際際滷shows by User: brownorama / http://www.slideshare.net/images/logo.gif 際際滷shows by User: brownorama / Mon, 29 Apr 2019 20:07:36 GMT 際際滷Share feed for 際際滷shows by User: brownorama Information Architecture Lenses - by Dan Brown /slideshow/information-architecture-lenses-by-dan-brown/142822273 confab-190429200736
A new tool you can use during the design process for information architecture, lenses provide essential questions to evaluate and critique virtual structures and navigation.]]>

A new tool you can use during the design process for information architecture, lenses provide essential questions to evaluate and critique virtual structures and navigation.]]>
Mon, 29 Apr 2019 20:07:36 GMT /slideshow/information-architecture-lenses-by-dan-brown/142822273 brownorama@slideshare.net(brownorama) Information Architecture Lenses - by Dan Brown brownorama A new tool you can use during the design process for information architecture, lenses provide essential questions to evaluate and critique virtual structures and navigation. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/confab-190429200736-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A new tool you can use during the design process for information architecture, lenses provide essential questions to evaluate and critique virtual structures and navigation.
Information Architecture Lenses - by Dan Brown from Dan Brown
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IA Lenses: Helpful perspectives for information architects /slideshow/ia-lenses-helpful-perspectives-for-information-architects/91830295 brown-180324215515
Follow @ialenses on Twitter!]]>

Follow @ialenses on Twitter!]]>
Sat, 24 Mar 2018 21:55:15 GMT /slideshow/ia-lenses-helpful-perspectives-for-information-architects/91830295 brownorama@slideshare.net(brownorama) IA Lenses: Helpful perspectives for information architects brownorama Follow @ialenses on Twitter! <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/brown-180324215515-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Follow @ialenses on Twitter!
IA Lenses: Helpful perspectives for information architects from Dan Brown
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Crafting the Discovery Phase: Starting Design Projects Right /slideshow/crafting-the-discovery-phase-starting-design-projects-right/61782951 craftingdiscovery-160508044105
What's the best approach for structuring your design or product discovery phase? Does it even make sense to call it a phase?]]>

What's the best approach for structuring your design or product discovery phase? Does it even make sense to call it a phase?]]>
Sun, 08 May 2016 04:41:05 GMT /slideshow/crafting-the-discovery-phase-starting-design-projects-right/61782951 brownorama@slideshare.net(brownorama) Crafting the Discovery Phase: Starting Design Projects Right brownorama What's the best approach for structuring your design or product discovery phase? Does it even make sense to call it a phase? <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/craftingdiscovery-160508044105-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> What&#39;s the best approach for structuring your design or product discovery phase? Does it even make sense to call it a phase?
Crafting the Discovery Phase: Starting Design Projects Right from Dan Brown
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Eight Principles of Information Architecture /slideshow/eight-principles-of-information-architecture/3686548 8principles-100410195929-phpapp02
Does information architecture have a set of universal principles we can draw from to facilitate the design process? Beats me, but these are eight that I use. For more information, see my article in the ASIS&T August 2010 Bulletin: http://asis.org/Bulletin/Aug-10/AugSep10_Brown.pdf]]>

Does information architecture have a set of universal principles we can draw from to facilitate the design process? Beats me, but these are eight that I use. For more information, see my article in the ASIS&T August 2010 Bulletin: http://asis.org/Bulletin/Aug-10/AugSep10_Brown.pdf]]>
Sat, 10 Apr 2010 19:59:21 GMT /slideshow/eight-principles-of-information-architecture/3686548 brownorama@slideshare.net(brownorama) Eight Principles of Information Architecture brownorama Does information architecture have a set of universal principles we can draw from to facilitate the design process? Beats me, but these are eight that I use. For more information, see my article in the ASIS&T August 2010 Bulletin: http://asis.org/Bulletin/Aug-10/AugSep10_Brown.pdf <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/8principles-100410195929-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Does information architecture have a set of universal principles we can draw from to facilitate the design process? Beats me, but these are eight that I use. For more information, see my article in the ASIS&amp;T August 2010 Bulletin: http://asis.org/Bulletin/Aug-10/AugSep10_Brown.pdf
Eight Principles of Information Architecture from Dan Brown
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Difficult Conversations in Creative Environments ~ IA Summit 2009 /slideshow/difficult-conversations-in-creative-environments-ia-summit-2009/1186285 peopleskills-090323153512-phpapp02
Information Architects work in environments that demand close collaboration with other people, primarily clients and colleagues. Design teams of any size need to manage the logistics of the design process, collaborate with each other to solve complex problems, and communicate those ideas effectively. Clients also exert pressure on the design team, presenting the design problem and vetting potential solutions. Successful senior designers and team managers must know how to navigate these waters delicately. Every one of these activitiesfrom clarifying requirements to presenting design ideas to walking through revisionsrequires working with other people. Every task on a design project has some element of communication and collaboration. And these infinite touchpoints within the team (designers, managers, stakeholders, and clients alike) represent risks to the project: one misstep and the project can come to a screeching halt. This workshop is for information architects to help them understand and improve the core communications skills for working with teams and clients. Junior information architects seeking advancement will benefit from this opportunity to explore the crucial skills that separate them from senior designers.]]>

