ºÝºÝߣshows by User: carlbberg / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: carlbberg / Mon, 07 Nov 2016 14:49:56 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: carlbberg From chaos to action: turning usability testing data into actionable insights without going insane /slideshow/from-caos-to-action-turning-usability-testing-data-into-actionable-insights-without-going-insane/68328954 fromcaostoactionturningusabilitytestingdataintoactionableinsightswithoutgoinginsane-161107144956
Quantitative user research, in special user (usability) testing, plays a central role in the field of data-informed design. Obviously, if the data is incomplete or inaccurate, important details might be overlooked and the real problems remain unknown. In the solution side, without a proper generation and selection of ideas the result might be costly and/or unnefective solutions, ruining the investment. Among possible causes for those problems, lack of resources (versus amount of data) and ineffective techniques are in the top of the list. This talk, presented at Interaction South America (ISA 2016) aimed to show a simple, objective way to 1) organize quantitative data generated from user testing and 2) generate and choose collaboratively the most viable solutions. It follows the divergence/convergence model and adapts the Double Diamond Diagram (UK Design Council, 2005) more especifically to user research. It also relies on the agile / lean mindset in order to keep things actionable and result-oriented. The result is an end-to-end framework that goes from issue to insight. It consists in four stages: 1) Collect and normalize data; 2) Prioritize issues in a multidimensional analysis. 3) Generate solutions collaboratively, taking into account that a solution can address multiple issues. 4) Select solutions in a multidimensional, ROI based analysis.]]>

Quantitative user research, in special user (usability) testing, plays a central role in the field of data-informed design. Obviously, if the data is incomplete or inaccurate, important details might be overlooked and the real problems remain unknown. In the solution side, without a proper generation and selection of ideas the result might be costly and/or unnefective solutions, ruining the investment. Among possible causes for those problems, lack of resources (versus amount of data) and ineffective techniques are in the top of the list. This talk, presented at Interaction South America (ISA 2016) aimed to show a simple, objective way to 1) organize quantitative data generated from user testing and 2) generate and choose collaboratively the most viable solutions. It follows the divergence/convergence model and adapts the Double Diamond Diagram (UK Design Council, 2005) more especifically to user research. It also relies on the agile / lean mindset in order to keep things actionable and result-oriented. The result is an end-to-end framework that goes from issue to insight. It consists in four stages: 1) Collect and normalize data; 2) Prioritize issues in a multidimensional analysis. 3) Generate solutions collaboratively, taking into account that a solution can address multiple issues. 4) Select solutions in a multidimensional, ROI based analysis.]]>
Mon, 07 Nov 2016 14:49:56 GMT /slideshow/from-caos-to-action-turning-usability-testing-data-into-actionable-insights-without-going-insane/68328954 carlbberg@slideshare.net(carlbberg) From chaos to action: turning usability testing data into actionable insights without going insane carlbberg Quantitative user research, in special user (usability) testing, plays a central role in the field of data-informed design. Obviously, if the data is incomplete or inaccurate, important details might be overlooked and the real problems remain unknown. In the solution side, without a proper generation and selection of ideas the result might be costly and/or unnefective solutions, ruining the investment. Among possible causes for those problems, lack of resources (versus amount of data) and ineffective techniques are in the top of the list. This talk, presented at Interaction South America (ISA 2016) aimed to show a simple, objective way to 1) organize quantitative data generated from user testing and 2) generate and choose collaboratively the most viable solutions. It follows the divergence/convergence model and adapts the Double Diamond Diagram (UK Design Council, 2005) more especifically to user research. It also relies on the agile / lean mindset in order to keep things actionable and result-oriented. The result is an end-to-end framework that goes from issue to insight. It consists in four stages: 1) Collect and normalize data; 2) Prioritize issues in a multidimensional analysis. 3) Generate solutions collaboratively, taking into account that a solution can address multiple issues. 4) Select solutions in a multidimensional, ROI based analysis. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/fromcaostoactionturningusabilitytestingdataintoactionableinsightswithoutgoinginsane-161107144956-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Quantitative user research, in special user (usability) testing, plays a central role in the field of data-informed design. Obviously, if the data is incomplete or inaccurate, important details might be overlooked and the real problems remain unknown. In the solution side, without a proper generation and selection of ideas the result might be costly and/or unnefective solutions, ruining the investment. Among possible causes for those problems, lack of resources (versus amount of data) and ineffective techniques are in the top of the list. This talk, presented at Interaction South America (ISA 2016) aimed to show a simple, objective way to 1) organize quantitative data generated from user testing and 2) generate and choose collaboratively the most viable solutions. It follows the divergence/convergence model and adapts the Double Diamond Diagram (UK Design Council, 2005) more especifically to user research. It also relies on the agile / lean mindset in order to keep things actionable and result-oriented. The result is an end-to-end framework that goes from issue to insight. It consists in four stages: 1) Collect and normalize data; 2) Prioritize issues in a multidimensional analysis. 3) Generate solutions collaboratively, taking into account that a solution can address multiple issues. 4) Select solutions in a multidimensional, ROI based analysis.
From chaos to action: turning usability testing data into actionable insights without going insane from Carlos Rosemberg
]]>
833 7 https://cdn.slidesharecdn.com/ss_thumbnails/fromcaostoactionturningusabilitytestingdataintoactionableinsightswithoutgoinginsane-161107144956-thumbnail.jpg?width=120&height=120&fit=bounds presentation White http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
Prototipe mais, (re)trabalhe menos https://pt.slideshare.net/slideshow/prototipe-mais-retabalhe-menos/34832410 frontinfortaleza-prototipemaisretabalhemenos-140518195405-phpapp01
As t¨¦cnicas de prototipa??o trazem enormes benef¨ªcios aos projetos, principalmente quanto ¨¦ para tornar o trabalho mais produtivo e assertivo.]]>

