際際滷shows by User: chopsticker / http://www.slideshare.net/images/logo.gif 際際滷shows by User: chopsticker / Mon, 29 Feb 2016 01:58:11 GMT 際際滷Share feed for 際際滷shows by User: chopsticker Designing the Future With a Career in User Experience /slideshow/designing-the-future-with-a-career-in-user-experience/58832044 communitechafterschool-160229015811
[Delivered at the Communitech After School event on November 9, 2015] -- User experience (UX) is one of the hottest and fastest-growing career tracks today. Its an exciting path that puts you at the intersection of technology and people, making it a great choice for anyone whose interests span both hard and soft disciplines such as engineering and social sciences. With a career in UX, youll help to design products and services that people love. Its a field that welcomes both generalists and specialists across sub-disciplines such as research, information architecture, interaction design, and visual design. In this session, find out what a career in UX can look like and why businesses are hiring like crazy. Get a taste of the profession through real-world stories and hands-on exercises.]]>

[Delivered at the Communitech After School event on November 9, 2015] -- User experience (UX) is one of the hottest and fastest-growing career tracks today. Its an exciting path that puts you at the intersection of technology and people, making it a great choice for anyone whose interests span both hard and soft disciplines such as engineering and social sciences. With a career in UX, youll help to design products and services that people love. Its a field that welcomes both generalists and specialists across sub-disciplines such as research, information architecture, interaction design, and visual design. In this session, find out what a career in UX can look like and why businesses are hiring like crazy. Get a taste of the profession through real-world stories and hands-on exercises.]]>
Mon, 29 Feb 2016 01:58:11 GMT /slideshow/designing-the-future-with-a-career-in-user-experience/58832044 chopsticker@slideshare.net(chopsticker) Designing the Future With a Career in User Experience chopsticker [Delivered at the Communitech After School event on November 9, 2015] -- User experience (UX) is one of the hottest and fastest-growing career tracks today. Its an exciting path that puts you at the intersection of technology and people, making it a great choice for anyone whose interests span both hard and soft disciplines such as engineering and social sciences. With a career in UX, youll help to design products and services that people love. Its a field that welcomes both generalists and specialists across sub-disciplines such as research, information architecture, interaction design, and visual design. In this session, find out what a career in UX can look like and why businesses are hiring like crazy. Get a taste of the profession through real-world stories and hands-on exercises. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/communitechafterschool-160229015811-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> [Delivered at the Communitech After School event on November 9, 2015] -- User experience (UX) is one of the hottest and fastest-growing career tracks today. Its an exciting path that puts you at the intersection of technology and people, making it a great choice for anyone whose interests span both hard and soft disciplines such as engineering and social sciences. With a career in UX, youll help to design products and services that people love. Its a field that welcomes both generalists and specialists across sub-disciplines such as research, information architecture, interaction design, and visual design. In this session, find out what a career in UX can look like and why businesses are hiring like crazy. Get a taste of the profession through real-world stories and hands-on exercises.
Designing the Future With a Career in User Experience from Robert Barlow-Busch
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Tracking the elusive "user" in User Experience Design /slideshow/tracking-the-elusive-user-in-user-experience-design/16807002 conestoga-uxd-personas-forexport-130227085921-phpapp01
It's pretty tough to design a great user experience if you don't know the target audience. So when faced with this problem, well-equipped UX designers will turn to one of their favourite tools: the persona. Personas draw upon the power of narrative and storytelling to shine a bright light on the elusive "user." They're especially effective when based upon primary research methods such as ethnography and in-context interviews. Done poorly, personas are little more than a futile exercise in creative writing. But done properly, they become powerful representations of your users goals, motivations, and behaviours -- and can act as the "north star" for your design decisions. From my guest lecture at Conestoga College in Kitchener, Ontario, Canada on September 27, 2013.]]>

