ºİºİߣshows by User: cinteractionlab / http://www.slideshare.net/images/logo.gif ºİºİߣshows by User: cinteractionlab / Fri, 12 Feb 2021 10:48:48 GMT ºİºİߣShare feed for ºİºİߣshows by User: cinteractionlab Behind the Scenes of City Interaction Lab /slideshow/behind-the-scenes-of-city-interaction-lab/242620161 interactionlab-ltwpresentationv1-210212104849
A talk I gave in 2016 covering the thought that went into designing our user testing facility. Whilst a bit dated the theory is sound. ]]>

A talk I gave in 2016 covering the thought that went into designing our user testing facility. Whilst a bit dated the theory is sound. ]]>
Fri, 12 Feb 2021 10:48:48 GMT /slideshow/behind-the-scenes-of-city-interaction-lab/242620161 cinteractionlab@slideshare.net(cinteractionlab) Behind the Scenes of City Interaction Lab cinteractionlab A talk I gave in 2016 covering the thought that went into designing our user testing facility. Whilst a bit dated the theory is sound. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/interactionlab-ltwpresentationv1-210212104849-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A talk I gave in 2016 covering the thought that went into designing our user testing facility. Whilst a bit dated the theory is sound.
Behind the Scenes of City Interaction Lab from City University London
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HCID 2014: Join the geeks: why designers should contribute to Free and Open Source Software. Belén Barros Pena, Open Source Technology Center /slideshow/join-the-geeks1024x768/34901653 jointhegeeks1024x768-140520075153-phpapp02
The Yocto Project is a set of tools to build customised versions of Linux for embedded products. What do you say? That you haven't understood a single word of that? Oh, don't worry: that means that you are a normal HCI person. The Yocto Project is the most unlikely place on earth to find a designer of any kind, and yet,there is design life there. Why?]]>

The Yocto Project is a set of tools to build customised versions of Linux for embedded products. What do you say? That you haven't understood a single word of that? Oh, don't worry: that means that you are a normal HCI person. The Yocto Project is the most unlikely place on earth to find a designer of any kind, and yet,there is design life there. Why?]]>
Tue, 20 May 2014 07:51:53 GMT /slideshow/join-the-geeks1024x768/34901653 cinteractionlab@slideshare.net(cinteractionlab) HCID 2014: Join the geeks: why designers should contribute to Free and Open Source Software. Belén Barros Pena, Open Source Technology Center cinteractionlab The Yocto Project is a set of tools to build customised versions of Linux for embedded products. What do you say? That you haven't understood a single word of that? Oh, don't worry: that means that you are a normal HCI person. The Yocto Project is the most unlikely place on earth to find a designer of any kind, and yet,there is design life there. Why? <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/jointhegeeks1024x768-140520075153-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The Yocto Project is a set of tools to build customised versions of Linux for embedded products. What do you say? That you haven&#39;t understood a single word of that? Oh, don&#39;t worry: that means that you are a normal HCI person. The Yocto Project is the most unlikely place on earth to find a designer of any kind, and yet,there is design life there. Why?
HCID 2014: Join the geeks: why designers should contribute to Free and Open Source Software. Bel辿n Barros Pena, Open Source Technology Center from City University London
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HCID 2014: 3D printing now and in the future. Martin Stevens & Trupti Patel, it is 3D Ltd /slideshow/3-d-printing-april-2014/34901652 3dprintingapril2014-140520075147-phpapp02
This talk is about why 3D is an important technology for kids to learn, the benefits it brings them and (after a brief summary of the history of 3D printing), where it is going and why it will be of great significance in their lifetimes, covering such sectors as fashion, aerospace, medicine, construction and space travel, finishing on whether 3D printers will end up in the home. ]]>

This talk is about why 3D is an important technology for kids to learn, the benefits it brings them and (after a brief summary of the history of 3D printing), where it is going and why it will be of great significance in their lifetimes, covering such sectors as fashion, aerospace, medicine, construction and space travel, finishing on whether 3D printers will end up in the home. ]]>
Tue, 20 May 2014 07:51:47 GMT /slideshow/3-d-printing-april-2014/34901652 cinteractionlab@slideshare.net(cinteractionlab) HCID 2014: 3D printing now and in the future. Martin Stevens & Trupti Patel, it is 3D Ltd cinteractionlab This talk is about why 3D is an important technology for kids to learn, the benefits it brings them and (after a brief summary of the history of 3D printing), where it is going and why it will be of great significance in their lifetimes, covering such sectors as fashion, aerospace, medicine, construction and space travel, finishing on whether 3D printers will end up in the home. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/3dprintingapril2014-140520075147-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This talk is about why 3D is an important technology for kids to learn, the benefits it brings them and (after a brief summary of the history of 3D printing), where it is going and why it will be of great significance in their lifetimes, covering such sectors as fashion, aerospace, medicine, construction and space travel, finishing on whether 3D printers will end up in the home.
HCID 2014: 3D printing now and in the future. Martin Stevens & Trupti Patel, it is 3D Ltd from City University London
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HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd. /slideshow/fxhomehcid2014/34394851 fxhomehcid2014-140507102814-phpapp02
A brief history of how the rapid advances in GPU technology have allowed film makers and designers to create high end visual effects using accessible computing technology, and how this has lead to the normalisation of VFX in low to mid-range video productions. Touching on software design & development and visual effects processes, the talk will take the form of a brief introduction, software demonstration and examples and Q&A session, examining both backend and front end design considerations.]]>