As t¨¦cnicas de prototipa??o trazem enormes benef¨ªcios aos projetos, principalmente quanto ¨¦ para tornar o trabalho mais produtivo e assertivo.]]>
Sun, 18 May 2014 19:54:05 GMT https://pt.slideshare.net/slideshow/prototipe-mais-retabalhe-menos/34832410 carlbberg@slideshare.net(carlbberg) Prototipe mais, (re)trabalhe menos carlbberg As t¨¦cnicas de prototipa??o trazem enormes benef¨ªcios aos projetos, principalmente quanto ¨¦ para tornar o trabalho mais produtivo e assertivo. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/frontinfortaleza-prototipemaisretabalhemenos-140518195405-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> As t¨¦cnicas de prototipa??o trazem enormes benef¨ªcios aos projetos, principalmente quanto ¨¦ para tornar o trabalho mais produtivo e assertivo.
from Carlos Rosemberg
]]>
1877 49 https://cdn.slidesharecdn.com/ss_thumbnails/frontinfortaleza-prototipemaisretabalhemenos-140518195405-phpapp01-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
Lean UX https://pt.slideshare.net/slideshow/lean-ux-28556017/28556017 lean-20ux-20slideshare-131123104058-phpapp01
Criar e desenvolver produtos realmente ¨²teis, f¨¢ceis de usar e esteticamente agrad¨¢veis n?o ¨¦ algo simples. Lean UX ¨¦ uma abordagem que permite a designers, desenvolvedores e empreendedores aliar o poder dos m¨¦todos ¨¢geis ¨¤ filosofia do desenvolvimento com foco no usu¨¢rio.]]>