It's pretty tough to design a great user experience if you don't know the target audience. So when faced with this problem, well-equipped UX designers will turn to one of their favourite tools: the persona. Personas draw upon the power of narrative and storytelling to shine a bright light on the elusive "user." They're especially effective when based upon primary research methods such as ethnography and in-context interviews. Done poorly, personas are little more than a futile exercise in creative writing. But done properly, they become powerful representations of your users goals, motivations, and behaviours -- and can act as the "north star" for your design decisions. From my guest lecture at Conestoga College in Kitchener, Ontario, Canada on September 27, 2013.]]>
Wed, 27 Feb 2013 08:59:20 GMT /slideshow/tracking-the-elusive-user-in-user-experience-design/16807002 chopsticker@slideshare.net(chopsticker) Tracking the elusive "user" in User Experience Design chopsticker It's pretty tough to design a great user experience if you don't know the target audience. So when faced with this problem, well-equipped UX designers will turn to one of their favourite tools: the persona. Personas draw upon the power of narrative and storytelling to shine a bright light on the elusive "user." They're especially effective when based upon primary research methods such as ethnography and in-context interviews. Done poorly, personas are little more than a futile exercise in creative writing. But done properly, they become powerful representations of your users goals, motivations, and behaviours -- and can act as the "north star" for your design decisions. From my guest lecture at Conestoga College in Kitchener, Ontario, Canada on September 27, 2013. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/conestoga-uxd-personas-forexport-130227085921-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> It&#39;s pretty tough to design a great user experience if you don&#39;t know the target audience. So when faced with this problem, well-equipped UX designers will turn to one of their favourite tools: the persona. Personas draw upon the power of narrative and storytelling to shine a bright light on the elusive &quot;user.&quot; They&#39;re especially effective when based upon primary research methods such as ethnography and in-context interviews. Done poorly, personas are little more than a futile exercise in creative writing. But done properly, they become powerful representations of your users goals, motivations, and behaviours -- and can act as the &quot;north star&quot; for your design decisions. From my guest lecture at Conestoga College in Kitchener, Ontario, Canada on September 27, 2013.
Tracking the elusive "user" in User Experience Design from Robert Barlow-Busch
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Building Products that Build Your Brand /slideshow/building-products-that-build-your-brand/10194225 wlumarketing-bbb-111116200919-phpapp01
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Wed, 16 Nov 2011 20:09:16 GMT /slideshow/building-products-that-build-your-brand/10194225 chopsticker@slideshare.net(chopsticker) Building Products that Build Your Brand chopsticker <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/wlumarketing-bbb-111116200919-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Building Products that Build Your Brand from Robert Barlow-Busch
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5 Reasons Why Life Should Be a Video Game /slideshow/5-reasons-why-life-should-be-a-video-game/8645424 lifeshouldbegame-robertbarlowbusch-110720104812-phpapp02
Would life be better if it was a video game? This ode to the ideas of Jane McGonigal lists 5 ways in which games are better than real life. It shows a few examples of applying game theory to help solve real-world problems. I presented this at UX Waterloo's 7-Minute Soapbox event in March 2011.]]>

Would life be better if it was a video game? This ode to the ideas of Jane McGonigal lists 5 ways in which games are better than real life. It shows a few examples of applying game theory to help solve real-world problems. I presented this at UX Waterloo's 7-Minute Soapbox event in March 2011.]]>
Wed, 20 Jul 2011 10:48:09 GMT /slideshow/5-reasons-why-life-should-be-a-video-game/8645424 chopsticker@slideshare.net(chopsticker) 5 Reasons Why Life Should Be a Video Game chopsticker Would life be better if it was a video game? This ode to the ideas of Jane McGonigal lists 5 ways in which games are better than real life. It shows a few examples of applying game theory to help solve real-world problems. I presented this at UX Waterloo's 7-Minute Soapbox event in March 2011. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/lifeshouldbegame-robertbarlowbusch-110720104812-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Would life be better if it was a video game? This ode to the ideas of Jane McGonigal lists 5 ways in which games are better than real life. It shows a few examples of applying game theory to help solve real-world problems. I presented this at UX Waterloo&#39;s 7-Minute Soapbox event in March 2011.
5 Reasons Why Life Should Be a Video Game from Robert Barlow-Busch
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A Fundamental Disruption: Moving Information Architecture Into the Hands of Individual Consumers /chopsticker/a-fundamental-disruption-moving-information-architecture-into-the-hands-of-individual-consumers fundamentaldisruption-primalfusion-090320161438-phpapp01
Presented at the 2009 IA Summit conference by Peter Sweeney and Robert Barlow-Busch of Primal Fusion. Technologies are considered disruptive if they challenge fundamental assumptions about how we do things. There is a fundamental assumption in information architecture that producers need to organize content before consumers can access it effectively. This is so fundamental that it permeates virtually every aspect of todays online experience... This presentation briefly introduces semantic technologies before exploring how these technologies could challenge the foundations of information architecture...]]>

