ageism that is currently present in the games for older adults industry, an overview of how older audience actually incorporate digital games in their lives, and a set of helpful guidelines that will help them to overcome some of the challenges in making games that truly meet the needs of currently existing and future older gamers.]]>
Mon, 21 Mar 2016 20:50:04 GMT /slideshow/beyond-ageism-designing-meaningful-games-for-an-older-audience/59845847 bobdeschutter@slideshare.net(bobdeschutter) Beyond Ageism: Designing Meaningful Games for an Older Audience bobdeschutter Are you interested in developing games for a huge upcoming audience of retirees? This session discusses the findings from a decade of academic research on the topic and has some surprising findings. Most importantly, it concludes that older gamers are much less interested in game design that is focused on brain training and physical exercise than popular media would have you believe. It introduces a series of design guidelines that are derived from many interviews, surveys, gameplay experiments and design workshops with older adults. Attendees will leave with a clear understanding of the ageism that is currently present in the games for older adults industry, an overview of how older audience actually incorporate digital games in their lives, and a set of helpful guidelines that will help them to overcome some of the challenges in making games that truly meet the needs of currently existing and future older gamers. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/deschutterbobbeyond-ageism-designing-160321205004-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Are you interested in developing games for a huge upcoming audience of retirees? This session discusses the findings from a decade of academic research on the topic and has some surprising findings. Most importantly, it concludes that older gamers are much less interested in game design that is focused on brain training and physical exercise than popular media would have you believe. It introduces a series of design guidelines that are derived from many interviews, surveys, gameplay experiments and design workshops with older adults. Attendees will leave with a clear understanding of the ageism that is currently present in the games for older adults industry, an overview of how older audience actually incorporate digital games in their lives, and a set of helpful guidelines that will help them to overcome some of the challenges in making games that truly meet the needs of currently existing and future older gamers.
Beyond Ageism: Designing Meaningful Games for an Older Audience from Bob De Schutter
]]>
633 7 https://cdn.slidesharecdn.com/ss_thumbnails/deschutterbobbeyond-ageism-designing-160321205004-thumbnail.jpg?width=120&height=120&fit=bounds document Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
How games are changing the way we age. /slideshow/how-games-are-changing-the-way-we-age/49613541 tedx-how-games-are-changing-the-way-we-age-150619192952-lva1-app6892
The slides for my TEDxMiamiUniversity presentation. The abstract for it reads: "While we all know how important play is when growing up, game designer Bob De Schutter argues that it is just as important when we are growing old. In this fascinating talk, he explains how we leverage the power of video games to upgrade your retirement."]]>

The slides for my TEDxMiamiUniversity presentation. The abstract for it reads: "While we all know how important play is when growing up, game designer Bob De Schutter argues that it is just as important when we are growing old. In this fascinating talk, he explains how we leverage the power of video games to upgrade your retirement."]]>
Fri, 19 Jun 2015 19:29:52 GMT /slideshow/how-games-are-changing-the-way-we-age/49613541 bobdeschutter@slideshare.net(bobdeschutter) How games are changing the way we age. bobdeschutter The slides for my TEDxMiamiUniversity presentation. The abstract for it reads: "While we all know how important play is when growing up, game designer Bob De Schutter argues that it is just as important when we are growing old. In this fascinating talk, he explains how we leverage the power of video games to upgrade your retirement." <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/tedx-how-games-are-changing-the-way-we-age-150619192952-lva1-app6892-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The slides for my TEDxMiamiUniversity presentation. The abstract for it reads: &quot;While we all know how important play is when growing up, game designer Bob De Schutter argues that it is just as important when we are growing old. In this fascinating talk, he explains how we leverage the power of video games to upgrade your retirement.&quot;
How games are changing the way we age. from Bob De Schutter
]]>
717 4 https://cdn.slidesharecdn.com/ss_thumbnails/tedx-how-games-are-changing-the-way-we-age-150619192952-lva1-app6892-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
PhD defense - De betekenis van digitale spellen voor een ouder publiek /slideshow/phd-defense-10601472/10601472 verdedigingv50-111215063038-phpapp01
(Dutch) PhD defense on older gamers (50+) including my player classification. ºÝºÝߣShare destroys the animations and artwork. For a proper look at the presentation and my actual notes, please visit http://www.bobdeschutter.be/?attachment_id=602]]>

(Dutch) PhD defense on older gamers (50+) including my player classification. ºÝºÝߣShare destroys the animations and artwork. For a proper look at the presentation and my actual notes, please visit http://www.bobdeschutter.be/?attachment_id=602]]>
Thu, 15 Dec 2011 06:30:36 GMT /slideshow/phd-defense-10601472/10601472 bobdeschutter@slideshare.net(bobdeschutter) PhD defense - De betekenis van digitale spellen voor een ouder publiek bobdeschutter (Dutch) PhD defense on older gamers (50+) including my player classification. ºÝºÝߣShare destroys the animations and artwork. For a proper look at the presentation and my actual notes, please visit http://www.bobdeschutter.be/?attachment_id=602 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/verdedigingv50-111215063038-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> (Dutch) PhD defense on older gamers (50+) including my player classification. ºÝºÝߣShare destroys the animations and artwork. For a proper look at the presentation and my actual notes, please visit http://www.bobdeschutter.be/?attachment_id=602
PhD defense - De betekenis van digitale spellen voor een ouder publiek from Bob De Schutter
]]>
497 2 https://cdn.slidesharecdn.com/ss_thumbnails/verdedigingv50-111215063038-phpapp01-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
https://cdn.slidesharecdn.com/profile-photo-bobdeschutter-48x48.jpg?cb=1617618993 I'm a game designer, researcher and professor of various topics that are brought together by games and digital entertainment. I hold a PhD in social sciences and a master’s degree in visual arts. My research interests are game design, the older audience of digital games, and the use of games for non-entertainment purposes. http://www.bobdeschutter.be https://cdn.slidesharecdn.com/ss_thumbnails/deschutterbobbeyond-ageism-designing-160321205004-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/beyond-ageism-designing-meaningful-games-for-an-older-audience/59845847 Beyond Ageism: Designi... https://cdn.slidesharecdn.com/ss_thumbnails/tedx-how-games-are-changing-the-way-we-age-150619192952-lva1-app6892-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/how-games-are-changing-the-way-we-age/49613541 How games are changing... https://cdn.slidesharecdn.com/ss_thumbnails/verdedigingv50-111215063038-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/phd-defense-10601472/10601472 PhD defense - De betek...