狠狠撸shows by User: corriebyrne3
/
http://www.slideshare.net/images/logo.gif狠狠撸shows by User: corriebyrne3
/
Tue, 18 Feb 2014 14:22:29 GMT狠狠撸Share feed for 狠狠撸shows by User: corriebyrne3Speaking the same language
/slideshow/speaking-the-same-language/31355545
speakingthesamelanguage-140218142229-phpapp02 A short presentation on how you can make your character's dialogue show their past level of relationship by the words they choose to use or not use. Bosom Friends, New Friends or Frenemies will speak to each other differently, use different lingo, and generally rely on different conventions. This presentation gives examples and ultimately a prompt. ]]>
A short presentation on how you can make your character's dialogue show their past level of relationship by the words they choose to use or not use. Bosom Friends, New Friends or Frenemies will speak to each other differently, use different lingo, and generally rely on different conventions. This presentation gives examples and ultimately a prompt. ]]>
Tue, 18 Feb 2014 14:22:29 GMT/slideshow/speaking-the-same-language/31355545corriebyrne3@slideshare.net(corriebyrne3)Speaking the same languagecorriebyrne3A short presentation on how you can make your character's dialogue show their past level of relationship by the words they choose to use or not use. Bosom Friends, New Friends or Frenemies will speak to each other differently, use different lingo, and generally rely on different conventions. This presentation gives examples and ultimately a prompt. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/speakingthesamelanguage-140218142229-phpapp02-thumbnail.jpg?width=120&height=120&fit=bounds" /><br> A short presentation on how you can make your character's dialogue show their past level of relationship by the words they choose to use or not use. Bosom Friends, New Friends or Frenemies will speak to each other differently, use different lingo, and generally rely on different conventions. This presentation gives examples and ultimately a prompt.