際際滷shows by User: colincardwell / http://www.slideshare.net/images/logo.gif 際際滷shows by User: colincardwell / Sun, 28 Aug 2016 23:25:34 GMT 際際滷Share feed for 際際滷shows by User: colincardwell 3RD SENSE Pokemon Go Seminar /slideshow/3rd-sense-pokemon-go-seminar/65447737 3rdsense-pokemon-go-no-video-160828232534
際際滷s from our Pokemon Go Seminar, Enjoy! ]]>

際際滷s from our Pokemon Go Seminar, Enjoy! ]]>
Sun, 28 Aug 2016 23:25:34 GMT /slideshow/3rd-sense-pokemon-go-seminar/65447737 colincardwell@slideshare.net(colincardwell) 3RD SENSE Pokemon Go Seminar colincardwell 際際滷s from our Pokemon Go Seminar, Enjoy! <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/3rdsense-pokemon-go-no-video-160828232534-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> 際際滷s from our Pokemon Go Seminar, Enjoy!
3RD SENSE Pokemon Go Seminar from 3RDSENSE
]]>
814 4 https://cdn.slidesharecdn.com/ss_thumbnails/3rdsense-pokemon-go-no-video-160828232534-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
What is Gamification? /slideshow/3-rdsense-gamificationmarch-2013/17093637 3rdsensegamificationmarch2013-130311011129-phpapp01
We've been working in the gamification space for a number of years now and still we are constantly asked about what exactly it is, so this short presentation is designed to answer that basic question. Please let us know if you'd like to understand more.]]>

We've been working in the gamification space for a number of years now and still we are constantly asked about what exactly it is, so this short presentation is designed to answer that basic question. Please let us know if you'd like to understand more.]]>
Mon, 11 Mar 2013 01:11:29 GMT /slideshow/3-rdsense-gamificationmarch-2013/17093637 colincardwell@slideshare.net(colincardwell) What is Gamification? colincardwell We've been working in the gamification space for a number of years now and still we are constantly asked about what exactly it is, so this short presentation is designed to answer that basic question. Please let us know if you'd like to understand more. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/3rdsensegamificationmarch2013-130311011129-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> We&#39;ve been working in the gamification space for a number of years now and still we are constantly asked about what exactly it is, so this short presentation is designed to answer that basic question. Please let us know if you&#39;d like to understand more.
What is Gamification? from 3RDSENSE
]]>
5348 6 https://cdn.slidesharecdn.com/ss_thumbnails/3rdsensegamificationmarch2013-130311011129-phpapp01-thumbnail.jpg?width=120&height=120&fit=bounds presentation White http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
3RD SENSE Second Screen Seminar December 2012 /slideshow/3rd-sense-second-screen-seminar-december-2012/15491622 3rdsensesecondscreen2012-121204172846-phpapp01
Broadcasters, Channels, TV Production Companies and Programme Makers are all wrestling with how best to develop second screen Apps. This presentation takes a look at the state of TV, the state of mobile and the state of play to help give some direction on what is working. The presentation also includes 5 case studies, two from 3RD SENSE. The original presentation was given by Colin Cardwell, CEO of 3RD SENSE.]]>

Broadcasters, Channels, TV Production Companies and Programme Makers are all wrestling with how best to develop second screen Apps. This presentation takes a look at the state of TV, the state of mobile and the state of play to help give some direction on what is working. The presentation also includes 5 case studies, two from 3RD SENSE. The original presentation was given by Colin Cardwell, CEO of 3RD SENSE.]]>
Tue, 04 Dec 2012 17:28:46 GMT /slideshow/3rd-sense-second-screen-seminar-december-2012/15491622 colincardwell@slideshare.net(colincardwell) 3RD SENSE Second Screen Seminar December 2012 colincardwell Broadcasters, Channels, TV Production Companies and Programme Makers are all wrestling with how best to develop second screen Apps. This presentation takes a look at the state of TV, the state of mobile and the state of play to help give some direction on what is working. The presentation also includes 5 case studies, two from 3RD SENSE. The original presentation was given by Colin Cardwell, CEO of 3RD SENSE. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/3rdsensesecondscreen2012-121204172846-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Broadcasters, Channels, TV Production Companies and Programme Makers are all wrestling with how best to develop second screen Apps. This presentation takes a look at the state of TV, the state of mobile and the state of play to help give some direction on what is working. The presentation also includes 5 case studies, two from 3RD SENSE. The original presentation was given by Colin Cardwell, CEO of 3RD SENSE.
3RD SENSE Second Screen Seminar December 2012 from 3RDSENSE
]]>
865 3 https://cdn.slidesharecdn.com/ss_thumbnails/3rdsensesecondscreen2012-121204172846-phpapp01-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
3RDSENSE Mobile Play Melbourne_2012 /slideshow/3rdsense-mobile-play-melbourne2012/14873703 3rdsensemobileplaymelbourne2012-121024175836-phpapp02
In this presentation we look at the case for including mobile games and play-based activity in the marketing mix. 75% of Australian adults now own a smartphone. On average, smartphone owners play for games for 24 minutes each day. Together with social networking, that's the largest amount of time spent on any smartphone activity. And everyone plays - the smartphone has made men and women of all ages into game players. So the question for marketers becomes, if your customers and potential customers are playing why not allow them to play with you? Take a look at the presentation to find out how games and play-based activity delivers for marketers.]]>