Information Architects work in environments that demand close collaboration with other people, primarily clients and colleagues. Design teams of any size need to manage the logistics of the design process, collaborate with each other to solve complex problems, and communicate those ideas effectively. Clients also exert pressure on the design team, presenting the design problem and vetting potential solutions. Successful senior designers and team managers must know how to navigate these waters delicately. Every one of these activitiesfrom clarifying requirements to presenting design ideas to walking through revisionsrequires working with other people. Every task on a design project has some element of communication and collaboration. And these infinite touchpoints within the team (designers, managers, stakeholders, and clients alike) represent risks to the project: one misstep and the project can come to a screeching halt. This workshop is for information architects to help them understand and improve the core communications skills for working with teams and clients. Junior information architects seeking advancement will benefit from this opportunity to explore the crucial skills that separate them from senior designers.]]>
Mon, 23 Mar 2009 15:35:05 GMT /slideshow/difficult-conversations-in-creative-environments-ia-summit-2009/1186285 brownorama@slideshare.net(brownorama) Difficult Conversations in Creative Environments ~ IA Summit 2009 brownorama Information Architects work in environments that demand close collaboration with other people, primarily clients and colleagues. Design teams of any size need to manage the logistics of the design process, collaborate with each other to solve complex problems, and communicate those ideas effectively. Clients also exert pressure on the design team, presenting the design problem and vetting potential solutions. Successful senior designers and team managers must know how to navigate these waters delicately. Every one of these activitiesfrom clarifying requirements to presenting design ideas to walking through revisionsrequires working with other people. Every task on a design project has some element of communication and collaboration. And these infinite touchpoints within the team (designers, managers, stakeholders, and clients alike) represent risks to the project: one misstep and the project can come to a screeching halt. This workshop is for information architects to help them understand and improve the core communications skills for working with teams and clients. Junior information architects seeking advancement will benefit from this opportunity to explore the crucial skills that separate them from senior designers. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/peopleskills-090323153512-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Information Architects work in environments that demand close collaboration with other people, primarily clients and colleagues. Design teams of any size need to manage the logistics of the design process, collaborate with each other to solve complex problems, and communicate those ideas effectively. Clients also exert pressure on the design team, presenting the design problem and vetting potential solutions. Successful senior designers and team managers must know how to navigate these waters delicately. Every one of these activitiesfrom clarifying requirements to presenting design ideas to walking through revisionsrequires working with other people. Every task on a design project has some element of communication and collaboration. And these infinite touchpoints within the team (designers, managers, stakeholders, and clients alike) represent risks to the project: one misstep and the project can come to a screeching halt. This workshop is for information architects to help them understand and improve the core communications skills for working with teams and clients. Junior information architects seeking advancement will benefit from this opportunity to explore the crucial skills that separate them from senior designers.
Difficult Conversations in Creative Environments ~ IA Summit 2009 from Dan Brown
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Modeling Concepts ~ IA Summit 2009 /slideshow/modeling-concepts-ia-summit-2009/1186218 conceptmodels-1-clean-key-090323152253-phpapp01
Information architects need better tools for dealing with complex design problems like faceted browsing, template-driven displays, and content management systems. Site maps show a web sites underlying structure, but render every page literally. Such views of the site are hopelessly obsolete before they reach the printer. They do not account for modern approaches to designing navigation systems. Database- and CMS-driven sites, for example, offer greater flexibility in storing and displaying content. Our deliverables must be able to keep up. Concept models offer an alternative that better approximate the underlying structures of todays web sites. By documenting a sites foundation at a greater level of abstraction, concept models provide designers better insight into the user experience.]]>

