際際滷shows by User: chrissywelsh / http://www.slideshare.net/images/logo.gif 際際滷shows by User: chrissywelsh / Mon, 23 Jun 2014 06:44:21 GMT 際際滷Share feed for 際際滷shows by User: chrissywelsh Designing for Cross Channel User Experience /slideshow/designing-for-cross-channel-user-experience/36191832 crosschanneluserexperiencecopy-140623064421-phpapp01
Users often dont complete an activity in one sitting or through a single channel. Sometimes users are interrupted, sometimes it is more appropriate to switch device, or they move from the digital world to the physical worldand vice versaby choice or necessity. For these reasons, its important to offer a seamless experience as users move from channel to channel to complete activities. The continuity of experience will become increasingly important as the line between the digital and physical worlds continues to blur. This talk will give practical advice for cross device design for users, and the important mobile technology plays in the role of seamless experiences.]]>

Users often dont complete an activity in one sitting or through a single channel. Sometimes users are interrupted, sometimes it is more appropriate to switch device, or they move from the digital world to the physical worldand vice versaby choice or necessity. For these reasons, its important to offer a seamless experience as users move from channel to channel to complete activities. The continuity of experience will become increasingly important as the line between the digital and physical worlds continues to blur. This talk will give practical advice for cross device design for users, and the important mobile technology plays in the role of seamless experiences.]]>
Mon, 23 Jun 2014 06:44:21 GMT /slideshow/designing-for-cross-channel-user-experience/36191832 chrissywelsh@slideshare.net(chrissywelsh) Designing for Cross Channel User Experience chrissywelsh Users often dont complete an activity in one sitting or through a single channel. Sometimes users are interrupted, sometimes it is more appropriate to switch device, or they move from the digital world to the physical worldand vice versaby choice or necessity. For these reasons, its important to offer a seamless experience as users move from channel to channel to complete activities. The continuity of experience will become increasingly important as the line between the digital and physical worlds continues to blur. This talk will give practical advice for cross device design for users, and the important mobile technology plays in the role of seamless experiences. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/crosschanneluserexperiencecopy-140623064421-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Users often dont complete an activity in one sitting or through a single channel. Sometimes users are interrupted, sometimes it is more appropriate to switch device, or they move from the digital world to the physical worldand vice versaby choice or necessity. For these reasons, its important to offer a seamless experience as users move from channel to channel to complete activities. The continuity of experience will become increasingly important as the line between the digital and physical worlds continues to blur. This talk will give practical advice for cross device design for users, and the important mobile technology plays in the role of seamless experiences.
Designing for Cross Channel User Experience from Chrissy Welsh
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Client vs design /slideshow/client-vs-design/29887664 clientvsdesign-140110121331-phpapp01
Client Vs Good design - strategies for avoiding conflict (brought to you fresh from the field) At some point its inevitable: you will be working on a great project when you are asked for changes which can potentially turn a great project into an OK one. Being a good UXer or designer makes you care about the design outcome, so this kind of situation might present some challenges. In this talk I present some strategies for keeping designs good, techniques for conflict avoidance, and why your soft skills and not just your design skills matter.]]>

Client Vs Good design - strategies for avoiding conflict (brought to you fresh from the field) At some point its inevitable: you will be working on a great project when you are asked for changes which can potentially turn a great project into an OK one. Being a good UXer or designer makes you care about the design outcome, so this kind of situation might present some challenges. In this talk I present some strategies for keeping designs good, techniques for conflict avoidance, and why your soft skills and not just your design skills matter.]]>
Fri, 10 Jan 2014 12:13:31 GMT /slideshow/client-vs-design/29887664 chrissywelsh@slideshare.net(chrissywelsh) Client vs design chrissywelsh Client Vs Good design - strategies for avoiding conflict (brought to you fresh from the field) At some point its inevitable: you will be working on a great project when you are asked for changes which can potentially turn a great project into an OK one. Being a good UXer or designer makes you care about the design outcome, so this kind of situation might present some challenges. In this talk I present some strategies for keeping designs good, techniques for conflict avoidance, and why your soft skills and not just your design skills matter. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/clientvsdesign-140110121331-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Client Vs Good design - strategies for avoiding conflict (brought to you fresh from the field) At some point its inevitable: you will be working on a great project when you are asked for changes which can potentially turn a great project into an OK one. Being a good UXer or designer makes you care about the design outcome, so this kind of situation might present some challenges. In this talk I present some strategies for keeping designs good, techniques for conflict avoidance, and why your soft skills and not just your design skills matter.
Client vs design from Chrissy Welsh
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Ios7 - The good the bad & the changes /slideshow/ios7-the-good-the-bad-the-changes/26906503 ios7-131006050156-phpapp02
Amsterdam UX talk about the new iOS7. It covers some bugs, some changes, some removed features and some of the new cool stuff you can do. ]]>