A brief history of how the rapid advances in GPU technology have allowed film makers and designers to create high end visual effects using accessible computing technology, and how this has lead to the normalisation of VFX in low to mid-range video productions. Touching on software design & development and visual effects processes, the talk will take the form of a brief introduction, software demonstration and examples and Q&A session, examining both backend and front end design considerations.]]>
Wed, 07 May 2014 10:28:14 GMT /slideshow/fxhomehcid2014/34394851 cinteractionlab@slideshare.net(cinteractionlab) HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd. cinteractionlab A brief history of how the rapid advances in GPU technology have allowed film makers and designers to create high end visual effects using accessible computing technology, and how this has lead to the normalisation of VFX in low to mid-range video productions. Touching on software design & development and visual effects processes, the talk will take the form of a brief introduction, software demonstration and examples and Q&A session, examining both backend and front end design considerations. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/fxhomehcid2014-140507102814-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A brief history of how the rapid advances in GPU technology have allowed film makers and designers to create high end visual effects using accessible computing technology, and how this has lead to the normalisation of VFX in low to mid-range video productions. Touching on software design &amp; development and visual effects processes, the talk will take the form of a brief introduction, software demonstration and examples and Q&amp;A session, examining both backend and front end design considerations.
HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd. from City University London
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HCID 2014: Developing jewellery for the future. Dan Moller, Kovert Designs. /slideshow/city-university-deck-dan-moller/34394547 cityuniversity-deck-danmoller-140507102207-phpapp02
Wearable Tech refers to electronic devices worn on the body. Almost all devices released to date are in the form of rubber fitness bands or smartwatches, both worn on the wrist. Whilst in its infancy, Wearable Tech has some innovative potential uses. Imagine being able to control any device in your home by the snap of a finger; unlock your door, car or computer just by touching it; be alerted if your stress level, heart rate or blood sugar level is abnormal or even allow your doctor to remotely administer medication if he sees your vitals drop. We’re on the cusp of a new wave of electronics which will re-define the way people use technology. But fundamentally, people need to want to wear these devices. Whilst Samsung and Apple will no doubt take care of the early adopters and technology advocates who care about functionality and convenience, the fashion conscious consumer has yet to be accounted for. This is the gap in the market that Kovert will exploit through being not only a wearable tech company but also a fashion brand.]]>

Wearable Tech refers to electronic devices worn on the body. Almost all devices released to date are in the form of rubber fitness bands or smartwatches, both worn on the wrist. Whilst in its infancy, Wearable Tech has some innovative potential uses. Imagine being able to control any device in your home by the snap of a finger; unlock your door, car or computer just by touching it; be alerted if your stress level, heart rate or blood sugar level is abnormal or even allow your doctor to remotely administer medication if he sees your vitals drop. We’re on the cusp of a new wave of electronics which will re-define the way people use technology. But fundamentally, people need to want to wear these devices. Whilst Samsung and Apple will no doubt take care of the early adopters and technology advocates who care about functionality and convenience, the fashion conscious consumer has yet to be accounted for. This is the gap in the market that Kovert will exploit through being not only a wearable tech company but also a fashion brand.]]>
Wed, 07 May 2014 10:22:07 GMT /slideshow/city-university-deck-dan-moller/34394547 cinteractionlab@slideshare.net(cinteractionlab) HCID 2014: Developing jewellery for the future. Dan Moller, Kovert Designs. cinteractionlab Wearable Tech refers to electronic devices worn on the body. Almost all devices released to date are in the form of rubber fitness bands or smartwatches, both worn on the wrist. Whilst in its infancy, Wearable Tech has some innovative potential uses. Imagine being able to control any device in your home by the snap of a finger; unlock your door, car or computer just by touching it; be alerted if your stress level, heart rate or blood sugar level is abnormal or even allow your doctor to remotely administer medication if he sees your vitals drop. We’re on the cusp of a new wave of electronics which will re-define the way people use technology. But fundamentally, people need to want to wear these devices. Whilst Samsung and Apple will no doubt take care of the early adopters and technology advocates who care about functionality and convenience, the fashion conscious consumer has yet to be accounted for. This is the gap in the market that Kovert will exploit through being not only a wearable tech company but also a fashion brand. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/cityuniversity-deck-danmoller-140507102207-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Wearable Tech refers to electronic devices worn on the body. Almost all devices released to date are in the form of rubber fitness bands or smartwatches, both worn on the wrist. Whilst in its infancy, Wearable Tech has some innovative potential uses. Imagine being able to control any device in your home by the snap of a finger; unlock your door, car or computer just by touching it; be alerted if your stress level, heart rate or blood sugar level is abnormal or even allow your doctor to remotely administer medication if he sees your vitals drop. We’re on the cusp of a new wave of electronics which will re-define the way people use technology. But fundamentally, people need to want to wear these devices. Whilst Samsung and Apple will no doubt take care of the early adopters and technology advocates who care about functionality and convenience, the fashion conscious consumer has yet to be accounted for. This is the gap in the market that Kovert will exploit through being not only a wearable tech company but also a fashion brand.
HCID 2014: Developing jewellery for the future. Dan Moller, Kovert Designs. from City University London
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HCID 2014: Designing Out The Screen. Steve Taylor, The Alloy. /slideshow/hcid-2014-designing-out-the-screen-steve-taylor-the-alloy/34390681 designingoutthescreen-steve-taylor-140507085957-phpapp02
This talk is about how, as Designers, can we move beyond the need to design a screen into everything and embrace physical interactions? Now computing is becoming ever more ubiquitous & entwined into our lives, surely an acceptable solution isn't to cover our world in icons & screens. There is an emerging trend of beautifully crafted products that are becoming the face of complex systems, yet they have no screen at all and still provide a rich suite of interactions that are easily accessible by the user. What tools are available to us as Interaction Designer’s to give us the courage to step away from our wireframes & start designing beautiful, engaging physical interactions?]]>