Criar e desenvolver produtos realmente ¨²teis, f¨¢ceis de usar e esteticamente agrad¨¢veis n?o ¨¦ algo simples. Lean UX ¨¦ uma abordagem que permite a designers, desenvolvedores e empreendedores aliar o poder dos m¨¦todos ¨¢geis ¨¤ filosofia do desenvolvimento com foco no usu¨¢rio.]]>
Sat, 23 Nov 2013 10:40:58 GMT https://pt.slideshare.net/slideshow/lean-ux-28556017/28556017 carlbberg@slideshare.net(carlbberg) Lean UX carlbberg Criar e desenvolver produtos realmente ¨²teis, f¨¢ceis de usar e esteticamente agrad¨¢veis n?o ¨¦ algo simples. Lean UX ¨¦ uma abordagem que permite a designers, desenvolvedores e empreendedores aliar o poder dos m¨¦todos ¨¢geis ¨¤ filosofia do desenvolvimento com foco no usu¨¢rio. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/lean-20ux-20slideshare-131123104058-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Criar e desenvolver produtos realmente ¨²teis, f¨¢ceis de usar e esteticamente agrad¨¢veis n?o ¨¦ algo simples. Lean UX ¨¦ uma abordagem que permite a designers, desenvolvedores e empreendedores aliar o poder dos m¨¦todos ¨¢geis ¨¤ filosofia do desenvolvimento com foco no usu¨¢rio.
from Carlos Rosemberg
]]>
2500 12 https://cdn.slidesharecdn.com/ss_thumbnails/lean-20ux-20slideshare-131123104058-phpapp01-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
Getting [the right] things done: Uniting user needs and business objectives in agile projects /slideshow/getting-the-right-things-done-uniting/28250162 getting-20-5bthe-20right-5d-20things-20done-131114114352-phpapp02
Although often relegated, one of the biggest challenges in the design of new products is managing the product backlog in order to align the strategic objectives of the business and user needs. Here is presented a model that unifies user studies and backlog management in order to improve the return on investment (ROI) in agile projects.]]>

Although often relegated, one of the biggest challenges in the design of new products is managing the product backlog in order to align the strategic objectives of the business and user needs. Here is presented a model that unifies user studies and backlog management in order to improve the return on investment (ROI) in agile projects.]]>
Thu, 14 Nov 2013 11:43:52 GMT /slideshow/getting-the-right-things-done-uniting/28250162 carlbberg@slideshare.net(carlbberg) Getting [the right] things done: Uniting user needs and business objectives in agile projects carlbberg Although often relegated, one of the biggest challenges in the design of new products is managing the product backlog in order to align the strategic objectives of the business and user needs. Here is presented a model that unifies user studies and backlog management in order to improve the return on investment (ROI) in agile projects. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/getting-20-5bthe-20right-5d-20things-20done-131114114352-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Although often relegated, one of the biggest challenges in the design of new products is managing the product backlog in order to align the strategic objectives of the business and user needs. Here is presented a model that unifies user studies and backlog management in order to improve the return on investment (ROI) in agile projects.
Getting [the right] things done: Uniting user needs and business objectives in agile projects from Carlos Rosemberg
]]>
1197 8 https://cdn.slidesharecdn.com/ss_thumbnails/getting-20-5bthe-20right-5d-20things-20done-131114114352-phpapp02-thumbnail.jpg?width=120&height=120&fit=bounds presentation 000000 http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
Criando produtos inovadores a partir do foco em usu¨¢rios, tecnologia e mercado https://pt.slideshare.net/slideshow/criando-produtos-inovadores-a-partir-do-foco-em-usurios-tecnologia-e-mercado/11959437 criadoprodutosinovadores-4o-encontroixda-120311074615-phpapp01
Palestra ministrada no 4o. Encontro do IXDA Fortaleza sobre gest?o de ideias para a cria??o de produtos. Inclui um estudo de caso ocorrido no Instituto Atl?ntico envolvendo aplicativos para dispositivos m¨®veis.]]>

Palestra ministrada no 4o. Encontro do IXDA Fortaleza sobre gest?o de ideias para a cria??o de produtos. Inclui um estudo de caso ocorrido no Instituto Atl?ntico envolvendo aplicativos para dispositivos m¨®veis.]]>
Sun, 11 Mar 2012 07:46:13 GMT https://pt.slideshare.net/slideshow/criando-produtos-inovadores-a-partir-do-foco-em-usurios-tecnologia-e-mercado/11959437 carlbberg@slideshare.net(carlbberg) Criando produtos inovadores a partir do foco em usu¨¢rios, tecnologia e mercado carlbberg Palestra ministrada no 4o. Encontro do IXDA Fortaleza sobre gest?o de ideias para a cria??o de produtos. Inclui um estudo de caso ocorrido no Instituto Atl?ntico envolvendo aplicativos para dispositivos m¨®veis. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/criadoprodutosinovadores-4o-encontroixda-120311074615-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Palestra ministrada no 4o. Encontro do IXDA Fortaleza sobre gest?o de ideias para a cria??o de produtos. Inclui um estudo de caso ocorrido no Instituto Atl?ntico envolvendo aplicativos para dispositivos m¨®veis.
from Carlos Rosemberg
]]>
2274 3 https://cdn.slidesharecdn.com/ss_thumbnails/criadoprodutosinovadores-4o-encontroixda-120311074615-phpapp01-thumbnail.jpg?width=120&height=120&fit=bounds presentation White http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
UX e M¨¦todos ?geis: Advers¨¢rios ou Parceiros? https://pt.slideshare.net/slideshow/ux-e-mtodos-geis-adversrios-ou-parceiros/10259161 uxagilwud2011-111121131712-phpapp01
]]>