Presented at the 2009 IA Summit conference by Peter Sweeney and Robert Barlow-Busch of Primal Fusion. Technologies are considered disruptive if they challenge fundamental assumptions about how we do things. There is a fundamental assumption in information architecture that producers need to organize content before consumers can access it effectively. This is so fundamental that it permeates virtually every aspect of todays online experience... This presentation briefly introduces semantic technologies before exploring how these technologies could challenge the foundations of information architecture...]]>
Fri, 20 Mar 2009 16:14:34 GMT /chopsticker/a-fundamental-disruption-moving-information-architecture-into-the-hands-of-individual-consumers chopsticker@slideshare.net(chopsticker) A Fundamental Disruption: Moving Information Architecture Into the Hands of Individual Consumers chopsticker Presented at the 2009 IA Summit conference by Peter Sweeney and Robert Barlow-Busch of Primal Fusion. Technologies are considered disruptive if they challenge fundamental assumptions about how we do things. There is a fundamental assumption in information architecture that producers need to organize content before consumers can access it effectively. This is so fundamental that it permeates virtually every aspect of todays online experience... This presentation briefly introduces semantic technologies before exploring how these technologies could challenge the foundations of information architecture... <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/fundamentaldisruption-primalfusion-090320161438-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presented at the 2009 IA Summit conference by Peter Sweeney and Robert Barlow-Busch of Primal Fusion. Technologies are considered disruptive if they challenge fundamental assumptions about how we do things. There is a fundamental assumption in information architecture that producers need to organize content before consumers can access it effectively. This is so fundamental that it permeates virtually every aspect of todays online experience... This presentation briefly introduces semantic technologies before exploring how these technologies could challenge the foundations of information architecture...
A Fundamental Disruption: Moving Information Architecture Into the Hands of Individual Consumers from Robert Barlow-Busch
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An agile alternative to the ponderous usability test /slideshow/an-agile-alternative-to-the-ponderous-usability-test/65745 an-agile-alternative-to-the-ponderous-usability-test1581
Argues that traditional usability testing is too slow and expensive to properly support an iterative approach to design. Presents the "design checkpoint" as a complement: an informal exercise in which 1 designer meets with 1 user for 1 hour every 1 or 2 weeks. From the "7 Minute Soapbox on User Experience" in Waterloo, Ontario on June 14/07. ]]>

Argues that traditional usability testing is too slow and expensive to properly support an iterative approach to design. Presents the "design checkpoint" as a complement: an informal exercise in which 1 designer meets with 1 user for 1 hour every 1 or 2 weeks. From the "7 Minute Soapbox on User Experience" in Waterloo, Ontario on June 14/07. ]]>
Sun, 17 Jun 2007 15:13:39 GMT /slideshow/an-agile-alternative-to-the-ponderous-usability-test/65745 chopsticker@slideshare.net(chopsticker) An agile alternative to the ponderous usability test chopsticker Argues that traditional usability testing is too slow and expensive to properly support an iterative approach to design. Presents the "design checkpoint" as a complement: an informal exercise in which 1 designer meets with 1 user for 1 hour every 1 or 2 weeks. From the "7 Minute Soapbox on User Experience" in Waterloo, Ontario on June 14/07. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/an-agile-alternative-to-the-ponderous-usability-test1581-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Argues that traditional usability testing is too slow and expensive to properly support an iterative approach to design. Presents the &quot;design checkpoint&quot; as a complement: an informal exercise in which 1 designer meets with 1 user for 1 hour every 1 or 2 weeks. From the &quot;7 Minute Soapbox on User Experience&quot; in Waterloo, Ontario on June 14/07.
An agile alternative to the ponderous usability test from Robert Barlow-Busch
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https://cdn.slidesharecdn.com/profile-photo-chopsticker-48x48.jpg?cb=1547940630 Product design and strategy specialist. Known for aligning teams around that sweet spot where business goals and user goals intersect. https://about.me/becubed https://cdn.slidesharecdn.com/ss_thumbnails/communitechafterschool-160229015811-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/designing-the-future-with-a-career-in-user-experience/58832044 Designing the Future W... https://cdn.slidesharecdn.com/ss_thumbnails/conestoga-uxd-personas-forexport-130227085921-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/tracking-the-elusive-user-in-user-experience-design/16807002 Tracking the elusive &quot;... https://cdn.slidesharecdn.com/ss_thumbnails/wlumarketing-bbb-111116200919-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/building-products-that-build-your-brand/10194225 Building Products that...