This talk is about how, as Designers, can we move beyond the need to design a screen into everything and embrace physical interactions? Now computing is becoming ever more ubiquitous & entwined into our lives, surely an acceptable solution isn't to cover our world in icons & screens. There is an emerging trend of beautifully crafted products that are becoming the face of complex systems, yet they have no screen at all and still provide a rich suite of interactions that are easily accessible by the user. What tools are available to us as Interaction Designer’s to give us the courage to step away from our wireframes & start designing beautiful, engaging physical interactions?]]>
Wed, 07 May 2014 08:59:57 GMT /slideshow/hcid-2014-designing-out-the-screen-steve-taylor-the-alloy/34390681 cinteractionlab@slideshare.net(cinteractionlab) HCID 2014: Designing Out The Screen. Steve Taylor, The Alloy. cinteractionlab This talk is about how, as Designers, can we move beyond the need to design a screen into everything and embrace physical interactions? Now computing is becoming ever more ubiquitous & entwined into our lives, surely an acceptable solution isn't to cover our world in icons & screens. There is an emerging trend of beautifully crafted products that are becoming the face of complex systems, yet they have no screen at all and still provide a rich suite of interactions that are easily accessible by the user. What tools are available to us as Interaction Designer’s to give us the courage to step away from our wireframes & start designing beautiful, engaging physical interactions? <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/designingoutthescreen-steve-taylor-140507085957-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This talk is about how, as Designers, can we move beyond the need to design a screen into everything and embrace physical interactions? Now computing is becoming ever more ubiquitous &amp; entwined into our lives, surely an acceptable solution isn&#39;t to cover our world in icons &amp; screens. There is an emerging trend of beautifully crafted products that are becoming the face of complex systems, yet they have no screen at all and still provide a rich suite of interactions that are easily accessible by the user. What tools are available to us as Interaction Designer’s to give us the courage to step away from our wireframes &amp; start designing beautiful, engaging physical interactions?
HCID 2014: Designing Out The Screen. Steve Taylor, The Alloy. from City University London
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HCID 2014: Defending users, helping businesses: the transactional aspects of practicing user experience. Sophie Freiermuth, Baguette UX /slideshow/slides-hcid2014transactional-aspectsofux-34383497/34383497 slides-hcid2014-transactionalaspectsofux-140507061051-phpapp01
The idea of 'designing for users’ is most appealing until business reality hits home: what the users want is work to discover, not what the Product Owner had in mind, what the competition is doing, too hard to build, and so much more. UX is often called at the last minute, in the hope that miracles can happen, “can you add some ux there, it’s not doing terribly well†being an oft-heard preamble to a conversation that’s likely to tumble down and capsize hopes and dreams. The practice of UX requires to support business reality whilst catering for, and sometimes defending users. I will share with you how I've ported my UX knowledge in the teams I've worked with to ensure UX doesn't become the costly harbinger of bad news, enemy of design, arch-enemy of tech and general spanner in the works. I’ll explain what worked and didn't work, the appropriate pace to grow UX in any environment and why HCI academics are the best card in my pocket.]]>