]]>
Mon, 21 Nov 2011 13:17:10 GMT https://pt.slideshare.net/slideshow/ux-e-mtodos-geis-adversrios-ou-parceiros/10259161 carlbberg@slideshare.net(carlbberg) UX e M¨¦todos ?geis: Advers¨¢rios ou Parceiros? carlbberg <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/uxagilwud2011-111121131712-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
from Carlos Rosemberg
]]>
961 3 https://cdn.slidesharecdn.com/ss_thumbnails/uxagilwud2011-111121131712-phpapp01-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
Design de experi¨ºncia e as novas fronteiras da inova??o https://pt.slideshare.net/slideshow/design-de-experincia/5821737 designdeexperincia-wud2010-101118060330-phpapp02
Palestra ministrada no Dia Mundial da Usabilidade 2010, em Fortaleza.]]>

Palestra ministrada no Dia Mundial da Usabilidade 2010, em Fortaleza.]]>
Thu, 18 Nov 2010 06:03:25 GMT https://pt.slideshare.net/slideshow/design-de-experincia/5821737 carlbberg@slideshare.net(carlbberg) Design de experi¨ºncia e as novas fronteiras da inova??o carlbberg Palestra ministrada no Dia Mundial da Usabilidade 2010, em Fortaleza. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/designdeexperincia-wud2010-101118060330-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Palestra ministrada no Dia Mundial da Usabilidade 2010, em Fortaleza.
from Carlos Rosemberg
]]>
3831 4 https://cdn.slidesharecdn.com/ss_thumbnails/designdeexperincia-wud2010-101118060330-phpapp02-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
Mex Experience Boards - A Set of Agile Tools for User Experience Design /slideshow/mex-experience-boards-a-set-of-agile-tools-for-user-experience-design-5419357/5419357 mexexperienceboards-101011220312-phpapp02
The Mex Experience Boards are a set of agile modeling tools created to identify and/or design important aspects of User Experience (UX) in an interactive product. Grounded on MEX - Generic User Experience Model, it can be easily used in conjunction with other UX/Agile approaches, such as user roles, personas and task flows.]]>

The Mex Experience Boards are a set of agile modeling tools created to identify and/or design important aspects of User Experience (UX) in an interactive product. Grounded on MEX - Generic User Experience Model, it can be easily used in conjunction with other UX/Agile approaches, such as user roles, personas and task flows.]]>
Mon, 11 Oct 2010 22:03:06 GMT /slideshow/mex-experience-boards-a-set-of-agile-tools-for-user-experience-design-5419357/5419357 carlbberg@slideshare.net(carlbberg) Mex Experience Boards - A Set of Agile Tools for User Experience Design carlbberg The Mex Experience Boards are a set of agile modeling tools created to identify and/or design important aspects of User Experience (UX) in an interactive product. Grounded on MEX - Generic User Experience Model, it can be easily used in conjunction with other UX/Agile approaches, such as user roles, personas and task flows. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/mexexperienceboards-101011220312-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The Mex Experience Boards are a set of agile modeling tools created to identify and/or design important aspects of User Experience (UX) in an interactive product. Grounded on MEX - Generic User Experience Model, it can be easily used in conjunction with other UX/Agile approaches, such as user roles, personas and task flows.
Mex Experience Boards - A Set of Agile Tools for User Experience Design from Carlos Rosemberg
]]>
1522 3 https://cdn.slidesharecdn.com/ss_thumbnails/mexexperienceboards-101011220312-phpapp02-thumbnail.jpg?width=120&height=120&fit=bounds presentation 000000 http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
MEX: Modelo Gen¨¦rico de Experi¨ºncia do Usu¨¢rio https://pt.slideshare.net/slideshow/mex-modelo-genrico-de-experincia-do-usurio/3384600 mex-100310052449-phpapp01
O MEX (Modelo Gen¨¦rico de Experi¨ºncia do Usu¨¢rio) ¨¦ um modelo que visa identicar quais e como se relacionam os principais fatores que influenciam a qualidade da experi¨ºncia do usu¨¢rio. Os propostos no modelo s?o Indiv¨ªduo, Intera??o, Artefatos, Atividades, Contextos e Momentos. Mais informa??es em www.carlosrosemberg.com]]>