Information architects need better tools for dealing with complex design problems like faceted browsing, template-driven displays, and content management systems. Site maps show a web sites underlying structure, but render every page literally. Such views of the site are hopelessly obsolete before they reach the printer. They do not account for modern approaches to designing navigation systems. Database- and CMS-driven sites, for example, offer greater flexibility in storing and displaying content. Our deliverables must be able to keep up. Concept models offer an alternative that better approximate the underlying structures of todays web sites. By documenting a sites foundation at a greater level of abstraction, concept models provide designers better insight into the user experience.]]>
Mon, 23 Mar 2009 15:22:51 GMT /slideshow/modeling-concepts-ia-summit-2009/1186218 brownorama@slideshare.net(brownorama) Modeling Concepts ~ IA Summit 2009 brownorama Information architects need better tools for dealing with complex design problems like faceted browsing, template-driven displays, and content management systems. Site maps show a web sites underlying structure, but render every page literally. Such views of the site are hopelessly obsolete before they reach the printer. They do not account for modern approaches to designing navigation systems. Database- and CMS-driven sites, for example, offer greater flexibility in storing and displaying content. Our deliverables must be able to keep up. Concept models offer an alternative that better approximate the underlying structures of todays web sites. By documenting a sites foundation at a greater level of abstraction, concept models provide designers better insight into the user experience. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/conceptmodels-1-clean-key-090323152253-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Information architects need better tools for dealing with complex design problems like faceted browsing, template-driven displays, and content management systems. Site maps show a web sites underlying structure, but render every page literally. Such views of the site are hopelessly obsolete before they reach the printer. They do not account for modern approaches to designing navigation systems. Database- and CMS-driven sites, for example, offer greater flexibility in storing and displaying content. Our deliverables must be able to keep up. Concept models offer an alternative that better approximate the underlying structures of todays web sites. By documenting a sites foundation at a greater level of abstraction, concept models provide designers better insight into the user experience.
Modeling Concepts ~ IA Summit 2009 from Dan Brown
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Designing Rules ~ IA Summit 2009 /slideshow/designing-rules-ia-summit-2009/1186197 businessrules-1-key-090323151448-phpapp01
In designing transactional and content-rich web sites, rules provide an underlying structure that governs the experience: what is displayed, when its displayed, and how it responds to user actions. Web design today is at an important crossroads: more complex technologies offer a greater range of features and functions, which permit more elaborate experiences. The depth of these systems means that information architects no longer design structures with specific pieces of content in mind, but instead have to design structures around classifications, categories, and abstractions. In conjunction with these so-called objects, information architects must consider the rules that govern their appearance, display, and response to users. This session introduces a framework for thinking about rules, providing a vocabulary and taxonomy of rules where none has previously existed.]]>