The idea of 'designing for users’ is most appealing until business reality hits home: what the users want is work to discover, not what the Product Owner had in mind, what the competition is doing, too hard to build, and so much more. UX is often called at the last minute, in the hope that miracles can happen, “can you add some ux there, it’s not doing terribly well†being an oft-heard preamble to a conversation that’s likely to tumble down and capsize hopes and dreams. The practice of UX requires to support business reality whilst catering for, and sometimes defending users. I will share with you how I've ported my UX knowledge in the teams I've worked with to ensure UX doesn't become the costly harbinger of bad news, enemy of design, arch-enemy of tech and general spanner in the works. I’ll explain what worked and didn't work, the appropriate pace to grow UX in any environment and why HCI academics are the best card in my pocket.]]>
Wed, 07 May 2014 06:10:50 GMT /slideshow/slides-hcid2014transactional-aspectsofux-34383497/34383497 cinteractionlab@slideshare.net(cinteractionlab) HCID 2014: Defending users, helping businesses: the transactional aspects of practicing user experience. Sophie Freiermuth, Baguette UX cinteractionlab The idea of 'designing for users’ is most appealing until business reality hits home: what the users want is work to discover, not what the Product Owner had in mind, what the competition is doing, too hard to build, and so much more. UX is often called at the last minute, in the hope that miracles can happen, “can you add some ux there, it’s not doing terribly well†being an oft-heard preamble to a conversation that’s likely to tumble down and capsize hopes and dreams. The practice of UX requires to support business reality whilst catering for, and sometimes defending users. I will share with you how I've ported my UX knowledge in the teams I've worked with to ensure UX doesn't become the costly harbinger of bad news, enemy of design, arch-enemy of tech and general spanner in the works. I’ll explain what worked and didn't work, the appropriate pace to grow UX in any environment and why HCI academics are the best card in my pocket. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/slides-hcid2014-transactionalaspectsofux-140507061051-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The idea of &#39;designing for users’ is most appealing until business reality hits home: what the users want is work to discover, not what the Product Owner had in mind, what the competition is doing, too hard to build, and so much more. UX is often called at the last minute, in the hope that miracles can happen, “can you add some ux there, it’s not doing terribly well†being an oft-heard preamble to a conversation that’s likely to tumble down and capsize hopes and dreams. The practice of UX requires to support business reality whilst catering for, and sometimes defending users. I will share with you how I&#39;ve ported my UX knowledge in the teams I&#39;ve worked with to ensure UX doesn&#39;t become the costly harbinger of bad news, enemy of design, arch-enemy of tech and general spanner in the works. I’ll explain what worked and didn&#39;t work, the appropriate pace to grow UX in any environment and why HCI academics are the best card in my pocket.
HCID 2014: Defending users, helping businesses: the transactional aspects of practicing user experience. Sophie Freiermuth, Baguette UX from City University London
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HCID 2014: Film & broadcasting techniques applied to UX design. Rebeca Miranda, System Concepts /slideshow/hcid14-rebeca-miranda/34383293 hcid14rebecamiranda-140507060618-phpapp02
- Storytelling techniques along the research and design process. - Elements of a story (Characters, plot, space, time) How to create stories - Creating characters from your users - Using the plot as problem solving tool. - Ordering the information to make sense for the viewer. - Narrative types and uses - Filming and broadcasting audiovisual techniques to tell your stories. - Your user as a story creator]]>

- Storytelling techniques along the research and design process. - Elements of a story (Characters, plot, space, time) How to create stories - Creating characters from your users - Using the plot as problem solving tool. - Ordering the information to make sense for the viewer. - Narrative types and uses - Filming and broadcasting audiovisual techniques to tell your stories. - Your user as a story creator]]>
Wed, 07 May 2014 06:06:18 GMT /slideshow/hcid14-rebeca-miranda/34383293 cinteractionlab@slideshare.net(cinteractionlab) HCID 2014: Film & broadcasting techniques applied to UX design. Rebeca Miranda, System Concepts cinteractionlab - Storytelling techniques along the research and design process. - Elements of a story (Characters, plot, space, time) How to create stories - Creating characters from your users - Using the plot as problem solving tool. - Ordering the information to make sense for the viewer. - Narrative types and uses - Filming and broadcasting audiovisual techniques to tell your stories. - Your user as a story creator <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/hcid14rebecamiranda-140507060618-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> - Storytelling techniques along the research and design process. - Elements of a story (Characters, plot, space, time) How to create stories - Creating characters from your users - Using the plot as problem solving tool. - Ordering the information to make sense for the viewer. - Narrative types and uses - Filming and broadcasting audiovisual techniques to tell your stories. - Your user as a story creator
HCID 2014: Film & broadcasting techniques applied to UX design. Rebeca Miranda, System Concepts from City University London
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HCID2014: Using Sci-Fi to brainstorm ux. Oliver Shreeve, Spotless. /slideshow/hcid2014-using-scifitobrainstormuxolivershreevespotless/34023982 hcid2014-usingsci-fitobrainstormux-olivershreeve-spotless-140428060559-phpapp01
Science Fiction can be source of inspiration when thinking and designing UX. From the icon gestural interface of Minority Report to the use of PADDs in Star Trek, writers and film makers have been lucky enough to come up with ideas that are both creative and realistic. This talk with cover a few examples as to how science fiction predicted current technology and behaviours, but also how to choose the right technology to draw inspiration from. The talk will also cover techniques to help get creative through the power of future thinking]]>