O MEX (Modelo Gen¨¦rico de Experi¨ºncia do Usu¨¢rio) ¨¦ um modelo que visa identicar quais e como se relacionam os principais fatores que influenciam a qualidade da experi¨ºncia do usu¨¢rio. Os propostos no modelo s?o Indiv¨ªduo, Intera??o, Artefatos, Atividades, Contextos e Momentos. Mais informa??es em www.carlosrosemberg.com]]>
Wed, 10 Mar 2010 05:24:45 GMT https://pt.slideshare.net/slideshow/mex-modelo-genrico-de-experincia-do-usurio/3384600 carlbberg@slideshare.net(carlbberg) MEX: Modelo Gen¨¦rico de Experi¨ºncia do Usu¨¢rio carlbberg O MEX (Modelo Gen¨¦rico de Experi¨ºncia do Usu¨¢rio) ¨¦ um modelo que visa identicar quais e como se relacionam os principais fatores que influenciam a qualidade da experi¨ºncia do usu¨¢rio. Os propostos no modelo s?o Indiv¨ªduo, Intera??o, Artefatos, Atividades, Contextos e Momentos. Mais informa??es em www.carlosrosemberg.com <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/mex-100310052449-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> O MEX (Modelo Gen¨¦rico de Experi¨ºncia do Usu¨¢rio) ¨¦ um modelo que visa identicar quais e como se relacionam os principais fatores que influenciam a qualidade da experi¨ºncia do usu¨¢rio. Os propostos no modelo s?o Indiv¨ªduo, Intera??o, Artefatos, Atividades, Contextos e Momentos. Mais informa??es em www.carlosrosemberg.com
from Carlos Rosemberg
]]>
2702 12 https://cdn.slidesharecdn.com/ss_thumbnails/mex-100310052449-phpapp01-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
Projeto de Interfaces - Aula 04 https://pt.slideshare.net/slideshow/projeto-de-interfaces-aula-04/1540701 projetodeinterfaces-aula04-090605185108-phpapp02
Aula 04 da disciplina de projeto de interfaces da especializa??o de engenharia de software - UECE]]>

Aula 04 da disciplina de projeto de interfaces da especializa??o de engenharia de software - UECE]]>
Fri, 05 Jun 2009 18:50:57 GMT https://pt.slideshare.net/slideshow/projeto-de-interfaces-aula-04/1540701 carlbberg@slideshare.net(carlbberg) Projeto de Interfaces - Aula 04 carlbberg Aula 04 da disciplina de projeto de interfaces da especializa??o de engenharia de software - UECE <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/projetodeinterfaces-aula04-090605185108-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Aula 04 da disciplina de projeto de interfaces da especializa??o de engenharia de software - UECE
from Carlos Rosemberg
]]>
1302 10 https://cdn.slidesharecdn.com/ss_thumbnails/projetodeinterfaces-aula04-090605185108-phpapp02-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
Projeto de Interfaces - Aula 03 https://pt.slideshare.net/slideshow/projeto-de-interfaces-aula-03/1540700 projetodeinterfaces-aula03-090605185112-phpapp02
Aula 03 da disciplina de projeto de interfaces da especializa??o de engenharia de software - UECE]]>