Amsterdam UX talk about the new iOS7. It covers some bugs, some changes, some removed features and some of the new cool stuff you can do. ]]>
Sun, 06 Oct 2013 05:01:56 GMT /slideshow/ios7-the-good-the-bad-the-changes/26906503 chrissywelsh@slideshare.net(chrissywelsh) Ios7 - The good the bad & the changes chrissywelsh Amsterdam UX talk about the new iOS7. It covers some bugs, some changes, some removed features and some of the new cool stuff you can do. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ios7-131006050156-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Amsterdam UX talk about the new iOS7. It covers some bugs, some changes, some removed features and some of the new cool stuff you can do.
Ios7 - The good the bad & the changes from Chrissy Welsh
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Hitchikers guide to Ux'ing without a Ux'er /slideshow/hitchikers-guide-to-uxing-without-a-uxer/20350678 hitchikersguidetouxingwithoutauxer-130501123841-phpapp01
Even without a UXer you can learn to build & develop apps the right way. This not a definitive guide, but it will get you started.]]>

Even without a UXer you can learn to build & develop apps the right way. This not a definitive guide, but it will get you started.]]>
Wed, 01 May 2013 12:38:41 GMT /slideshow/hitchikers-guide-to-uxing-without-a-uxer/20350678 chrissywelsh@slideshare.net(chrissywelsh) Hitchikers guide to Ux'ing without a Ux'er chrissywelsh Even without a UXer you can learn to build & develop apps the right way. This not a definitive guide, but it will get you started. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/hitchikersguidetouxingwithoutauxer-130501123841-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Even without a UXer you can learn to build &amp; develop apps the right way. This not a definitive guide, but it will get you started.
Hitchikers guide to Ux'ing without a Ux'er from Chrissy Welsh
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The Web and Beyond - Chrissy Welsh /slideshow/the-web-and-beyond-chrissy-welsh/14553534 talk-webbeyond-121002053423-phpapp02
My slides from the web and beyond conference, Amsterdam 2012. ]]>

My slides from the web and beyond conference, Amsterdam 2012. ]]>
Tue, 02 Oct 2012 05:34:01 GMT /slideshow/the-web-and-beyond-chrissy-welsh/14553534 chrissywelsh@slideshare.net(chrissywelsh) The Web and Beyond - Chrissy Welsh chrissywelsh My slides from the web and beyond conference, Amsterdam 2012. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/talk-webbeyond-121002053423-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> My slides from the web and beyond conference, Amsterdam 2012.
The Web and Beyond - Chrissy Welsh from Chrissy Welsh
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https://cdn.slidesharecdn.com/profile-photo-chrissywelsh-48x48.jpg?cb=1523435335 www.flavours.me/chrissywelsh https://cdn.slidesharecdn.com/ss_thumbnails/crosschanneluserexperiencecopy-140623064421-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/designing-for-cross-channel-user-experience/36191832 Designing for Cross Ch... https://cdn.slidesharecdn.com/ss_thumbnails/clientvsdesign-140110121331-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/client-vs-design/29887664 Client vs design https://cdn.slidesharecdn.com/ss_thumbnails/ios7-131006050156-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/ios7-the-good-the-bad-the-changes/26906503 Ios7 - The good the ba...