Science Fiction can be source of inspiration when thinking and designing UX. From the icon gestural interface of Minority Report to the use of PADDs in Star Trek, writers and film makers have been lucky enough to come up with ideas that are both creative and realistic. This talk with cover a few examples as to how science fiction predicted current technology and behaviours, but also how to choose the right technology to draw inspiration from. The talk will also cover techniques to help get creative through the power of future thinking]]>
Mon, 28 Apr 2014 06:05:59 GMT /slideshow/hcid2014-using-scifitobrainstormuxolivershreevespotless/34023982 cinteractionlab@slideshare.net(cinteractionlab) HCID2014: Using Sci-Fi to brainstorm ux. Oliver Shreeve, Spotless. cinteractionlab Science Fiction can be source of inspiration when thinking and designing UX. From the icon gestural interface of Minority Report to the use of PADDs in Star Trek, writers and film makers have been lucky enough to come up with ideas that are both creative and realistic. This talk with cover a few examples as to how science fiction predicted current technology and behaviours, but also how to choose the right technology to draw inspiration from. The talk will also cover techniques to help get creative through the power of future thinking <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/hcid2014-usingsci-fitobrainstormux-olivershreeve-spotless-140428060559-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Science Fiction can be source of inspiration when thinking and designing UX. From the icon gestural interface of Minority Report to the use of PADDs in Star Trek, writers and film makers have been lucky enough to come up with ideas that are both creative and realistic. This talk with cover a few examples as to how science fiction predicted current technology and behaviours, but also how to choose the right technology to draw inspiration from. The talk will also cover techniques to help get creative through the power of future thinking
HCID2014: Using Sci-Fi to brainstorm ux. Oliver Shreeve, Spotless. from City University London
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HCID2014: Personifying your portfolio. Nick Grantham, Source. /cinteractionlab/hcid2014-personifying-yourportfolionickgranthamsource hcid2014-personifyingyourportfolio-nick-grantham-source-140428060557-phpapp01
How to improve and what to include in a UX portfolio. ]]>

How to improve and what to include in a UX portfolio. ]]>
Mon, 28 Apr 2014 06:05:57 GMT /cinteractionlab/hcid2014-personifying-yourportfolionickgranthamsource cinteractionlab@slideshare.net(cinteractionlab) HCID2014: Personifying your portfolio. Nick Grantham, Source. cinteractionlab How to improve and what to include in a UX portfolio. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/hcid2014-personifyingyourportfolio-nick-grantham-source-140428060557-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> How to improve and what to include in a UX portfolio.
HCID2014: Personifying your portfolio. Nick Grantham, Source. from City University London
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HCID2014: In interfaces we trust? End user interactions with smart systems. Dr. Simone Stumpf, City University London /slideshow/hcid2014-in-interfaceswetrustenduserinteractionswithsmartsystemsdrsimonestumpfcityuniversity/34023978 hcid2014-ininterfaceswetrustenduserinteractionswithsmartsystems-drsimone-stumpf-city-university-140428060556-phpapp02
There are many cutting-edge systems that learn from users and do something smart as a result. These systems are often reasonably reliable but they do make mistakes. This talk gives an overview of research that investigates what matters to trust as users interact and how we could design interfaces to support users better. ]]>

There are many cutting-edge systems that learn from users and do something smart as a result. These systems are often reasonably reliable but they do make mistakes. This talk gives an overview of research that investigates what matters to trust as users interact and how we could design interfaces to support users better. ]]>
Mon, 28 Apr 2014 06:05:56 GMT /slideshow/hcid2014-in-interfaceswetrustenduserinteractionswithsmartsystemsdrsimonestumpfcityuniversity/34023978 cinteractionlab@slideshare.net(cinteractionlab) HCID2014: In interfaces we trust? End user interactions with smart systems. Dr. Simone Stumpf, City University London cinteractionlab There are many cutting-edge systems that learn from users and do something smart as a result. These systems are often reasonably reliable but they do make mistakes. This talk gives an overview of research that investigates what matters to trust as users interact and how we could design interfaces to support users better. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/hcid2014-ininterfaceswetrustenduserinteractionswithsmartsystems-drsimone-stumpf-city-university-140428060556-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> There are many cutting-edge systems that learn from users and do something smart as a result. These systems are often reasonably reliable but they do make mistakes. This talk gives an overview of research that investigates what matters to trust as users interact and how we could design interfaces to support users better.
HCID2014: In interfaces we trust? End user interactions with smart systems. Dr. Simone Stumpf, City University London from City University London
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HCID2014: Evaluating the effects of a virtual communication environment for people with aphasia. Richard Talbot, City University London /slideshow/hcid2014-evaluating-theeffectsofavirtualcommunicationenvironmentforpeoplewithaphasiarichardtalbotcityuniversity/34023977 hcid2014-evaluatingtheeffectsofavirtualcommunicationenvironmentforpeoplewithaphasia-richard-talbot-c-140428060555-phpapp01
Overview and demonstration of the technology of a project investigating the use and efficacy of delivering conversation therapy in an on-line 3-D world to people with acquired language difficulties following stroke and brain injury. The project is currently running jointly between the schools of Human Computer Interaction and Language and Communication Science, here at City University London.]]>