Aula 03 da disciplina de projeto de interfaces da especializa??o de engenharia de software - UECE]]>
Fri, 05 Jun 2009 18:50:56 GMT https://pt.slideshare.net/slideshow/projeto-de-interfaces-aula-03/1540700 carlbberg@slideshare.net(carlbberg) Projeto de Interfaces - Aula 03 carlbberg Aula 03 da disciplina de projeto de interfaces da especializa??o de engenharia de software - UECE <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/projetodeinterfaces-aula03-090605185112-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Aula 03 da disciplina de projeto de interfaces da especializa??o de engenharia de software - UECE
from Carlos Rosemberg
]]>
2321 6 https://cdn.slidesharecdn.com/ss_thumbnails/projetodeinterfaces-aula03-090605185112-phpapp02-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
Projeto de Interfaces - Aula 02 https://pt.slideshare.net/carlbberg/projeto-de-interfaces-aula-02 projetodeinterfaces-aula02-090528071227-phpapp01
Segunda aula da disciplina de Projeto de Interfaces da especializa??o em Engenharia de Software da UECE.]]>

Segunda aula da disciplina de Projeto de Interfaces da especializa??o em Engenharia de Software da UECE.]]>
Thu, 28 May 2009 07:12:24 GMT https://pt.slideshare.net/carlbberg/projeto-de-interfaces-aula-02 carlbberg@slideshare.net(carlbberg) Projeto de Interfaces - Aula 02 carlbberg Segunda aula da disciplina de Projeto de Interfaces da especializa??o em Engenharia de Software da UECE. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/projetodeinterfaces-aula02-090528071227-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Segunda aula da disciplina de Projeto de Interfaces da especializa??o em Engenharia de Software da UECE.
from Carlos Rosemberg
]]>
2913 2 https://cdn.slidesharecdn.com/ss_thumbnails/projetodeinterfaces-aula02-090528071227-phpapp01-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
Projeto de Interfaces - Aula 01 https://pt.slideshare.net/slideshow/projeto-de-interfaces-aula-01/1486377 projetodeinterfaces-aula01-090525124016-phpapp01
Apresenta??o de apoio para aula 01 da disciplina "Projeto de Interfaces" da especializa??o em Engenharia de Software da UECE (Universidade Estadual do Cear¨¢)]]>

Apresenta??o de apoio para aula 01 da disciplina "Projeto de Interfaces" da especializa??o em Engenharia de Software da UECE (Universidade Estadual do Cear¨¢)]]>
Mon, 25 May 2009 12:40:11 GMT https://pt.slideshare.net/slideshow/projeto-de-interfaces-aula-01/1486377 carlbberg@slideshare.net(carlbberg) Projeto de Interfaces - Aula 01 carlbberg Apresenta??o de apoio para aula 01 da disciplina "Projeto de Interfaces" da especializa??o em Engenharia de Software da UECE (Universidade Estadual do Cear¨¢) <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/projetodeinterfaces-aula01-090525124016-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Apresenta??o de apoio para aula 01 da disciplina &quot;Projeto de Interfaces&quot; da especializa??o em Engenharia de Software da UECE (Universidade Estadual do Cear¨¢)
from Carlos Rosemberg
]]>
10658 16 https://cdn.slidesharecdn.com/ss_thumbnails/projetodeinterfaces-aula01-090525124016-phpapp01-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
https://cdn.slidesharecdn.com/profile-photo-carlbberg-48x48.jpg?cb=1666165282 Innovation and User Experience (UX) specialist with 15+ years researching and designing digital products and services, from corporate systems to mobile apps. Based on agile and design methods, I help turn ideas into useful and enjoyable experiences for companies in Brazil, North America, and Europe. That means much research, ideation, product management, prototypes, and pixel-perfect interfaces. When I am not busy helping friends on building a local UX community or discovering new music styles, I like spending my time learning something new, especially about Futurology, History and Interaction Design. www.carlosrosemberg.com https://cdn.slidesharecdn.com/ss_thumbnails/fromcaostoactionturningusabilitytestingdataintoactionableinsightswithoutgoinginsane-161107144956-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/from-caos-to-action-turning-usability-testing-data-into-actionable-insights-without-going-insane/68328954 From chaos to action: ... https://cdn.slidesharecdn.com/ss_thumbnails/frontinfortaleza-prototipemaisretabalhemenos-140518195405-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/prototipe-mais-retabalhe-menos/34832410 Prototipe mais, (re)tr... https://cdn.slidesharecdn.com/ss_thumbnails/lean-20ux-20slideshare-131123104058-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/lean-ux-28556017/28556017 Lean UX