In designing transactional and content-rich web sites, rules provide an underlying structure that governs the experience: what is displayed, when its displayed, and how it responds to user actions. Web design today is at an important crossroads: more complex technologies offer a greater range of features and functions, which permit more elaborate experiences. The depth of these systems means that information architects no longer design structures with specific pieces of content in mind, but instead have to design structures around classifications, categories, and abstractions. In conjunction with these so-called objects, information architects must consider the rules that govern their appearance, display, and response to users. This session introduces a framework for thinking about rules, providing a vocabulary and taxonomy of rules where none has previously existed.]]>
Mon, 23 Mar 2009 15:14:44 GMT /slideshow/designing-rules-ia-summit-2009/1186197 brownorama@slideshare.net(brownorama) Designing Rules ~ IA Summit 2009 brownorama In designing transactional and content-rich web sites, rules provide an underlying structure that governs the experience: what is displayed, when its displayed, and how it responds to user actions. Web design today is at an important crossroads: more complex technologies offer a greater range of features and functions, which permit more elaborate experiences. The depth of these systems means that information architects no longer design structures with specific pieces of content in mind, but instead have to design structures around classifications, categories, and abstractions. In conjunction with these so-called objects, information architects must consider the rules that govern their appearance, display, and response to users. This session introduces a framework for thinking about rules, providing a vocabulary and taxonomy of rules where none has previously existed. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/businessrules-1-key-090323151448-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> In designing transactional and content-rich web sites, rules provide an underlying structure that governs the experience: what is displayed, when its displayed, and how it responds to user actions. Web design today is at an important crossroads: more complex technologies offer a greater range of features and functions, which permit more elaborate experiences. The depth of these systems means that information architects no longer design structures with specific pieces of content in mind, but instead have to design structures around classifications, categories, and abstractions. In conjunction with these so-called objects, information architects must consider the rules that govern their appearance, display, and response to users. This session introduces a framework for thinking about rules, providing a vocabulary and taxonomy of rules where none has previously existed.
Designing Rules ~ IA Summit 2009 from Dan Brown
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Concept Models ~ Interaction08 /slideshow/concept-models-interaction08/256795 concept-models-interaction08-1202408361522036-4
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Thu, 07 Feb 2008 10:19:22 GMT /slideshow/concept-models-interaction08/256795 brownorama@slideshare.net(brownorama) Concept Models ~ Interaction08 brownorama <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/concept-models-interaction08-1202408361522036-4-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Concept Models ~ Interaction08 from Dan Brown
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Beyond Wireframes from Voices That Matter (Oct 2007) /slideshow/beyond-wireframes-from-voices-that-matter-oct-2007/155262 beyond-wireframes-from-voices-that-matter-oct-2007-1194206123669178-2
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Sun, 04 Nov 2007 11:55:24 GMT /slideshow/beyond-wireframes-from-voices-that-matter-oct-2007/155262 brownorama@slideshare.net(brownorama) Beyond Wireframes from Voices That Matter (Oct 2007) brownorama <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/beyond-wireframes-from-voices-that-matter-oct-2007-1194206123669178-2-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Beyond Wireframes from Voices That Matter (Oct 2007) from Dan Brown
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Documentation: Choosing the Right Tool for the Job /slideshow/documentation-choosing-the-right-tool-for-the-job/95307 documentation-choosing-the-right-tool-for-the-job1388
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Tue, 21 Aug 2007 10:31:18 GMT /slideshow/documentation-choosing-the-right-tool-for-the-job/95307 brownorama@slideshare.net(brownorama) Documentation: Choosing the Right Tool for the Job brownorama <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/documentation-choosing-the-right-tool-for-the-job1388-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Documentation: Choosing the Right Tool for the Job from Dan Brown
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Documentation Workshop @ IA Summit /slideshow/documentation-workshop-ia-summit/37946 documentation-workshop-ia-summit-11720
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Thu, 12 Apr 2007 08:17:31 GMT /slideshow/documentation-workshop-ia-summit/37946 brownorama@slideshare.net(brownorama) Documentation Workshop @ IA Summit brownorama <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/documentation-workshop-ia-summit-11720-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Documentation Workshop @ IA Summit from Dan Brown
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Communicating Design Session @ IA Summit /slideshow/communicating-design-session-ia-summit/37941 communicating-design-session-ia-summit-178
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Thu, 12 Apr 2007 08:07:09 GMT /slideshow/communicating-design-session-ia-summit/37941 brownorama@slideshare.net(brownorama) Communicating Design Session @ IA Summit brownorama <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/communicating-design-session-ia-summit-178-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Communicating Design Session @ IA Summit from Dan Brown
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Dan Brown's Communicating Design Presentation to DOE /slideshow/dan-browns-communicating-design-presentation-to-doe/3998 dan-browns-communicating-design-presentation-to-doe-10437
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Thu, 05 Oct 2006 05:10:16 GMT /slideshow/dan-browns-communicating-design-presentation-to-doe/3998 brownorama@slideshare.net(brownorama) Dan Brown's Communicating Design Presentation to DOE brownorama <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/dan-browns-communicating-design-presentation-to-doe-10437-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Dan Brown's Communicating Design Presentation to DOE from Dan Brown
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https://cdn.slidesharecdn.com/profile-photo-brownorama-48x48.jpg?cb=1556569923 www.eightshapes.com https://cdn.slidesharecdn.com/ss_thumbnails/confab-190429200736-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/information-architecture-lenses-by-dan-brown/142822273 Information Architectu... https://cdn.slidesharecdn.com/ss_thumbnails/brown-180324215515-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/ia-lenses-helpful-perspectives-for-information-architects/91830295 IA Lenses: Helpful per... https://cdn.slidesharecdn.com/ss_thumbnails/craftingdiscovery-160508044105-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/crafting-the-discovery-phase-starting-design-projects-right/61782951 Crafting the Discovery...