Overview and demonstration of the technology of a project investigating the use and efficacy of delivering conversation therapy in an on-line 3-D world to people with acquired language difficulties following stroke and brain injury. The project is currently running jointly between the schools of Human Computer Interaction and Language and Communication Science, here at City University London.]]>
Mon, 28 Apr 2014 06:05:55 GMT /slideshow/hcid2014-evaluating-theeffectsofavirtualcommunicationenvironmentforpeoplewithaphasiarichardtalbotcityuniversity/34023977 cinteractionlab@slideshare.net(cinteractionlab) HCID2014: Evaluating the effects of a virtual communication environment for people with aphasia. Richard Talbot, City University London cinteractionlab Overview and demonstration of the technology of a project investigating the use and efficacy of delivering conversation therapy in an on-line 3-D world to people with acquired language difficulties following stroke and brain injury. The project is currently running jointly between the schools of Human Computer Interaction and Language and Communication Science, here at City University London. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/hcid2014-evaluatingtheeffectsofavirtualcommunicationenvironmentforpeoplewithaphasia-richard-talbot-c-140428060555-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Overview and demonstration of the technology of a project investigating the use and efficacy of delivering conversation therapy in an on-line 3-D world to people with acquired language difficulties following stroke and brain injury. The project is currently running jointly between the schools of Human Computer Interaction and Language and Communication Science, here at City University London.
HCID2014: Evaluating the effects of a virtual communication environment for people with aphasia. Richard Talbot, City University London from City University London
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HCID2014: Adapting to responsive web design. Matt Gibson, Cyber-duck /slideshow/hcid2014-adapting-toresponsivewebdesignmatt-gibsoncyberduck/34023975 hcid2014-adaptingtoresponsivewebdesign-mattgibson-cyber-duck-140428060554-phpapp01
We can no longer predict how people are accessing our websites now, let alone in a few years’ time when the technology people use to access the web will inevitably diverge even further and perhaps in ways we haven’t even considered yet. Rather than seeing this unpredictability and lack of control as a problem, we should embrace these ‘known unknowns’ and the inherent flexibility of the web. Put simply, responsive web design is about being more flexible and assuming less about our users, from how they’re accessing our websites and what technology they’re using to their environment. This talk will discuss the four tenets of good responsive design: content parity, performance, future friendliness and accessibility against a backdrop of Matt's experiences designing and building responsive websites over the past 3 years with plenty of useful tips and takeaways along the way.]]>