In this presentation we look at the case for including mobile games and play-based activity in the marketing mix. 75% of Australian adults now own a smartphone. On average, smartphone owners play for games for 24 minutes each day. Together with social networking, that's the largest amount of time spent on any smartphone activity. And everyone plays - the smartphone has made men and women of all ages into game players. So the question for marketers becomes, if your customers and potential customers are playing why not allow them to play with you? Take a look at the presentation to find out how games and play-based activity delivers for marketers.]]>
Wed, 24 Oct 2012 17:58:34 GMT /slideshow/3rdsense-mobile-play-melbourne2012/14873703 colincardwell@slideshare.net(colincardwell) 3RDSENSE Mobile Play Melbourne_2012 colincardwell In this presentation we look at the case for including mobile games and play-based activity in the marketing mix. 75% of Australian adults now own a smartphone. On average, smartphone owners play for games for 24 minutes each day. Together with social networking, that's the largest amount of time spent on any smartphone activity. And everyone plays - the smartphone has made men and women of all ages into game players. So the question for marketers becomes, if your customers and potential customers are playing why not allow them to play with you? Take a look at the presentation to find out how games and play-based activity delivers for marketers. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/3rdsensemobileplaymelbourne2012-121024175836-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> In this presentation we look at the case for including mobile games and play-based activity in the marketing mix. 75% of Australian adults now own a smartphone. On average, smartphone owners play for games for 24 minutes each day. Together with social networking, that&#39;s the largest amount of time spent on any smartphone activity. And everyone plays - the smartphone has made men and women of all ages into game players. So the question for marketers becomes, if your customers and potential customers are playing why not allow them to play with you? Take a look at the presentation to find out how games and play-based activity delivers for marketers.
3RDSENSE Mobile Play Melbourne_2012 from 3RDSENSE
]]>
490 3 https://cdn.slidesharecdn.com/ss_thumbnails/3rdsensemobileplaymelbourne2012-121024175836-phpapp02-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
3RDSENSE Mobile Play 2012 /slideshow/3rdsense-mobile-play-2012/14160834 3rdsensemobileplayseptember2012-120903234725-phpapp01
Comprehensive overview of game play on smartphones. More than 65% of smartphone users play games on their phones. This presentation given in Sydney in September 2012 looks at how brands and content owners can harness this large and demographically diverse audience to meet commercial objectives.]]>

Comprehensive overview of game play on smartphones. More than 65% of smartphone users play games on their phones. This presentation given in Sydney in September 2012 looks at how brands and content owners can harness this large and demographically diverse audience to meet commercial objectives.]]>
Mon, 03 Sep 2012 23:47:23 GMT /slideshow/3rdsense-mobile-play-2012/14160834 colincardwell@slideshare.net(colincardwell) 3RDSENSE Mobile Play 2012 colincardwell Comprehensive overview of game play on smartphones. More than 65% of smartphone users play games on their phones. This presentation given in Sydney in September 2012 looks at how brands and content owners can harness this large and demographically diverse audience to meet commercial objectives. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/3rdsensemobileplayseptember2012-120903234725-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Comprehensive overview of game play on smartphones. More than 65% of smartphone users play games on their phones. This presentation given in Sydney in September 2012 looks at how brands and content owners can harness this large and demographically diverse audience to meet commercial objectives.
3RDSENSE Mobile Play 2012 from 3RDSENSE
]]>
644 2 https://cdn.slidesharecdn.com/ss_thumbnails/3rdsensemobileplayseptember2012-120903234725-phpapp01-thumbnail.jpg?width=120&height=120&fit=bounds presentation White http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
Gamification - The Internet Show 2012 /slideshow/gamification-the-internet-show-2012/12751762 gamificationandmobile-120430210524-phpapp01
This presentation was delivered by Colin Cardwell at the Internet Show, 30th April 2012 in Melbourne]]>

