ºÝºÝߣshows by User: crookall / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: crookall / Fri, 25 Jul 2014 03:33:20 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: crookall Crookall. 2010. Serious games, debriefing, and simulation/gaming as a discipline /slideshow/crookall-2010-seriousgsdebriefdiscipline/37348168 crookall-2010-serious-gs-debrief-discipline898-920lrg-140725033320-phpapp01
Thoughts on a few important themes related to simulation/gaming. These are development of the field, the notion of serious games, the importance of debriefing, the need for research, and the emergence of a discipline. I suggest that the serious gaming community has much to offer the discipline of simulation/gaming and that debriefing is vital both for learning and for establishing simulation/gaming as a discipline. Keywords: academic programs, acceptability, after action review, 40th anniversary, computers, debriefing, definitions , design , discipline , engagement , events , experientia l learning, feedback, games, interdisciplinarity, journals, learning, periodicals, philosophy of simulation, practice, processing experience, professional associations, publication, research, review articles, scholarship, serious games, S&G, simulation, simulation/gaming, terminology, theory, training]]>

Thoughts on a few important themes related to simulation/gaming. These are development of the field, the notion of serious games, the importance of debriefing, the need for research, and the emergence of a discipline. I suggest that the serious gaming community has much to offer the discipline of simulation/gaming and that debriefing is vital both for learning and for establishing simulation/gaming as a discipline. Keywords: academic programs, acceptability, after action review, 40th anniversary, computers, debriefing, definitions , design , discipline , engagement , events , experientia l learning, feedback, games, interdisciplinarity, journals, learning, periodicals, philosophy of simulation, practice, processing experience, professional associations, publication, research, review articles, scholarship, serious games, S&G, simulation, simulation/gaming, terminology, theory, training]]>
Fri, 25 Jul 2014 03:33:20 GMT /slideshow/crookall-2010-seriousgsdebriefdiscipline/37348168 crookall@slideshare.net(crookall) Crookall. 2010. Serious games, debriefing, and simulation/gaming as a discipline crookall Thoughts on a few important themes related to simulation/gaming. These are development of the field, the notion of serious games, the importance of debriefing, the need for research, and the emergence of a discipline. I suggest that the serious gaming community has much to offer the discipline of simulation/gaming and that debriefing is vital both for learning and for establishing simulation/gaming as a discipline. Keywords: academic programs, acceptability, after action review, 40th anniversary, computers, debriefing, definitions , design , discipline , engagement , events , experientia l learning, feedback, games, interdisciplinarity, journals, learning, periodicals, philosophy of simulation, practice, processing experience, professional associations, publication, research, review articles, scholarship, serious games, S&G, simulation, simulation/gaming, terminology, theory, training <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/crookall-2010-serious-gs-debrief-discipline898-920lrg-140725033320-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Thoughts on a few important themes related to simulation/gaming. These are development of the field, the notion of serious games, the importance of debriefing, the need for research, and the emergence of a discipline. I suggest that the serious gaming community has much to offer the discipline of simulation/gaming and that debriefing is vital both for learning and for establishing simulation/gaming as a discipline. Keywords: academic programs, acceptability, after action review, 40th anniversary, computers, debriefing, definitions , design , discipline , engagement , events , experientia l learning, feedback, games, interdisciplinarity, journals, learning, periodicals, philosophy of simulation, practice, processing experience, professional associations, publication, research, review articles, scholarship, serious games, S&amp;G, simulation, simulation/gaming, terminology, theory, training
Crookall. 2010. Serious games, debriefing, and simulation/gaming as a discipline from ISEM Nice - Institut Sup辿rieur d'Economie et de Management, Universit辿 de Nice Sophia Antipolis
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Crookall et al. 1987. Reconceptualization: simulation, game, role-play, model, reality, representation /slideshow/crookall-et-all-1987-reconceptualizationsimulation-200bwupright/37347868 crookalletall-1987-reconceptualization-simulation200bw-upright-140725031912-phpapp01
simulation, game, role-play, representation, reality, system, model, rule, strategy, reconceptualization, error, risk, debriefing]]>

simulation, game, role-play, representation, reality, system, model, rule, strategy, reconceptualization, error, risk, debriefing]]>
Fri, 25 Jul 2014 03:19:11 GMT /slideshow/crookall-et-all-1987-reconceptualizationsimulation-200bwupright/37347868 crookall@slideshare.net(crookall) Crookall et al. 1987. Reconceptualization: simulation, game, role-play, model, reality, representation crookall simulation, game, role-play, representation, reality, system, model, rule, strategy, reconceptualization, error, risk, debriefing <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/crookalletall-1987-reconceptualization-simulation200bw-upright-140725031912-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> simulation, game, role-play, representation, reality, system, model, rule, strategy, reconceptualization, error, risk, debriefing
Crookall et al. 1987. Reconceptualization: simulation, game, role-play, model, reality, representation from ISEM Nice - Institut Sup辿rieur d'Economie et de Management, Universit辿 de Nice Sophia Antipolis
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388 1 https://cdn.slidesharecdn.com/ss_thumbnails/crookalletall-1987-reconceptualization-simulation200bw-upright-140725031912-phpapp01-thumbnail.jpg?width=120&height=120&fit=bounds presentation White http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
https://cdn.slidesharecdn.com/profile-photo-crookall-48x48.jpg?cb=1628931770 If you send me an invitation, please indicate why you think we should be linked. Thanks. ** Provisional (revision needed): Environment: limits to growth, carrying capacity, tragedy of the commons, climate change, adaptation, resilience, sustainability, mitigation, adaptation, resource depletion, energy, water, flooding, sea level rise, acidification (oceans, forests), extreme weather, carbon, peak oil, pollution, health, disasters, green/alternative technologies, energy, transport, climate change as a health problem, natural resource leadership (management), energy, clean energy, geography, anthropogenic warming, feedback loops, deforestation, food... fr.linkedin.com/in/simulation/ https://cdn.slidesharecdn.com/ss_thumbnails/crookall-2010-serious-gs-debrief-discipline898-920lrg-140725033320-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/crookall-2010-seriousgsdebriefdiscipline/37348168 Crookall. 2010. Seriou... https://cdn.slidesharecdn.com/ss_thumbnails/crookalletall-1987-reconceptualization-simulation200bw-upright-140725031912-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/crookall-et-all-1987-reconceptualizationsimulation-200bwupright/37347868 Crookall et al. 1987. ...