We can no longer predict how people are accessing our websites now, let alone in a few years’ time when the technology people use to access the web will inevitably diverge even further and perhaps in ways we haven’t even considered yet. Rather than seeing this unpredictability and lack of control as a problem, we should embrace these ‘known unknowns’ and the inherent flexibility of the web. Put simply, responsive web design is about being more flexible and assuming less about our users, from how they’re accessing our websites and what technology they’re using to their environment. This talk will discuss the four tenets of good responsive design: content parity, performance, future friendliness and accessibility against a backdrop of Matt's experiences designing and building responsive websites over the past 3 years with plenty of useful tips and takeaways along the way.]]>
Mon, 28 Apr 2014 06:05:53 GMT /slideshow/hcid2014-adapting-toresponsivewebdesignmatt-gibsoncyberduck/34023975 cinteractionlab@slideshare.net(cinteractionlab) HCID2014: Adapting to responsive web design. Matt Gibson, Cyber-duck cinteractionlab We can no longer predict how people are accessing our websites now, let alone in a few years’ time when the technology people use to access the web will inevitably diverge even further and perhaps in ways we haven’t even considered yet. Rather than seeing this unpredictability and lack of control as a problem, we should embrace these ‘known unknowns’ and the inherent flexibility of the web. Put simply, responsive web design is about being more flexible and assuming less about our users, from how they’re accessing our websites and what technology they’re using to their environment. This talk will discuss the four tenets of good responsive design: content parity, performance, future friendliness and accessibility against a backdrop of Matt's experiences designing and building responsive websites over the past 3 years with plenty of useful tips and takeaways along the way. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/hcid2014-adaptingtoresponsivewebdesign-mattgibson-cyber-duck-140428060554-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> We can no longer predict how people are accessing our websites now, let alone in a few years’ time when the technology people use to access the web will inevitably diverge even further and perhaps in ways we haven’t even considered yet. Rather than seeing this unpredictability and lack of control as a problem, we should embrace these ‘known unknowns’ and the inherent flexibility of the web. Put simply, responsive web design is about being more flexible and assuming less about our users, from how they’re accessing our websites and what technology they’re using to their environment. This talk will discuss the four tenets of good responsive design: content parity, performance, future friendliness and accessibility against a backdrop of Matt&#39;s experiences designing and building responsive websites over the past 3 years with plenty of useful tips and takeaways along the way.
HCID2014: Adapting to responsive web design. Matt Gibson, Cyber-duck from City University London
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HCID2014: Accessibility primer. Joe Chidzik, Abilitynet /slideshow/hcid2014-accessibility-primerjoechidzikabilitynet/34023974 hcid2014-accessibilityprimer-joe-chidzik-abilitynet-140428060552-phpapp02
The aim of this presentation is to introduce the concept of accessibility, and will cover what is meant by being accessible, why it’s important, who is affected, and how you can incorporate accessibility into your design, development and planning. There will be particular focus on the practical aspects of testing for accessibility. ]]>

The aim of this presentation is to introduce the concept of accessibility, and will cover what is meant by being accessible, why it’s important, who is affected, and how you can incorporate accessibility into your design, development and planning. There will be particular focus on the practical aspects of testing for accessibility. ]]>
Mon, 28 Apr 2014 06:05:52 GMT /slideshow/hcid2014-accessibility-primerjoechidzikabilitynet/34023974 cinteractionlab@slideshare.net(cinteractionlab) HCID2014: Accessibility primer. Joe Chidzik, Abilitynet cinteractionlab The aim of this presentation is to introduce the concept of accessibility, and will cover what is meant by being accessible, why it’s important, who is affected, and how you can incorporate accessibility into your design, development and planning. There will be particular focus on the practical aspects of testing for accessibility. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/hcid2014-accessibilityprimer-joe-chidzik-abilitynet-140428060552-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The aim of this presentation is to introduce the concept of accessibility, and will cover what is meant by being accessible, why it’s important, who is affected, and how you can incorporate accessibility into your design, development and planning. There will be particular focus on the practical aspects of testing for accessibility.
HCID2014: Accessibility primer. Joe Chidzik, Abilitynet from City University London
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HCID2014: How to involve children in design. Monica Ferraro, City University London. Playhows /slideshow/hcid2014-howto-involvechildrenindesignmonicaferrarocityuniversity/34023973 hcid2014-howtoinvolvechildrenindesign-monica-ferraro-city-university-140428060551-phpapp02
What are the advantages and challenges inherent in working with children in the design process for creating games or apps? How do you stop them getting bored, and get useful information? This case study looks in detail at a project that tried to do just that, and provides some handy tips at the end. The case study builds on the speaker's dissertation, Designing applications for children, that was submitted as part of the Masters course in Human-Centred Systems at City University London in September 2012. For the dissertation, she worked with children aged 4-5 years old to design an iPad application to learn the names and sounds of the letters, and to read and spell simple words. ]]>