This presentation was delivered by Colin Cardwell at the Internet Show, 30th April 2012 in Melbourne]]>
Mon, 30 Apr 2012 21:05:22 GMT /slideshow/gamification-the-internet-show-2012/12751762 colincardwell@slideshare.net(colincardwell) Gamification - The Internet Show 2012 colincardwell This presentation was delivered by Colin Cardwell at the Internet Show, 30th April 2012 in Melbourne <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gamificationandmobile-120430210524-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This presentation was delivered by Colin Cardwell at the Internet Show, 30th April 2012 in Melbourne
Gamification - The Internet Show 2012 from 3RDSENSE
]]>
638 2 https://cdn.slidesharecdn.com/ss_thumbnails/gamificationandmobile-120430210524-phpapp01-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
Gamification - are you ready to play? /slideshow/gamification-are-you-ready-to-play/12027415 gamification-120315210057-phpapp02
This is a presentation that COLIN CARDWELL, our CEO, gave at AD:TECH Sydney on 15th ]]>

This is a presentation that COLIN CARDWELL, our CEO, gave at AD:TECH Sydney on 15th ]]>
Thu, 15 Mar 2012 21:00:57 GMT /slideshow/gamification-are-you-ready-to-play/12027415 colincardwell@slideshare.net(colincardwell) Gamification - are you ready to play? colincardwell This is a presentation that COLIN CARDWELL, our CEO, gave at AD:TECH Sydney on 15th <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gamification-120315210057-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This is a presentation that COLIN CARDWELL, our CEO, gave at AD:TECH Sydney on 15th
Gamification - are you ready to play? from 3RDSENSE
]]>
1961 5 https://cdn.slidesharecdn.com/ss_thumbnails/gamification-120315210057-phpapp02-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
3RDSENSE creds October 2011 /slideshow/3rdsense-creds-october-2011/9433327 3rdsensecredsoctober2011-110926181924-phpapp02
Quick Credentials presentation about 3RDSENSE - October 2011]]>

Quick Credentials presentation about 3RDSENSE - October 2011]]>
Mon, 26 Sep 2011 18:19:20 GMT /slideshow/3rdsense-creds-october-2011/9433327 colincardwell@slideshare.net(colincardwell) 3RDSENSE creds October 2011 colincardwell Quick Credentials presentation about 3RDSENSE - October 2011 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/3rdsensecredsoctober2011-110926181924-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Quick Credentials presentation about 3RDSENSE - October 2011
3RDSENSE creds October 2011 from 3RDSENSE
]]>
465 2 https://cdn.slidesharecdn.com/ss_thumbnails/3rdsensecredsoctober2011-110926181924-phpapp02-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
The Loyalty Game /slideshow/the-loyalty-game/8860503 theloyaltygameslideshare-110815214420-phpapp01
How Gamification is Transforming Customer Loyalty]]>

How Gamification is Transforming Customer Loyalty]]>
Mon, 15 Aug 2011 21:44:15 GMT /slideshow/the-loyalty-game/8860503 colincardwell@slideshare.net(colincardwell) The Loyalty Game colincardwell How Gamification is Transforming Customer Loyalty <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/theloyaltygameslideshare-110815214420-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> How Gamification is Transforming Customer Loyalty
The Loyalty Game from 3RDSENSE
]]>
2604 6 https://cdn.slidesharecdn.com/ss_thumbnails/theloyaltygameslideshare-110815214420-phpapp01-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
https://cdn.slidesharecdn.com/profile-photo-colincardwell-48x48.jpg?cb=1523099390 We use Intelligence, Technology and Creativity to create Apps which CUT-THROUGH the noise, CONNECT with your customers and drive the ACTIONS you want 3rdsense.com https://cdn.slidesharecdn.com/ss_thumbnails/3rdsense-pokemon-go-no-video-160828232534-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/3rd-sense-pokemon-go-seminar/65447737 3RD SENSE Pokemon Go S... https://cdn.slidesharecdn.com/ss_thumbnails/3rdsensegamificationmarch2013-130311011129-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/3-rdsense-gamificationmarch-2013/17093637 What is Gamification? https://cdn.slidesharecdn.com/ss_thumbnails/3rdsensesecondscreen2012-121204172846-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/3rd-sense-second-screen-seminar-december-2012/15491622 3RD SENSE Second Scree...