際際滷shows by User: detsaridis / http://www.slideshare.net/images/logo.gif 際際滷shows by User: detsaridis / Wed, 11 Mar 2015 00:29:53 GMT 際際滷Share feed for 際際滷shows by User: detsaridis Office Space (Game Development Workplaces GDC2015) - Demetri Detsaridis /slideshow/office-space-game-development-workplaces-gdc2015-demetri-detsaridis/45690003 demetridetsaridis-officespace03-150311002953-conversion-gate01
In 26 slides, this lecture by veteran game developer (and former architectural historian) Demetri Detsaridis examines one of the most significant and least talked-about aspects of developing games: the environment in which they're created. What do we do when we design or refit a room, suite or building for the purpose of creating games in it? Through three short case studies (a renovated space in an existing office building, an architect-designed loft, and an indie co-working storefront) this talk will look at how game-making spaces change as our industry evolves, as well as revealing spatial design best practices and unmasking trendy concepts that almost never work as planned. Where we create has a profound effect on how and what we create - let's start thinking and talking about it now.]]>

In 26 slides, this lecture by veteran game developer (and former architectural historian) Demetri Detsaridis examines one of the most significant and least talked-about aspects of developing games: the environment in which they're created. What do we do when we design or refit a room, suite or building for the purpose of creating games in it? Through three short case studies (a renovated space in an existing office building, an architect-designed loft, and an indie co-working storefront) this talk will look at how game-making spaces change as our industry evolves, as well as revealing spatial design best practices and unmasking trendy concepts that almost never work as planned. Where we create has a profound effect on how and what we create - let's start thinking and talking about it now.]]>
Wed, 11 Mar 2015 00:29:53 GMT /slideshow/office-space-game-development-workplaces-gdc2015-demetri-detsaridis/45690003 detsaridis@slideshare.net(detsaridis) Office Space (Game Development Workplaces GDC2015) - Demetri Detsaridis detsaridis In 26 slides, this lecture by veteran game developer (and former architectural historian) Demetri Detsaridis examines one of the most significant and least talked-about aspects of developing games: the environment in which they're created. What do we do when we design or refit a room, suite or building for the purpose of creating games in it? Through three short case studies (a renovated space in an existing office building, an architect-designed loft, and an indie co-working storefront) this talk will look at how game-making spaces change as our industry evolves, as well as revealing spatial design best practices and unmasking trendy concepts that almost never work as planned. Where we create has a profound effect on how and what we create - let's start thinking and talking about it now. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/demetridetsaridis-officespace03-150311002953-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> In 26 slides, this lecture by veteran game developer (and former architectural historian) Demetri Detsaridis examines one of the most significant and least talked-about aspects of developing games: the environment in which they&#39;re created. What do we do when we design or refit a room, suite or building for the purpose of creating games in it? Through three short case studies (a renovated space in an existing office building, an architect-designed loft, and an indie co-working storefront) this talk will look at how game-making spaces change as our industry evolves, as well as revealing spatial design best practices and unmasking trendy concepts that almost never work as planned. Where we create has a profound effect on how and what we create - let&#39;s start thinking and talking about it now.
Office Space (Game Development Workplaces GDC2015) - Demetri Detsaridis from Demetri Detsaridis
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https://cdn.slidesharecdn.com/profile-photo-detsaridis-48x48.jpg?cb=1542729373 Demetri Detsaridis is a consultant, investor and entrepreneur in the videogame space who most recently built the player insights and analytics practice at a top US developer, leading design and development of quantitative analysis systems for their flagship AAA console title. Previously, Demetri was General Manager of Zynga NY, GM of Area/Code, co-founder of London's Massively Mobile, and held various game design and production roles at Gameloft, Warner Bros./DC Comics and casual games pioneer Pop & Co. Demetri has received numerous awards for his design & production work, and has worked with clients as diverse as Ubisoft, UNICEF, MTV, WB, CBS, EA, and the governments of the US, UK & Germany