What are the advantages and challenges inherent in working with children in the design process for creating games or apps? How do you stop them getting bored, and get useful information? This case study looks in detail at a project that tried to do just that, and provides some handy tips at the end. The case study builds on the speaker's dissertation, Designing applications for children, that was submitted as part of the Masters course in Human-Centred Systems at City University London in September 2012. For the dissertation, she worked with children aged 4-5 years old to design an iPad application to learn the names and sounds of the letters, and to read and spell simple words. ]]>
Mon, 28 Apr 2014 06:05:51 GMT /slideshow/hcid2014-howto-involvechildrenindesignmonicaferrarocityuniversity/34023973 cinteractionlab@slideshare.net(cinteractionlab) HCID2014: How to involve children in design. Monica Ferraro, City University London. Playhows cinteractionlab What are the advantages and challenges inherent in working with children in the design process for creating games or apps? How do you stop them getting bored, and get useful information? This case study looks in detail at a project that tried to do just that, and provides some handy tips at the end. The case study builds on the speaker's dissertation, Designing applications for children, that was submitted as part of the Masters course in Human-Centred Systems at City University London in September 2012. For the dissertation, she worked with children aged 4-5 years old to design an iPad application to learn the names and sounds of the letters, and to read and spell simple words. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/hcid2014-howtoinvolvechildrenindesign-monica-ferraro-city-university-140428060551-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> What are the advantages and challenges inherent in working with children in the design process for creating games or apps? How do you stop them getting bored, and get useful information? This case study looks in detail at a project that tried to do just that, and provides some handy tips at the end. The case study builds on the speaker&#39;s dissertation, Designing applications for children, that was submitted as part of the Masters course in Human-Centred Systems at City University London in September 2012. For the dissertation, she worked with children aged 4-5 years old to design an iPad application to learn the names and sounds of the letters, and to read and spell simple words.
HCID2014: How to involve children in design. Monica Ferraro, City University London. Playhows from City University London
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Robot study recruitment /slideshow/robot-study-recruitment/23854560 robotstudyrecruitment-130703082918-phpapp02
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Wed, 03 Jul 2013 08:29:18 GMT /slideshow/robot-study-recruitment/23854560 cinteractionlab@slideshare.net(cinteractionlab) Robot study recruitment cinteractionlab <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/robotstudyrecruitment-130703082918-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Robot study recruitment from City University London
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Ways of seeing: Innovative Research Techniques In Video Ethnography - Nick Leon, Naked Eye Research /slideshow/ways-of-seeing-nick-leon/20357515 waysofseeing-nickleon-130501141731-phpapp01
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Wed, 01 May 2013 14:17:31 GMT /slideshow/ways-of-seeing-nick-leon/20357515 cinteractionlab@slideshare.net(cinteractionlab) Ways of seeing: Innovative Research Techniques In Video Ethnography - Nick Leon, Naked Eye Research cinteractionlab <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/waysofseeing-nickleon-130501141731-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Ways of seeing: Innovative Research Techniques In Video Ethnography - Nick Leon, Naked Eye Research from City University London
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How to be Pixel Perfect (Replaces Making Accessibility Accessible) - Matt Gyppsy, UsTwo /slideshow/us-two/20357513 ustwo-130501141731-phpapp01
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Wed, 01 May 2013 14:17:30 GMT /slideshow/us-two/20357513 cinteractionlab@slideshare.net(cinteractionlab) How to be Pixel Perfect (Replaces Making Accessibility Accessible) - Matt Gyppsy, UsTwo cinteractionlab <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ustwo-130501141731-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
How to be Pixel Perfect (Replaces Making Accessibility Accessible) - Matt Gyppsy, UsTwo from City University London
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Type on Screens: What to Consider and Why - Toshi Omagari, Monotype /slideshow/toshi-omagari-type-on-screen/20357510 toshiomagari-typeonscreen-130501141730-phpapp01
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Wed, 01 May 2013 14:17:29 GMT /slideshow/toshi-omagari-type-on-screen/20357510 cinteractionlab@slideshare.net(cinteractionlab) Type on Screens: What to Consider and Why - Toshi Omagari, Monotype cinteractionlab <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/toshiomagari-typeonscreen-130501141730-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Type on Screens: What to Consider and Why - Toshi Omagari, Monotype from City University London
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Storytelling applied to the digital context - Rebeca Miranda, System Concepts /slideshow/rebeca-miranda-hcid13storytellingv03/20357508 rebecamiranda-hcid13-storytelling-v03-130501141729-phpapp02
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Wed, 01 May 2013 14:17:28 GMT /slideshow/rebeca-miranda-hcid13storytellingv03/20357508 cinteractionlab@slideshare.net(cinteractionlab) Storytelling applied to the digital context - Rebeca Miranda, System Concepts cinteractionlab <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/rebecamiranda-hcid13-storytelling-v03-130501141729-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Storytelling applied to the digital context - Rebeca Miranda, System Concepts from City University London
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https://cdn.slidesharecdn.com/profile-photo-cinteractionlab-48x48.jpg?cb=1613126912 NOTE: I changed my name from Stuart Norman in 2014 for personal reasons. Stuart is currently Interaction Lab manager at City University London, a post he took over in May 2013. The Interaction Lab is a human centred design consultancy based within City University London (UK). The lab is the commercial arm of the Centre for Human Centred Interaction Design and the Centre for Creativity in Professional Practice. The lab acts as a conduit taking the knowledge / talent within the University into the business world. We support both commercial and academic projects with services such as design research, interaction design, service design, information architecture and usability evaluation. The... www.city.ac.uk/interactionlab https://cdn.slidesharecdn.com/ss_thumbnails/interactionlab-ltwpresentationv1-210212104849-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/behind-the-scenes-of-city-interaction-lab/242620161 Behind the Scenes of C... https://cdn.slidesharecdn.com/ss_thumbnails/jointhegeeks1024x768-140520075153-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/join-the-geeks1024x768/34901653 HCID 2014: Join the ge... https://cdn.slidesharecdn.com/ss_thumbnails/3dprintingapril2014-140520075147-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/3-d-printing-april-2014/34901652 HCID 2014: 3D printing...